256/240 color Titlescreen (Firered) Page 6

Started by Pachel22 August 10th, 2010 1:16 AM
  • 49902 views
  • 175 replies
Male
Seen November 23rd, 2022
Posted October 6th, 2013
333 posts
12.8 Years
I understood that. What do I do in Index 3? Do I click the arrow 3 times? I'm sorry, I'm just so confused.
This part also confused me when I was doing it. :) Ok, I'm going to try to explain this more clearly. From the beginning of this part.

When you begin, the tut tells you to load the first offset on the given list. After you have done this, follow the instructions to load your palette. Notice that the little box in the bottom right hand corner of APE labeled "index" has a one in it. Hit replace just as the tut tells you to do. You have now replaced the palette at index one. Got it? Now load the next offset on the given list. Now all you have to do is click the arrow on the right of the "index" box so that it displays a number two. Hit replace and the palette has been replaced at index two. Continue this pattern. Load the third offset and click the index arrow to make the index box display a number three and replace. And so on. Once you have done this for all 15 offsets you are done.
Male
Seen June 8th, 2016
Posted February 24th, 2011
10 posts
12.4 Years
When trying to import the titlescreen raw into my rom, I got the error that it was too big. Now, in the tutorial you had a normal number of bytes to look for (564). Mine read "4E4". I tried to type this into the needed bytes on FSF, but it wouldn't let me, considering "E" isn't a number. I tried typing in 4000 (A guess) but this causes my rom to crash when the titlescreen is supposed to appear (black screen with loud screeching noises).
Am I doing something wrong?
Male
Seen November 2nd, 2016
Posted January 9th, 2013
94 posts
12.8 Years
You skipped the part where you convert the hex "4e4" to a decimal number using FSF's converter. Use this: http://www.mathsisfun.com/binary-decimal-hexadecimal-converter.html
or FSF's converter to get the needed dec number, and search for that. Still I can't imagine why it wouldn't work, because you have more than enough free space if you searched for 4000 decimal bytes... Make sure you follow the tutorial carefully, you may have missed something important.
Male
Seen June 8th, 2016
Posted February 24th, 2011
10 posts
12.4 Years
You skipped the part where you convert the hex "4e4" to a decimal number using FSF's converter. Use this: (html here)
or FSF's converter to get the needed dec number, and search for that. Still I can't imagine why it wouldn't work, because you have more than enough free space if you searched for 4000 decimal bytes... Make sure you follow the tutorial carefully, you may have missed something important.
I wasn't sure why it would cause the rom to crash either. Is it possible I already wrote something to byte 800000 (I think I might have) and that is what is causing it to crash?
Male
Seen November 23rd, 2022
Posted October 6th, 2013
333 posts
12.8 Years
I wasn't sure why it would cause the rom to crash either. Is it possible I already wrote something to byte 800000 (I think I might have) and that is what is causing it to crash?
That shouldn't cause your ROM to crash....If you indeed already wrote something to byte 800000 then will just overwrite whatever you had there with the title screen.
Female
Seen May 13th, 2011
Posted March 24th, 2011
34 posts
12.4 Years
Ok, tried it again.. Uh..
Any ideas why my title screen ends up looking like this in-game?



When in NLZ-GBA, I didn't get a message saying it was repointing anything. Nor did the original Pokemon image change, I'm not sure if it's supposed to show the change?
I still clicked "Write to ROM" and it said "Finished."
Age 28
Male
SLEEPY ISLAND z...z...Z
Seen November 27th, 2011
Posted February 3rd, 2011
27 posts
12.8 Years
Thanks for including the blinking part :) I was wondering how to fix that.
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dont take the name "Pokemon Light Dawn!!!!


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yugimon121

3 hearts and failing in battle

Male
Ireland!!
Seen June 23rd, 2011
Posted February 10th, 2011
25 posts
13 Years
as with most posts on this thread, i have the same problem with the outocme
on pc:

on game:
"Bonnie: Somebody save him, he can't swim!
Peter: Oh, he's not even kicking. Kick Joe, kick.
Lois: Peter, he's a paraplegic!
Peter: That doesn't mean he can't hear. Kick Joe, kick!"

Peter: Oh my god, Brian, there's a message in my Alphabits. It says, 'Oooooo.'
Brian: Peter, those are Cheerios.

Peter - I'm afraid I have some very bad news, your wife's gonna be a vegetable. You're gonna have to bathe her, feed her, and care for her for the rest of your life.
Guy - OH MY GOD!
Peter - No no no, I'm just kiddin. She's dead.

yugimon121

3 hearts and failing in battle

Male
Ireland!!
Seen June 23rd, 2011
Posted February 10th, 2011
25 posts
13 Years
Mine's been glitching up like that too, any idea why?
idk what the problem is, but it seems were all making the same mistake :P
now what that mistake is however...
"Bonnie: Somebody save him, he can't swim!
Peter: Oh, he's not even kicking. Kick Joe, kick.
Lois: Peter, he's a paraplegic!
Peter: That doesn't mean he can't hear. Kick Joe, kick!"

Peter: Oh my god, Brian, there's a message in my Alphabits. It says, 'Oooooo.'
Brian: Peter, those are Cheerios.

Peter - I'm afraid I have some very bad news, your wife's gonna be a vegetable. You're gonna have to bathe her, feed her, and care for her for the rest of your life.
Guy - OH MY GOD!
Peter - No no no, I'm just kiddin. She's dead.

Corvus of the Black Night

Wild Duck Pokémon

Age 30
Non-binary
With the Birds
Seen January 9th, 2015
Posted January 9th, 2015
3,416 posts
14.3 Years
You guys look like your forgetting or at least incorrectly imported your tilemaps. You need to edit the tilemaps to actually show the image, you know... >_>

yugimon121

3 hearts and failing in battle

Male
Ireland!!
Seen June 23rd, 2011
Posted February 10th, 2011
25 posts
13 Years
You guys look like your forgetting or at least incorrectly imported your tilemaps. You need to edit the tilemaps to actually show the image, you know... >_>
what do you mean by edit?
i did all the steps on the tutorial :/
"Bonnie: Somebody save him, he can't swim!
Peter: Oh, he's not even kicking. Kick Joe, kick.
Lois: Peter, he's a paraplegic!
Peter: That doesn't mean he can't hear. Kick Joe, kick!"

Peter: Oh my god, Brian, there's a message in my Alphabits. It says, 'Oooooo.'
Brian: Peter, those are Cheerios.

Peter - I'm afraid I have some very bad news, your wife's gonna be a vegetable. You're gonna have to bathe her, feed her, and care for her for the rest of your life.
Guy - OH MY GOD!
Peter - No no no, I'm just kiddin. She's dead.

yugimon121

3 hearts and failing in battle

Male
Ireland!!
Seen June 23rd, 2011
Posted February 10th, 2011
25 posts
13 Years
wait, i think i know what the problem is
On nlz-gba when importing the bitmap, i find an offset on free space fnder and paste it in. when i click ok, it says
amount of pointers found: 0
how do i fix that?
"Bonnie: Somebody save him, he can't swim!
Peter: Oh, he's not even kicking. Kick Joe, kick.
Lois: Peter, he's a paraplegic!
Peter: That doesn't mean he can't hear. Kick Joe, kick!"

Peter: Oh my god, Brian, there's a message in my Alphabits. It says, 'Oooooo.'
Brian: Peter, those are Cheerios.

Peter - I'm afraid I have some very bad news, your wife's gonna be a vegetable. You're gonna have to bathe her, feed her, and care for her for the rest of your life.
Guy - OH MY GOD!
Peter - No no no, I'm just kiddin. She's dead.

timaeus222

Music Composer, Mixing/Mastering Engineer

Male
Washington
Seen September 24th, 2019
Posted February 17th, 2017
56 posts
12.8 Years
When I tried to load my rom into NLZ-GBA-Advance, it gave me an error...

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Nintenlord.NLZ_GBA_Advance.Program.UpdateGraphics()
at Nintenlord.NLZ_GBA_Advance.Form1.textBox1_TextChanged(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnTextChanged(EventArgs e)
at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)
at System.Windows.Forms.Control.set_Text(String value)
at System.Windows.Forms.TextBoxBase.set_Text(String value)
at System.Windows.Forms.TextBox.set_Text(String value)
at Nintenlord.NLZ_GBA_Advance.Form1.set_imageIndex(Int32 value)
at Nintenlord.NLZ_GBA_Advance.Program.LoadROM(String path)
at Nintenlord.NLZ_GBA_Advance.Form1.loadROMToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
NLZ-GBA Advance
Assembly Version: 5.0.0.0
Win32 Version: 5.0.0.0
CodeBase: file:///C:/Users/ts/Desktop/Emulator/Hacking%20Stuff/Pokemon%20Hacking/NLZ-GBA%20Advance/NLZ-GBA%20Advance.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Just so you guys know; this doesn't always work out. But if this happens, try using GBA Graphics Editor. I did that and it worked perfectly fine.

And everyone else: GAWD. Read the whole entire guide. If you get that result, you didn't replace the tile maps. Your tiles weren't aligned yet.

Corvus of the Black Night

Wild Duck Pokémon

Age 30
Non-binary
With the Birds
Seen January 9th, 2015
Posted January 9th, 2015
3,416 posts
14.3 Years
what do you mean by edit?
i did all the steps on the tutorial :/
Tilemaps are how the tiles are arranged. The tilemaps are in the same order as the original screen, which is why your screen looks wonky. You need to edit the tilemap in order for it to look properly.

yugimon121

3 hearts and failing in battle

Male
Ireland!!
Seen June 23rd, 2011
Posted February 10th, 2011
25 posts
13 Years
Tilemaps are how the tiles are arranged. The tilemaps are in the same order as the original screen, which is why your screen looks wonky. You need to edit the tilemap in order for it to look properly.
...and how would you do that?
sorry, im sort of a noob :P
"Bonnie: Somebody save him, he can't swim!
Peter: Oh, he's not even kicking. Kick Joe, kick.
Lois: Peter, he's a paraplegic!
Peter: That doesn't mean he can't hear. Kick Joe, kick!"

Peter: Oh my god, Brian, there's a message in my Alphabits. It says, 'Oooooo.'
Brian: Peter, those are Cheerios.

Peter - I'm afraid I have some very bad news, your wife's gonna be a vegetable. You're gonna have to bathe her, feed her, and care for her for the rest of your life.
Guy - OH MY GOD!
Peter - No no no, I'm just kiddin. She's dead.

Pachel22

Age 30
Male
Seen August 20th, 2017
Posted August 16th, 2017
695 posts
16.2 Years
Well I rushed this tutorial a bit but all the information that you need is included.
If you follow each step correctly you wont have any issues.
About NLZ-GBA it is for importing to big images where unzl.gba chrashes but yes you could use another tool for it to if you know how to use it.
Rarely visiting but still have great memories of this place.

Currently a streamer at http://twitch.tv/pachel22

Or stay up to date on twitter : @pachel212

yugimon121

3 hearts and failing in battle

Male
Ireland!!
Seen June 23rd, 2011
Posted February 10th, 2011
25 posts
13 Years
hey i tried with a clean rom and it worked
though i do think it got something to do with pointers on nlz-gba as with the old rom it used to say "amount of pointers found: 0"
and after trying a few different offsets on the clean rom, it finally said
"amount of pointers found: 1 (offset-was-here)"
thank anyways, its a brilliant tut :)
"Bonnie: Somebody save him, he can't swim!
Peter: Oh, he's not even kicking. Kick Joe, kick.
Lois: Peter, he's a paraplegic!
Peter: That doesn't mean he can't hear. Kick Joe, kick!"

Peter: Oh my god, Brian, there's a message in my Alphabits. It says, 'Oooooo.'
Brian: Peter, those are Cheerios.

Peter - I'm afraid I have some very bad news, your wife's gonna be a vegetable. You're gonna have to bathe her, feed her, and care for her for the rest of your life.
Guy - OH MY GOD!
Peter - No no no, I'm just kiddin. She's dead.