Why do games not have this?

Started by SmirkingFace August 21st, 2010 2:09 PM
  • 527 views
  • 4 replies
Male
North Carolina
Seen August 21st, 2010
Posted August 21st, 2010
4 posts
12.8 Years
There's one thing that I don't understand about today's online games. Why do they not put in a map preference menu? How many times have you gone into a lobby where a bad map is voted to skip on, only to be voted AGAIN into another, worse map? With a map preferencer, none of that would happen. Don't feel like playing certain maps? Cross them off the list. Want to play one map in particular? Cross all but the one off the list. The new voting system in Reach is a slight improvement, but it's based on what maps other people feel like playing. With a preferencer, you play only the maps you want to play, and IMO, makes the game a ton more fun. Anyone else think this is a good idea?
War, war never changes.

Morkula

Get in the Game

Age 34
Male
Virginia
Seen February 6th, 2020
Posted March 4th, 2018
7,294 posts
19.3 Years
iirc Halo Reach is actually improving on this, by giving you a few map/gametype choices to vote on when you veto something. So you don't have total control, but at the same time it's a bit better than just "Didn't like that one? Here's something suckier."
Seen September 18th, 2020
Posted February 18th, 2018
7,741 posts
16.6 Years
Preferencer?

Instead, consoles should let you have a server list, like on PC versions of the same games (at least, my friend's said a server is automatically chosen for the player on console versions, and it's implied here). Just select to order by map and find the map you want, hopefully even a server that stays on that one all the time. How many hours I have spent in modded 24/7 Blood Gulch servers I don't know... Anyway, if there's a technical reason for how console games don't list up the servers for players, then yeah, this prerferencing idea sounds good.