203845
Quote:
Originally Posted by elarmasecreta
203835
ah I see, I hate the motion controls, actually. I always bring my old gamecube controller when I go to a friends to play brawl, and I've played Twilight princess for the Cube.
Generation III was such a cool generation, it really felt "new". Still I think that all pokemon games have a bad storyline, even gen V, though there were some epic moments there. It's such a shame that they just can't seem to give series a more serieus story.
That's why Pokemon isn't my absolute favorite.
Oh and about Heartgold: Looking back, I've got kinda mixed feelings about this one, it was cool, but the trainers and pokemon were extremely underleveled, to the point it isn't even fun anymore.
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Yeah, the motion controls of Wii are often a point of contention regarding many games. >_> I believe they are a strong suit of the Nintendo Wii, though only with first-person games and third person behind-the-back games.
I once had an opportunity to play
New Super Mario Brothers Wii at a library event and
Mario and Sonic at the Olympic Games for the Nintendo Wii.
For NSMBWii, it seemed like I'd be better off using a regular analog Nintendo GameCube controller: the only 'motion controls' involved some shaking, and the onscreen action seemed like it would fit a traditional controller better. And I dislike having to hold the Wii Remote horizontally... :\
For M&
[email protected], I did a track event, IIRC. I'm glad it had motion, but it sort of felt...forced/unresponsive, in a way. Like a tacked-on gimmick. The Wii Nunchuk is also a bit unresponsive in
Wii Sports' Boxing (to the point where controller responsiveness FREQUENTLY decides matches :cer_pissed:), though the sensor seems to work fine whenever I perform Spin Attacks in
Twilight Princess.
I also managed to play
Mario Kart Wii at some point...the Wii Wheel seems more realistic, but it was a bit disorienting at first, and yet again the GCN Controller seemed like a better fit for the game.
As for
Brawl...whoever plays with motion controls in that, more power to them, and good job, at that. >_> Thank goodness that
Brawl retained GCN Controller support, as I
really got accustomed to playing Smash Bros. in analog form with
Melee. I even bought a Platinum GCN Controller
specifically for playing
Brawl, as I couldn't imagine how I'd play it any other way.
Aside from
Wii Sports, the Wii Remote really seem to shine in
Twilight Princess, though it seems that quite a few people had an issue with even that. Swordplay and fishing feels engaging, though first-person targeting can slightly go haywire at times. The Nunchuck uses are also great, noted with Shield Bashing and Spin Attacking. The GCN does boast the advantage of "infinite" Spin Attacks with no need for "cooldown time" (which I feel cheapens the gameplay), not to mention
Dual Sub-weapon Wielding, which permits Link to combo into item attacks.
I hope first-person/third-person behind-the-back games for Project Cafe can use the Wii Remote somehow...I'd hate to go back to an analog setup. :x
As for
Pokemon, the storylines
could use some work, but from what I'm hearing, BW's story is a step in the right direction... :<
Hmm...underleveled Pokemon suck, but there's always the Battle Frontier... :< Honestly, I sometimes wish that you could set up rematches, with the foe's Pokemon progressing up until the point where all of their Pokemon would end up being Level 100 or something. Underleveled foes are also a problem in the Elite 4, as that's where, IMO, most training is done.
FireRed/
LeafGreen actually did it right with their "Kanto Elite 4 Second Wave" after the Sevii sidequest, so the extra EXP from there is much appreciated.
Leveling against RSE's Elite 4 is a
chore, though, as the EXP awarded frequently seems to amount to peanuts and only lets your Pokemon get 1-2 Levels after an
entire E4 run - I mean, would it hurt to allow rematch teams to consist of Pokemon between Levels 60-80 or something? I could make several Secret Bases that provide
way more EXP than the Hoenn Elite 4 ever does that yield like 2-3 levels or something per
battle.
Quote:
Originally Posted by Netto Azure
203840
I've only played SSBB and LOT: Twilight Princess on the Wii...they take so much time to play. D:
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I know, right? I remember reading an article in
Electronic Gaming Monthly that the gametime was ~70 hours... Fast-forward to present day, and I have 100+ hours logged in the game, and I
still haven't finished it, last leaving off in the City In The Sky. Sometimes I feel like I'm slow or something... T_T I assume that the upcoming
Skyward Sword will likely be as long, which is definitely not a bad thing.
Brawl's SSE spans
quite a few hours, not to mention all the time that one must spend unlocking everything. >_> At first I was averse to making a CD Factory, but I decided to just make one anyway because waiting for random CD spawns would take
much longer than I'd like, and I could invest that time in playing Free-For-Alls and stuff.