The PokéCommunity Forums Fan Games ROM Hacking Research & Development
Development Sideview Battle Style

Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!

Thread Tools
Old January 19th, 2011 (4:27 PM).
destinedjagold's Avatar
destinedjagold destinedjagold is offline
Oh Hai Thar~
Join Date: May 2007
Location: Philippines
Age: 26
Gender: Male
Nature: Careful
Posts: 8,523
This idea came to my mind from this thread...

Basically, instead of the usual battle style we currently have, our opponents are on the upper-right of the screen and we as players are on the lower-left of the screen, we could adjust the X and Y positioning to make it slide in the middle.

And then, with sprite editing, we can edit the sprites to their sideviews... Fron sprites would be sideviews facing left, and backsprites would also be sideviews facing right...

So it'll probably look like this: our opponent will be on the center-right and we as players will be on the center-left...

Attack animations could also be adjusted to the center, though...

HP bars might need to be adjusted to the upper corners of the screen, though...

I think, if all of those were implemented, it would look like this...

I think that this would require ASM hacking, but if it's possible and implemented, then won't this be a nice new feature to one of our hacks/mods?

FC: 0061-1111-6462
TSV: 1364(X), 0790(OR)

Reply With Quote

Relevant Advertising!

Old January 19th, 2011 (5:17 PM).
NintendoBoyDX NintendoBoyDX is offline
Join Date: Jul 2010
Gender: Male
Posts: 94
You'd have to move the two pokemon status/HP boxes up as well as reposition the sprites. I would also guess that almost every animation would have to be redone. Again, I'd guess it would take quite some ASM, and a good knowledge of animations.
Reply With Quote
Old January 23rd, 2011 (2:12 PM).
esperance's Avatar
esperance esperance is online now
Join Date: Mar 2010
Location: Ohio
Age: 20
Gender: Male
Nature: Relaxed
Posts: 3,781
Well, I like the idea, but I feel it would take a lot of work to do, too much work actually.

A Pokemon that is discriminated!
Support squirtle and make it everyone's favourite.
Reply With Quote
Old January 23rd, 2011 (9:15 PM).
~Ryukaa's Avatar
~Ryukaa ~Ryukaa is offline
total nerd
Join Date: Jun 2007
Location: Melbourne, Australia
Age: 20
Gender: Male
Nature: Quirky
Posts: 1,329
Send a message via Skype™ to ~Ryukaa
That would feel really fresh in a Hack. Yes, would take alot of work, but it would be great. :D
Speaking of hacking, I need to learn how to again. I've completely forgotten. xDD;;
Help DJG~!

Anyway, like I said, it would be really interesting.
Reply With Quote
Old January 23rd, 2011 (9:34 PM).
Rayce's Avatar
Rayce Rayce is offline
Join Date: Dec 2010
Location: USA
Age: 20
Gender: Male
Nature: Impish
Posts: 107
I think it looks like more work than it's worth. Also I like facing opponent animation because it makes more sense and doesn't look like every cheesy flash game where two opponents fight
I'm just here to play some Pokemon...

Reply With Quote
Old January 23rd, 2011 (10:39 PM).
miksy91's Avatar
miksy91 miksy91 is offline
Dark Energy is back in action! ;)
Join Date: Oct 2008
Location: A small country in the North
Gender: Male
Nature: Relaxed
Posts: 1,435
Practically it requires ASM but you may not need to know anything about ASM to do it. I believe there are two bytes which tell the (x,y) location of upper-left corner of pokemon of each sizes (in 2nd gen, there are three different picture sizes: 40x40, 48x48 and 56x56), and their (x,y) locations are that way of course different.

So, you'd have to find those bytes and my modifying them, the pokemon would be located in different part of the battle screen. Those bytes should be part of the ASM script which loads the stuff that happens in the battle. However, there is no need to figure out how the ASM script works itself.

Then again, I may be wrong but this is one way it can be implemented in the game.
My Rom Hack

Fixing bugs in a ROM hack
CP of encountered pokemon in GO

Learn how to hack GB/C games:

Check my GameBoy/Color hacking videos in Youtube
-The video set uses Pokemon Silver (U) rom for demonstrations
Reply With Quote
Old January 24th, 2011 (5:19 AM).
TheDarkShark TheDarkShark is offline
Metal Headed Hacker
Join Date: May 2010
Location: Germany
Gender: Male
Nature: Calm
Posts: 56
@destinedjagold: I completely don't get the point in doing so. It will seem to be a simple gfx hack to the player, but it will be a pain to work this out; codehacks, and near to a thousand single gfx hacks - it's not worth it.

@misky91: of course this should work (somehow), but the codehack isn't the problem; there are 412 slots for pokemon. With front and back sprite this makes 824. There are about 300 (as far as I remember) attacks, wich means approximately 1200 graphical hacks we would have to do. (I didn't even mind to cover everything else relating to this). Also, you would have to find attack-animation data, 'cause it's not all about codehacks and graphics. BTW: Did anyone find the animation data table (or something similar)? 'Cause I haven't heard about it, yet.
Reply With Quote
Old January 24th, 2011 (5:27 AM).
~Ryukaa's Avatar
~Ryukaa ~Ryukaa is offline
total nerd
Join Date: Jun 2007
Location: Melbourne, Australia
Age: 20
Gender: Male
Nature: Quirky
Posts: 1,329
Send a message via Skype™ to ~Ryukaa
@TheDarkShark: I reckon there's some merit in the idea. In a way, it will be a different approach to hacking. Some hackers would be able to think of new interesting moves this way. It also won't feel like a generic Pokemon Hack. -for the time being anyway-
Reply With Quote
Old January 24th, 2011 (2:44 PM).
Shiny Quagsire's Avatar
Shiny Quagsire Shiny Quagsire is offline
I'm Still Alive, Elsewhere
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 19
Gender: Male
Nature: Jolly
Posts: 700
It's possible, but the battle animations would have to be edited, which is something we still haven't figured out fully. Plus, you'd have to edit where the HP bar is written to in the Video RAM, along with a lot of other stuff.

Reply With Quote
Old March 25th, 2011 (12:47 PM).
Echidna's Avatar
Echidna Echidna is online now
i don't care what's in your hair
Join Date: Aug 2010
Location: Illinois
Age: 22
Gender: Male
Nature: Brave
Posts: 1,978
yes this would take a lot of work, but if it were to be done on a single rom, and distributed in "resources", it would have to be done only once, and i belive the idea is AWESOME, so if this were to be done, whoever makes and posts the rom, should both insert the routine, and insert all the sideways sprites and attack animateion, so that people don't have to go through all that trouble...
but my taste in music is your face
Reply With Quote
Old April 2nd, 2011 (5:03 AM).
imevil's Avatar
imevil imevil is offline
Biggest Scyther Fan
Join Date: Jul 2010
Gender: Male
Nature: Sassy
Posts: 701
that seems like it would be really hard, but if its done then It would be a agme i would play. Every single animation wil. need to be fixed as moves will also have to change. It looks somewhat simmilar to the PBR battle style
Ruby Solo Run (Blaziken)-Complete!
Soul Silver Monotype Flying- COMPLETE
Emerald Second City Challenge- COMPLETE
Reply With Quote
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -8. The time now is 3:13 PM.