256/240 color Titlescreen (Firered) Page 2

Started by Pachel22 August 10th, 2010 1:16 AM
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  • 175 replies

Pachel22

Age 30
Male
Seen August 20th, 2017
Posted August 16th, 2017
695 posts
16.2 Years
Sorry, I can not insert.
ht_tp://img687.imageshack.us/img687/87/myex.png
You sure you did the steps alright as it seems not.
You need to make sure you write the raw to the rom and the image to the new offset.
Rarely visiting but still have great memories of this place.

Currently a streamer at http://twitch.tv/pachel22

Or stay up to date on twitter : @pachel212

Pachel22

Age 30
Male
Seen August 20th, 2017
Posted August 16th, 2017
695 posts
16.2 Years
ht_tp://img718.imageshack.us/img718/1463/ex06.png

I follow all the steps it. This is the second time and then made out to be like this. T.T
Thank you very much but I do not recommend that. ^.^
PS: I used google translation might read has changed.
Please upload your indexed image and I will insert it for you and will send you the .aps when done.
It will require credits in your rom hack page like this:

Black Charizard./Horus - Title Screen Inserting Help.
Rarely visiting but still have great memories of this place.

Currently a streamer at http://twitch.tv/pachel22

Or stay up to date on twitter : @pachel212

Pachel22

Age 30
Male
Seen August 20th, 2017
Posted August 16th, 2017
695 posts
16.2 Years
Ummm... I don't know what I did wrong, I followed every step and this happened.



Could someone help me with this, please? ;-;
You need to replace the raw images of the charizard and gamefreak part and the charizard and gamefreak image with the transparent image.
Rarely visiting but still have great memories of this place.

Currently a streamer at http://twitch.tv/pachel22

Or stay up to date on twitter : @pachel212

Kip

FireFox | 綿毛火狐

Age 31
Male
UK
Seen 17 Hours Ago
Posted October 16th, 2022
894 posts
15.3 Years
This tutorial is really good. Everything works if you follow through step by step. My title screen works fine. Thanks. :)

One thing, though it may be from a perfectionist point of view - just before the static titlescreen image shows (the bit where it fades into grayscale), I get this awful pattern as shown here:



Is there any way to make this a plain black or is there nothing that can be done?

Pachel22

Age 30
Male
Seen August 20th, 2017
Posted August 16th, 2017
695 posts
16.2 Years
This tutorial is really good. Everything works if you follow through step by step. My title screen works fine. Thanks. :)

One thing, though it may be from a perfectionist point of view - just before the static titlescreen image shows (the bit where it fades into grayscale), I get this awful pattern as shown here:



Is there any way to make this a plain black or is there nothing that can be done?
The part before it can be made black when you write the transparent image to the raws.
Rarely visiting but still have great memories of this place.

Currently a streamer at http://twitch.tv/pachel22

Or stay up to date on twitter : @pachel212
Seen May 29th, 2019
Posted May 26th, 2019
106 posts
14.7 Years
Would this work with Emerald with the right unLZ.GBA numbers and the right offsets?

This might be slightly offtopic but would it be possible to do this with things other than titlescreens like battlegrounds for instance?

Pachel22

Age 30
Male
Seen August 20th, 2017
Posted August 16th, 2017
695 posts
16.2 Years
pallete offsets of emerald

I'm not sure they are correct all.
I got the ruby offsets but the raw is the missing part I will look for it when I have time for it.
Rarely visiting but still have great memories of this place.

Currently a streamer at http://twitch.tv/pachel22

Or stay up to date on twitter : @pachel212

stinger123

I wish to learn .!PKM HACKING!

Male
Seen October 9th, 2010
Posted October 7th, 2010
40 posts
12.9 Years
Amazing discovery mate of 256 colour titlescreen or otherwise I would have been screwed twice over. ;)
Black Charizard or ดูดดื่ม (beacuse you said you fixed it for ~Teh Panda~) I also have a problem :(
But I hope you can tell me how to fix it. Once I loaded up my rom I checked the result of insertion and It is EXACTLY how ~ Teh Panda ~'s title screen looked like (messed up logo and rest of the image was a weird repeating pattern) except in different colours and styles of course. Could you please tell me how to fix it which you told or did for ~ Teh Panda ~ because I got the EXACT same problem as him.

Many thanks in advance :)

EXACTLY like this my problem.
(~Teh Panda's~ screenshot)
h_tp://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png
Male
Seen January 18th, 2011
Posted December 6th, 2010
37 posts
13 Years
Amazing discovery mate of 256 colour titlescreen or otherwise I would have been screwed twice over. ;)
Black Charizard or ดูดดื่ม (beacuse you said you fixed it for ~Teh Panda~) I also have a problem :(
But I hope you can tell me how to fix it. Once I loaded up my rom I checked the result of insertion and It is EXACTLY how ~ Teh Panda ~'s title screen looked like (messed up logo and rest of the image was a weird repeating pattern) except in different colours and styles of course. Could you please tell me how to fix it which you told or did for ~ Teh Panda ~ because I got the EXACT same problem as him.

Many thanks in advance :)

EXACTLY like this my problem.
(~Teh Panda's~ screenshot)
h_tp://i224.photobucket.com/albums/dd251/hockeypanda32/Hmm.png
Now I can edit it. This problem is caused by a process of tilemap.
The NTME you set it to 32x32 or box below the size of each version.

PS: Nice to meet U, friend. :)

stinger123

I wish to learn .!PKM HACKING!

Male
Seen October 9th, 2010
Posted October 7th, 2010
40 posts
12.9 Years
Now I can edit it. This problem is caused by a process of tilemap.
The NTME you set it to 32x32 or box below the size of each version.

PS: Nice to meet U, friend. :)
Still doesnt work, got the same problem :(.
Do you mean in NTME to set the bottom size to 32 x 32 but the the size becomes custom and not FR/LG
Oh yeah, on the last step when you get your result from FSF are you supposed to put to 00 in front of it and uncheck/check anything?
By the way nice to talk to you mate ;)
Male
Seen January 18th, 2011
Posted December 6th, 2010
37 posts
13 Years
Still doesnt work, got the same problem :(.
Do you mean in NTME to set the bottom size to 32 x 32 but the the size becomes custom and not FR/LG
Oh yeah, on the last step when you get your result from FSF are you supposed to put to 00 in front of it and uncheck/check anything?
By the way nice to talk to you mate ;)
It is because the width of it is not enough. If you change it to widen it to normal.
See you back at step 5 of the black charizard described.
The final step is to put to 00 in front of it and uncheck it only export pallete.

stinger123

I wish to learn .!PKM HACKING!

Male
Seen October 9th, 2010
Posted October 7th, 2010
40 posts
12.9 Years
It is because the width of it is not enough. If you change it to widen it to normal.
See you back at step 5 of the black charizard described.
The final step is to put to 00 in front of it and uncheck it only export pallete.
Ok so Im supposed to put it to 32 x 32 in NTME and custom size and the final step put 2 00's in front of the result and only have export palette checked?
Any other things I should do do minimize the errors or troubles?
Thanks mate ;) Real help your are :)

EDIT: Wait in my NTME 32 x 32 is way to big for my titlescreen is the size supposed (in bottom titleset) to it to be fitting EXACTLY with no extra space?
Male
Seen January 18th, 2011
Posted December 6th, 2010
37 posts
13 Years
Ok so Im supposed to put it to 32 x 32 in NTME and custom size and the final step put 2 00's in front of the result and only have export palette checked?
Any other things I should do do minimize the errors or troubles?
Thanks mate ;) Real help your are :)
Yes.
If you have a problem as I edit the raw size, it's ok.

Edit: You just adjust the width before adding +2.

stinger123

I wish to learn .!PKM HACKING!

Male
Seen October 9th, 2010
Posted October 7th, 2010
40 posts
12.9 Years
Yes.
If you have a problem as I edit the raw size, it's ok.

Edit: You just adjust the width before adding +2.
So once it put the titlescreen at 32 x 32 in NTME I +2 to width? :O
Sorry mate just don't get you :(

stinger123

I wish to learn .!PKM HACKING!

Male
Seen October 9th, 2010
Posted October 7th, 2010
40 posts
12.9 Years
I had the same problem. You have to import the titlescreen before the tilemap. You can't screw it up. This fixed my problem.
So is the result like a weird messed up columns without any tile repeated in the bottom box? Also do you put the size to FR/LG TS or do you leave it on custom size? If so what do you do next? Thanks for the info because I've seen this weird columns some where else... :D

Male
Seen January 18th, 2011
Posted December 6th, 2010
37 posts
13 Years
So once it put the titlescreen at 32 x 32 in NTME I +2 to width? :O
Sorry mate just don't get you :(
Yes.it's width.
This picture of Black Charizard @ step 5.



The picture you see red circle.

*Must be really sorry. My English is not strong.

To pokemonhacker12345
You do the same stinger123.
It is normal.

stinger123

I wish to learn .!PKM HACKING!

Male
Seen October 9th, 2010
Posted October 7th, 2010
40 posts
12.9 Years
Aww man! I still get screwed up :(
.OK this is what I did.
Indexed my full title screen (239 colours.)
Got NTME, set size to FR/LG TS and selected the whole titlescreen and put it onto the tile map. There was a bit extra space at the right hand side.
Went to NGLZ - Advance Put in image offset and imported my indexed bitmap and repointed thingy to 800000 and the two boxes checked.
Went to Unlz-Gba and went to the number where I found my firered logo - 1991 :O and went 1 after that and 16 colours on. Loaded Raw onto 1992 and file to big blah blah 564
FSF Put 700000 and put 564, got 1380 and search and copied the code and shoved it on with 2 00's and only had export palette checked.
Clicked OK nothing happened. Loaded up game and I was even more screwed than last time :(
Can someone put screen shot's on the NTME bit, importing on Unlz gba specially when you get your result and put the 2 00's on it and checking the boxes and stuff so I can check if mine is correct.
Thanks for the people who are helping me :D

Male
Seen January 18th, 2011
Posted December 6th, 2010
37 posts
13 Years
Aww man! I still get screwed up :(
.OK this is what I did.
Indexed my full title screen (239 colours.)
Got NTME, set size to FR/LG TS and selected the whole titlescreen and put it onto the tile map. There was a bit extra space at the right hand side.
Went to NGLZ - Advance Put in image offset and imported my indexed bitmap and repointed thingy to 800000 and the two boxes checked.
Went to Unlz-Gba and went to the number where I found my firered logo - 1991 :O and went 1 after that and 16 colours on. Loaded Raw onto 1992 and file to big blah blah 564
FSF Put 700000 and put 564, got 1380 and search and copied the code and shoved it on with 2 00's and only had export palette checked.
Clicked OK nothing happened. Loaded up game and I was even more screwed than last time :(
Can someone put screen shot's on the NTME bit, importing on Unlz gba specially when you get your result and put the 2 00's on it and checking the boxes and stuff so I can check if mine is correct.
Thanks for the people who are helping me :D
Then you try to gradually increase the size of the raw. It then checks that the size of unlz.gba acted when you have not insert it.
Try to look at this picture again.
I have used images of black charizard.