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  #676    
Old February 26th, 2012 (9:57 AM).
onelifeleft's Avatar
onelifeleft onelifeleft is offline
McLovin Waffles
     
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    This is a map for my upcomming Mod/Hack.

    Name: Pokemon Dreamworld
    Map: Route 2
    ROM: Fire Red
    Comments: I really liked this one. See the attachments to see the map.
    Attached Images
    File Type: png Untitled.png‎ (60.8 KB, 131 views) (Save to Dropbox)

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      #677    
    Old February 26th, 2012 (10:31 AM).
    Dark pokemon's Avatar
    Dark pokemon Dark pokemon is offline
    Beginner Hacker
       
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      Location: Jacksonville
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      Quote:
      Originally Posted by Gemini Pika View Post




      Name: Mt.Omnita W-E Pass
      ROM: Gold
      Comments: A pass that passes through Mt.Omnita a major mountain in the Omnita region. This pass connects Helita Town to Torrain City. The east end is more barren with tall grass and trees growing along the edges. Also there are plenty of trainers along this path proving a tough endurance challenge for new trainers. The west end is much more diverse with a winding path going past small ponds and through tall grass. As well there are fewer trainers on this side. Caves dot the mountainside as well with caves interconnecting within the mountain. The two on the inner-most area of the mountain actually connecting both sides together.

      Area's location in Omnita:
      Spoiler:


      Map (Warning! Very wide image):
      Spoiler:
      http://img821.imageshack.us/img821/1417/mtomnitawe.png
      I like the custom town map. Anyway the map is great I can't really find anything wrong with it but I don't know if you did this on purpose or not but for the first two caves you can access you can just bypass them and ignore any event that could occur in those caves. 9.5/10

      Name: No Name
      ROM: Gold
      Comment: My first map ever. This is not a hack, I'm just using this rom to improve my mapping skills to make a quality hack.
      Map:
      Spoiler:
      __________________
      Hacks I support:




        #678    
      Old February 26th, 2012 (11:27 AM).
      Mana's Avatar
      Mana Mana is offline
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      Quote:
      Originally Posted by onelifeleft View Post
      This is a map for my upcomming Mod/Hack.

      Name: Pokemon Dreamworld
      Map: Route 2
      ROM: Fire Red
      Comments: I really liked this one. See the attachments to see the map.
      8/10

      I like the shape of the mountains and the use of trees looks natural, and the pallette and tiles look great

      However, there is a lot of explorable mountain which doesn't really lead anywhere (unless of course there are events or something). Also the pond area looks quite small, and could maybe be expanded, leading to an item or something to make it have reason.
        #679    
      Old February 26th, 2012 (2:14 PM).
      onelifeleft's Avatar
      onelifeleft onelifeleft is offline
      McLovin Waffles
         
        Join Date: May 2011
        Gender: Male
        Posts: 16
        Quote:
        Originally Posted by Dark pokemon View Post
        Name: No Name
        ROM: Gold
        Comment: My first map ever. This is not a hack, I'm just using this rom to improve my mapping skills to make a quality hack.
        Map:
        Spoiler:
        *Image*
        The first thing I noticed about this map, is that there is a lot of empty space. I know there's not much to fill it with in Gold, but you should try anyway, or make the map a little smaller. Other than that, I don't have anything else to say. I'll give your map a 6/10.

        Here's another map I made today for my hack/mod.

        Name: Pokemon Dreamworld
        Map: Route 3
        ROM: Fire red
        Comment: Thanks to Wesley FG for making this awesome winter tileset public. See the attachments for the map.
        Attached Images
        File Type: png Untitled.png‎ (62.7 KB, 146 views) (Save to Dropbox)
          #680    
        Old February 26th, 2012 (2:30 PM).
        Ray Maverick's Avatar
        Ray Maverick Ray Maverick is online now
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        Join Date: Feb 2009
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        Nature: Lonely
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        Quote:
        Originally Posted by onelifeleft View Post
        The first thing I noticed about this map, is that there is a lot of empty space. I know there's not much to fill it with in Gold, but you should try anyway, or make the map a little smaller. Other than that, I don't have anything else to say. I'll give your map a 6/10.

        Here's another map I made today for my hack/mod.

        Name: Pokemon Dreamworld
        Map: Route 3
        ROM: Fire red
        Comment: Thanks to Wesley FG for making this awesome winter tileset public. See the attachments for the map.
        You need to work on this map alot more; all it has is ground, trees and grass all placed in a square-like manner. I'm not going to lie - it is boring to look and play through that map. You can't have grass all over it, getting through all those battles would be tedious. Its shape is square; I think it needs to have some kind of better pathways, less grass & more special "twists" like flowers (e.g.)


        Here's my map; I whipped this stuff after nearly 2 months of break, and I finally found the inspiration to continue my work onto my hack.

        Hack Name: Pokemon Aegis
        Map: Velonoth Hills
        Credits: Kyledove, (!) zein (!), scarex, redex, Alistair and myself
        Spoiler:
        __________________

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          #681    
        Old February 27th, 2012 (1:55 PM).
        Mana's Avatar
        Mana Mana is offline
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        Location: UK
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        Quote:
        Hack Name: Pokemon Aegis
        Map: Velonoth Hills
        Credits: Kyledove, (!) zein (!), scarex, redex, Alistair and myself
        Spoiler:
        I think this map is 8.5 or 9/10

        There are some issues though I think.

        Sign placement - 3 of the signs are impractical (in the middle of the path) or facing trees.

        Grass - I think I can see 3 types of grass, in my opinion they don't look good clustered together - perhaps if they were separated it would look nicer. Although I guess you are trying to make a 'natural' pattern.

        Puddles - they have a very bright palette, they were the first thing I saw when I looked at the map and they should be the least prominent features.

        Tree placement - Around the border your tree placement is great, I like that bit. However, in the sparser areas I think it would look more natural and pleasing to see a few trees grouped together. In lots of the map it looks like you've been keen on using every type of tree you could. I also think having so any single, small trees on their own looks bad and like filler.

        On the plus side I do like the variety and originality of the tiles used, there is a lot of difference in all your trees which you don't often see in hacks. No tile errors (except the signs). The complexity of the map is good too, especially how there are multiple paths.
          #682    
        Old March 3rd, 2012 (1:20 PM).
        DaleH771's Avatar
        DaleH771 DaleH771 is offline
        I know who you are.
           
          Join Date: Oct 2011
          Gender: Male
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          Quote:
          Originally Posted by onelifeleft View Post
          This is a map for my upcomming Mod/Hack.

          Name: Pokemon Dreamworld
          Map: Route 2
          ROM: Fire Red
          Comments: I really liked this one. See the attachments to see the map.
          My Rate
          Spoiler:
          I like the map, has good placement and looks very natural, however when it comes to playability, it appears you merely come out of the cave or route beneath and simply walk a few tiles into the opposite direction meaning the rest of the map has no real need or use, and its unlikely players will even explore that area.

          Otherwise everything else looks great, 7.5 out of 10


          My Map
          Name: Unnamed Hack
          Map: Empire Isle Port
          ROM: Firered
          Comments: Urm, basically you come off the boat at the port, come out and venture you way north into a small village. First map I've made in over half a year, found an old ROM of mine with nice palette changes and used that.
          Attached Images
          File Type: png Empire Isle Port.png‎ (111.4 KB, 154 views) (Save to Dropbox)
            #683    
          Old March 3rd, 2012 (3:22 PM).
          Lyzo's Avatar
          Lyzo Lyzo is offline
          On vacation
             
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            Location: The Netherlands
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            Quote:
            Originally Posted by Ray Maverick View Post


            You need to work on this map alot more; all it has is ground, trees and grass all placed in a square-like manner. I'm not going to lie - it is boring to look and play through that map. You can't have grass all over it, getting through all those battles would be tedious. Its shape is square; I think it needs to have some kind of better pathways, less grass & more special "twists" like flowers (e.g.)


            Here's my map; I whipped this stuff after nearly 2 months of break, and I finally found the inspiration to continue my work onto my hack.

            Hack Name: Pokemon Aegis
            Map: Velonoth Hills
            Credits: Kyledove, (!) zein (!), scarex, redex, Alistair and myself
            Spoiler:
            I've seen a few of your maps and you're a great mapper. You're maps always look delicious, I want to eat them

            Apart from 1 maybe 2 tile errors I won't be talking about this map graphically seeing as, well I just really like it.
            Spoiler:

            Tile errors:

            Mountain middle, not sure if you intended it this way or not... That's why I said maybe 2 tile errors.


            You used a grass mountain tile here while I think that wasnt supposed to be used here?


            That's it


            So instead, I want to talk about it's playability.
            Because there's something that bothers me...

            The amount of small passages in the path of the map. I always see route maps as a path or multiple paths that a player must follow to get to a new area. Paths should be difficult and varied, so that the player isn't bored. This is done by turns, wild grass, trainers, obstacles... whatever. However use too much and a route becomes tedious and irritating. Another thing that makes a route irritating, is if it's hard to navigate through. If you bump into a side every step it's annoying to walk through. You have a lot of these narrow 'passages' in your route where there's only 1-2 movement blocks to get past. So maybe you want to open it up more? Another thing that causes bumping is the small 'holes' at the side of the path. These are caused by natural placement of trees and small trees. Players easily walk into these holes also causing the bump issue, because they have to walk out of them again.

            It's not absolutely necessary to take these things out, but I do think that it makes playing the map more fun. It may also seem nitpicky, but it's all I could think of, because unlike swiftsign I quite like the large diversity of trees and grass + the puddles :p
            __________________


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              #684    
            Old March 6th, 2012 (7:35 PM).
            GoGoShinyDunsparce's Avatar
            GoGoShinyDunsparce GoGoShinyDunsparce is offline
            And Flounderp too!
               
              Join Date: Apr 2010
              Location: Eastern Europe
              Gender: Male
              Nature: Lax
              Posts: 137
              Quote:
              Originally Posted by DaleH771 View Post
              My Map
              Name: Unnamed Hack
              Map: Empire Isle Port
              ROM: Firered
              Comments: Urm, basically you come off the boat at the port, come out and venture you way north into a small village. First map I've made in over half a year, found an old ROM of mine with nice palette changes and used that.
              My Rating:
              Spoiler:

              PROS:
              - the palette is quite welcoming but still wild, it fits very well
              - as far as I can see it's well put together from a technical point of view
              - there aren't too many grass-traps, most grass is optional (good when there's no known Pokecenter around)
              - it conveys atmosphere well and is convincing

              CONS:
              - it's somewhat daunting for an intro to a new area; most of the grass is going to remain filler since it's not easily accessible
              - the pickets near the bottom may be a little irritating and are kind of pointless in my opinion
              - the trees get monotonous near the top
              - this is a nitpick (aren't they all): my rule is that if a pond doesn't have an area behind reachable only by surfing, can be avoided, and isn't the home of a rare pokemon, then it might as well be a puddle or a clump of trees.

              SUGGESTIONS:
              - give it a few run-throughs in-game and see what areas might be annoying to pass
              - cut down on some of the grass, or give it a specific shape or arrangement (method to your madness)
              - extend the water to block off that little hidden item area in the top left
              - make sure the player can't surf away into the sea if they're not supposed to? It doesn't seem completely blocked down the bottom.

              RATING:
              - 8.5/10


              My Map
              Map Name: AGUIL REGION
              Name: Pokemon Sunray
              ROM: Was Emerald, now to be FireRed
              Comments: I suspect the navigable area may be too tall/wide, but I'm having trouble deciding what to remove. The region is based on a real-world area, if you can guess it then I'm doing it right. This map is the 2nd (lower) of two regions planned for Sunray. The long, vertical city at the bottom left houses the Pokemon League; apart from them there are only 3 official gyms in this region, and several unofficial ones.
              Any advice on any aspect of anything is greatly appreciated.
              A list of town/city names for the curious:
              Spoiler:

              From top to bottom, strictly by tile height. Left first when equal height:
              Lords Town
              Rosebud Town
              Columbine City
              Haven City - Leaders Fidel&Raul
              Basil City - Leader Silva
              Quetzal Town
              Prince Town
              Domino Town
              Valley Village
              Ascent Town
              Viewpoint Town
              Bridge Town
              Aire City - Leader Cristina
              Saint Cliff City - Pokemon League
              Rapa Nui
              Terra Del Fuego
              Attached Images
              File Type: png Aguil Map.png‎ (7.9 KB, 70 views) (Save to Dropbox)
              __________________
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                #685    
              Old March 10th, 2012 (7:54 AM). Edited March 10th, 2012 by Outkin.
              Outkin's Avatar
              Outkin Outkin is offline
              OM*G PIKMIN 3!!!
                 
                Join Date: Feb 2012
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                Nature: Quirky
                Posts: 281
                Quote:
                Originally Posted by GoGoShinyDunsparce View Post
                My Rating:
                My Map
                Map Name: AGUIL REGION
                Name: Pokemon Sunray
                ROM: Was Emerald, now to be FireRed
                Comments: I suspect the navigable area may be too tall/wide, but I'm having trouble deciding what to remove. The region is based on a real-world area, if you can guess it then I'm doing it right. This map is the 2nd (lower) of two regions planned for Sunray. The long, vertical city at the bottom left houses the Pokemon League; apart from them there are only 3 official gyms in this region, and several unofficial ones.
                Any advice on any aspect of anything is greatly appreciated.
                A list of town/city names for the curious:
                [/SPOILER]
                Rating: 8

                Reason: Looks good, my only problem iwith it is the north east, looks a bit crowded, not much too much a deal imo, but I don't see how it's connected to the other routes. Was this an acident or do you have a plan for getting trainers across? Likewise with the south west, how do you get there?
                Suggestions: Make sure everything is connected, or maybe explain how one can get there.


                Mine

                Map Name: Knothole Village

                Map Game: Firered

                Comments: Starting town for the game. I'm planing on upgrading the tiles and maybe even spliting the map up. I think I could still add a few things, but what do you folks think?
                Attached Images
                File Type: jpg Knothole village.jpg‎ (52.8 KB, 99 views) (Save to Dropbox)
                __________________





                  #686    
                Old March 10th, 2012 (10:24 AM).
                GoGoShinyDunsparce's Avatar
                GoGoShinyDunsparce GoGoShinyDunsparce is offline
                And Flounderp too!
                   
                  Join Date: Apr 2010
                  Location: Eastern Europe
                  Gender: Male
                  Nature: Lax
                  Posts: 137
                  Quote:
                  Originally Posted by Outkin View Post
                  Rating: 8

                  Reason: Looks good, my only problem iwith it is the north east, looks a bit crowded, not much too much a deal imo, but I don't see how it's connected to the other routes. Was this an acident or do you have a plan for getting trainers across? Likewise with the south west, how do you get there?
                  Suggestions: Make sure everything is connected, or maybe explain how one can get there.


                  Mine

                  Map Name: Knothole Village

                  Map Game: Firered

                  Comments: Starting town for the game. I'm planing on upgrading the tiles and maybe even spliting the map up. I think I could still add a few things, but what do you folks think?
                  About mine:
                  Spoiler:
                  Thanks! Yeah, I've removed 2 towns from the Northeast to free it up a little. You get to the NE islands either by ferry from the Northern Region (which I've attached) or by boat from Terra del Fuego (down at the bottom right). The Southwest islands are in a similar situation, they're a post-E4 area also accessible by boat from beneath the Pokemon League building.


                  About yours:
                  Spoiler:
                  Pros:
                  - interesting short-grass tile in the forested area
                  - inclusion of grass and the cave entrance in the town itself - I like that!
                  - the entrance to the building at the bottom right is pleasant

                  Cons:
                  - squashed tree tiles at the top right
                  - weird open area to the left and right; does that lead out to a route?
                  - the houses look a little squashed, maybe try touching up the tiles a bit and importing the changed ones?

                  Recommendations:
                  - fix up the tile errors in places to make it look more natural
                  - put a border around the edges, or maybe a narrower connection

                  Rating:
                  7.5/10


                  My new map:
                  Spoiler:

                  Map Name: Narigo Region
                  Map Game: Pokemon Sunray (placeholder name, will change), FireRed Hack
                  Comments: This is the Northern Region, Narigo. I plan to remove a few towns. This region contains Gyms 1-4 and number 8 (Capitol City). The far north is locked in ice, the middle region is temperate, southwest is desert and southeast is tropical, like the northern half of Aguil.
                  Here is a list of cities/towns for the curious:
                  Spoiler:
                  From top to bottom, left to right by tile height:
                  Icelocke Town
                  Horizon Town
                  Ottow City - Leader Harper
                  Nouk City - Leader Asii
                  Origin Town
                  Capitol City - Leader Barackis
                  Osten Town
                  Brookburg City
                  Pyryte City - Leader Arnold
                  Geranium Town
                  Honeydew Town
                  Arroyo City - Leader Felipe
                  Mango Town

                  The tunnel at the very bottom leads to the Southern Region after the 4th badge is attained.
                  Attached Images
                  File Type: png Namerigo cut for FRed.png‎ (8.4 KB, 46 views) (Save to Dropbox)
                  __________________
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                    #687    
                  Old March 17th, 2012 (11:59 PM). Edited March 20th, 2012 by ~Poke~.
                  ~Poke~'s Avatar
                  ~Poke~ ~Poke~ is offline
                  Hasn't played 5th gen yet.
                     
                    Join Date: Aug 2007
                    Location: On the moon
                    Gender: Male
                    Nature: Modest
                    Posts: 331
                    Quote:
                    Originally Posted by GoGoShinyDunsparce View Post

                    My new map:
                    Spoiler:

                    Map Name: Narigo Region
                    Map Game: Pokemon Sunray (placeholder name, will change), FireRed Hack
                    Comments: This is the Northern Region, Narigo. I plan to remove a few towns. This region contains Gyms 1-4 and number 8 (Capitol City). The far north is locked in ice, the middle region is temperate, southwest is desert and southeast is tropical, like the northern half of Aguil.
                    Here is a list of cities/towns for the curious:
                    Spoiler:
                    From top to bottom, left to right by tile height:
                    Icelocke Town
                    Horizon Town
                    Ottow City - Leader Harper
                    Nouk City - Leader Asii
                    Origin Town
                    Capitol City - Leader Barackis
                    Osten Town
                    Brookburg City
                    Pyryte City - Leader Arnold
                    Geranium Town
                    Honeydew Town
                    Arroyo City - Leader Felipe
                    Mango Town

                    The tunnel at the very bottom leads to the Southern Region after the 4th badge is attained.
                    Rating:
                    Spoiler:
                    This map looks good, nothing really needs to change in my opinion.
                    However, two small suggestions:

                    Firstly, I think a route towards that tallest mountain (middle, slightly right) would be cool, it lets you have some mountain-climbing routes as well as some more caves. I would recommend approaching from the bottom if you do.

                    Secondly...

                    This route being here feels a bit unnecessary. Unless there's some sort of continuity requiring it to be there, I think that location would be better off connected to the route below.

                    Having said that, neither of them are real problems so I rate thee 9.6/10.


                    My map:
                    Ruby, just mapping practice.
                    Default tiles so credit to Nintendo.
                    I think this is a bit plain somehow, but I'm not sure what to add. I've decided skinny trees are not what it needs.
                    Oh and the selected person is the only one which isn't a trainer. She's just looking at a rock for no real reason, would probably have an event of some sort if this was going to be used.



                    Edit 2 days later: This place has really slowed down...
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                      #688    
                    Old March 21st, 2012 (3:20 AM).
                    GoGoShinyDunsparce's Avatar
                    GoGoShinyDunsparce GoGoShinyDunsparce is offline
                    And Flounderp too!
                       
                      Join Date: Apr 2010
                      Location: Eastern Europe
                      Gender: Male
                      Nature: Lax
                      Posts: 137
                      Quote:
                      Originally Posted by ~Poke~ View Post
                      Spoiler:

                      My map:
                      Ruby, just mapping practice.
                      Default tiles so credit to Nintendo.
                      I think this is a bit plain somehow, but I'm not sure what to add. I've decided skinny trees are not what it needs.
                      Oh and the selected person is the only one which isn't a trainer. She's just looking at a rock for no real reason, would probably have an event of some sort if this was going to be used.



                      Edit 2 days later: This place has really slowed down...
                      Pros:
                      - good number of trainers, doesn't seem too empty
                      - I like how it's mountainous and forested at the same time, it's cool the way it slopes up to the right

                      Cons:
                      - it seems a little too samey; maybe add some possible double battles or something?
                      - some of the tree shadows are a bit weird
                      - in my opinion it's too twisty, I think it's a mistake to not add some ledges to go down on the way back rather than traipsing through the grass every time, especially around all those trees. I would remove some of them, but that's just my personal preference

                      Recommendations:
                      - maybe make a grassy shortcut that avoids some of the trainers?
                      - maybe remove a few of the trees, make it less about colliding into things and more about battling (including double battles?)

                      Rating:
                      Spoiler:

                      8.8/10 - all I have are nitpicks, generally it's a good map! It could be more memorable though and could have more character.

                      Spoiler:

                      I don't have a map right now, but it is slow around here so I wanted to thank ~Poke~ for his rating by rating his map.
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                        #689    
                      Old March 21st, 2012 (11:43 AM).
                      Mana's Avatar
                      Mana Mana is offline
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                      Location: UK
                      Gender: Female
                      Posts: 10,006
                      Quote:
                      Originally Posted by ~Poke~ View Post
                      My map:
                      Ruby, just mapping practice.
                      Default tiles so credit to Nintendo.
                      I think this is a bit plain somehow, but I'm not sure what to add. I've decided skinny trees are not what it needs.
                      Oh and the selected person is the only one which isn't a trainer. She's just looking at a rock for no real reason, would probably have an event of some sort if this was going to be used.

                      I actually really like this map, which is strange because I absolutely hate Ruby tiles.

                      You've varied the trees well, although the shadows could do with fixing, perhaps there could be a bit more variety though (smaller trees, bushes?).

                      The only irk I have with this map is there is a bit of one-tile pathways going on, such as by the caves and the stairs. Open those areas up a bit though and I think it's a very playable map.

                      Overall I'd give it an 8/10, practically perfect if you tweak things here and there. Great for a first map!


                      My map:

                      Map Name: Sander Docks

                      Map Game: My hack, Pokémon: Lost City (Fire Red base)

                      Comments: First 'large' town in the game, has two boat docks (Which were pain in the *** tiles to insert)

                      Spoiler:


                        #690    
                      Old March 29th, 2012 (3:19 AM).
                      Chiar's Avatar
                      Chiar Chiar is offline
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                      Join Date: Feb 2011
                      Posts: 327
                      Quote:
                      Originally Posted by SwiftSign View Post
                      My map:

                      Map Name: Sander Docks

                      Map Game: My hack, Pokémon: Lost City (Fire Red base)

                      Comments: First 'large' town in the game, has two boat docks (Which were pain in the *** tiles to insert)

                      Spoiler:


                      Review: A pretty nice map. I can't spot tile errors, but you might have problems with the border blocks because of the open ocean, unless the water is un-"surf"able. I like the placement of the houses, trees and the beach.
                      Rating: 9/10.
                      ~~~
                      So, I came back here just to post one of the bunch of maps I have made in my spare time.
                      Map Name: Hovas City
                      Base: Emerald
                      Description: A medium-sized city near a huge forest and a bay.
                      Spoiler:
                        #691    
                      Old March 31st, 2012 (10:31 AM). Edited March 31st, 2012 by Spherical Ice.
                      Spherical Ice's Avatar
                      Spherical Ice Spherical Ice is offline
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                      Join Date: Nov 2007
                      Location: Bristol, UK
                      Age: 19
                      Posts: 5,101
                      Quote:
                      Originally Posted by Chiar View Post
                      So, I came back here just to post one of the bunch of maps I have made in my spare time.
                      Map Name: Hovas City
                      Base: Emerald
                      Description: A medium-sized city near a huge forest and a bay.
                      Spoiler:
                      If I'm honest, I really like the concept of this map's layout. It looks quite nice and reminds me of a Mauville City styled city.

                      The only problems I really have is in the positioning of the entrance on the left and the paths. For the former, it's in an inconvenient place: make the entrance a few tiles lower to line up with those blue houses at the bottom.

                      For the paths, I'd make them more square, as remember they are manmade. I'd also make it so they go to all places of interest - lead it to the museum, connect it to the bottom exit, etc. You could also do with putting the flowers in clusters, and maybe add some bushes. That's about it though, nice map, just needs a bit of refining. :D If I had to rate it, I'd give it a 7/10. =D

                      ***

                      Name: Dunsparce Valley
                      Base: FireRed
                      Map:
                      Spoiler:
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                        #692    
                      Old April 3rd, 2012 (4:20 PM).
                      ChikoritaMudkipz's Avatar
                      ChikoritaMudkipz ChikoritaMudkipz is offline
                         
                        Join Date: Jun 2009
                        Gender: Male
                        Posts: 30
                        Quote:
                        Originally Posted by Spherical Ice View Post

                        Name: Dunsparce Valley
                        Base: FireRed
                        Map:
                        Spoiler:
                        A nice route.
                        It's a surf route without it having to be stuck in the middle of the ocean. I like the concept.
                        I notice one tiling error on the small cave-area in the top left.

                        Name: Rot Wood Forest
                        Base: FireRed
                        Map:
                        Spoiler:
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                          #693    
                        Old April 3rd, 2012 (5:34 PM).
                        YouListeningROMs's Avatar
                        YouListeningROMs YouListeningROMs is offline
                           
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                          Gender: Male
                          Posts: 24
                          Quote:
                          Originally Posted by ChikoritaMudkipz View Post
                          A nice route.
                          It's a surf route without it having to be stuck in the middle of the ocean. I like the concept.
                          I notice one tiling error on the small cave-area in the top left.

                          Name: Rot Wood Forest
                          Base: FireRed
                          Map:
                          Spoiler:
                          A good map, but it needs more open spaces. Think about a real forest; it's not all one path, but intersecting paths and open areas as well.
                            #694    
                          Old April 7th, 2012 (1:46 PM).
                          ~Teh Panda~'s Avatar
                          ~Teh Panda~ ~Teh Panda~ is offline
                          Sea of Dreams - Redux
                          • Silver Tier
                           
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                          Posts: 906
                          Quote:
                          Originally Posted by ChikoritaMudkipz View Post
                          A nice route.
                          It's a surf route without it having to be stuck in the middle of the ocean. I like the concept.
                          I notice one tiling error on the small cave-area in the top left.

                          Name: Rot Wood Forest
                          Base: FireRed
                          Map:
                          Spoiler:
                          7.5/10, while I am digging your positioning of the trees, the grass seems to be too random. Which random grass is not typical in a pokemon game, at least with the style of mapping which seems to be conveyed elsewhere in your map. Other than that I am liking your placement. On a side note I like your tree tiles as well
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                            #695    
                          Old April 7th, 2012 (10:09 PM).
                          chrunch chrunch is offline
                          • Gold Tier
                           
                          Join Date: Oct 2009
                          Gender: Male
                          Posts: 1,348
                          Quote:
                          Originally Posted by ChikoritaMudkipz View Post
                          A nice route.
                          It's a surf route without it having to be stuck in the middle of the ocean. I like the concept.
                          I notice one tiling error on the small cave-area in the top left.

                          Name: Rot Wood Forest
                          Base: FireRed
                          Map:
                          Spoiler:
                          Forests usually don't have just one path that's all of equal length, they have open spaces, and different paths. Rather than just a straight line from one part of the forest to another, add some more paths, so it's more mazelike. Other than that I really like the map, but it looks like it'd be quite annoying to have to get through all that wild grass. >_<
                          8/10
                          ----------------------

                          Name: Azure Town
                          Base: FR
                          Comments: Today I decided to remake a map from my hack which I really didn't like, and I think it turned out all right. Suggestions?
                          Map:
                          Spoiler:


                          credits to zein, WesleyFG, XDinky, lalo0101.
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                            #696    
                          Old April 9th, 2012 (7:49 AM).
                          Mana's Avatar
                          Mana Mana is offline
                          • Platinum Tier
                           
                          Join Date: Jan 2009
                          Location: UK
                          Gender: Female
                          Posts: 10,006
                          Quote:
                          Originally Posted by chrunch View Post
                          Name: Azure Town
                          Base: FR
                          Comments: Today I decided to remake a map from my hack which I really didn't like, and I think it turned out all right. Suggestions?
                          Map:
                          Spoiler:


                          credits to zein, WesleyFG, XDinky, lalo0101.
                          The only thing I don't like about this map is the sign near the top-right house, how it's not near the path at all.

                          Tree placement is good, it's in keeping with your style. The Gym(?) tiles look a bit off to me, but the house tiles go nicely.

                          9.5/10. Practically perfect, and great play-ability.

                          Name: Un-named.
                          Base: FR
                          Comments: A small village in an upcoming hack, I wanted to mess around with the tiles I had made/edited/inserted to see how they look overall.
                          Map:
                          Spoiler:


                          Credits to Zein, chimcharfireworkd, PrinceLegendario (I think that's all?)
                            #697    
                          Old April 21st, 2012 (9:01 PM).
                          Winter Wonderland's Avatar
                          Winter Wonderland Winter Wonderland is offline
                          Puts the fun in dysfunctional
                             
                            Join Date: Jun 2011
                            Location: Florida
                            Gender: Other
                            Nature: Quirky
                            Posts: 307
                            Let's see how far I can go before I go mentally insane.
                            Dark pokemon's review:
                            Quote:
                            Originally Posted by Dark pokemon View Post
                            Name: No Name
                            ROM: Gold
                            Comment: My first map ever. This is not a hack, I'm just using this rom to improve my mapping skills to make a quality hack.
                            Map:
                            Spoiler:
                            Simply enough, the only thing I could say against this map is that it's beyond too open. You said it's your first map, and unless you intend on hacking the G/S/C games, I'd recommend mapping on Fire Red or Ruby. But, yeah, it's incredibly open. You can use the trees throughout the map to make it feel much more "closed," y'know? It'd probably help make that sign in the middle of the whole thing feel less out of place. Also, the path that you're using is incredibly wide. In a way, this gives the player a feeling of emptiness and can leave them bored. Also, all the trees are incredibly straight, leaving it to give it a man-made feeling. Unless the trees are within the city, they shouldn't be that straight for nature is random, and that randomness looks beautiful. I do believe Neti has a tutorial on natural mapping in the tutorials section. I don't have much else to say about this map. Final rating: 2/10
                            Ray Maverick's review:
                            Quote:
                            Originally Posted by Ray Maverick View Post

                            Hack Name: Pokemon Aegis
                            Map: Velonoth Hills
                            Credits: Kyledove, (!) zein (!), scarex, redex, Alistair and myself
                            Spoiler:
                            There's really nothing I can say about this map(other than the mountain issue that was already mentioned). It is very nice, very natural looking. However, I feel like the kiosk type thing by the hatchet and stack of logs in the middle seems very out of place. It looks like it belongs in a marketplace instead of the middle of a wild route. But, I do like this map very much. Great job. Final rating: 8/10
                            ~Poke~'s review:
                            Quote:
                            Originally Posted by ~Poke~ View Post
                            Rating:
                            [SPOILER]
                            My map:
                            Ruby, just mapping practice.
                            Default tiles so credit to Nintendo.
                            I think this is a bit plain somehow, but I'm not sure what to add. I've decided skinny trees are not what it needs.
                            Oh and the selected person is the only one which isn't a trainer. She's just looking at a rock for no real reason, would probably have an event of some sort if this was going to be used.



                            Edit 2 days later: This place has really slowed down...
                            First and foremost, the paths are really bugging me. Like, the fact that they're incredibly small and seems very iffy. In my opinion, two decent-sized paths look much better than four blocky ones. Also, the one-tile stair tiles seem kind of constricting to me. I do, however, like the shape of the mountain. It seems to round off very nicely, so good job with that. :) Final rating: 5/10
                            SwiftSign's first review:
                            Quote:
                            Originally Posted by SwiftSign View Post
                            My map:

                            Map Name: Sander Docks

                            Map Game: My hack, Pokémon: Lost City (Fire Red base)

                            Comments: First 'large' town in the game, has two boat docks (Which were pain in the *** tiles to insert)

                            Spoiler:


                            I have a couple nit-picky things about this map. First off, the mushrooms in the top right-hand corner. No one is going to see them as they would be out of the player's view radius. :P Also, if the boat furthest to the right... is headed directly into a rock. I don't reckon you had any Titanic-themed events(jokes). The town itself is very nice. It's appealing to the eye, but the small things like the water border bugs me. You don't have a working water border. The tree placement seems very nice along with the mountain shape. Kudos on that one. :) Final rating: 7/10
                            Chiar's review:
                            Quote:
                            Originally Posted by Chiar View Post

                            ~~~
                            So, I came back here just to post one of the bunch of maps I have made in my spare time.
                            Map Name: Hovas City
                            Base: Emerald
                            Description: A medium-sized city near a huge forest and a bay.
                            Spoiler:
                            I like the idea of this map, but there are a couple things bugging me. There's the paths, being that the only main one seems to neglect other parts of the city, including what looks like to be the main attraction(elevated building). There seems to be a lot of open space within the city and there are no trees within the limits of the city. This would be fine if you had something like Celadon where the ground is paved, but the ground here is grass, so a bit of nature would make it look a lot better in my opinion. Final rating: 5/10
                            Spherical Ice's review:
                            Quote:
                            Originally Posted by Spherical Ice View Post

                            Name: Dunsparce Valley
                            Base: FireRed
                            Map:
                            Spoiler:
                            First thing: the "greyish" water seems incredibly out of place. It just doesn't seem to match with the rest of the set. The entirety of the route is incredibly straight and square. So, you've pretty much NAILED that Nintendo feeling. The paved path towards the bottom left is completely out of place, and it seems to clash with the rest of the map. I feel you could've been much more creative with the shape of the mountain; even Nintendo's aren't that square. But, this is strictly my opinion. The map, to me, feels VERY "vanilla." Final rating: 4/10
                            ChikoritaMudkipz's review:
                            Quote:
                            Originally Posted by ChikoritaMudkipz View Post
                            Name: Rot Wood Forest
                            Base: FireRed
                            Map:
                            Spoiler:
                            There seems to be a lot of straightforwardness in this map, making it look very man-made. Forests are wild and natural, and I don't get the feeling from this map. There doesn't seem to be any flowers in the map. The grass seems to be in very concentrated clumps and then several useless spots of it. All in all, this map could use a lot of work. Mainly on getting rid of that ridged straightness. Final rating: 4/10
                            Chrunch's review:
                            Quote:
                            Originally Posted by chrunch View Post

                            Name: Azure Town
                            Base: FR
                            Comments: Today I decided to remake a map from my hack which I really didn't like, and I think it turned out all right. Suggestions?
                            Map:
                            Spoiler:


                            credits to zein, WesleyFG, XDinky, lalo0101.
                            I like this map very much. It's simple and I can't find any problems with it, other than the small tree, but you might not have one considering the bench and awesome looking lab/houses. The paths and elevation looks very natural as well as the tree placement. However, the sign by the most northern house would look better to the left of the house, in my opinion. This was very pleasing to the eye. :) Final rating: 8/10
                            And, finally, SwiftSign's second rating:
                            Quote:
                            Originally Posted by SwiftSign View Post
                            Name: Un-named.
                            Base: FR
                            Comments: A small village in an upcoming hack, I wanted to mess around with the tiles I had made/edited/inserted to see how they look overall.
                            Map:
                            Spoiler:


                            Credits to Zein, chimcharfireworkd, PrinceLegendario (I think that's all?)
                            I think this map is fairly decent. The grass path, I feel, could be split into two smaller paths. I feel like you'll be facing border issues in the north. The mountain in the right-hand side, it looks like a couple layers could be added to the very flat area to make it give it more depth. But, other than that, this map is fairly decent. Final rating: 6/10

                            After all that, I've got a very loose grip on my sanity. But, JUST enough to post my own map.
                            Name: Tetaken valley
                            Base: Fire Red
                            Comments: I attempted a fairly big map in order to get back in the swing of mapping. So, feel free to give all comments/criticisms/praise/brutality that you'd like. I'd love to know where you feel I can improve.
                            Credits: Game Freak
                            Mapshot:
                            Spoiler:
                            __________________


                            Some say the world will end in fire,
                            Some say in ice.
                            From what I've tasted of desire
                            I hold with those who favor fire.
                            But if it had to perish twice,
                            I think I know enough of hate
                            To say that for destruction ice
                            Is also great
                            And would suffice.
                            Robert Frost, Fire and Ice.

                            Play Me Casually | The Leola Project

                              #698    
                            Old April 25th, 2012 (9:16 PM).
                            ChikoritaMudkipz's Avatar
                            ChikoritaMudkipz ChikoritaMudkipz is offline
                               
                              Join Date: Jun 2009
                              Gender: Male
                              Posts: 30
                              Quote:
                              Originally Posted by Winter Wonderland View Post
                              After all that, I've got a very loose grip on my sanity. But, JUST enough to post my own map.
                              Name: Tetaken valley
                              Base: Fire Red
                              Comments: I attempted a fairly big map in order to get back in the swing of mapping. So, feel free to give all comments/criticisms/praise/brutality that you'd like. I'd love to know where you feel I can improve.
                              Credits: Game Freak
                              Mapshot:
                              Spoiler:
                              Interesting.
                              Wonderful map. Very wild looking, yet uniform and not confusing. My only gripe is the lack of tiles that show a transition between grass and mountain when they're on the same level. Other than that, well made.


                              Also, my forest looks man made because it is man made. The forest was carved out for the house and arches, but grass is starting to over grow the place.

                              Just sayin'

                              Name: No current name. (suggestions welcome)
                              Base: FR
                              Comments: The gate blocking the building opens after an event, the tiles get replaced.
                              Credits: So many people but mostly these guys
                              http://www.pokecommunity.com/showthread.php?t=190748

                              Spoiler:
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                                #699    
                              Old April 29th, 2012 (5:06 AM). Edited April 29th, 2012 by firekoopa.
                              firekoopa firekoopa is offline
                              Combat the Infinite
                                 
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                                Quote:
                                Originally Posted by ChikoritaMudkipz View Post
                                Interesting.
                                Wonderful map. Very wild looking, yet uniform and not confusing. My only gripe is the lack of tiles that show a transition between grass and mountain when they're on the same level. Other than that, well made.


                                Also, my forest looks man made because it is man made. The forest was carved out for the house and arches, but grass is starting to over grow the place.

                                Just sayin'

                                Name: No current name. (suggestions welcome)
                                Base: FR
                                Comments: The gate blocking the building opens after an event, the tiles get replaced.
                                Credits: So many people but mostly these guys
                                http://www.pokecommunity.com/showthread.php?t=190748

                                Spoiler:
                                I guess I would give a 7/10

                                Well, I suppose the map is nice at second thought. At first the squarish trees and the open mountain space bugged me off. The forest I can live with, considering your explanation. Although, they really should look a bit wilder. Not necessarily very wild, but just a bit. The mountain part that can be seen by the player has to be worked on a bit more too. Unless you would want it to be a part of the "man-made" vibe you are trying to create, and with that I would suggest you to make parts of the mountain playable. I also have problem with the building, eg: the ones at the top-left. They are exactly the same and to me it feels just like putting flowers in straight lines.

                                Generally, I love the atmospheric the map holds, very heart-warming. But that can be simply the Tileset, too... Er... Yeah, and the detail with the benches and the roads are very welcoming too.

                                Oh, as a final note, the big stone staircase on the right looks kind of weird at the bottom, but that could just be a Tileset problem.

                                (I mentioned Tilesets twice, yet I do acknowledge that they might not count towards the Review itself.)

                                ---

                                Map Name: Laboratory Area (although I'm looking for a better alternative)

                                Map Game: Firered

                                Comments: Well, after a few years, I finally decided to download Advance Map (it was hell trying to find a working Link) and see what I could come up with. Considering my plans on perhaps making a Pokémon Hack in the future, I thought about designing the starting area. Personally I think I did a better job now.

                                Another few things you need to know. This map is not necessarily a town nor a route. Something in between, shall I say. It's a laboratory that's placed in the wild to study wild Pokémon in their natural habitat. That's why it's a wild mess. Most of the grass is inaccessible, but there is that little patch where you need Surf to get to. I plan on putting some very rare Pokémon there for those who pay a little bit attention.

                                I plan on having a lot of of invisible items on the ground as for the "clumsy Researchers".

                                As a final note, the stones were artificially placed to drive away ships and in process contaminate the water.

                                Mapshot:

                                Spoiler:
                                  #700    
                                Old May 2nd, 2012 (12:01 AM).
                                Tiannia's Avatar
                                Tiannia Tiannia is offline
                                That weird chick.
                                   
                                  Join Date: Apr 2012
                                  Location: I come from a land down UNDA.
                                  Gender: Female
                                  Nature: Timid
                                  Posts: 1
                                  Quote:
                                  Originally Posted by firekoopa View Post
                                  Mapshot:

                                  Spoiler:
                                  *image*
                                  First of all, I love the concept of this map, I like how you implemented both town and route features, without actually placing grass in every single little space on your map. Good job.
                                  The grass placement is good, and I think the houses are placed well too. But there are also a few little things I'm not overly fussed about. The flowers, for one thing. I know you said that this place is overgrown and stuff, but if you narrow it down a little it would look better imo. That's about it actually, I quite like this map.
                                  Rate: 7.5/10


                                  And here you go guys, this is mine:
                                  Spoiler:
                                  (remove space after h, first time poster!) h ttp://i1074.photobucket.com/albums/w408/AllyJacqui/Map1.png


                                  This is Alusru Town, aka The starter town for the protagonist. Professor Oak currently resides here, since he heard about sights of Pokemon with different colours here. One of your rivals lives here too.
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