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Old December 2nd, 2010 (6:11 PM).
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Hi, I'm new here, obviously, but I found a file way back with the full Black and White soundtrack (course, they were mp3s), and was wondering if it was possible to put those songs into SoulSilver, cuz when I got them they were in what I believed to be HEX numbers/sequences. If not, crap, if so, tell me please.
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Old December 3rd, 2010 (6:34 AM).
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Quote:
Originally Posted by 1UpedAngel View Post
Hi, I'm new here, obviously, but I found a file way back with the full Black and White soundtrack (course, they were mp3s), and was wondering if it was possible to put those songs into SoulSilver, cuz when I got them they were in what I believed to be HEX numbers/sequences. If not, crap, if so, tell me please.
Yes, it's possible to do that by porting the sequence data from BW to HGSS. But you will face the problem that the instruments don't sound as in Black and White because of the soundbank. Of course, you can also port the soundbanks from BW, but it's tricky and only for experienced hackers (you will have to do A LOT of work in hex)
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Old December 7th, 2010 (3:59 PM). Edited December 7th, 2010 by 1UpedAngel.
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No, you cannot. You can, however, port the .sseq files and .sdat files of the songs you like and put them in Soul Silver. This requires knowledge of a file viewer and a hex editor.
Dern, I don't have those. Like I said, this was WAAAY back. I don't even remember where I got them. But could you please send me the sound back for HGSS? I'd really like to try. But I'm stupid (and yes, I have the courage to admit it).

EDIT: Nvm, found the file. God, I'm stupid.

BTW, I'm only trying to replace the Champion's theme in SoulSilver, and..........yeah.
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Old December 7th, 2010 (4:15 PM). Edited December 7th, 2010 by The 100 Mega Shock.
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It can easily be extracted from the game ROM using the VGM Trans program mentioned in the first post, by right clicking the needed files and choosing the option to "Save as original format" instead.
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Old December 7th, 2010 (5:29 PM). Edited December 7th, 2010 by 1UpedAngel.
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It can easily be extracted from the game ROM using the VGM Trans program mentioned in the first post, by right clicking the needed files and choosing the option to "Save as original format" instead.
I know, I'm just stupid. Also, anyone know how to open up Keyboard View in FL Studio? I'm kinda stuck. Yes, it is demo version, cuz I'm poor.

EDIT: Figured this out, I'm just stupid.

But how do I put it in my game?
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Old December 10th, 2010 (7:12 PM).
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Originally Posted by Team Fail View Post
You have to convert it using MIDI2SSEQ, than fix it in a Hex Editor. You than open the extracted .sdat in a Hex Editor, find the song you want to replace, get the address, open the .sdat in a Hex Editor, and copy/paste the data, than reinsert the sdat in the game and test it.
So, basically, do this stuff I know I will never be able to do. Great.
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Old December 11th, 2010 (9:19 AM).
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It's not that hard. I'll post a simple tutorial on it later when I'm not lazy.
O.O Really? OMG THANK YOU!

P.S. I know my posts are getting annoying since I don't how to do this stuff.
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Old December 11th, 2010 (9:38 AM).
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Oh, don't worry- I was the same way. I am also going to request a programmer's help so I can make a fixer-tool. It's going to be mandatory to the tutorial. (looks around)
You're going to try to make a program to make this easier? Awesome.
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Old January 29th, 2011 (2:14 AM).
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how to rplace the music i n the actual game
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Old January 29th, 2011 (9:23 PM).
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I have a question, would this allow it to be possible to use custom midis? Unfortunately I'm not on my rom hacking computer as I type this, so I can't test this out. This interests me because recently I've been doing some HeartGold hacking.
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Old February 24th, 2011 (3:14 PM).
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To my knowledge (and I'm poking a dying thread with a stick) you can't make loop points yet. Other forums have studied this (and I've made a successful Mario DS hack with custom music) and nobody made decent loop points and placed it on the web.
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Old February 25th, 2011 (10:17 AM).
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I read that using 94 XX XX XX (X's represent reverse pointer in hex) will make a loop. I've yet to get it to work.
Well, it's also possible to get WAV files to work with a DS, too (SDATs). In fact, some DS games use a totally different music system, which we've yet to figure out.

I've looked through a hex editor, didn't get it.
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