Skill Cap Challenge

Started by tharding6 November 1st, 2010 1:25 PM
  • 1899 views
  • 10 replies
Seen March 30th, 2016
Posted June 14th, 2015
58 posts
17.2 Years
I dont know about all of you, but Im a pretty big sports fan. In almost all proffesional sports they have salary caps for all the teams to keep one team from getting too talented. This is alot like that, but instead of salaries that are used, instead the cap will be the pokemons base stats that cannot go over a certain cap. Now we know just like pokemon, athletes also progress, and this is a big way some teams excel. So any pokemon that was already in your possession (on team, or in box) for the last gym battle and evolves in between 2 gym battles will keep its last forms base stats against the next gym, but you will be forced to take the next forms stats for the gym after. As for pokemon that you catch in between the two gyms, you take their stats entering into the battle.

So Here is an example:

Spoiler:
Say I'm using Fire Red.

Going into Brocks (max 900) battle I have Bulbasaur, Spearow, and Caterpie.

Bulbasaur 318 + Caterpie 195 + Spearow 262 = 775

Now say I win that battle and i
n between Bulbasaur Evolves, and Caterpie Evolves all the way to Butterfree, also I catch a Nidoran boy (I now need 4 pokemon) and he also evolves to Nidorino. For Misty's battle I have.

Ivysaur (but it evolved this time so we use his previous form) 318 + Butterfree(same) 195 + Spearow 262 + Nidorino (since he is new we use his actual base stat) 365 = 1140

Now again I need another pokemon, but now I have to keep in mind that I have alot more points on my team to start with:

Ivysaur 405 + Butterfree 395 + Spearow 262 + Nidorino 365 = 1427, and you can see, my cap for gym 3 is 1680, and I have to add another pokemon before that gym battle. (leaves me only 253 for the my new pokemon)

So say I use my Rattata from my box that i caught way back by Pallet because he is exactly 253, and I evolve him, I still take his 253, but for the next gym i will take Raticates stats.


Rules
1. No cheating, lets try and keep this as legitimate as possible.
2. Try to update pretty often so we know whats up
3. Obviously the most important - stay under your cap for each given gym/elite 4
4. HM slaves are on your team, so they still count against your cap
5. Trading is allowed, and is just like aqcuiring a new pokemon by catching it
6. Emulators are allowed
7. As put before all games are allowed
8. All pokemon on your team must be within 5 levels of eachother when challenging a gym (this is to keep people from turning this
into just a solo, or duo, or trio challenge)
9. No Legendaries
10. Challenge ends at the Elite 4/Red

Sign up format:
User/Player Name : tharding6
Game: Fire Red

Then maybe tell us when you plan to start - I will be starting mine as soon as the thread gets accepted

Your Caps
1st Badge - 900 , Must have at least a 3 pokemon roster
2nd Badge - 1272, Must have at least a 4 pokemon roster
3rd Badge - 1680, Must have at least a 5 pokemon roster
4th Badge - 2124, From now on you must have a 6 pokemon roster
5th Badge - 2232
6th Badge - 2340
7th Badge - 2445
8th Badge - 2550, (This is also what you use for the Elite 4 and Kanto League in GSC, HG/SS)
Elite 4 - 2640 - (or Red in GSC, HG/SS)

base stats can be found here:
http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_base_stats

Note: I just kinda came up with this in my head, so if you have suggestions that we could use to tweak it please let me know. Good Luck
Male
Edmonton
Seen February 28th, 2012
Posted February 28th, 2012
126 posts
12.6 Years
My only criticism is that it seems a little complicated, especially if someone had no previous knowledge of what you're talking about. That said, this seems like fun, so I think I'll give it a go on Emerald (once I get the screen on my old DS fixed (darn you Nintendo for not making the DSi XL backwards compatible)).
My current team:



Friend Code (White): 1249 3339 2199
Friend Code (SoulSilver): 3868 3924 6847
Male
Seen May 17th, 2016
Posted May 16th, 2016
526 posts
13 Years
Couple of variants you could use:

1) Cap individual Pokemon's base stats - so no Pokemon with BST of over, say, 450
2) Allow higher BST but cap power of moves usable - say, BST of over 500 allowed, but no moves of over 50 power

Just a couple of thoughts...
Sapphire - Pearl - Fire Red - Soul Silver - Black

jdthebud

Engineering Solutions

Male
Washington, USA
Seen January 13th, 2022
Posted July 11th, 2021
4,195 posts
12.6 Years
sammu.. i thought about doing option a).. but i figured it would take away from alot of variety within the challenge.. i figure, ya wanna have a 500 BST, youre gonna have to give up alot to get it
Well, if you have a couple HM slaves in there, like Psyduck or Bibarel, then u can do it prett easily I think. You should also be sure to say no legendaries.

Timbjerr

T-o-X-i-C

Age 36
Female
Texas
Seen May 30th, 2022
Posted January 28th, 2016
7,415 posts
19.7 Years
I like what you're getting at here, what with a self-imposed "skill" stat that limits what pokemon you can use, but the execution is just a little complicated. XD

I think it'll be a bit neater if your skill stat increased by a set amount for each badge you have. Let's start by assuming 500 as the "average" BST of a fully evolved pokemon. 500x6=3000, so 3000 will be our cap by the end of the game and dictates what we take to the E4. By going down in constant intervals from there, we'll yield:

0 badges (team you take to fight Brock) = 600
1 badge (team you take to fight Misty) = 900
2 badges (etc...) = 1200
3 badges = 1500
4 badges = 1800
5 badges = 2100
6 badges = 2400
7 badges = 2700
8 badges (team you take to E4) = 3000

Since most starters have a BST in the 300-350 range, this will make the early game difficult to choose your starter's sidekcik but it will ease up a little bit as you go on. :P

Still, this will take some considerable foreknowledge of the pokemon you encounter and some serious management ability. :D
Male
Seen May 17th, 2016
Posted May 16th, 2016
526 posts
13 Years
I like what you're getting at here, what with a self-imposed "skill" stat that limits what pokemon you can use, but the execution is just a little complicated. XD

I think it'll be a bit neater if your skill stat increased by a set amount for each badge you have. Let's start by assuming 500 as the "average" BST of a fully evolved pokemon. 500x6=3000, so 3000 will be our cap by the end of the game and dictates what we take to the E4. By going down in constant intervals from there, we'll yield:

0 badges (team you take to fight Brock) = 600
1 badge (team you take to fight Misty) = 900
2 badges (etc...) = 1200
3 badges = 1500
4 badges = 1800
5 badges = 2100
6 badges = 2400
7 badges = 2700
8 badges (team you take to E4) = 3000

Since most starters have a BST in the 300-350 range, this will make the early game difficult to choose your starter's sidekcik but it will ease up a little bit as you go on. :P

Still, this will take some considerable foreknowledge of the pokemon you encounter and some serious management ability. :D
Fair enough, although I'd say that's possibly a bit high for an average to use. A team of BSTs could include Ampharos, Bronzong, Gengar, Heracross, Scizor... you get my point, it wouldn't really be too much of a challenge that way. Alternatively you could have an HM slave such as Bibarel - BST 410 - and suddenly you have 90 more to play with. Then your team could be something like Bibarel, Exeggutor, Flygon, Starmie, Mamoswine and Heracross.

I'm kinda labouring the point here but all I'm saying is that it's a bit easy to get around the rules and still have an almost unbeatable team. That's why I suggested capping the power of moves your Pokemon can learn, or maybe only allowing them to use HM moves. But like you say it'd take quite a lot of prior knowledge to set up a team (which I think is always fun) so the Challenge might only be appropriate for the hardcore Challengers out there.
Sapphire - Pearl - Fire Red - Soul Silver - Black
Seen March 30th, 2016
Posted June 14th, 2015
58 posts
17.2 Years
i consider 500 to be a good base stat so thats out.. and i meant to say no legendaries (its now edited) .. as for having hm slaves you can if you really want.. but you have to remember you have to have all pokemon on your take within 5 levels.. so if you really wanted you could have a caterpie with 190 base stat.. but have fun training it to level 50un

An update on my progress:
Started with bulbasaur
did all the starting stuff
caught spearow
caught weedle
evolved weedle to kakuna

Brock Battle:
Bulbasaur lv 14 (318)
Spearow lv 13 (262)
Kakuna lv 9 (205)
Total = 785

Spammed Vine Whip for the win

-Evolved Kakuna to Beedrill
-Currently in mt. moon

bwburke94

Forever Aspertia's Aspie

Age 28
Male
Belchertown, Massachusetts
Seen 1 Week Ago
Posted July 13th, 2022
756 posts
13.1 Years
It's pretty obvious that most R/S/E runners will use the starter and three Wurmple (total: 890) for the first gym. Since Wurmple can fully evolve at level 10 and still count for only 195 against the first gym, it is basically required in Hoenn runs.
3DS FC: 0645-5804-7602