The Team Room Archive
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TrollandToad.com
 
 
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  #76    
Old July 1st, 2010 (5:44 PM).
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Bolens Bolens is offline
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Quote:
Originally Posted by WillPowerPedro View Post
Bolens, you've been the best friend on PC and I wanna help you with your hack more. My friend and I praticed scripting and I'm getting good! I can make a simple script and other things, but when I get better at scripting, could I script?
Yeah, sure, why not! I needed another one anyways seeing as how I have been doing pretty much as of late, which don't get me wrong, I like doing it. It just makes me tired sometimes. Good luck with learning to script!

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  #77    
Old July 1st, 2010 (6:12 PM).
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locoroco locoroco is offline
Ginga Densetsu Weed ANIME PWNS
     
    Join Date: Oct 2009
    Location: Manati, Puerto rico
    Age: 21
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    Posts: 251
    awesome a superscipt XD hahahaha im so exited the longest script i ever made was about 300 lines
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      #78    
    Old July 2nd, 2010 (10:04 AM). Edited July 3rd, 2010 by Rainbow.
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    Rainbow Rainbow is offline
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    Fakemon Bunch #1

      #79    
    Old July 7th, 2010 (4:13 AM).
    WillPowerPedro's Avatar
    WillPowerPedro WillPowerPedro is offline
    https://soundcloud.com/cammdavidson
       
      Join Date: May 2009
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      Where is Bolens? If he making a hack, he should be giving his team orders 'cause he hasnt been on since July 2nd...
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        #80    
      Old July 7th, 2010 (10:11 AM).
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      Bolens Bolens is offline
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      Quote:
      Originally Posted by WillPowerPedro View Post
      Where is Bolens? If he making a hack, he should be giving his team orders 'cause he hasnt been on since July 2nd...
      Sorry about not being on to much as of late, I have been off doing other things. I won't be on very much the rest of this month or next, but I will check PC when I can. Progress on hack is still going though, not giving up. Bolens out.
        #81    
      Old July 9th, 2010 (9:13 PM).
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      Can I please have constructive critisisme on the fakemon I posted?
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        #82    
      Old July 26th, 2010 (1:28 PM).
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      WillPowerPedro WillPowerPedro is offline
      https://soundcloud.com/cammdavidson
         
        Join Date: May 2009
        Age: 17
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        Hey, Bolens. Now that I have my own hack, I indexed some Black and White Sprites so I could put it in my game, but I was wondering if you wanted to use them. Do you wanna?
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          #83    
        Old July 26th, 2010 (7:05 PM).
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        Bolens Bolens is offline
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        Quote:
        Originally Posted by WillPowerPedro View Post
        Hey, Bolens. Now that I have my own hack, I indexed some Black and White Sprites so I could put it in my game, but I was wondering if you wanted to use them. Do you wanna?
        Yeah, I could probably fit them in somewhere. Also, on another note, I am waiting for some new music so hopefully you can insert it in. Hopefully it turns out good!
          #84    
        Old July 26th, 2010 (7:16 PM).
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        Hey, did you see my Fakemon Spirites?
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          #85    
        Old July 26th, 2010 (7:27 PM).
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        Bolens Bolens is offline
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        Quote:
        Originally Posted by HackDeoxys View Post
        Hey, did you see my Fakemon Spirites?
        Yeah, they need some work though. I'll admit Fakemon making is not my area of expertise, but I do believe better results can be achieved. Pretty good for now. I have been thinking if we should include Fakemon in the game. I have heard many opinions with everyone saying it will ruin the game, and etc. I want to prove them wrong. I want to show both the game and Fakemon can flow together. Hope you keep making more, looking good!
          #86    
        Old July 26th, 2010 (7:29 PM).
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        Ok. Thanks. I'm working on my own hack a lot, but I'll find time to squeeze in some Fakemon Making for you.
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          #87    
        Old July 26th, 2010 (7:32 PM).
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        Bolens Bolens is offline
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        Quote:
        Originally Posted by HackDeoxys View Post
        Ok. Thanks. I'm working on my own hack a lot, but I'll find time to squeeze in some Fakemon Making for you.
        Okay, thanks. It will really help me out.
          #88    
        Old July 27th, 2010 (4:32 AM).
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        WillPowerPedro WillPowerPedro is offline
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          Bolens, I know how to insert the music, but does the music fit the proper voicegroup?
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            #89    
          Old July 27th, 2010 (7:45 AM).
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          Bolens Bolens is offline
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          Quote:
          Originally Posted by WillPowerPedro View Post
          Bolens, I know how to insert the music, but does the music fit the proper voicegroup?
          Well, that I don't know as of yet, because I am still waiting for the music to come. Will give more info when music is received.
            #90    
          Old July 30th, 2010 (1:59 PM). Edited July 30th, 2010 by hackerofdarkness.
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          hackerofdarkness hackerofdarkness is offline
          I have return
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          Well Bolens sign me up just using a code I made
          Name:Abrahan
          Job:Tile Inserter,hero changer,co owner
          Proof:you know it because I used to be on your team
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            #91    
          Old August 1st, 2010 (12:30 PM).
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          Bolens Bolens is offline
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          Well, it has been a long time, and I finally got around to uploading the Alpha 1 for the hack. I goes to the end of the first gym. I am about to start scripting Route 2, but I need someone to map it first. I will PM the mapper when I decide who it is going to be so they can map Route 2 and maybe even Fraisso Forest. Other than that I also would like to see if anyone on this team can make OW's of these pictures. I just need there standing and walking sets in normal 16x32 dimensions. The pictures are below, thanks.





            #92    
          Old August 2nd, 2010 (3:49 PM).
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          How come I havn't done any mapping yet?
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            #93    
          Old August 3rd, 2010 (8:43 AM).
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          Bolens Bolens is offline
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          Quote:
          Originally Posted by HackDeoxys View Post
          How come I havn't done any mapping yet?
          Eventually, all in good time.
            #94    
          Old August 3rd, 2010 (12:09 PM).
          hackerofdarkness's Avatar
          hackerofdarkness hackerofdarkness is offline
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          Have you even check what I wanted to applied for bolens
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            #95    
          Old August 3rd, 2010 (2:16 PM).
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          Bolens Bolens is offline
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          Quote:
          Originally Posted by hackerofdarkness View Post
          Have you even check what I wanted to applied for bolens
          No, I finally saw your post. That's great that you can co-own the hack, it can get a little hectic. As of right now, it is going smoothly though. Your on the team, and I was wondering if you could try to make OW's of the pictures I posted. It would help out greatly. If not, that's fine. Nice to see you on the team again.
            #96    
          Old August 3rd, 2010 (2:58 PM).
          Crysalus Crysalus is offline
          Rides a mantine to school.
             
            Join Date: Jul 2010
            Age: 22
            Gender: Male
            Nature: Calm
            Posts: 26
            Skills: Scripting
            Proof of work:
            Quote:
            #org $start
            lock
            faceplayer
            message $1
            boxset 6
            checkgender
            compare LASTRESULT 0x0
            if b_true goto $boy
            compare LASTRESULT 0x1
            if b_true goto $girl
            end

            #org $boy
            message $2
            boxset 6
            applymovement 1 $mmove
            applymovement 0xFF $mmove
            pausemove 0x0
            message $3
            boxset 6
            setvar 0x8000 0x1
            release
            end

            #org $girl
            message $2
            boxset 6
            applymovement 1 $fmove1
            pausemove 0x0
            pause 0x15
            applymovement 1 $fmove2
            pausemove 0x0
            message $4
            boxset 6
            setvar 0x8001 0x1
            release
            end

            #org $trytoleave
            jingle
            applymovement 1 $ding
            pausemove 0x0
            message $5
            boxset 6
            applymovement 0xFF $comeback
            pausemove 0x0
            end

            #org $pokeball1
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0x01 0x00 0x0A 0x03
            message $pb1
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 0x1
            givepokemon 1 5 0
            fanfare 0x13E
            message $pb1a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb1b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb1c
            boxset 6
            setflag 0x1200
            removesprite 2
            goto $rival
            end

            #org $pokeball2
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0x04 0x00 0x0A 0x03
            message $pb2
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 4
            givepokemon 4 5 0
            fanfare 0x13E
            message $pb2a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb2b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb2c
            boxset 6
            setflag 0x1201
            removesprite 3
            goto $rival
            end

            #org $pokeball3
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0x07 0x00 0x0A 0x03
            message $pb3
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 7
            givepokemon 7 5 0
            fanfare 0x13E
            message $pb3a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb3b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb3c
            boxset 6
            setflag 0x1202
            removesprite 4
            goto $rival
            end

            #org $pokeball4
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0x98 0x00 0x0A 0x03
            message $pb4
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 152
            givepokemon 152 5 0
            fanfare 0x13E
            message $pb4a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb4b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb4c
            boxset 6
            setflag 0x1203
            removesprite 5
            goto $rival
            end

            #org $pokeball5
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0x9B 0x00 0x0A 0x03
            message $pb5
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 155
            givepokemon 155 5 0
            fanfare 0x13E
            message $pb5a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb5b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb5c
            boxset 6
            setflag 0x1204
            removesprite 6
            goto $rival
            end

            #org $pokeball6
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0x9E 0x00 0x0A 0x03
            message $pb6
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 158
            givepokemon 158 5 0
            fanfare 0x13E
            message $pb6a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb6b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb6c
            boxset 6
            setflag 0x1205
            removesprite 7
            goto $rival
            end

            #org $pokeball7
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0x15 0x01 0x0A 0x03
            message $pb7
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 277
            givepokemon 277 5 0
            fanfare 0x13E
            message $pb7a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb7b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb7c
            boxset 6
            setflag 0x1206
            removesprite 8
            goto $rival
            end

            #org $pokeball8
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0x18 0x01 0x0A 0x03
            message $pb8
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 280
            givepokemon 280 5 0
            fanfare 0x13E
            message $pb8a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb8b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb8c
            boxset 6
            setflag 0x1207
            removesprite 9
            goto $rival
            end

            #org $pokeball9
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0x1B 0x01 0x0A 0x03
            message $pb9
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 283
            givepokemon 283 5 0
            fanfare 0x13E
            message $pb9a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb9b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb9c
            boxset 6
            setflag 0x1208
            removesprite 10
            goto $rival
            end

            #org $pokeball10
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0xAC 0x00 0x0A 0x03
            message $pb10
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 172
            givepokemon 172 5 0
            fanfare 0x13E
            message $pb10a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb10b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb10c
            boxset 6
            setflag 0x1209
            removesprite 11
            goto $rival
            end

            #org $pokeball11
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0xB3 0x00 0x0A 0x03
            message $pb11
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 179
            givepokemon 179 5 0
            fanfare 0x13E
            message $pb11a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb11b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb11c
            boxset 6
            setflag 0x120A
            removesprite 12
            goto $rival
            end

            #org $pokeball12
            lock
            checkflag 0x828
            if b_true goto $done
            #raw 0x75 0xEF 0x00 0x0A 0x03
            message $pb12
            boxset 5
            #raw 0x76
            compare LASTRESULT 0x0
            if b_true goto $notthatpokeball
            bufferpokemon 0x1 239
            givepokemon 239 5 0
            fanfare 0x13E
            message $pb12a
            boxset 4
            waitfanfare
            #raw 0x68
            setflag 0x828
            message $pb12b
            boxset 5
            compare LASTRESULT 0x1
            if b_true gosub $name
            message $pb12c
            boxset 6
            setflag 0x120B
            removesprite 13
            goto $rival
            end

            #org $name
            call 0x1A74EB
            return

            #org $notthatpokeball
            message $ntpb
            boxset 6
            release
            end

            #org $rival
            message $rival1
            boxset 6
            applymovement 14 $rivalmove1
            pausemove 0x0
            message $rival2
            boxset 6
            message $prof1
            boxset 6
            message $rival3
            boxset 6
            fadescreen 1
            warp 0x4 0x3 0xFF
            #raw 0x08 0x00 0x11 0x00
            movesprite 0x1 0xA 0x11
            pause 0x30
            fadescreen 0
            message $rivalisadumbass
            boxset 6
            message $rival4
            boxset 6
            checkflag 0x1200
            if b_true goto $rivalA
            checkflag 0x1201
            if b_true goto $rivalB
            checkflag 0x1202
            if b_true goto $rivalC
            checkflag 0x1203
            if b_true goto $rivalA
            checkflag 0x1204
            if b_true goto $rivalB
            checkflag 0x1205
            if b_true goto $rivalC
            checkflag 0x1206
            if b_true goto $rivalA
            checkflag 0x1207
            if b_true goto $rivalB
            checkflag 0x1208
            if b_true goto $rivalC
            checkflag 0x1209
            if b_true goto $rivalD
            checkflag 0x120A
            if b_true goto $rivalD
            checkflag 0x120B
            if b_true goto $rivalD
            end

            #org $rivalA
            #raw 0x8F 0x03 0x00
            compare 0x800D 0x0
            if 0x1 goto $charmander
            compare 0x800D 0x1
            if 0x1 goto $cyndaquil
            compare 0x800D 0x2
            if 0x1 goto $torchic
            end

            #org $rivalB
            #raw 0x8F 0x03 0x00
            compare 0x800D 0x0
            if 0x1 goto $squirtle
            compare 0x800D 0x1
            if 0x1 goto $totodile
            compare 0x800D 0x2
            if 0x1 goto $mudkip
            end

            #org $rivalC
            #raw 0x8F 0x06 0x00
            compare 0x800D 0x0
            if 0x1 goto $bulbasaur
            compare 0x800D 0x1
            if 0x1 goto $chikorita
            compare 0x800D 0x2
            if 0x1 goto $treecko
            compare 0x800D 0x0
            if 0x1 goto $pichu
            compare 0x800D 0x1
            if 0x1 goto $mareep
            compare 0x800D 0x2
            if 0x1 goto $elekid
            end

            #org $rivalD
            #raw 0x8F 0x03 0x00
            compare 0x800D 0x0
            if 0x1 goto $bulbasaur
            compare 0x800D 0x1
            if 0x1 goto $chikorita
            compare 0x800D 0x2
            if 0x1 goto $treecko
            end

            #org $bulbasaur
            applymovement 14 $bulbamove
            message $talk
            boxset 6
            setflag 0x1200
            setflag 0x1210
            removesprite 2
            message $getrivall
            boxset 6
            applymovement 14 $bulbaleave
            pausemove 0x0
            goto $leave
            end

            #org $charmander
            applymovement 14 $charmmove
            message $talk
            boxset 6
            setflag 0x1201
            setflag 0x1211
            removesprite 3
            message $getrivall
            boxset 6
            applymovement 14 $charmleave
            pausemove 0x0
            goto $leave
            end

            #org $squirtle
            applymovement 14 $squirmove
            message $talk
            boxset 6
            setflag 0x1202
            setflag 0x1212
            removesprite 4
            message $getrivall
            boxset 6
            applymovement 14 $squirleave
            pausemove 0x0
            goto $leave
            end

            #org $chikorita
            applymovement 14 $chikomove
            message $talk
            boxset 6
            setflag 0x1203
            setflag 0x1213
            removesprite 5
            message $getrivall
            boxset 6
            applymovement 14 $chikoleave
            pausemove 0x0
            goto $leave
            end

            #org $cyndaquil
            applymovement 14 $cyndamove
            message $talk
            boxset 6
            setflag 0x1204
            setflag 0x1214
            removesprite 6
            message $getrivall
            boxset 6
            applymovement 14 $cyndaleave
            pausemove 0x0
            goto $leave
            end

            #org $totodile
            applymovement 14 $totodmove
            message $talk
            boxset 6
            setflag 0x1205
            setflag 0x1215
            removesprite 7
            message $getrivall
            boxset 6
            applymovement 14 $totodleave
            pausemove 0x0
            goto $leave
            end

            #org $treecko
            applymovement 14 $treecmove
            message $talk
            boxset 6
            setflag 0x1206
            setflag 0x1216
            removesprite 8
            message $getrivall
            boxset 6
            applymovement 14 $treecleave
            pausemove 0x0
            goto $leave
            end

            #org $torchic
            applymovement 14 $torchmove
            message $talk
            boxset 6
            setflag 0x1207
            setflag 0x1217
            removesprite 9
            message $getrivall
            boxset 6
            applymovement 14 $torchleave
            pausemove 0x0
            goto $leave
            end

            #org $mudkip
            applymovement 14 $mudkimove
            message $talk
            boxset 6
            setflag 0x1208
            setflag 0x1218
            removesprite 10
            message $getrivall
            boxset 6
            applymovement 14 $mudkileave
            pausemove 0x0
            goto $leave
            end

            #org $pichu
            applymovement 14 $pichumove
            message $talk
            boxset 6
            setflag 0x1209
            setflag 0x1219
            removesprite 11
            message $getrivall
            boxset 6
            applymovement 14 $pichuleave
            pausemove 0x0
            goto $leave
            end

            #org $mareep
            applymovement 14 $mareemove
            message $talk
            boxset 6
            setflag 0x120A
            setflag 0x121A
            removesprite 12
            message $getrivall
            boxset 6
            applymovement 14 $mareeleave
            pausemove 0x0
            goto $leave
            end

            #org $elekid
            applymovement 14 $elekimove
            message $talk
            boxset 6
            setflag 0x120B
            setflag 0x121B
            removesprite 13
            message $getrivall
            boxset 6
            applymovement 14 $elekileave
            pausemove 0x0
            goto $leave
            end

            #org $leave
            message $imoff
            boxset 6
            applymovement 14 $outtahere
            pausemove 0x0
            removesprite 14
            setflag 0x121C
            message $ithinkyour
            boxset 6
            setflag 0x82F
            applymovement 1 $backroom
            pausemove 0x0
            removesprite 1
            setflag 0x121D
            setvar 0x8A00 0x0001
            release
            end
            are u
            #org $done
            message $done1
            boxset 6
            release
            end

            $1 1 = \c\h01\h06Hello \v\h01! I see you've\narrived to get your pokemon!

            $2 1 = \c\h01\h06I've set out these 12\npokeballs for you to choose from,\lfollow me.

            $3 1 = \c\h01\h06The ones up here I would think\nare more suited to your\lpersonality,but feel free to look\lat the other ones

            $4 1 = \c\h01\h06The ones down here I would think\nare more suited to your\lpersonality,but feel free to look\lat the other ones

            $5 1 = \c\h01\h06Hey! Come back! Dont you\nwant your pokemon?

            $pb1 1 = \c\h01\h06So you'll take the grass pokemon,\nBULBASAUR?

            $pb1a 1 = \c\h01\h02\v\h01 recieved a BULBASAUR!

            $pb1b 1 = \c\h01\h02Do you want to name this\nBULBASAUR?

            $pb1c 1 = \c\h01\h06I hope you and BULBASAUR\nbecome good friends.\pNow, th-

            $pb2 1 = \c\h01\h04So you'll take the fire pokemon,\nCHARMANDER?

            $pb2a 1 = \c\h01\h02\v\h01 recieved a CHARMANDER!

            $pb2b 1 = \c\h01\h02Do you want to name this\nCHARMANDER?

            $pb2c 1 = \c\h01\h06I hope you and CHARMANDER\nbecome good friends.\pNow, th-

            $pb3 1 = \c\h01\h07So you'll take the water pokemon,\nSQUIRTLE?

            $pb3a 1 = \c\h01\h02\v\h01 recieved a SQUIRTLE!

            $pb3b 1 = \c\h01\h02Do you want to name this\nSQUIRTLE?

            $pb3c 1 = \c\h01\h06I hope you and SQUIRTLE\nbecome good friends.\pNow, th-

            $pb4 1 = \c\h01\h06So you'll take the grass pokemon,\nCHIKORITA?

            $pb4a 1 = \c\h01\h02\v\h01 recieved a CHIKORITA!

            $pb4b 1 = \c\h01\h02Do you want to name this\nCHIKORITA?

            $pb4c 1 = \c\h01\h06I hope you and CHIKORITA\nbecome good friends.\pNow, th-

            $pb5 1 = \c\h01\h04So you'll take the fire pokemon,\nCYNDAQUIL?

            $pb5a 1 = \c\h01\h02\v\h01 recieved a CYNDAQUIL!

            $pb5b 1 = \c\h01\h02Do you want to name this\nCYNDAQUIL?

            $pb5c 1 = \c\h01\h06I hope you and CYNDAQUIL\nbecome good friends.\pNow, th-

            $pb6 1 = \c\h01\h04So you'll take the water pokemon,\nTOTODILE?

            $pb6a 1 = \c\h01\h02\v\h01 recieved a TOTODILE!

            $pb6b 1 = \c\h01\h02Do you want to name this\nTOTODILE?

            $pb6c 1 = \c\h01\h06I hope you and TOTODILE\nbecome good friends.\pNow, th-

            $pb7 1 = \c\h01\h06So you'll take the grass pokemon,\nTREECKO?

            $pb7a 1 = \c\h01\h02\v\h01 recieved a TREECKO!

            $pb7b 1 = \c\h01\h02Do you want to name this\nTREECKO?

            $pb7c 1 = \c\h01\h06I hope you and TREECKO\nbecome good friends.\pNow, th-

            $pb8 1 = \c\h01\h04So you'll take the fire pokemon,\nTORCHIC?

            $pb8a 1 = \c\h01\h02\v\h01 recieved a TORCHIC!

            $pb8b 1 = \c\h01\h02Do you want to name this\nTORCHIC?

            $pb8c 1 = \c\h01\h06I hope you and TORCHIC\nbecome good friends.\pNow, th-

            $pb9 1 = \c\h01\h07So you'll take the water pokemon,\nMUDKIP?

            $pb9a 1 = \c\h01\h02\v\h01 recieved a MUDKIP!

            $pb9b 1 = \c\h01\h02Do you want to name this\nMUDKIP?

            $pb9c 1 = \c\h01\h06I hope you and MUDKIP\nbecome good friends.\pNow, th-

            $pb10 1 = \c\h01\h05So you'll take the lightning pokemon,\nPICHU?

            $pb10a 1 = \c\h01\h02\v\h01 recieved a PICHU!

            $pb10b 1 = \c\h01\h02Do you want to name this\nPICHU?

            $pb10c 1 = \c\h01\h06I hope you and PICHU\nbecome good friends.\pNow, th-

            $pb11 1 = \c\h01\h04So you'll take the lightning pokemon,\nMAREEP?

            $pb11a 1 = \c\h01\h02\v\h01 recieved a MAREEP!

            $pb11b 1 = \c\h01\h02Do you want to name this\nMAREEP?

            $pb11c 1 = \c\h01\h06I hope you and MAREEP\nbecome good friends.\pNow, th-

            $pb12 1 = \c\h01\h06So you'll take the lightning pokemon,\nELEKID?

            $pb12a 1 = \c\h01\h02\v\h01 recieved an ELEKID!

            $pb12b 1 = \c\h01\h02Do you want to name this\nELEKID?

            $pb12c 1 = \c\h01\h06I hope you and ELEKID\nbecome good friends.\pNow, th-

            $talk 1 = I'll take this one.

            $getrivall 1 = \c\h01\h02v\h06 got a \v\h03!\pI've gotta train this puppy\lup!

            $rival1 1 = Daaaaad, do you know where the\ngameboy advance sp charger is???

            $rival2 1 = Hey! Dad! Why does \v\h01 get\na pokemon but I dont?

            $prof1 1 = Oh fine, you choose one aswell.

            $rival3 1 = Hell yeah!\nhmm which one should I pick...

            $rivalisadumbass 1 = About an hour later...

            $rival4 1 = Ok. I've decided, I'll pick...

            $done1 1 = I've already picked one pokemon,\nits rude to pick another.

            $imoff 1 = Right, imma go train, see ya\nDad, \v\h01!

            $ithinkyour 1 = \c\h01\\h06As I was saying, I think your\nready to try the pokemon league\lchallenge. Go to the closest town from\lhere, Plasschaser town.

            $ntpb 1 = Nah, I'll choose a different one

            #org $mmove
            #raw 0x11 0x11 0x11 0x11 0x11
            #raw 0x11 0x11 0x11 0xFE

            #org $fmove1
            #raw 0x02 0xFE

            #org $fmove2
            #raw 0x03 0xFE

            #org $ding
            #raw 0x62

            #org $comeback
            #raw 0x11

            #org $bulbamove
            #raw 0x10 0x10 0x10 0x10 0x12
            #raw 0x10 0x10 0x12 0x12 0x12
            #raw 0x12 0x12 0x10 0xFE

            #org $charmmove
            #raw 0x12 0x12 0x12 0x04 0xFE

            #org $squirmove
            #raw 0x10 0x10 0x10 0x10 0x12
            #raw 0x10 0x10 0x12 0x12 0x12
            #raw 0x12 0x10 0xFE

            #org $chikomove
            #raw 0x10 0x10 0x10 0x10 0x12
            #raw 0x10 0x10 0x12 0x12 0x12
            #raw 0x10 0xFE

            #org $cyndamove
            #raw 0x12 0x12 0x04 0xFE

            #org $totodmove
            #raw 0x12 0x04 0xFE

            #org $treecmove
            #raw 0x13 0x04 0xFE

            #org $torchmove
            #raw 0x10 0x10 0x10 0x10 0x13
            #raw 0x10 0x10 0x13 0x13 0x13
            #raw 0x10 0xFE

            #org $mudkimove
            #raw 0x13 0x13 0x04 0xFE

            #org $pichumove
            #raw 0x10 0x10 0x10 0x10 0x13
            #raw 0x10 0x10 0x13 0x13 0x13
            #raw 0x13 0x10 0xFE

            #org $mareemove
            #raw 0x10 0x10 0x10 0x10 0x13
            #raw 0x10 0x10 0x13 0x13 0x13
            #raw 0x13 0x13 0x10 0xFE

            #org $elekimove
            #raw 0x13 0x13 0x13 0x04 0xFE

            #org $bulbaleave
            #raw 0x13 0x13 0x13 0x10 0x10
            #raw 0x10 0x10 0x13 0x13 0x13
            #raw 0xFE

            #org $charmleave
            #raw 0x13 0x13 0x13 0x10 0x10
            #raw 0x10 0x10 0x10 0x12 0x10
            #raw 0x12 0x10 0x10 0x10 0x13
            #raw 0x13 0xFE

            #org $squirleave
            #raw 0x13 0x13 0x10 0x10 0x10
            #raw 0x10 0x13 0x13 0x13 0xFE

            #org $chikoleave
            #raw 0x13 0x10 0x10 0x10 0x10
            #raw 0x13 0x13 0x13 0xFE

            #org $cyndaleave
            #raw 0x13 0x13 0x10 0x10 0x10
            #raw 0x10 0x10 0x12 0x10 0x12
            #raw 0x10 0x10 0x10 0x13 0x13
            #raw 0xFE

            #org $totodleave
            #raw 0x13 0x10 0x10 0x10 0x10
            #raw 0x10 0x12 0x10 0x12 0x10
            #raw 0x10 0x10 0x13 0x13 0xFE

            #org $treecleave
            #raw 0x12 0x10 0x10 0x10 0x10
            #raw 0x10 0x13 0x10 0x13 0x10
            #raw 0x10 0x10 0x12 0x12 0xFE

            #org $torchleave
            #raw 0x12 0x10 0x10 0x10 0x10
            #raw 0x12 0x12 0x12 0xFE

            #org $mudkileave
            #raw 0x12 0x12 0x10 0x10 0x10
            #raw 0x10 0x10 0x13 0x10 0x13
            #raw 0x10 0x10 0x10 0x12 0x12
            #raw 0xFE

            #org $pichuleave
            #raw 0x12 0x12 0x10 0x10 0x10
            #raw 0x10 0x12 0x12 0x12 0xFE

            #org $mareeleave
            #raw 0x12 0x12 0x12 0x10 0x10
            #raw 0x10 0x10 0x12 0x12 0x12
            #raw 0xFE

            #org $elekileave
            #raw 0x12 0x12 0x12 0x10 0x10
            #raw 0x10 0x10 0x10 0x13 0x10
            #raw 0x13 0x10 0x10 0x10 0x12
            #raw 0x12 0xFE

            #org $outtahere
            #raw 0x10 0x10 0xFE

            #org $backroom
            #raw 0x11 0x11 0x11 0x11 0x11
            #raw 0x11 0x11 0x11 0xFE

            #org $rivalmove1
            #raw 0x10 0x10 0x10 0x10 0x10
            #raw 0x10 0x10 0x10 0x10 0x10
            #raw 0x10 0x12 0x12 0x12 0x04
            #raw 0xFE
            Past experience: Working with a couple teams and messing with roms
            Contact information: PM or at NinjaOcean@hotmail.co.uk
            __________________
            Pokemon Pure Obsidian in progress!
            ~I am a tiger hear me rawr


              #97    
            Old August 3rd, 2010 (5:41 PM).
            Bolens's Avatar
            Bolens Bolens is offline
            Soul Hacker
            • Gold Tier
             
            Join Date: Jan 2010
            Location: PA
            Age: 24
            Gender: Male
            Nature: Mild
            Posts: 359
            Quote:
            Originally Posted by Crysalus View Post
            Skills: Scripting
            Proof of work:
            Past experience: Working with a couple teams and messing with roms
            Contact information: PM or at NinjaOcean@hotmail.co.uk
            Wow, super long script here. In all aspects it looks as it should, and I need another scripter. You fit what I need perfectly. Welcome aboard.
              #98    
            Old August 4th, 2010 (1:47 AM).
            Crysalus Crysalus is offline
            Rides a mantine to school.
               
              Join Date: Jul 2010
              Age: 22
              Gender: Male
              Nature: Calm
              Posts: 26
              Thanks bolens, sorry for clogging up your thread, I have no idea how to put it in a spoiler box :/, and anyway, yeah just call on me once you need a script or something =D
              __________________
              Pokemon Pure Obsidian in progress!
              ~I am a tiger hear me rawr


                #99    
              Old August 5th, 2010 (5:11 AM). Edited August 5th, 2010 by WillPowerPedro.
              WillPowerPedro's Avatar
              WillPowerPedro WillPowerPedro is offline
              https://soundcloud.com/cammdavidson
                 
                Join Date: May 2009
                Age: 17
                Nature: Jolly
                Posts: 265
                Talking about scripts, if you need me to do any Basic Scripts, tell me, and I'll start workin' on it.

                P.S. I played it and it has a lot of tile and grammer errors. And that one script (script by the house, the lady) was super creepy. Other than that, it was a great game!
                __________________
                ~
                  #100    
                Old August 7th, 2010 (4:54 PM).
                hackerofdarkness's Avatar
                hackerofdarkness hackerofdarkness is offline
                I have return
                • Silver Tier
                 
                Join Date: Jul 2009
                Location: Don't ask.
                Age: 19
                Gender: Male
                Nature: Quiet
                Posts: 188
                To bolens
                when will I start
                __________________
                I moved to a new profile,check the profile link below to see it.

                New Profile
                 

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