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Developing Pokémon Meta Mercury

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View Poll Results: Who will you pick?
Cubush (Grass) 12 46.15%
Stegruff (Fire) 4 15.38%
Cootle (Water) 10 38.46%
Voters: 26. You may not vote on this poll

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  #1    
Old August 12th, 2016 (7:26 PM). Edited February 4th, 2017 by Dimbus Maximus.
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Dimbus Maximus Dimbus Maximus is offline
     
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    • All 721+ Pokémon will be available in game, with over 100 new Pokémon to discover!
    • New moves given to some pokémon, including some rare moves such as Chansey with Wish.
    • Pokémon have battling potential like never seen before!
    • Mega Evolution and Z-Moves
    • In-depth Story for All Ages
    • 3 Regions to Explore!
    • 3D Overworld!(+)
    • Gen 5 Style!
    (+) Plus Feature

    Pokémon caught in this game can be exported as a .pkm file and imported into actual cartridge games via in-game means
    (requires Action Replay, Flashcarts, Ram2Sav, and/or Pokegen PkHex)
    Pokémon can also be exported as text to be used in Pokémon Showdown


    The Pokétab
    Spoiler:


    Silph Co.'s latest, greatest invention!
    Combining all technological utilities into one handy device, no trainer can call themselves an Ace without it.
    It has even managed to replace the conventional Pokédex, being used to identify Pokémon by trainers and non-trainers alike!

    Features in this handy device include:
    -Dynamic Pokédex Application
    -Hi-Definition Map
    -Dex Nav Application
    -Type Match-up Calculator
    -Many more applications and games!



    Field Moves and Abilities
    To be covered at trailer release

    PokéBodies
    To be covered at trailer release


    Introducing

    The Starter Pokémon
    Spoiler:


    Cubush
    The Stalk Pokémon
    Spoiler:
    Type: Grass
    Height: 2' 04" / 0.7m
    Weight: 15.2 lbs / 0.7 kg
    Ability: Overgrow

    Males and Females at very different from one another.
    The males are very prideful and like to show off, making it tough to train at first.
    The females are very playful and kind, but their highly developed fangs lead to mixed results on their trainers.
    Due to their differences, the genders almost never intermingle.
    Males tend to stay to themselves, while females form packs of four to five, which are as inseparable as siblings.
    Regardless of gender, both love to ambush and pounce on friends and foes alike.
    When hiding among thick brush, the only way to spot a Cubush is by its thick tail.



    Conoro
    The Shellfish Pokémon
    Spoiler:
    Type: Water/Poison
    Height: 2' 02" / 0.7m
    Weight: 33.2 lbs / 15.0 kg
    Ability: Torrent

    Conoro are very shy and have no natural defense to protect their soft bodies from the elements, so they create shells by cementing together sand with it bodily mucus.
    Due to the high acidity of this mucus, the sand becomes one solid piece, but Conoro can be disintegrate and rebuild it to better suit its growing body.
    Most creatures that try to prey on Conoro find it has an awful taste and can leave a horrible stomach ache.
    What Conoro lacks in deliciousness is made up for in self-defense strategies.
    It produces poisonous darts from its diet of toxic seaweed, which it can fire in a deadly spray.
    When out of its shell, It is also an extremely adept swimmer.



    Stegruff
    The Dynamite Pokémon
    Spoiler:
    Type: Fire
    Height: 1' 06" / 0.4m
    Weight: 55.6 lbs / 25.2 kg
    Ability: Blaze

    Quiet but stern, Stegruff prefer to live far away from others in thick forests in order to graze on thick vegetation.
    In order to defend itself, it can create an explosive burst from the openings in its carapace by igniting the leaves it has digested.
    Doing this will make it become hungry again, so it must consume as many leaves as possible.
    Stegruff's body is surprisingly sturdy and can be occasionally used to pull carts and freight much bigger than itself.
    Many trainers end up picking Stegruff due to its power, utility, and loyalty.




    There's a new gang in town, and they have one fierce bite!

    Trailer and More Pokémon Coming Soon



    Meta Mercury will provide an example of working at the outer boundaries of what RMXP and Essentials can do.
    It will also seek to improve the current system to be a more viable developing platform.


    Want to contribute to the project?
    Fill out this application

    Want to see something included?
    Let us know what you want to see

    Discord Server is now Public
    Click to Join:
    https://discord.gg/CGYWm9R
    ______________________

    Developed using:
    Maruno's Pokémon Essentials

    Including parts of scripts/resources from:
    Klein Studio's Essentials BW
    Luka SJ's Elite Battle System
    Heretic's Miscellaneous RMXP Scripts
    Neo Mode 7



    The Entire Original Soundtrack (Work in Progress):


    Screenshots:
    Spoiler:





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      #2    
    Old August 12th, 2016 (8:41 PM).
    SpaceShipEarth's Avatar
    SpaceShipEarth SpaceShipEarth is offline
       
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      This looks very promising, can't wait to play a demo of this
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        #3    
      Old August 13th, 2016 (8:23 AM).
      Jcaraballo Jcaraballo is offline
         
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        Why not use Unity to make this game? I'm tired of various Pokemon games created with RPGMaker.
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          #4    
        Old August 13th, 2016 (9:23 AM).
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        Alababal Alababal is offline
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          I'll definitely be watching this one. Good luck developing it. I'm looking forward to the trailer.
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            #5    
          Old August 13th, 2016 (9:54 AM).
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          Jefries Jefries is offline
             
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            Quote:
            Originally Posted by Jcaraballo View Post
            Why not use Unity to make this game? I'm tired of various Pokemon games created with RPGMaker.
            If he uses Unity he will have to start from zero so it would take too much time. So rmxp is going to be used most of the time. Anyone that takes a different path other than rmxp will have to code a lot of stuff.
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              #6    
            Old August 13th, 2016 (10:01 AM).
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              Looking good, I've been lurking /heg/ and have been really impressed with the game's progress. Regardless, it might be a good idea to provide some additional information about the game, such as its main premise/storyline, as well as art of the starters that you've referenced in the poll. If you have any screenshots of events from the game itself, it might be worth adding that.

              One critique I'd like to make is on your PokeTab's dexnav interface, despite the information being clearly conveyed there, everything looks fairly jumbled at the moment. I made a mockup of some potential edits that you could make in order to have it feel more clean and ergonomic: http://i.imgur.com/mHTiIzY.png

              I'm not sure if its feasible to get every asset and sprite perfectly positioned via progamming alone, but perhaps the edit can give you some ideas on how to clean up the Poketab's dexnav look.

              One final thing, screenshots look a lot better and resemble the cartridge games more closely when you resize them by 50% [smaller], rather than taking them at half size. Anyways, the game looks great so far and good luck with its development.
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                #7    
              Old August 13th, 2016 (10:03 AM).
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              Jefries Jefries is offline
                 
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                Now the game doesn't a story or plot? I think you should have added that if there is one because that's what most of the time makes a game interesting. Now 721+100 that's too much also with the 3 regions unless you make them small. I sugguest you get about 150 original and then the other 100 fakemon. I discussed that in this thread http://www.pokecommunity.com/showthread.php?t=374609 you should check out other threads also which could help you in your game. Now 3d overworld I wonder how you are going to manage that in an engine that is made for rpg making which is considered 2d maybe you got confused a little. Also this is just to help you it's like a friendly criticize other than that I wish you luck in your game.
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                  #8    
                Old August 13th, 2016 (10:03 AM).
                Jcaraballo Jcaraballo is offline
                   
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                  Quote:
                  Originally Posted by Jefries View Post
                  If he uses Unity he will have to start from zero so it would take too much time. So rmxp is going to be used most of the time. Anyone that takes a different path other than rmxp will have to code a lot of stuff.



                  But Unity has support for 3D graphics, RPG Maker not only supports 2D graphics, and Mode 7 is nothing more than a false 3D.
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                    #9    
                  Old August 13th, 2016 (10:35 AM).
                  Dimbus Maximus's Avatar
                  Dimbus Maximus Dimbus Maximus is offline
                     
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                    Quote:
                    Originally Posted by Jcaraballo View Post
                    Why not use Unity to make this game? I'm tired of various Pokemon games created with RPGMaker.
                    I might look into it in the future, but for the first release I'm sticking to RMXP.
                    There are a lot of things Unity can do that RMXP can't.
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                      #10    
                    Old August 13th, 2016 (12:45 PM).
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                    Jefries Jefries is offline
                       
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                      Quote:
                      Originally Posted by Jcaraballo View Post
                      But Unity has support for 3D graphics, RPG Maker not only supports 2D graphics, and Mode 7 is nothing more than a false 3D.
                      that's why I said that he should forget about the 3d stuff and just make the game normally with rmxp and I told you even though Unity can make games in 3d you will have to put a lot of effort hence my second post where I give advice to him.
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                        #11    
                      Old August 13th, 2016 (3:34 PM).
                      Jcaraballo Jcaraballo is offline
                         
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                        Quote:
                        Originally Posted by Jefries View Post
                        that's why I said that he should forget about the 3d stuff and just make the game normally with rmxp and I told you even though Unity can make games in 3d you will have to put a lot of effort hence my second post where I give advice to him.
                        I care if it's too much effort or not. I want a Pokemon game made in Unity and make it more like Nintendo DS games. I have seen many Pokemon games that were made in RPGMaker but not perfectly mimic DS games because RPGMaker only supports 2D graphics.

                        In addition, I want to take your time, eventually you become accustomed and better handle such tools.

                        Take for example this Reddit user also has a YouTube channel where is making a Pokemon game in Unity, and I want to do the same this man and I leave a link for progress:
                        https://www.reddit.com/r/PokemonUnity/
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                          #12    
                        Old August 13th, 2016 (4:43 PM).
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                        mej71 mej71 is offline
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                        Quote:
                        Originally Posted by Jcaraballo View Post
                        I care if it's too much effort or not. I want a Pokemon game made in Unity and make it more like Nintendo DS games. I have seen many Pokemon games that were made in RPGMaker but not perfectly mimic DS games because RPGMaker only supports 2D graphics.

                        In addition, I want to take your time, eventually you become accustomed and better handle such tools.

                        Take for example this Reddit user also has a YouTube channel where is making a Pokemon game in Unity, and I want to do the same this man and I leave a link for progress:
                        https://www.reddit.com/r/PokemonUnity/
                        You can aspire to do what you want, stop trying to force your opinions on him. The project you linked isn't complete, nor is the source code released. Making a game is already a huge undertaking even with the already well made tools like Essentials, making your own framework from scratch in a brand new engine is a monumental achievement, and will take even longer. You can't really fault people for not wanting to do that.
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                          #13    
                        Old August 13th, 2016 (8:47 PM).
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                        Dimbus Maximus Dimbus Maximus is offline
                           
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                          Quote:
                          Originally Posted by AceDragonite View Post
                          Looking good, I've been lurking /heg/ and have been really impressed with the game's progress. Regardless, it might be a good idea to provide some additional information about the game, such as its main premise/storyline, as well as art of the starters that you've referenced in the poll. If you have any screenshots of events from the game itself, it might be worth adding that.

                          One critique I'd like to make is on your PokeTab's dexnav interface, despite the information being clearly conveyed there, everything looks fairly jumbled at the moment. I made a mockup of some potential edits that you could make in order to have it feel more clean and ergonomic: http://i.imgur.com/mHTiIzY.png

                          I'm not sure if its feasible to get every asset and sprite perfectly positioned via progamming alone, but perhaps the edit can give you some ideas on how to clean up the Poketab's dexnav look.

                          One final thing, screenshots look a lot better and resemble the cartridge games more closely when you resize them by 50% [smaller], rather than taking them at half size. Anyways, the game looks great so far and good luck with its development.
                          Thanks for the tip I'm still deciding on what exactly to include on this screen, but I'll make these edits you suggested.
                          You can center the sprites pretty well using just programming, too.
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                            #14    
                          Old August 15th, 2016 (1:21 PM).
                          Dimbus Maximus's Avatar
                          Dimbus Maximus Dimbus Maximus is offline
                             
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                            Quote:
                            Originally Posted by Jefries View Post
                            Now the game doesn't a story or plot? I think you should have added that if there is one because that's what most of the time makes a game interesting. Now 721+100 that's too much also with the 3 regions unless you make them small. I sugguest you get about 150 original and then the other 100 fakemon. I discussed that in this thread http://www.pokecommunity.com/showthread.php?t=374609 you should check out other threads also which could help you in your game. Now 3d overworld I wonder how you are going to manage that in an engine that is made for rpg making which is considered 2d maybe you got confused a little. Also this is just to help you it's like a friendly criticize other than that I wish you luck in your game.
                            I'll provide the first bit of plot information at the release of the trailer.
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                              #15    
                            Old August 16th, 2016 (10:08 AM).
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                            phazonruler phazonruler is offline
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                              Nice job with the music!
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                                #16    
                              Old August 19th, 2016 (7:10 AM).
                              CanadianMaple CanadianMaple is offline
                                 
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                                Oooh, being able to export to smogon will be REALLY cool! Especially in Nuzlockes, if you win you can (kind of) keep the Pokemon you trained up all that time! Good idea.
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                                  #17    
                                Old August 19th, 2016 (2:09 PM).
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                                Dimbus Maximus Dimbus Maximus is offline
                                   
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                                  Just added a Suggestions Form.
                                  If you have ideas, feel free to send them.
                                  Also, check out the Team Application if you want to contribute in some way.
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                                    #18    
                                  Old August 24th, 2016 (2:16 AM).
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                                  Dimbus Maximus Dimbus Maximus is offline
                                     
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                                    Updated first post with starter information.
                                    Next update will include story and gameplay info.
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                                      #19    
                                    Old August 24th, 2016 (8:06 PM).
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                                    Wayne18 Wayne18 is offline
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                                    I love the starter pokemon especially Cubush, Cant wait for some sceenshots.
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                                      #20    
                                    Old August 25th, 2016 (12:33 AM).
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                                      Love all the starters but that grass lion is def the coolest one.
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                                        #21    
                                      Old August 25th, 2016 (4:07 PM).
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                                      Shawn Heatherly Shawn Heatherly is offline
                                         
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                                        Looking forward to hearing about the story and region.
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                                          #22    
                                        Old August 26th, 2016 (10:36 PM).
                                        ahnaqvi ahnaqvi is offline
                                           
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                                          Yo max. As to what I've seen in /heg/ so far, this Pokemon fangame has more potential than any I've ever seen. Best of luck on this endeavor, you're a real g and a master game dev
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                                            #23    
                                          Old August 26th, 2016 (10:40 PM).
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                                          Dimbus Maximus Dimbus Maximus is offline
                                             
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                                            Quote:
                                            Originally Posted by ahnaqvi View Post
                                            Yo max. As to what I've seen in /heg/ so far, this Pokemon fangame has more potential than any I've ever seen. Best of luck on this endeavor, you're a real g and a master game dev
                                            Thanks, mate.
                                            I'll be sure to give this project everything I've got.
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                                              #24    
                                            Old September 3rd, 2016 (12:30 PM).
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                                            Dimbus Maximus Dimbus Maximus is offline
                                               
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                                              Due to high demand for a mobile release and high performance, this project will be released in two waves.
                                              The initial release will be strictly a PC version.
                                              Release Two will be compatible with Android and IOS, as well as a performance upgrade for the PC version.
                                              Release Two will be titled "Meta Mercury+" and contain plenty bonus material.
                                              Meta Mercury+ will not be developed with Essentials
                                              A method of transferring save data from Meta Mercury to Meta Mercury+ is currently being developed.
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                                                #25    
                                              Old September 4th, 2016 (5:50 AM).
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                                              Shawn Heatherly Shawn Heatherly is offline
                                                 
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                                                Quote:
                                                Originally Posted by Dimbus Maximus View Post
                                                Due to high demand for a mobile release and high performance, this project will be released in two waves.
                                                The initial release will be strictly a PC version.
                                                Release Two will be compatible with Android and IOS, as well as a performance upgrade for the PC version.
                                                Release Two will be titled "Meta Mercury+" and contain plenty bonus material.
                                                Meta Mercury+ will not be developed with Essentials
                                                A method of transferring save data from Meta Mercury to Meta Mercury+ is currently being developed.
                                                I'm already excited for the base release, but now I want to know what + will add.
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