Fan Games Hub General discussions about all things fan games. Topics relating to both ROM hacks and custom games are welcome here. Posting links to ROMs is illegal and is not tolerated anywhere on the forum.

TrollandToad.com
Closed Thread
 
Thread Tools
  #1    
Old July 23rd, 2010 (11:16 AM). Edited August 27th, 2015 by Christos.
Logan's Avatar
Logan Logan is offline
  • Platinum Tier
 
Join Date: Nov 2008
Location: Salisbury, England
Age: 22
Gender: Male
Nature: Sassy
Posts: 10,030
This thread can be used to post screenshots of maps you have made for your hack. Users can then give a review of your maps stating what it does well, what should be improved etcetera, and rate your maps on a scale from 1 to 10 if they wish.

The global PokéCommunity rules, ROM-Hacking forum rules and following rules all apply here:
- Only Maps and ratings/reviews.
You are only allowed to post maps you want to have reviewed/ rated or review/ rate maps that have already been posted. Do not ask questions about maps, send a PM to the map maker or a moderator instead.
- No stealing.
Only post Maps for reviewing if you made them, do not steal the work of others and claim it as your own.
- No requests.
Do not request maps to be made for you. This thread is only for reviews and ratings.
- No Game Development maps.
It should be obvious, but only post maps made as a result of ROM hacking.
- You must review a map before posting a map.
If you want to post a map then you must review another map. If there are no recent maps to review then you must make the situation clear in your post.
Now following is the structure, of how to post your Maps and how to review Maps in this thread, which have to be followed.

Structure of Map Postings


Map Name: The name of your map

Map Game: The game the map has been made in (Ruby, FireRed etc.)

Comments: Any comments about your map.

Mapshot:
Spoiler:


Structure of Map reviews


Rated Map: Either link or quote the post of the map you want to review

Review: Your review~

Rating: Rating of the map on a scale from 1 to 10 (Optional)

Thanks to Scizz for writing all this.

If you have any questions, feel free to PM any of the ROM Hacking moderators.

Quote:
Originally Posted by Don Patch
Map Rating: The Correct Way

Now, many of you like to post maps and many like to rate. Here is a guide that will explain how to properly rate a map.

Now, let's say I just posted this map, and someone goes to rate. What do you do?

Quote:
Map Name: PalmBreeze Beach
Game; Fire Red
Comments: Well, I made this map for my hack, Pokémon Xenon Version. The animations for the sea tiles are all messed up, though. Please do not rate based on the palettes, though.


Simple. First, read the Comments section. You never know if there is essential information in there that might be essential to the rating. Then actually look at the map. When you are done, state what you liked about the map in some detail. If you notice any errors, wait for the suggestion section. Now, also state what you didn't like about the map, but do not bash the map or be mean about it. Now, there are the suggestions. Here, post what needs improving, and how to improve it. This is very important. A person might not know how or what to fix. It is also a good idea to add some final/closing comments. Now, these are good ways to rate a map, and here is an example.

Quote:
Quote:
Map Name: PalmBreeze Beach
Game; Fire Red
Comments: Well, I made this map for my hack, Pokémon Xenon Version. The animations for the sea tiles are all messed up, though. Please do not rate based on the palettes, though.


Rating: 8/10
Reason: I like the layout. It forces you to wind through a path before you can get to the next town. I also like the variety of trees you used, as well as the variety of grass. What I did not like, however, was the fact that there were many and wide open patches where you could avoid running into Pokémon. I didn't really like that the actual beach part was so thin, also.
Suggestions: Add a little more grass where it is open, so you can be forced to run into Pokémon. Also, try making the beach on the right side of the made a couple tiles wider.
Final Comments: Overall a pretty nice and playable map, though a few improvements and it could be better.
Posts like the one below are unacceptable. They give no detailed info on what is liked, not liked and what could be improved.

Quote:
Quote:
Map Name: PalmBreeze Beach
Game; Fire Red
Comments: Well, I made this map for my hack, Pokémon Xenon Version. The animations for the sea tiles are all messed up, though. Please do not rate based on the palettes, though.


Rating: 10/10
Reason: I luv it!!! it iz teh most awesome map i Have eva seen!
Suggestions: none! totally awesome!
Though that is an exageration, that is how detailed many rates are.
__________________
Wait, I saw bare kicks, saw bare clothes
Said psyduck that, I can't wear those
I don't like them, they're not my ting
They went silent, they're all weirdos

Relevant Advertising!

  #2    
Old July 23rd, 2010 (11:30 AM).
Luck's Avatar
Luck Luck is offline
¯\_(ツ)_/¯
     
    Join Date: Nov 2007
    Posts: 6,771
    I'll take this.

    Map Name: Desert Pass

    Map Game: Firered.

    Comments: This was a recently desertified area, explaining why there is so much grass. I made this a while ago so I already know what's wrong with most of the map, but pointers would be appreciated.
    Spoiler:
      #3    
    Old July 23rd, 2010 (11:47 AM).
    Binary's Avatar
    Binary Binary is offline
    え?
       
      Join Date: Aug 2007
      Age: 23
      Posts: 3,993
      Well, looks like I'm going to be the first to rate P:
      Reviewed Map:
      Quote:
      Originally Posted by Luck View Post
      I'll take this.

      Map Name: Desert Pass

      Map Game: Firered.

      Comments: This was a recently desertified area, explaining why there is so much grass. I made this a while ago so I already know what's wrong with most of the map, but pointers would be appreciated.
      Spoiler:
      Review: As always, the mountain structure is very nice, though you could've added a tad bit more on the top right and bottom right corners. I like how you laid out the grass and the little shoots in the sand. Also, I think I noticed a tile error near the bottom left, where the grass patch is. Try and spot it o; 9/10
      Suggestions: Just take care of that little tile error. Some things I've mentioned above. Nothing more actually.
      __________________
        #4    
      Old July 23rd, 2010 (11:57 AM). Edited July 23rd, 2010 by Logan.
      Logan's Avatar
      Logan Logan is offline
      • Platinum Tier
       
      Join Date: Nov 2008
      Location: Salisbury, England
      Age: 22
      Gender: Male
      Nature: Sassy
      Posts: 10,030
      Quote:
      Originally Posted by Luck View Post
      I'll take this.

      Map Name: Desert Pass

      Map Game: Firered.

      Comments: This was a recently desertified area, explaining why there is so much grass. I made this a while ago so I already know what's wrong with most of the map, but pointers would be appreciated.
      Spoiler:
      Well, this map is really superb; however, before I point out what I dislike I thought I'd show you an image of all the tile errors that your map contains:
      Spoiler:

      There's not really much to say about this map, it's really nicely done and flows really well, it gets the job that you want it to do done really well. The playability overall is quite cool; although, in places it stretches you for space and could get really annoying. I know ledges are there for you to jump down, but if you don't decide to jump down them then you're left with one tile space to walk on :|. I, for one, always have thought that ledges are there to make the map easier to navigate on the second time round; however, on your map you're using them as an obstacle to make navigation annoying for the player. Those things are just my opinion and you could always ignore it as it doesn't make too much of a difference, but it's little things like this that change a map from average to good. I guess you want a rating? 7/10.

      Oh, well, just so people don't get bored rating Luck's map as pretty much everyone in it has been pointed out, I'll post one of Sienna's maps for rating.

      Map Name: Origin Well Third Floor
      Map Game: FireRed BPRE (Sienna)
      Credits: Kyledove
      Comments: The ladders were inserted incorrectly and I haven't got around to fixing them yet; there's also an event in the bottom right. :)
      Map Image:
      Spoiler:

      __________________
      Wait, I saw bare kicks, saw bare clothes
      Said psyduck that, I can't wear those
      I don't like them, they're not my ting
      They went silent, they're all weirdos
        #5    
      Old July 23rd, 2010 (12:44 PM).
      Chimchar 9's Avatar
      Chimchar 9 Chimchar 9 is offline
      (:
      • Silver Tier
       
      Join Date: Jan 2008
      Location: England, London
      Age: 23
      Gender: Male
      Nature: Calm
      Posts: 1,618
      Quote:
      Originally Posted by Manipulation View Post

      Map Name: Origin Well Third Floor
      Map Game: FireRed BPRE (Sienna)
      Credits: Kyledove
      Comments: The ladders were inserted incorrectly and I haven't got around to fixing them yet; there's also an event in the bottom right.
      Map Image:
      Spoiler:

      The mountain shape is nice, also the lakes... Though I think you've put too much in. My problem is, this looks too easy to go through. I'll give this map a 9/10. Scince nothing was wrong with it.

      Anyway, now for my map.

      Map name: Emerald Town
      Hack of: Fire red
      Hack name: Green Diamond.

      Map:
      Spoiler:




      Comments: I'd like a decent rating on it. Thanks!
      __________________
      Pokemon Green Diamond
      Status: cancelled
        #6    
      Old July 23rd, 2010 (12:49 PM).
      Chaos190's Avatar
      Chaos190 Chaos190 is offline
      Likes to Hack Pokemon
         
        Join Date: Jun 2009
        Gender: Male
        Nature: Naive
        Posts: 754
        Quote:
        Originally Posted by Chimchar 9 View Post
        The mountain shape is nice, also the lakes... Though I think you've put too much in. My problem is, this looks too easy to go through. I'll give this map a 9/10. Scince nothing was wrong with it.

        Anyway, now for my map.

        Map name: Emerald Town
        Hack of: Fire red
        Hack name: Green Diamond.

        Map:
        Spoiler:




        Comments: I'd like a decent rating on it. Thanks!
        A very nice map. Although the houses look like their in rows but all neighborhoods look like that. Does your rombase have bushes because it seems to not have any in it. Your map is superb 7/10
        __________________
        This signature has been disabled.
        Too tall
        Please review and fix the issues by reading the signature rules.

        You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

        Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
          #7    
        Old July 23rd, 2010 (1:48 PM).
        vietazn654's Avatar
        vietazn654 vietazn654 is offline
        A sound soul dwells within me
           
          Join Date: Feb 2010
          Location: Virginia
          Age: 22
          Gender: Male
          Nature: Adamant
          Posts: 372
          Quote:
          Originally Posted by Chimchar 9 View Post
          The mountain shape is nice, also the lakes... Though I think you've put too much in. My problem is, this looks too easy to go through. I'll give this map a 9/10. Scince nothing was wrong with it.

          Anyway, now for my map.

          Map name: Emerald Town
          Hack of: Fire red
          Hack name: Green Diamond.

          Map:
          Spoiler:




          Comments: I'd like a decent rating on it. Thanks!
          Review: 9/10. I really like the tiles and I don't see any errors in them. The palettes look really nice also. =] The flower placement looks nice also.
          Suggestions: Maybe add some trees behind the gym, center, and mart. But it's alright without it.

          Oh and I noticed a tile error just now behind the house at the far right in the corner of the roof. The tree bottom isn't there... Unless it's supposed to be like that. =P
          __________________

          I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
            #8    
          Old July 24th, 2010 (4:19 PM).
          DrFuji's Avatar
          DrFuji DrFuji is offline
          Heiki Hecchara‌‌
          • Crystal Tier
           
          Join Date: Sep 2009
          Location: Downia-upside
          Age: 24
          Gender: Male
          Nature: Jolly
          Posts: 1,328
          Quote:
          Originally Posted by Mr.Silver
          Map name: Route 57 North
          Game: Firered
          Comments: The inspiration of this place is like a cave near my Grandads home, which has a "cave" in the forest that my friends used to explore. Also I realise that there maybe some errors left, even after i went over it.
          Map:
          Spoiler:
          Review: Your ideas in this map are solid and I think that you have done fine in making a Gym Route, but there are some technical issues which don't allow this map to reach its full potential. You have a tree tiling errors all over the map, so I'd strongly suggest learning how to properly use them. Your flower placement is also all over the place and doesn't really show any coherence or thought. The one thing that bugs me most about this map, however, is the preveilance of one-tile paths which are centered around you ledges and small trees. They really restrict the player's movement and make the map seem cramped and poorly planned.

          Suggestions: As I said in my review, you should work on your tree tiling, flower placement and make an effort to allow the player a greater sense of mobility. May I suggest that you also add in some dirt paths or something - It will make the map look much nicer, and will also give the player a break from walking into the grass every two or three steps.

          This is a nice map, but I feel as if it can be better :D
          __________________
            #9    
          Old July 26th, 2010 (10:47 AM).
          Aljam's Avatar
          Aljam Aljam is offline
          Pierce the heavens
          • Gold Tier
           
          Join Date: Jul 2008
          Location: Canada
          Age: 23
          Gender: Male
          Nature: Modest
          Posts: 583
          Quote:
          Originally Posted by ase View Post
          Spoiler:
          First of all, It is extremely big. I know you may have worked extremely hard on this, but a mere route doesn't have to be this large, I mean it can, but not when most of the map is extremely spacious and filled with way too much grass. That makes me move on to the next concern. The playability of this isn't too bad, but it is making the player walk through grass, nothing, and then more grass is completely boring. I can see what you were trying to do, but your map is way to big for it. Also, try to keep your trees closer together, it looks like a tree wasteland.
          3.5/10

          -----------------------------------------------------------------------------------

          Here's a map that I have been working on in the past couple of days, It is almost complete, but there are some things on the map that are a bit iffy for me. The little sub out of the large mountain city being one. (entrance route to huge mountain)

          Spoiler:
          __________________
          Paired with Druyii.
            #10    
          Old July 26th, 2010 (11:21 AM).
          Chonlel48's Avatar
          Chonlel48 Chonlel48 is offline
          'Tallica and computers ftw
             
            Join Date: Oct 2007
            Location: School Year: Hell. Summer Break: Heaven
            Nature: Adamant
            Posts: 110
            Quote:
            Originally Posted by ase View Post
            Spoiler:
            Comments: This forest will serve a pivotal role in my future hack. It is a forest where people can live in harmony with Pokemon. It also has a store that sells delicious Apple Berries. However, it is extremely difficult to navigate and is known as the ultimate hiking challenge in the region of Paxterra.
            Map Shot:
            Rating: 4/10

            Reason: The map seems unnecessarily large, even for a forest. The foliage is almost spammed due to this. There are also way too many tile errors for my liking. The path tiles don't blend in with the surroundings at all. The soul dew tiles, entrance tiles, and ledges also scream "ERROR". Despite being labeled "The ultimate hiking challenge in the region," the actual challenge of getting through the map seems low, unless wild pokemon encounter rate is turned way up.

            Suggestions: Fix the tile errors, and shrink the map so that the foliage is less spammed. If it is to be labeled "The ultimate hiking challenge in the region", then the region is easy to hike through, or the map's hiking difficulty needs to be increased.



            My map.
            Map Name: Industrya City. If the first word is translated from Filipino, it means Industry City.

            Map Game: FireRed

            Comments: This is my first complete map in a couple years. I made it to see what I can still create after losing an interest in ROM hacking and Pokemon in general for an extended period of time. I am also aware of tile errors with a certain fence block. People are located in majority of the more open spaces of the map. I am brutally honest with my opinions, and I expect the same to be returned to me. Please take these things in account while rating.

            Map Shot:
            Spoiler:
              #11    
            Old July 26th, 2010 (1:47 PM). Edited July 26th, 2010 by Kevin.
            Kevin's Avatar
            Kevin Kevin is offline
            kevin del rey
            • Silver Tier
             
            Join Date: Jul 2010
            Location: Virginia
            Age: 18
            Gender: Male
            Posts: 2,689
            Quote:
            Originally Posted by Chonlel48 View Post
            Rating: 4/10

            Reason: The map seems unnecessarily large, even for a forest. The foliage is almost spammed due to this. There are also way too many tile errors for my liking. The path tiles don't blend in with the surroundings at all. The soul dew tiles, entrance tiles, and ledges also scream "ERROR". Despite being labeled "The ultimate hiking challenge in the region," the actual challenge of getting through the map seems low, unless wild pokemon encounter rate is turned way up.

            Suggestions: Fix the tile errors, and shrink the map so that the foliage is less spammed. If it is to be labeled "The ultimate hiking challenge in the region", then the region is easy to hike through, or the map's hiking difficulty needs to be increased.



            My map.
            Map Name: Industrya City. If the first word is translated from Filipino, it means Industry City.

            Map Game: FireRed

            Comments: This is my first complete map in a couple years. I made it to see what I can still create after losing an interest in ROM hacking and Pokemon in general for an extended period of time. I am also aware of tile errors with a certain fence block. People are located in majority of the more open spaces of the map. I am brutally honest with my opinions, and I expect the same to be returned to me. Please take these things in account while rating.

            Map Shot:
            Spoiler:
            Review:

            Well, the gathouses aren't needed since you can walk past them =\ Use block editor to fix that. And IDK why but it looks like Saffron City a lot. Maybe because of the tiles. My rating... 5/10 It looks kind of empty too, lost of space.

            Suggestions: Add a sidewalk. Because you need to walk on something, so a side walk will help.
              #12    
            Old July 26th, 2010 (7:30 PM). Edited July 27th, 2010 by DrFuji.
            DrFuji's Avatar
            DrFuji DrFuji is offline
            Heiki Hecchara‌‌
            • Crystal Tier
             
            Join Date: Sep 2009
            Location: Downia-upside
            Age: 24
            Gender: Male
            Nature: Jolly
            Posts: 1,328
            Quote:
            Originally Posted by Chonlel48 View Post
            My map.
            Map Name: Industrya City. If the first word is translated from Filipino, it means Industry City.

            Map Game: FireRed

            Comments: This is my first complete map in a couple years. I made it to see what I can still create after losing an interest in ROM hacking and Pokemon in general for an extended period of time. I am also aware of tile errors with a certain fence block. People are located in majority of the more open spaces of the map. I am brutally honest with my opinions, and I expect the same to be returned to me. Please take these things in account while rating.

            Map Shot:
            Spoiler:
            Review: I'm not sure about this map - While it is obviously meant to be a city, it simply doesn't live up to its lofty ambitions. While a large industrial city should be spread out over a large area (Like you have done) the distance between most of the buildings is gigantic, making it look like a deserted ghost town rather than a utopia of thriving enterprises and squashed inner-city living. It also lacks any logical sense so the town planner should be fired or something as there are no streets, blocks etc making the city a random collection of buildings rather than being designed off a well thought out plan with blueprints and shizz.

            The building shadowos are technically incorrect according to actual maps, but they look kinda' alright, so I'll let it slide. The tree shadowing, however is incorrect at the edges, and that's something that I just can't budge on :x

            I'd have to agree with Destiny Demon and question your use of the gatehouses when the player can simply pass through.

            Suggestions: More buildings and a less randomised planning structure are probably the most important things you should add to this map. Make the gathouses mandatory or drop them. Fill up all of that empty space and don't be afraid to add a a small park or something! :D
            __________________
              #13    
            Old July 27th, 2010 (3:26 PM).
            Kevin's Avatar
            Kevin Kevin is offline
            kevin del rey
            • Silver Tier
             
            Join Date: Jul 2010
            Location: Virginia
            Age: 18
            Gender: Male
            Posts: 2,689
            Reviewed Map:
            Quote:
            Originally Posted by Aljam View Post
            Here's a map that I have been working on in the past couple of days, It is almost complete, but there are some things on the map that are a bit iffy for me. The little sub out of the large mountain city being one. (entrance route to huge mountain)

            Spoiler:
            Review: I like it. It looks nice, but the city in the far right I don't think should be shaped like that. =P And I like the way you put some islands in the map.

            Suggestions:
            Remove those cities that are L=shaped. I don't really like them.
            -
            Map Name: Daybreak Town

            Map Game:
            FireRed

            Comments:
            For my hack, Pokemon Destiny. I'm remaking them, and this is the first map. I like it, but I can tell there are lots of trees.

            Mapshot:
            Spoiler:
              #14    
            Old July 30th, 2010 (6:12 PM).
            Vrai's Avatar
            Vrai Vrai is offline
            can you feel my heart?
            • Crystal Tier
             
            Join Date: Jun 2008
            Age: 23
            Gender: Male
            Nature: Adamant
            Posts: 2,893
            Quote:
            Originally Posted by lalo0101 View Post
            I'm not really a man for giving numerical ratings because honestly I never really valued my maps based upon the number that someone gave on their own little scale.

            Anyway, I think this is actually a really nice little map. I absolutely love the little flowers you have and how well they pair with your other custom tiles (the sign, the trunk, etc.). The shape is also cool too; it's simplistic, which helps it cement the fact that it is an early route. From my untrained eye, it looks as though you've done the tree shading well enough too, although you probably shouldn't trust that as I am not the best at tree shading myself. The grass placement is incredible too. I mean, there's not much really that deters me from liking this map. The only thing that I might change if it were my own map would be that path on the right-hand side; it seems just a bit misplaced there. Maybe it should be shorter, or possibly a different shape... I dunno. I just think it would benefit a bit by taking up less room on that side. Of course, it still looks pretty good. :3
            __________________
              #15    
            Old July 30th, 2010 (7:11 PM). Edited July 30th, 2010 by Kevin.
            Kevin's Avatar
            Kevin Kevin is offline
            kevin del rey
            • Silver Tier
             
            Join Date: Jul 2010
            Location: Virginia
            Age: 18
            Gender: Male
            Posts: 2,689
            Rated Map:
            Quote:
            Originally Posted by lalo0101 View Post
            Rating: 9.5/10
            Reason: I call that map real good. Seriously. No tile errors I could find. Good job! A nice, easy map. The first route I'm guessing. =]
            Suggestions: Hm... This is hard. I can't really suggest anything. xP Well actually, I can. Remove that mountain thing. It's not needed on a nature-grass route like this.

            Map Name: Sunrise Valley
            Map Game: FireRed
            Comments: For my hack; Pokemon Destiny. I kind of like it. The only thing that bothers me is the mailbox on the sidewalk. Also, credits to these people for the new tiles on this map;
            Alucus_of_Borg: House Tiles
            Laidjon*: The Articuno statue
            Mapshot:
            Spoiler:
            __________________
              #16    
            Old July 31st, 2010 (2:18 AM). Edited August 1st, 2010 by DrFuji.
            DrFuji's Avatar
            DrFuji DrFuji is offline
            Heiki Hecchara‌‌
            • Crystal Tier
             
            Join Date: Sep 2009
            Location: Downia-upside
            Age: 24
            Gender: Male
            Nature: Jolly
            Posts: 1,328
            Quote:
            Originally Posted by Vrai View Post
            I'm not really a man for giving numerical ratings because honestly I never really valued my maps based upon the number that someone gave on their own little scale.
            I couldn't agree more :D

            Quote:
            Originally Posted by Destiny Demon View Post
            Map Name: Sunrise Valley
            Map Game: FireRed
            Comments: For my hack; Pokemon Destiny. I kind of like it. :P The only thing that bothers me is the mailbox on the sidewalk. Also, credits to these people for the new tiles on this map;
            Alucus_of_Borg: House Tiles
            Laidjon*: The Articuno statue
            Mapshot:
            Spoiler:
            Review: This is a nice town, and I'm sure that it will look very good in-game, but there are a few things which I see as detracting from the map. As you said, the mailbox is bothersome and is probably representational of an issue your map seems to have: Your use of space and one-tile paths. I mean, you've created a tiny space for the player to crawl through, when just over the fence there are a good two tiles worth space which are just about wasted on a tsunami of flowers. The other one-tile paths I can see are: immediately in front of the cave and to the left of the grey building at the bottom.

            I kind of alluded to this earlier, but flowers don't really look nice when they are extremely densely packed. If you're going for a calming, natural and beautiful scene, small diagonal bunchs work best.

            Apart from that, this map is looking very nice and I love your tiles (<3 the houses especially).

            Suggestions: Open up the map a bit to get rid of those one-tile paths and I'll be very happy. Drop the flower paradise :P

            Quote:
            Originally Posted by GoldxLight View Post
            Map Name: N/A [Starting Town]

            Map Game: Firered

            Comments: My first time mapping a town.

            Mapshot:
            Spoiler:
            Review: I'm going to be honest and say that this map isn't done well. There is is far to much empty space and it makes the map feel like a ghost town. The few trees that you have don't really do much. Your border is going to be riddled with errors at the top and bottom in-game, so you should be thinking about lining up the large trees to prevent that. There are a number of tile errors that don't make it seem very enticing.

            I'm sure that you can improve from this that you will make a splendid map when you've had lots of practice :)

            Suggestions: Fill up your empty space with whatever you can think of (Large trees, small trees paths - Everything). I'm not sure as to whether the large building at the top needs to be on a higher level, so its up to you whether you want it to be up there or not :)
            __________________
              #17    
            Old July 31st, 2010 (12:10 PM).
            ~Merilyn's Avatar
            ~Merilyn ~Merilyn is offline
            Pokemon Misted Amethyst
               
              Join Date: Aug 2009
              Gender: Male
              Nature: Lax
              Posts: 34
              Quote:
              Originally Posted by lalo0101 View Post

              Map Name: Route 1

              Map Game: Firered

              Comments: its the first route so its meant to be kept simple.

              Mapshot:
              I really like this map, especially the grass placement. The only things I can suggest are to change up the trees on the right, maybe throw in some smaller trees, I don't know, it just seems a little too straight to me. Also the top half of the path might look better if it was more curved. And maybe add in a curve on the right side of the cliff/ ledge. But overall I really like this map.

              Rating: 9.5
              ________________________________________-

              Map Name: I don't know, just some random route
              Game: Pokemon Firered
              Comments: My first route, I think it turned out all right, but I feel like it's missing something. Also the very bottom of it got cut off, that's why it looks unfinished near the bottom.
              Map:


              __________________
                #18    
              Old August 1st, 2010 (4:15 PM).
              Alice's Avatar
              Alice Alice is offline
              (>^.(>0.0)>
              • Crystal Tier
               
              Join Date: Mar 2009
              Location: Oregon
              Age: 25
              Gender: Female
              Nature: Careful
              Posts: 3,080
              Quote:
              Originally Posted by DuoRyan View Post
              Map name: Guardian well [floor 1]
              [meant to be easy looking and puzzle like]
              hack Pokemon starlight
              Rate 1-10
              Spoiler:

              I understand that this map is supposed to be simple/easy to navigate, but I still think it's too basic/empty. The entrance (assuming it's on the left side) is way too straight, and there aren't any paths, or rocks in the way. Even for a simple cave, it should have a bit more variety imo. Really that's the only problem, aside from the high concentration of small rocks. Overall, not a bad job.

              ----------

              Quote:
              Originally Posted by QuilavaKing
              Map Name: None as always.

              Map Game: Emerald as always.

              Comments: I actually am trying to capture a very specific emotion, that I felt quite often when I was younger, with this map. You know when you've just been through a big dungeon, and you finally find a little relief in a game, whether it be a town or just resting spot, you don't actually want to keep going, or at least that's the way it is for me. I've never liked the fighting/dungeons in most games, so I always used to just want to stay in a town between caves/dungeons, wishing there was more to do there etc. In this map you come in through the top right cave, and come out to half of the city, before being forced to go through the other cave, to reach the rest of it.

              This is my first city map ever, and I wanted to do something new/interesting, and combine it with a route/the mountains. Unfortunately, that made the actual city part more or less impossible. So, I really don't know if that part came out ok or not. I didn't bother doing anything with the water since you only see a very tiny bit of it... and I'd already spent 2 weeks or so on this map. It's also my biggest map to date.


              Comments: Reposting this map now that I've made some changes to it. I added flowers, and fixed a bunch of tile errors. (Somehow no one noticed either of those problems while rating it. lol) I also added some stuff in the water, just enough to make it less boring in game... it's difficult to decorate water when it serves no actual purpose.
              Attached Images
              File Type: png my first city.png‎ (292.6 KB, 937 views) (Save to Dropbox)
                #19    
              Old August 3rd, 2010 (6:55 AM).
              raidenx2008 raidenx2008 is offline
              Beggining Hacker
                 
                Join Date: Sep 2008
                Posts: 18
                Quote:
                Originally Posted by Manipulation View Post


                Map Name: Origin Well Third Floor
                Map Game: FireRed BPRE (Sienna)
                Credits: Kyledove
                Comments: The ladders were inserted incorrectly and I haven't got around to fixing them yet; there's also an event in the bottom right.
                Map Image:

                Spoiler:


                For this map(spoilered), my rating:

                Rating: 8/10
                Reason: The rocky wall and "puddle" (IDK wat it can be called) looks "natural". The tiles are perfect. I didn`t spot any errors in it. This dungeon is a bit challengeful, even more if darkness (need flash).
                Suggestions:
                Make the dungeon like a maze, making it more challengeful. IMO, The bottom-right corner`s stones can be removed. IDK what`s the "event" about but IMO it should be removed. The top-right corner should be expanded and add some more things.

                ==============================

                Now, my map (A Region Map)
                Spoiler:

                Map Image:


                Map Name: Unnamed
                Map Game: For Ruby/Emerald
                Comments: It`s storyline may be simple, just going round the map (you can see the formation of the routes). IDK if it can be used.

                Please give some comments, whether it should be used in my hack (still planning).
                  #20    
                Old August 3rd, 2010 (8:59 AM).
                Resultz's Avatar
                Resultz Resultz is offline
                All- round Poke-Whizz
                   
                  Join Date: Aug 2009
                  Location: Yorkshire, England
                  Gender: Male
                  Posts: 583
                  Spoiler:


                  Rockfall Canyon
                  From Reuby(Banjora Marxvile's Tiles.)
                  Comments: This is a purely experimental map using dome new tiles. Although i think they work well.

                  @Raidenx2008.

                  I like it, although you may think i'm being picky, but i think there's too many Islands. I like the large islands, but in the middle of them i think it looks a bit of a mess. I like the route shape on the left, and the fact you have some Island Towns, though. So overall. You get a 7/10
                  __________________
                  MY HACK:
                  LOOKING FOR HELP MAKING POKEMON HYACINTH:
                  APPLY IN THE THREAD!;
                  MANY POSITIONS AVAILABLE!

                    #21    
                  Old August 3rd, 2010 (12:49 PM). Edited August 3rd, 2010 by SephirothX.
                  SephirothX's Avatar
                  SephirothX SephirothX is offline
                  a.k.a. Shadomew
                     
                    Join Date: May 2005
                    Location: Portland, Oregon
                    Age: 25
                    Gender: Male
                    Nature: Lonely
                    Posts: 442
                    @raidenx2008:
                    Rating: 7/10

                    Comments: Interesting region, there. I'm interested to see how the game would lead you through it. The presence of three separate regions plus a chain of islands is intriguing.

                    Suggestions: The arrangement of the routes in relation to the islands seems a little odd. The big island on the right connects to the other two by going around the chain islands, yet the only way to get between that large island on the right and the smaller ones is to take one of the routes halfway to one of the other large islands, then turn off that path. I think the region would flow a bit better (and I'm totally assuming what direction the story would lead you in; maybe this won't work for you) like this:
                    Spoiler:

                    Maybe I'm just stuck on this kind of thinking because I'm used to all Pokémon games, inlcuding ROM hacks, being very linear and having regions that make that easy. If you're taking a more 'open-world' approach, then kudos to you for breaking the mold. If not, it just seems a little off.

                    Quote:
                    Originally Posted by Resultz View Post
                    Spoiler:


                    Rockfall Canyon
                    From Reuby(Banjora Marxvile's Tiles.)
                    Comments: This is a purely experimental map using dome new tiles. Although i think they work well.
                    Rating: 8/10

                    Comments: Definitely a strong map. It's simple, but seems effective. I assume the old man at the top is linked to an event?
                    The tileset is neat. My one complaint about the tiles is that the snow has very little contrast between the shades of white (or maybe that's just this monitor...); I couldn't see the detail of the snow (on the ground) without messing with the contrast settings.

                    Suggestions: Just some tileset errors I noticed (or they might be intentional, I don't know):
                    Spoiler:

                    I think the areas I circled in red would look a bit better if you used the tiles I circled in green instead. The tiles in red would look good if the tiles above were pretty much any other color, but with snow above, the little bits of brown stand out a bit much.

                    I'll post an ice maze I've been working on in a few days, after I've had a little time to do some touch-ups.
                    __________________
                    PM me if you'd like to hear some of the ideas I have for ROM hacks. I've got some subplot ideas and Fakemon that I really want in a hack... as long as I don't have do the whole hack. xD

                    Poke my eggs?
                    Linkin Park - Blackout | Pendulum - Watercolour
                      #22    
                    Old August 3rd, 2010 (2:13 PM).
                    Chaos190's Avatar
                    Chaos190 Chaos190 is offline
                    Likes to Hack Pokemon
                       
                      Join Date: Jun 2009
                      Gender: Male
                      Nature: Naive
                      Posts: 754
                      Quote:
                      Originally Posted by QuilavaKing View Post
                      I understand that this map is supposed to be simple/easy to navigate, but I still think it's too basic/empty. The entrance (assuming it's on the left side) is way too straight, and there aren't any paths, or rocks in the way. Even for a simple cave, it should have a bit more variety imo. Really that's the only problem, aside from the high concentration of small rocks. Overall, not a bad job.

                      ----------



                      Comments: Reposting this map now that I've made some changes to it. I added flowers, and fixed a bunch of tile errors. (Somehow no one noticed either of those problems while rating it. lol) I also added some stuff in the water, just enough to make it less boring in game... it's difficult to decorate water when it serves no actual purpose.
                      Your right it is hard to decorate water when you can't reach it >_<
                      It's a very good map indeed. I like how it's layed out. This kinda shocked me because there was grass in a city. But since your striving for something different I guess it was ok.
                      This map is pretty much better then all the maps I've created. I'm not a very good mapper.
                      8.7/10

                      Now for my map.
                      In attachments.

                      Comments:

                      I Don't really expect high ratings from this map, well because it was hard squeezing 3 houses into a mountain. This place is called MT. Pallet for Quaz's hacking team. It's not my best I'll tell you that. Ther'es something that doesn't feel right like I'm missing something. I know I put a lot of flowers and stuff. Hit me with you best shot with the rating.

                      My Rating:
                      3/10
                      Yep I'll don't like it too much.
                      Attached Images
                      File Type: png MT. Pallet.png‎ (32.3 KB, 252 views) (Save to Dropbox)
                      __________________
                      This signature has been disabled.
                      Too tall
                      Please review and fix the issues by reading the signature rules.

                      You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

                      Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
                        #23    
                      Old August 3rd, 2010 (3:26 PM).
                      Scytha's Avatar
                      Scytha Scytha is offline
                      mass effect freak
                         
                        Join Date: Apr 2010
                        Location: Australia
                        Gender: Male
                        Nature: Naughty
                        Posts: 155

                        Rated Map:
                        Quote:
                        Originally Posted by Manipulation View Post


                        Map Name: Origin Well Third Floor
                        Map Game: FireRed BPRE (Sienna)
                        Credits: Kyledove
                        Comments: The ladders were inserted incorrectly and I haven't got around to fixing them yet; there's also an event in the bottom right.
                        Map Image:
                        Spoiler:



                        Rating: 8/10

                        Reason: I like the map overall, but I think it would be better if it was a bit more maze-like.

                        Suggestions:
                        Make it slightly more maze-like

                        ______________________________________________________________________________________________

                        Map Name: Serenity Village

                        Map Game: Fire Red

                        Comments: It's the starter town for my hack. I know there are tile errors on the house, but they won't be there when I insert tiles. I'm just looking for CC on the layout.

                        Mapshot:
                        Spoiler:
                        __________________
                        Just a soldier.

                        tumblr - twitter - steam
                          #24    
                        Old August 3rd, 2010 (4:03 PM).
                        Chaos190's Avatar
                        Chaos190 Chaos190 is offline
                        Likes to Hack Pokemon
                           
                          Join Date: Jun 2009
                          Gender: Male
                          Nature: Naive
                          Posts: 754
                          Quote:
                          Originally Posted by Scytha View Post

                          Rated Map:


                          Rating: 8/10

                          Reason: I like the map overall, but I think it would be better if it was a bit more maze-like.

                          Suggestions:
                          Make it slightly more maze-like

                          ______________________________________________________________________________________________

                          Map Name: Serenity Village

                          Map Game: Fire Red

                          Comments: It's the starter town for my hack. I know there are tile errors on the house, but they won't be there when I insert tiles. I'm just looking for CC on the layout.

                          Mapshot:
                          Spoiler:
                          CC:
                          For starters you need to add flowers and bushes. Most maps have flowers and bushes. You have a tile error with the face meeting the house. Your tree shading is pretty good. The Path isn't so good because it basicly goes for the whole map. The water map is connect to another area? For wat I see those types of water don't go to other areas.

                          Rating:
                          6/10
                          __________________
                          This signature has been disabled.
                          Too tall
                          Please review and fix the issues by reading the signature rules.

                          You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

                          Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
                            #25    
                          Old August 3rd, 2010 (5:04 PM).
                          Team Rocket's Raichu Team Rocket's Raichu is offline
                          Bye-Bye!
                             
                            Join Date: Mar 2009
                            Age: 22
                            Posts: 534
                            Quote:
                            Originally Posted by Scytha View Post

                            Rated Map:


                            Rating: 8/10

                            Reason: I like the map overall, but I think it would be better if it was a bit more maze-like.

                            Suggestions:
                            Make it slightly more maze-like

                            ______________________________________________________________________________________________

                            Map Name: Serenity Village

                            Map Game: Fire Red

                            Comments: It's the starter town for my hack. I know there are tile errors on the house, but they won't be there when I insert tiles. I'm just looking for CC on the layout.

                            Mapshot:
                            Spoiler:
                            Instead of text ratings. I like marking the tile errors then giving a rating on a scale of 0 to 5.

                            4/5 Pretty good as I assume you are new.
                            Attached Images
                            File Type: jpg Untitled.jpg‎ (48.1 KB, 188 views) (Save to Dropbox)
                            __________________

                            I'm a supermod of that forum.

                            I've left, bye PC.
                            Closed Thread

                            Quick Reply

                            Join the conversation!

                            Create an account to post a reply in this thread, participate in other discussions, and more!

                            Create a PokéCommunity Account

                            Sponsored Links
                            Thread Tools

                            Posting Rules
                            You may not post new threads
                            You may not post replies
                            You may not post attachments
                            You may not edit your posts

                            BB code is On
                            Smilies are On
                            [IMG] code is On
                            HTML code is Off

                            Forum Jump


                            All times are GMT -8. The time now is 8:15 AM.