4/10. The artificial stuff doesn't look manmade, and some of the organic stuff doesn't look natural.
Human beings like order, and our settlements tend to reflect that. We put our buildings in neat little rows, and we keep our fenced areas nice and rectangular.
Your map is too random and arbitrary, and runs counter to that. Buildings are strewn about at random, and the fence contours too much to the treeline. (It would look more normal if the fence were rectangular and some extra space were left outside of it, or if the treeline were straight and the fence was right up against it (implying that humans cut trees down to gain more room).)
Aside from this, there is a large amount of empty space in your town. The fact that it is bordered by trees means that those who built it went to the trouble of cutting all that forest down... and then only used a small portion, and left so much empty space between structures? It doesn't make sense.
The fact that it's all paved is even stranger; why pave so much open ground, rather than just paving some (typically flat and straight) paths and roads? Especially since they'd have to destroy and dig up a lot of that paved ground to add more structures, meaning that the paved ground really only makes the waste of space more permanent from a construction standpoint.
Decorative fountains like the one you've used are usually placed in town squares, large gathering places, or in front of notable buildings. In keeping with the human desire for order, they are typically at the center of such gathering places or directly in front of a structure. Your fountain is just randomly placed rather than matching any of those three design conventions.
There are also tile errors on most of the buildings; I can't tell if you were trying to create a door or a first-floor window. Several of the trees (mostly along the sides) are in perfectly straight lines with empty gaps next to them, which looks both unnatural and contrived (it looks like you gave the map the wrong dimensions and had trouble getting the lines of trees to fit).
The angle and shape of the two northernmost buildings' shadows makes no sense, and is inconsistent both with the shading that Game Freak used on their own tiles and with the utter lack of shadows on the rest of the buildings. Speaking of tiles, those grass tiles are far too bright and have a(n additive) tinge of blue to them, which makes then look low-detail and fake -- but this isn't a tile rating, so I didn't factor that into the 4/10 judgment.