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  #51    
Old September 19th, 2013 (9:47 AM). Edited September 21st, 2013 by Hound of Justice.
Hound of Justice Hound of Justice is offline
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    I hope you make this for emerald
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      #52    
    Old November 24th, 2013 (1:40 PM). Edited November 24th, 2013 by AlphaDrache.
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    AlphaDrache AlphaDrache is offline
       
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      Hey,

      I used the routine for my german emerald rom.
      I works. The wild Pokémon change during night but sometimes the game freezes when the player walks through the grass (day and night time).
      I have no idea why. I only changed the offsets in the routine to make it fit. I'm sure that they are correct because I found them by searching the bytes from the englisch version in the german version.
      Can anyone help me please?

      Furthermore I can say with the help of the disassembler of the VBA that the code loops endless between that part:

      .check:
      ldrb r3, [r1, #0x3]
      cmp r3, #0xFF
      beq .nodata
      cmp r3, #0x8
      bne .nextnormal
      ldr r0, [r1, #0x0]

      Maybe your code has a bug.
      I don't know if it works perfectly for other ones in emerald?
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        #53    
      Old January 21st, 2014 (2:37 AM).
      Akumu Nigiyaka's Avatar
      Akumu Nigiyaka Akumu Nigiyaka is offline
         
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        Hi, I wanted to know if I can use it on a French ROM, or if i can't, did you know how I can make it ?


        ( Sorry if I do not write correctly English, I'm French, and I just learnd English on School =X )


        PS: It's really a good job, hope its work on French ROM
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          #54    
        Old January 22nd, 2014 (7:53 AM).
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        GoGoJJTech GoGoJJTech is offline
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        Quote:
        Originally Posted by Akumu Nigiyaka View Post
        Hi, I wanted to know if I can use it on a French ROM, or if i can't, did you know how I can make it ?


        ( Sorry if I do not write correctly English, I'm French, and I just learnd English on School =X )


        PS: It's really a good job, hope its work on French ROM
        To do it, you'd need to find the offsets in the French version then change them in the routine.
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          #55    
        Old January 22nd, 2014 (11:45 AM).
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        ~Ɓαitøt~ ~Ɓαitøt~ is offline
           
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          Quote:
          Originally Posted by Akumu Nigiyaka View Post
          Hi, I wanted to know if I can use it on a French ROM, or if i can't, did you know how I can make it ?


          ( Sorry if I do not write correctly English, I'm French, and I just learnd English on School =X )
          You're everywhere decidedly !
          Otherwise, as I told you that I will look for French Version.
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            #56    
          Old January 31st, 2014 (8:15 PM).
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          Shiny Quagsire Shiny Quagsire is offline
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            Quote:
            Originally Posted by ~Ɓαitøt~ View Post
            You're everywhere decidedly !
            Otherwise, as I told you that I will look for French Version.
            Just as a rule of thumb in the hacking scene we prefer to work with one version to make things easier offset-wise, so if you're going to be doing a lot of ASM additions, small patches to the ROM at specific offsets, and maybe even graphics hacking it's generally best to work with the standard ROM, or in this case BPRE v1.0. You'll find a lot more support there, especially once I roll out built-in Day/Night pokemon into MEH.
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              #57    
            Old April 18th, 2014 (6:40 AM).
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            pengoy pengoy is offline
               
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              if i try to use this with prime-dialga's DNS, what offsets would be replaced in the ASM code given?
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                #58    
              Old April 18th, 2014 (6:10 PM).
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              esperance esperance is offline
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              Quote:
              Originally Posted by pengoy View Post
              if i try to use this with prime-dialga's DNS, what offsets would be replaced in the ASM code given?
              The only offsets that will change are the RAM offsets for the time, I believe.
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                #59    
              Old April 19th, 2014 (12:44 AM).
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                Quote:
                Originally Posted by itari View Post
                The only offsets that will change are the RAM offsets for the time, I believe.
                thanks for answering me! :D

                you mean this: "...hour: .word 0x03005542..."

                using prime's DNS, thats the ram offset for the time... or am i into something else with this?
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                  #60    
                Old April 19th, 2014 (8:49 AM).
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                hackiosa hackiosa is offline
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                  http://board.romresources.net/board6-romhacking/board19-romhacking-tools/13652-beta-pok%C3%A9dan-enter-the-nightmare/

                  Hi here you can find a tool / asm routine that is able to do the job with prime-dialgas DNS
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                    #61    
                  Old April 19th, 2014 (2:39 PM).
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                  Quote:
                  Originally Posted by pengoy View Post
                  thanks for answering me! :D

                  you mean this: "...hour: .word 0x03005542..."

                  using prime's DNS, thats the ram offset for the time... or am i into something else with this?
                  Yeah, that is what I meant. Just change that to the appropriate RAM offset and it should work.
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                    #62    
                  Old April 19th, 2014 (10:35 PM).
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                    Quote:
                    Originally Posted by itari View Post
                    Yeah, that is what I meant. Just change that to the appropriate RAM offset and it should work.
                    that, i shall do!
                    thank you!
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                      #63    
                    Old November 12th, 2014 (1:35 AM).
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                    Lance32497 Lance32497 is offline
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                      Quote:
                      Originally Posted by Shiny Quagsire View Post
                      Alrighty! I've finally finished DN Pokemon Data Editor! The download is in an attachment as a zip file. Keep in mind this is only in it's early versions, and may have a bug in it. If you find a bug, contact me by way of PM.
                      How to use it?
                      I always got an error in my ADVMAP when I use it

                      Here are the screenies:

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                        #64    
                      Old November 13th, 2014 (2:17 PM).
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                      Shiny Quagsire Shiny Quagsire is offline
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                        Quote:
                        Originally Posted by Lance32497 View Post
                        How to use it?
                        I always got an error in my ADVMAP when I use it

                        Here are the screenies:

                        That's because it modifies how the data is actually read, making it incompatible with A-Map after you convert it to the new D/N format. Currently MEH has support for D/N pokemon editing although it's a tiny bit buggy so be aware of that.
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                          #65    
                        Old November 14th, 2014 (12:34 AM).
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                        Lance32497 Lance32497 is offline
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                          Quote:
                          Originally Posted by Shiny Quagsire View Post
                          That's because it modifies how the data is actually read, making it incompatible with A-Map after you convert it to the new D/N format. Currently MEH has support for D/N pokemon editing although it's a tiny bit buggy so be aware of that.
                          Yah, a bit buggy
                          Tried it in 7 times but when I load the rom in v-boy, it results in whitescreen,
                          I also tried to fire a clean rom, and as I expect, it loads smoothly....

                          Any tutorials on how to use it in a safest way?
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                            #66    
                          Old October 28th, 2016 (12:39 AM).
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                          The_learner The_learner is offline
                             
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                            I want to one thing pls...
                            which map takes this data for day night shift... and hiw do i set all the maps with pokemon encounter to have day night shift.... do i write asm that much time pr simply edit map header or write a script which act on entering a map???
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