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Old August 8th, 2010 (5:44 AM).
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mrunner4home mrunner4home is offline
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I have to share this idea I've had and I also want people to try it with me, so please read!




Though the pokemon games are kinda long if you're not purposefully rushing through them, compared to some very short, very annoying games, most people finish pretty quickly if they have a lot of time on their hands. I've created a new method for playing, to both make the game last and to get to know the pokemon. And to add a challenge. Yeah I know, that's three.

--Are you willing to take on this challenge, to know your pokemon, and to have fun, too??--
...
...Yes. That was supposed to sound like a commercial ad. Please don't hurt me



Ok, so the basics of what you have to do.

-You have to raise every one of your pokemon. That's right, no catching pokemon just to leave them in your pc and rot. You have to raise them all (the only exception to this is unknown).

- And, you can't just catch a few pokemon, level them up, and call it a day; you have to get every pokemon in the pokedex. And raise each. So you'll have to use the gts.

Spoiler:
You don't need to get them all at once. Like if you see a pokemon from a trainer inside the computer, that you don't have yet, you don't need to go to the gts and get it. You can wait until you actually reach that section of the map and catch it. Or if you have to trade for them (version exclusives, etc), you can get them anytime you want



Here are some ways I've tried to make this happen:

Spoiler:
In diamond, where I first started playing like this, I just made one box in my pc, and took the lowest level pokemon. Kinda simple. When they gained 5 levels (or to the next five-level point (10,15,20,etc)) they would go to the next box. No switching was allowed in the party; where the pokemon is, is where he stays until he reaches the next 5-level point. This got kinda boring kinda fast because I was always seeing the same pokemon, having too many of the same type in my party, etc. And, I spent too much time just training in the grass because my pokemon were too weak. **more on this later
Plus diamond was a fail anyway so that didn't help; the pokemon annoyed me.


Spoiler:
In the next game I played, heart gold, I tried a new method. Now, I separate the pokemon by type into six boxes. I put one pokemon from each box into my party (the lowest leveled), and that makes my six. Then I go out and battle, do plot work, train, or whatever and when I have one pokemon left I come back to the pokecenter, heal, and replace any pokemon that have grown in my party with lower leveled ones from the corresponding box in the pc.
Spoiler:
(Say the lowest level pokemon in my flying box are lv 16, and I have three of them. I take pidgey lv 16 along with my other pokemon from the other boxes, and I go out to do stuff. I come back to the center and my pidgey is now level 18. I then replace it with one of the lv 16's, lowest level, from it's box (flying), say my spearow. This works the same with all of the boxes.)

You can arrange your boxes how you like but this is how I've arranged mine and it works well:
1. psychic/dark/ghost
2. rock/ground/steel/normal/fighting (I just added the last two from another box because I felt I needed to)
3. water/ice (everyone here knows surf, so surf is always in the party)
4. grass/poison/bug
5. fire/electric/dragon
6. flying [all the pokemon here know fly][this used to be the normal/fighting box. I hadn't had a flying box because all flying's are dual type so I'd just put them in the boxes of the other type but that got difficult because I always needed Fly on my team so the other pokemon of the boxes of the flying weren't getting trained. So I added normal/fighting to the rock/ground/steel box, which was pretty empty.]

**from my note before: in hg/ss the low levels of the pokemon, which is annoying to a lot of people, is actually very good for this method of training. I've only had to take a break from the main story once to train up my pokemon, because the opposing ones weren't too strong for my slow-raised pokes. MUCH less annoyance


This gets boring after a while, raising some of those pokemon like mr. mime or beedrill, so here is a solution: You can make a "done" box. Once a pokemon reaches level 20, you have the option of getting rid of it, of putting it in the "done" box. If you do not put it in the done box you have the option to every five levels.
-- So say I have an arcanine that reached lv 20 but was not too weak and annoying, so I wanted to train it more. I don't put it in the "done" box. But then it gets very annoying to raise two levels later. Once it reaches lv 25 I can put it in. Not before.
---- You should really use the done box for only those difficult pokes at lv 20. Then narrow down every five levels so that at lv 20 you had 25 pokemon in the grass/poison/bug box but every 5 levels you cut a few out until by level 40 you have six solid, strong pokes in the box.

Um, so that's pretty much the jist of it. Try it, people! It's fun!

[[I think there's a few more things I had to say, but I'm sure they'll come back to me with your comments. I'll add them if I remember. Tell me what you think!]]
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Old August 8th, 2010 (7:45 AM).
Guy Guy is offline
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It appears to me like this is a challenge that you want to hold out for people. Since, its worked out for you, but you're interested in seeing what others have to say about this specific challenge, then I'd suggest posting it in this thread here. This is where all Pokémon Gaming Challenge Ideas are posted so people can comment their ideas on it. I think it'll work wonders for you as well.

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