Create a custom Pokemon move.

Started by EliteNeutrono37 January 3rd, 2011 6:40 PM
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  • 33 replies
Male
Wouldn't you like to know?
Seen August 15th, 2013
Posted August 19th, 2012
24 posts
12.4 Years
If you were given the oppurtunity to create a custom move for a SINGLE Pokemon:
1. What Pokemon would it be for?
2. What would you name the move and why?
3. What's the damage counter and other effects?

Don't go crazy with this; make it sound like a liable move that could be in a Pokemon game.
__________________________________________________________________________________________________________

If I could make a move, it would be for Aerodactyl only and be called Stone Wing Beater. It's a physical attack where Aerodactyl beats its stone-hard wings onto the opponent. Learn at level 62.
Dmg: 100
Acc: 90
PP: 10
Areodactyl is also hit by re-coil.
Attacked Pokemon may become confused.

linkinpark187

Computer Tech

Age 36
Male
Randolph, VT
Seen December 6th, 2022
Posted December 5th, 2016
617 posts
16.1 Years
I think I would have to do a move called Psych Break for Alakazam. It would greatly raise both the Special Attack and Special Defense. Yeah...lol :D


I don't use "uber" Pokemon, I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.
Male
Seen August 3rd, 2011
Posted July 9th, 2011
65 posts
12.4 Years
Card Reader. (based off the unpredictable nature of tarot card reading)

A psychic attack for Hypno that is random, it can either hurt or help the opponent. completely by chance.
however, chance for good/bad result is slightly increased based upon the pokemon's character.

For example, it could casue damage to an opponent, or raise their special def.

Aura.Lucario

The Rivers will run red....

Male
A Place that's not my cup of tea
Seen October 5th, 2011
Posted July 20th, 2011
1,269 posts
12.4 Years
A move called BigBang. Surrounds yourself with dark energy and explode, damaging enemies (can hit multiple enemies in 2v2) but not your ally. Suitable for Dark, Ghost, and Fighting types of pokemon.
Learns at a high lv like about 70.

Deals 95damage, and raises your damage and special damage by two and your speed by one, but decreases everything else by one.


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chaos11011

[untitled]

Age 26
Male
MA
Seen May 4th, 2021
Posted January 23rd, 2019
1,398 posts
15.1 Years
オフブースト/ Boost Off (Most Fire Type Pokemon)
(Fire) 40 Power, 100 Acc, 35 PP (Physical) Always goes first (+1 Priority)

ガラスキャノン / Glass Cannon (Most Pokemon)
(Normal) --, 100 Acc, 8 PP (Special) Base Power is depended on Atk - Def (So pokemon who really are "Glass Cannons" will have more power xD)

MetalSound

Gettin' SS and Black at March!

Male
Alternate dimension
Seen January 21st, 2011
Posted January 16th, 2011
7 posts
12.3 Years
Voice Claw
POWER:100
ACCURACY:100

The user shouts so loud that the opponent can't move. (Paralyzed ^^)
Then it scratches the foe.


The usual, using repels to avoid.
Aah! I've ran out of repels!
I have an idea, I will cross this grassy area, fleeing every battle!

After 50 flees

Wild Giratina appeared!
Go! Arcanine!
Got away safely!


Wasn't that Giratina? :cer_pissed: I ran away from Giratina!!! My master ball is a waste.

vaporeon7

My life would suck without you

Male
Preparing for trouble and making it double.
Seen September 6th, 2016
Posted May 27th, 2014
5,143 posts
12.7 Years
オフブースト/ Boost Off (Most Fire Type Pokemon)
(Fire) 40 Power, 100 Acc, 35 PP (Physical) Always goes first (+1 Priority)

ガラスキャノン / Glass Cannon (Most Pokemon)
(Normal) --, 100 Acc, 8 PP (Special) Base Power is depended on Atk - Def (So pokemon who really are "Glass Cannons" will have more power xD)
Just imagine Glass Cannon for Deoxys A.

Amore

Seen 7 Hours Ago
Posted 4 Days Ago
5,237 posts
13.7 Years
That would be the most broken move ever.

Well, Grass, Electric and Fire all have a 120/100 recoil move, so why not water?

[quote]
Name: Tsunam Jet
Type: Water
Power: 120
Accuracy: 100
Category: Physical
Effects: User charges down the foe whilst cloaked in water. User is hit by recoil. Will heal any Burn status when used.

I'd also add an effect for Wood Hammer that it heals poison or something, and make Volt Tackle cure Paralysis.


That would be the most broken move ever.

Well, Grass, Electric and Fire all have a 120/100 recoil move, so why not water?

Name: Tsunam Jet
Type: Water
Power: 120
Accuracy: 100
Category: Physical
Effects: User charges down the foe whilst cloaked in water. User is hit by recoil. Will heal any Burn status when used.
I'd also add an effect for Wood Hammer that it heals poison or something, and make Volt Tackle cure Paralysis.

MetalSound

Gettin' SS and Black at March!

Male
Alternate dimension
Seen January 21st, 2011
Posted January 16th, 2011
7 posts
12.3 Years
Conductor

PP: 5
POWER: 120
TYPE: Electric
ACCURACY: 100

The foe is shocked with a powerful spark. The user must recharge
at the next turn.


The usual, using repels to avoid.
Aah! I've ran out of repels!
I have an idea, I will cross this grassy area, fleeing every battle!

After 50 flees

Wild Giratina appeared!
Go! Arcanine!
Got away safely!


Wasn't that Giratina? :cer_pissed: I ran away from Giratina!!! My master ball is a waste.
Age 34
Male
British Columbia, Canada
Seen June 16th, 2013
Posted December 28th, 2012
23 posts
12.3 Years
For Fearow:

Terrifying Screech (PP: 5, Accuracy: 80) - As 'Screech' but much more powerful (perhaps, let's say...x3 the effect?). However, lower's the user's attack slightly *and* has to take a turn to recharge. Upon using this move, the trainer becomes too scared to recall the user. Lasts until the user faints.

I'd have it only trainable at a very high level (at least 70, maybe higher) as incentive for people to think about an otherwise under-used pokemon for their team.

I like Fearow because it's a massive, intimidating bird. It kinda makes me think it may be some sort of nightmarish cross between the top several creepiest birds known to mankind and the idea behind this move is to emphasize that.

The mindset behind this is that not even the most sturdy of trainers could keep properly composed through the sheer terror it brings to all those around it until it is defeated. I was thinking about having it be equal in strength to a normal 'Screech' attack but with a paralysis added to it, but it just didn't seem right to me, somehow.

Also, by not being able to recall Fearow after using the move, it means it must be used very wisely as you may easily set yourself up for a rather embarrassing loss if you don't time it properly. Preferably, you'd want to use Fearow as your last or second-to-last in pretty much any given battle.

Obviously, being my favourite Pokemon, I'd want to give it a move that makes it stand out from the rest. I've been reading a fair bit and it always seems to be that if people want a flying type, they'll go with pretty much anything BUT Fearow.
Age 21
Female
Hoenn
Seen January 5th, 2023
Posted October 22nd, 2013
682 posts
13.1 Years
I guess I didnt post the moves here yesterday.

Otter Stream
Special
PP.10
Atk. 120
Acc. 100
A move only for Oshawott's family. It controls all the streams nearby and throws all the water at the opponent. A two turn move.

Volcano Burst
Special
PP. 10
Atk. 120
Acc. 100
A move only for Tepig's family. It controls all the lava from the Volcanoes nearby and throws it at the opponent. A two turn move.

Forest Thrower
Special
PP. 10
Atk. 120
Acc. 100
A move only for Snivy's family. The user controls all the leaves in the forests nearby and Throws them at the foe. A two turn attack.

tkallab

Should have been in Dissidia

Age 26
Male
I'm on a horse
Seen June 14th, 2013
Posted September 18th, 2011
1,029 posts
15.3 Years
Screamer - Dragon - Special
20 PP - 65 Base Power - 100 Accuracy

Using an organ in its throat, it creates a loud noise that may lower the opponent's DEFENSE or make it flinch, as well as damaging it.

Effect rate: 10% Flinch, 30% DEFENSE drop

Damages all Pokémon on the field except the user.
Blocked by Soundproof.
Pokémon who can learn this move: Pokémon based on carnivorous Dragons and Dinosaurs.

Based on the screams monsters can make in Monster Hunter Tri.

NamelessGuy

<Insert Witty Title Here>

Age 28
Male
Paradise City
Seen July 26th, 2011
Posted May 22nd, 2011
342 posts
12.4 Years
Here's a few I've been thinking about:

Backdraft
Fire
PP 10/10
Power - Varies
Accuracy - 100
Description: A Fire-type variant of Counter. The user moves last, doing twice the amount damage inflicted on you in the last turn. The power of this attack doubles when used on a Grass or Steel-type, but halves when used on a Rock or Water-type.

Machete
Grass
PP 15/15
Power - 75
Accuracy - 95
Description: A stronger version of Vine Whip.

Soul Spear
Ghost
PP 5/5
Power - 150
Accuracy - 80
Description: A Ghost-type version of Hyper Beam. The user must recharge on the next turn.


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Age 29
Female
Lake of Rage
Seen December 12th, 2015
Posted August 15th, 2012
1,931 posts
13.7 Years

Deep Submerge learned at lv. 59
-Type: Water/Physical
-Attk Power: 120
-Accuarcy: 90
-PP: 10
-The user drags the foe down into the depths of the sea and is hammered by water pressure.
-Seconday Effects: the user takes recoil damage.
_________________

I was watching Sailor Moon and Sailor Neptune happened to use her deep submerge attack when I saw this thread :3
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Age 29
Male
On the edge of glory
Seen December 22nd, 2019
Posted June 9th, 2011
282 posts
12.4 Years
Ball-Kick

PP: 10
POWER: 50
TYPE: Fighting
ACCURACY: 100

The move doubles if it hits a male, but halves if it hits a female.
LOL. I feel like it should only work against males though o.o

Acidic Rain
PP:10
Power: --
Acc: --
Type: Posion

Summons a polluted rain shower for seveal turns. Damages all types except Poison and [I suppose =P] Steel. And let's give it solely to Seviper ^_^
POLAR BEAR

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Drekin

We all live in a...

Age 30
Male
in a Yellow Submarine
Seen July 30th, 2012
Posted January 13th, 2012
200 posts
12.4 Years
Mind Drain
Type: Psychic
Status
ATK: --
ACC: 80
PP: 5

Description: The user taps into its foe's mind and drains 5 PP from one of the foe's moves. It then transfers the 5 PP to one of its own moves at random.

Can be learned by most Psychic-type Pokemon.

Twiggity Twang

Ruler of the Ice Boundary

Male
Laurel, MD
Seen April 27th, 2012
Posted January 16th, 2012
48 posts
12.3 Years
Menacing Roar
80 BP
100%
10 PP (16 max.)
Dragon-type (Special)
Flavor Text: The user unleashes a powerful, guttural noise from the back of the throat that harms the target's hearing.
Actual Effect: 10% chance to lower foe's Evasiveness by 1, 10% chance to cause flinching. Hits all opponents in Double and Triple Battles.

Flush Out
50 BP
--%
20 PP (32 max.)
Water-type (Special)
Flavor Text: The user unleashes a spiral of water from beneath the foe, ridding it of all status changes.
Actual Effect: Disables all stat increases and decreases of the target. Can hit non-adjacent foes in Triple Battles.

Bullet Spray
25 BP
100%
30 PP (48 max.)
Steel-type (Physical)
Flavor Text: The user fires a metallic cluster at the opponent with great force. Up to five pieces may break off and hit the foe.
Actual Effect: Steel-type Bullet Seed. 'Nuff said.

Niprop

The Fighting Porygon Team

Male
Somewhere Between the Internet and Reality
Seen January 25th, 2012
Posted January 23rd, 2012
846 posts
14.7 Years
Satellite
75 BP
100 %
5 PP (8 Max.)
Steel Type (Other)
(Exclusively for the Magnemite and Porygon lines, who have both been connected to UFOs and Space Travel)
Flavor Text: The user sends forth a strange beam of light to strike all foes. Later, a massive steel object smites all Pokémon on field.
Actual Efect: For the turn it is used, Satellite sends deals 75 BP special steel damage to the target (all foes in a double/tripple battle). Two turns later, a satellite plummets from the sky with devastating force, hitting all Pokémon on field (including the user or any Pokémon that is switched in the user's place) for 250 neutral physical damage, ignoring all defensive boosts and protect/detect.
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