Let's see how far I can go before I go mentally insane.
Dark pokemon's review:
Name: No Name
ROM: Gold
Comment: My first map ever. This is not a hack, I'm just using this rom to improve my mapping skills to make a quality hack.
Map:
Simply enough, the only thing I could say against this map is that it's beyond too open. You said it's your first map, and unless you intend on hacking the G/S/C games, I'd recommend mapping on Fire Red or Ruby. But, yeah, it's incredibly open. You can use the trees throughout the map to make it feel much more "closed," y'know? It'd probably help make that sign in the middle of the whole thing feel less out of place. Also, the path that you're using is incredibly wide. In a way, this gives the player a feeling of emptiness and can leave them bored. Also, all the trees are incredibly straight, leaving it to give it a man-made feeling. Unless the trees are within the city, they shouldn't be that straight for nature is random, and that randomness looks beautiful. I do believe Neti has a tutorial on natural mapping in the tutorials section. I don't have much else to say about this map. Final rating:
2/10
Ray Maverick's review:
Hack Name: Pokemon Aegis
Map: Velonoth Hills
Credits: Kyledove, (!) zein (!), scarex, redex, Alistair and myself
There's really nothing I can say about this map(other than the mountain issue that was already mentioned). It is very nice, very natural looking. However, I feel like the kiosk type thing by the hatchet and stack of logs in the middle seems very out of place. It looks like it belongs in a marketplace instead of the middle of a wild route. But, I do like this map very much. Great job. Final rating:
8/10
~Poke~'s review:
Rating:
[SPOILER]
My map:
Ruby, just mapping practice.
Default tiles so credit to Nintendo.
I think this is a bit plain somehow, but I'm not sure what to add. I've decided skinny trees are not what it needs.
Oh and the selected person is the only one which isn't a trainer. She's just looking at a rock for no real reason, would probably have an event of some sort if this was going to be used.
Edit 2 days later: This place has really slowed down...
First and foremost, the paths are really bugging me. Like, the fact that they're incredibly small and seems very iffy. In my opinion, two decent-sized paths look much better than four blocky ones. Also, the one-tile stair tiles seem kind of constricting to me. I do, however, like the shape of the mountain. It seems to round off very nicely, so good job with that. :) Final rating:
5/10
SwiftSign's first review:
My map:
Map Name: Sander Docks
Map Game: My hack, Pokémon: Lost City (Fire Red base)
Comments: First 'large' town in the game, has two boat docks (Which were pain in the *** tiles to insert)
I have a couple nit-picky things about this map. First off, the mushrooms in the top right-hand corner. No one is going to see them as they would be out of the player's view radius. :P Also, if the boat furthest to the right... is headed directly into a rock. I don't reckon you had any Titanic-themed events(jokes). The town itself is very nice. It's appealing to the eye, but the small things like the water border bugs me. You don't have a working water border. The tree placement seems very nice along with the mountain shape. Kudos on that one. :) Final rating:
7/10
Chiar's review:
~~~
So, I came back here just to post one of the bunch of maps I have made in my spare time.
Map Name: Hovas City
Base: Emerald
Description: A medium-sized city near a huge forest and a bay.
I like the idea of this map, but there are a couple things bugging me. There's the paths, being that the only main one seems to neglect other parts of the city, including what looks like to be the main attraction(elevated building). There seems to be a lot of open space within the city and there are no trees within the limits of the city. This would be fine if you had something like Celadon where the ground is paved, but the ground here is grass, so a bit of nature would make it look a lot better in my opinion. Final rating:
5/10
Spherical Ice's review:
Name: Dunsparce Valley
Base: FireRed
Map:
First thing: the "greyish" water seems incredibly out of place. It just doesn't seem to match with the rest of the set. The entirety of the route is incredibly straight and square. So, you've pretty much NAILED that Nintendo feeling. The paved path towards the bottom left is completely out of place, and it seems to clash with the rest of the map. I feel you could've been much more creative with the shape of the mountain; even Nintendo's aren't that square. But, this is strictly my opinion. The map, to me, feels VERY "vanilla." Final rating:
4/10
ChikoritaMudkipz's review:
Name: Rot Wood Forest
Base: FireRed
Map:
There seems to be a lot of straightforwardness in this map, making it look very man-made. Forests are wild and natural, and I don't get the feeling from this map. There doesn't seem to be any flowers in the map. The grass seems to be in very concentrated clumps and then several useless spots of it. All in all, this map could use a lot of work. Mainly on getting rid of that ridged straightness. Final rating:
4/10
Chrunch's review:
Name: Azure Town
Base: FR
Comments: Today I decided to remake a map from my hack which I really didn't like, and I think it turned out all right. Suggestions?
Map:
credits to zein, WesleyFG, XDinky, lalo0101.
I like this map very much. It's simple and I can't find any problems with it, other than the small tree, but you might not have one considering the bench and awesome looking lab/houses. The paths and elevation looks very natural as well as the tree placement. However, the sign by the most northern house would look better to the left of the house, in my opinion. This was very pleasing to the eye. :) Final rating:
8/10
And, finally, SwiftSign's second rating:
Name: Un-named.
Base: FR
Comments: A small village in an upcoming hack, I wanted to mess around with the tiles I had made/edited/inserted to see how they look overall.
Map:
Credits to Zein, chimcharfireworkd, PrinceLegendario (I think that's all?)
I think this map is fairly decent. The grass path, I feel, could be split into two smaller paths. I feel like you'll be facing border issues in the north. The mountain in the right-hand side, it looks like a couple layers could be added to the very flat area to make it give it more depth. But, other than that, this map is fairly decent. Final rating:
6/10
After all that, I've got a very loose grip on my sanity. But, JUST enough to post my own map.
Name: Tetaken valley
Base: Fire Red
Comments: I attempted a fairly big map in order to get back in the swing of mapping. So, feel free to give all comments/criticisms/praise/brutality that you'd like. I'd love to know where you feel I can improve.
Credits: Game Freak
Mapshot: