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  #51    
Old October 23rd, 2014 (10:33 AM).
eugarps eugarps is offline
     
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    The Dropbox link seems to be broken. Could I get a mirror/email ([email protected])with the files? Thank you
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      #52    
    Old November 3rd, 2014 (5:04 AM).
    divinemamgai's Avatar
    divinemamgai divinemamgai is offline
       
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      The Link is dead, can you please provide me a mirror? Email - [email protected]
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        #53    
      Old November 24th, 2014 (7:20 AM).
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      Volt-Ikazuchi Volt-Ikazuchi is offline
         
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        Just curious here, I would need to use ASM to block players from challenging certain trainers (Gym Leaders, Rivals) with pokémons above a certain level, right?
        What if I need to block items during a certain battle?

        I'm just starting out, so I wanted to make my first hack more simple to understand mapping and scripting better, but if I need ASM to get some level and item caps then I'll have to learn it as well.

        Thanks for the tutorial, looks very interesting, I'll definitely read it later.
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          #54    
        Old November 24th, 2014 (8:27 AM).
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        Quote:
        Originally Posted by Volt-Ikazuchi View Post
        Just curious here, I would need to use ASM to block players from challenging certain trainers (Gym Leaders, Rivals) with pokémons above a certain level, right?
        What if I need to block items during a certain battle?

        I'm just starting out, so I wanted to make my first hack more simple to understand mapping and scripting better, but if I need ASM to get some level and item caps then I'll have to learn it as well.

        Thanks for the tutorial, looks very interesting, I'll definitely read it later.
        For blocking players from challenging certain trainers depending on party pokemon level you need some asm, but it's just function calls, nothing down and dirty.

        For the item one, you'd need a battle script (look up Jambo's battle script tutorial/tool). Though admittedly, battle scripts are also very technical P:
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          #55    
        Old November 26th, 2014 (7:48 AM).
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        Volt-Ikazuchi Volt-Ikazuchi is offline
           
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          Quote:
          Originally Posted by FBI agent View Post
          For blocking players from challenging certain trainers depending on party pokemon level you need some asm, but it's just function calls, nothing down and dirty.

          For the item one, you'd need a battle script (look up Jambo's battle script tutorial/tool). Though admittedly, battle scripts are also very technical P:
          Really? That's great news!

          Mind to elaborate what asm routines I would need to do the level caps?
          I really don't want to go in blind and break the game.
          And are you saying that locking the items mid-battle require just some scripting? Can it be done in XSE or would I need Jambo's tool?

          Thanks for the answers. Really helped.
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            #56    
          Old November 26th, 2014 (8:11 AM).
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          Quote:
          Originally Posted by Volt-Ikazuchi View Post
          Really? That's great news!

          Mind to elaborate what asm routines I would need to do the level caps?
          I really don't want to go in blind and break the game.
          And are you saying that locking the items mid-battle require just some scripting? Can it be done in XSE or would I need Jambo's tool?

          Thanks for the answers. Really helped.
          Sure, for the prevention of player challenging trainers, it's 90% handled by the trainer script.

          I would do this:
          Code:
          #dyn 0x740000
          #org @start
          lock
          faceplayer
          setvar 0x4011 0x[max level of trainer]
          callasm 0x[asm that returns max pokemon level in party]
          compare 0x4001 LASTRESULT
          if > jump @ignore
          trainerbattle 0x0 0xID 0x0 @intro @defeat
          msgbox @afterwards
          callstd MSG_NORMAL
          release
          end
          
          #org @ignore
          msgbox @noThanks
          callstd MSG_NORMAL
          release
          end
          
          #org @noThanks
          = Sorry, you wouldn't be a\nchallenge to me!
          
          #org @intro
          = Battle started, say something
          
          #org @defeat
          = defeat text
          
          #org @afterwards
          = Nice battle.
          For the item blocking, I have no idea. I think Jambo's tutorial on Battle scripts covers it iirc.
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            #57    
          Old December 30th, 2014 (10:56 AM).
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          DizzyEgg DizzyEgg is offline
             
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            Some images in the tutorial are missing. Could someone upload them?
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              #58    
            Old January 2nd, 2015 (1:19 AM).
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            ZapdosMan ZapdosMan is offline
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              Wow I think this is a really good tutorial
              though i find it hard to understand but finally someone posted a tutorial on this

              Thanks

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                #59    
              Old February 16th, 2015 (12:02 AM).
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              Sounak Sounak is offline
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                The download link to your ASM pack is not working.
                Can you re-upload it please.
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                  #60    
                Old February 20th, 2015 (11:42 AM).
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                DizzyEgg DizzyEgg is offline
                   
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                  I have a problem with your first routine. Here's what I got http://i.imgur.com/obuckLm.png
                  My code:
                  Spoiler:
                  .align 2
                  .thumb
                  main:
                  push {r0-r1,lr}
                  ldr r0, pokemon_data
                  ldrh r0, [r0]
                  ldr r1, var
                  strh r0, [r1]
                  pop {r0-r1, pc}

                  .align 2
                  pokemon_data: .word 0x02024284 + 0x54
                  var: .word 0x20370D0

                  I also tried those ( 03 B5 02 48 80 88 02 49 08 80 03 BD 84 42 02 02 D0 70 03 02 ) assembled numbers and still got the same result. Why is this happening?
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                  Pokemon Expansion
                  Items/TMs/Tutors Expansion
                  Various Features(Evo Methods, BW Repel, Levels Above 100, Trainers with EV, Nature Colored Stats)

                  Emerald Features:
                  Form Changes (KDS)
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                    #61    
                  Old February 20th, 2015 (1:15 PM).
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                  Quote:
                  Originally Posted by DizzyEgg View Post
                  I have a problem with your first routine. Here's what I got http://i.imgur.com/obuckLm.png
                  My code:
                  Spoiler:
                  .align 2
                  .thumb
                  main:
                  push {r0-r1,lr}
                  ldr r0, pokemon_data
                  ldrh r0, [r0]
                  ldr r1, var
                  strh r0, [r1]
                  pop {r0-r1, pc}

                  .align 2
                  pokemon_data: .word 0x02024284 + 0x54
                  var: .word 0x20370D0

                  I also tried those ( 03 B5 02 48 80 88 02 49 08 80 03 BD 84 42 02 02 D0 70 03 02 ) assembled numbers and still got the same result. Why is this happening?
                  That routine seems to be a failure. You're trying to load the level but you're loading a halfword (two bytes).
                  Change "ldrh r0, [r0]" to "ldrb r0, [r0]"
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                    #62    
                  Old February 20th, 2015 (1:32 PM).
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                  Quote:
                  Originally Posted by DizzyEgg View Post
                  I have a problem with your first routine. Here's what I got http://i.imgur.com/obuckLm.png
                  My code:
                  Spoiler:
                  .align 2
                  .thumb
                  main:
                  push {r0-r1,lr}
                  ldr r0, pokemon_data
                  ldrh r0, [r0]
                  ldr r1, var
                  strh r0, [r1]
                  pop {r0-r1, pc}

                  .align 2
                  pokemon_data: .word 0x02024284 + 0x54
                  var: .word 0x20370D0

                  I also tried those ( 03 B5 02 48 80 88 02 49 08 80 03 BD 84 42 02 02 D0 70 03 02 ) assembled numbers and still got the same result. Why is this happening?
                  Hi. If I'm understanding this correctly, you're trying to check the Pokemon's level (hence 0x02024284 + 0x54) ? Well a Pokemon's level is 0-100, which can be represented in hex as 1 byte (0x64 being 100)

                  Code:
                      ldr r0, pokemon_data
                      ldrh r0, [r0]
                  You're loading a half word (2 bytes) which is going to load something extra as well. Try ldrb instead of ldrh.
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                    #63    
                  Old February 21st, 2015 (12:14 AM).
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                  DizzyEgg DizzyEgg is offline
                     
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                    Quote:
                    Originally Posted by FBI agent View Post
                    Hi. If I'm understanding this correctly, you're trying to check the Pokemon's level (hence 0x02024284 + 0x54) ? Well a Pokemon's level is 0-100, which can be represented in hex as 1 byte (0x64 being 100)

                    Code:
                        ldr r0, pokemon_data
                        ldrh r0, [r0]
                    You're loading a half word (2 bytes) which is going to load something extra as well. Try ldrb instead of ldrh.
                    Quote:
                    Originally Posted by GoGoJJTech View Post
                    That routine seems to be a failure. You're trying to load the level but you're loading a halfword (two bytes).
                    Change "ldrh r0, [r0]" to "ldrb r0, [r0]"
                    It worked perfectly. Thank you!
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                    Make Emerald Great Again

                    My works:
                    Battle Engine Upgrade
                    Pokemon Expansion
                    Items/TMs/Tutors Expansion
                    Various Features(Evo Methods, BW Repel, Levels Above 100, Trainers with EV, Nature Colored Stats)

                    Emerald Features:
                    Form Changes (KDS)
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                      #64    
                    Old March 21st, 2015 (11:20 AM).
                    WishMaker004 WishMaker004 is offline
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                      The link is broken, I'd love to try this out, could somebody post a working link or file? I'll give you my email if I have to.
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                        #65    
                      Old March 28th, 2015 (9:12 AM).
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                      technickal technickal is offline
                         
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                        To those talking about the broken link, I have a mirror for the compiler (but the compiler only):
                        https://cloud.openmailbox.org/public.php?service=files&t=39b08db949499c9f53021c95306a192e
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                          #66    
                        Old August 26th, 2016 (5:13 AM).
                        cwTobby cwTobby is offline
                           
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                          link to ASM pack doesn't work :\
                          edit: wait just read the above comment.
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                            #67    
                          Old August 30th, 2016 (5:21 AM).
                          caochinh caochinh is offline
                             
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                            no spam
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                              #68    
                            Old December 23rd, 2016 (4:56 PM).
                            xRyanp92x xRyanp92x is offline
                               
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                              i cant find a download for any asm compilers :( all these links arent working anymore anyone got a working one?
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                                #69    
                              Old December 24th, 2016 (5:21 AM).
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                              The_learner The_learner is offline
                                 
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                                Quote:
                                Originally Posted by xRyanp92x View Post
                                i cant find a download for any asm compilers all these links arent working anymore anyone got a working one?
                                I saw you asking for the compiler a lot of times in lot of threads so I got it for you.
                                get it from the attachment
                                Attached Files
                                File Type: rar Compiler.rar‎ (510.4 KB, 23 views) (Save to Dropbox)
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                                  #70    
                                Old December 25th, 2016 (5:28 PM).
                                xRyanp92x xRyanp92x is offline
                                   
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                                  Quote:
                                  Originally Posted by The_learner View Post
                                  I saw you asking for the compiler a lot of times in lot of threads so I got it for you.
                                  get it from the attachment
                                  hey thanks so much man... now just to figure out how to use this thing haha again ty
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