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  #1    
Old January 20th, 2011 (2:33 PM). Edited June 4th, 2011 by Shiny Quagsire.
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    Today, I am proud to release a new tool. It is not another script editor or intro editor, but something that hasn't been made yet: A cry editor.

    Features

    • Easy to Use GUI
    • Compatible with all ROMs and languages.
    • Speedy ROM Writing

    System Requirements

    1. Windows Xp, Vista, or 7
    2. .Net Runtime v4.0

    Change Log


    Version 1.0 - Initial Release
    Version 1.1 - Fixed a bug that limited the length of the cries. New max length is 2.25.
    Added online updates.
    Added multithreaded writes to ROM.
    Changes Audio Library to one without an advertisement.
    Fixed a few grammar errors and bugs in the code.
    Added more safety checks when writing to the ROM.

    Media:




    Downloads


    Version 1.0
    Version 1.1
    Version 1.2
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      #2    
    Old January 21st, 2011 (7:18 AM).
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    Tropical Sunlight Tropical Sunlight is offline
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      I see a little grammatical mistake:
      ...Windows Sound Recorder so its length is less than 2 seconds. (You wrote it's.)
      But I'll certainly be using it.
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        #3    
      Old January 21st, 2011 (10:21 AM).
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      Hooray! Does this one automatically re-point to free-space?
      Does it re-write the old cry with '0xFF' bytes in the case of a repoint?
      What's it written in?
      [and also, TS] I think that an apostrophe is supposed to be used in case of possession.
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        #4    
      Old January 21st, 2011 (10:27 AM).
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      Quote:
      Originally Posted by Full Metal View Post
      Hooray! Does this one automatically re-point to free-space?
      Does it re-write the old cry with '0xFF' bytes in the case of a repoint?
      What's it written in?
      [and also, TS] I think that an apostrophe is supposed to be used in case of possession.
      Nope. It's its. This tool looks useful. I do want to test something though. Will it insert even if the sound is longer than two seconds? Or will it auto-abort?
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        #5    
      Old January 21st, 2011 (10:27 AM).
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        I have two questions:
        1. Can i just replace in-game cries like just copy the offset of one Pokemon's cry and insert it into another?
        2. Sorry for asking, but the application doesn't work for me. It says something about .NET, v4.0.30319.
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          #6    
        Old January 21st, 2011 (12:09 PM).
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        Shiny Quagsire Shiny Quagsire is offline
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          Quote:
          Originally Posted by Tropical Sunlight View Post
          I see a little grammatical mistake:
          ...Windows Sound Recorder so its length is less than 2 seconds. (You wrote it's.)
          But I'll certainly be using it.
          I'll fix that. It's only a first release so far.

          Quote:
          Originally Posted by Full Metal View Post
          Hooray! Does this one automatically re-point to free-space?
          Does it re-write the old cry with '0xFF' bytes in the case of a repoint?
          What's it written in?
          [and also, TS] I think that an apostrophe is supposed to be used in case of possession.
          Yes, it repoints to free space automatically. It also makes sure that there is enough free space for the cry to be written. As for the overwrite thing, I'm going to try and figure that out.

          Quote:
          Originally Posted by Team Fail View Post
          Nope. It's its. This tool looks useful. I do want to test something though. Will it insert even if the sound is longer than two seconds? Or will it auto-abort?
          Yes, but most cries don't work over that length from what I've seen.

          Quote:
          Originally Posted by xoax View Post
          I have two questions:
          1. Can i just replace in-game cries like just copy the offset of one Pokemon's cry and insert it into another?
          2. Sorry for asking, but the application doesn't work for me. It says something about .NET, v4.0.30319.
          1. Not yet, but I'll add that support.
          2. You need .NET runtime v4.0. Google it, and it should be the first link.

          As of now, I'll be fixing the spelling error(s), speeding up the process of inserting, switching the audio library to one without an ad, and adding online updates. After I get those things out of the way, I'll add more "fun stuff" like pitch adjustment, possibly speed adjustment, cry swapping, and so on.
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            #7    
          Old January 21st, 2011 (12:22 PM).
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          Quote:
          Originally Posted by shiny quagsire View Post
          Yes, but most cries don't work over that length from what I've seen.
          Most, but not all. Which ones do work that are over 2 seconds. I know there is Jynx, but which other ones are there?
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            #8    
          Old January 21st, 2011 (12:27 PM). Edited January 21st, 2011 by Shiny Quagsire.
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          Shiny Quagsire Shiny Quagsire is offline
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            Quote:
            Originally Posted by Team Fail View Post
            Most, but not all. Which ones do work that are over 2 seconds. I know there is Jynx, but which other ones are there?
            Arceus, Monferno, Shaymin, ones like that. The length issue is also partly because of a bug in the code, which I fixed. As soon as I get online updating, I'll release the fixed version.

            btw, How many people have got this working sucessfully?
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              #9    
            Old January 21st, 2011 (5:01 PM).
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            It doesn't work for me. Inserting cries and trying to encounter those Pokemon's cries in-game result in either no sound or, for the 252-276 ? Pokemon, still an Unown cry.
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              #10    
            Old January 21st, 2011 (6:09 PM).
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            Shiny Quagsire Shiny Quagsire is offline
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              Quote:
              Originally Posted by Bela View Post
              It doesn't work for me. Inserting cries and trying to encounter those Pokemon's cries in-game result in either no sound or, for the 252-276 ? Pokemon, still an Unown cry.
              I should have said something about that. You cannot repoint the 25 pokemon between Celebi and Treeko. The game purposely loads the unown cry instead of using the cry table, thus not allowing those pokemon.
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                #11    
              Old January 22nd, 2011 (1:18 AM).
              misadvance misadvance is offline
                 
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                Hi, this is a great tool. so easy to use.
                thank's for this :D

                i wanted to change the Treecko Cry, but i can't found the
                DECIMAL NUMBER of him.
                it's supossed to be "277" in the ROM.
                But. after various tries, i found only this:

                268 - GROVYLE
                271 - TORCHIC
                277 - MUDKIP


                What's Going on?!
                Please Help.:(

                PD: The "Import Cry" works very well.:D
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                  #12    
                Old January 22nd, 2011 (8:17 AM).
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                  This tool is great! nice job shiny quagsire.
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                    #13    
                  Old January 22nd, 2011 (11:06 AM).
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                  Shiny Quagsire Shiny Quagsire is offline
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                    Quote:
                    Originally Posted by misadvance View Post
                    Hi, this is a great tool. so easy to use.
                    thank's for this :D

                    i wanted to change the Treecko Cry, but i can't found the
                    DECIMAL NUMBER of him.
                    it's supossed to be "277" in the ROM.
                    But. after various tries, i found only this:

                    268 - GROVYLE
                    271 - TORCHIC
                    277 - MUDKIP


                    What's Going on?!
                    Please Help.

                    PD: The "Import Cry" works very well.:D
                    It was a bug in the code. It's fixed now though,

                    A-Cry v. 1.1 Released!


                    This version is a bugfix update, and fixes several bugs. Now all 8bit 11kHz cries can be inserted, and the limit by the game is 2.25, which is more than enough really. It also adds online updates, safer cry inserting, faster ROM writing, a new audio library without an ad, and several small bugfixes.

                    A-Cry Version 1.1 Download
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                      #14    
                    Old January 22nd, 2011 (11:44 AM).
                    misadvance misadvance is offline
                       
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                      Quote:
                      Originally Posted by shiny quagsire View Post
                      It was a bug in the code. It's fixed now though, ;)

                      A-Cry v. 1.1 Released!


                      This version is a bugfix update, and fixes several bugs. Now all 8bit 11kHz cries can be inserted, and the limit by the game is 2.25, which is more than enough really. It also adds online updates, safer cry inserting, faster ROM writing, a new audio library without an ad, and several small bugfixes.[/URL]
                      :D Thanks Shiny Quagsire, like Superman, you saved the day :P
                      I'm going to test this new Version!!!
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                        #15    
                      Old January 28th, 2011 (7:29 PM).
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                        It says:

                        "An error has occured while converting the WAV to GBA format.
                        Make sure your cry is an 8bit 11khz WAV file, then try again. (It is)
                        Error: Access to the path "C:\temp.wav" is denied."
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                          #16    
                        Old January 28th, 2011 (7:33 PM).
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                          Quote:
                          Originally Posted by timson733333 View Post
                          It says:

                          "An error has occured while converting the WAV to GBA format.
                          Make sure your cry is an 8bit 11khz WAV file, then try again. (It is)
                          Error: Access to the path "C:\temp.wav" is denied."
                          Try running it as administrator, and try again.
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                            #17    
                          Old January 28th, 2011 (7:40 PM). Edited January 28th, 2011 by timson733333.
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                            Alright, it works now. Thanks.

                            *Edit: When I try to change a cry in Emerald (Bulbasaur -> Snivy), the sound doesn't play. Why?
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                              #18    
                            Old January 29th, 2011 (12:54 AM).
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                            Does this also work with NDS roms?
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                              #19    
                            Old January 29th, 2011 (6:20 AM).
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                            Quote:
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                            Does this also work with NDS roms?
                            No, it was made for GBA ROMs only.
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                              #20    
                            Old January 29th, 2011 (10:32 AM). Edited February 2nd, 2011 by Tetra.
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                            How come when I replace a cry in Pokemon Emerald, there is always a glitch like when you are about to catch a pokemon, and when you go to bag, the screen goes blank or the game restarts. Can anyone help me?
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                              #21    
                            Old January 29th, 2011 (6:17 PM).
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                              Cry replacing on Emerald just doesn't work for me :/ Every time I try to replace a cry, it is not played.
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                                #22    
                              Old January 30th, 2011 (3:00 AM).
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                              Thats funny, because when I use Pokemon Emerald, it works but there is always a glitch.
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                                #23    
                              Old January 31st, 2011 (2:44 PM).
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                                http://www.youtube.com/watch?v=utnLnEFZvhA

                                Look what happened in my PC.
                                I don't know what is but if you can say me, Shiny Quagsire I would apreciate to you!
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                                  #24    
                                Old February 2nd, 2011 (1:44 AM).
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                                Whenever I use a gen 5 cry, and I convert it, it says that I need to convert it. HELP.
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                                  #25    
                                Old February 2nd, 2011 (7:26 AM). Edited February 2nd, 2011 by Shiny Quagsire.
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                                Shiny Quagsire Shiny Quagsire is offline
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                                  Quote:
                                  Originally Posted by timson733333 View Post
                                  Alright, it works now. Thanks.

                                  *Edit: When I try to change a cry in Emerald (Bulbasaur -> Snivy), the sound doesn't play. Why?
                                  Quote:
                                  Originally Posted by Craver View Post
                                  http://www.youtube.com/watch?v=utnLnEFZvhA

                                  Look what happened in my PC.
                                  I don't know what is but if you can say me, Shiny Quagsire I would apreciate to you!
                                  Hmmmm... Try cleaning up some of the inside work files. Delete GBA WAV converter from the A-Cry folder, and go to your C drive and delete both temp.wav and temp.bin. If one of those doesn't exist, tell me.

                                  Quote:
                                  Originally Posted by atif View Post
                                  Whenever I use a gen 5 cry, and I convert it, it says that I need to convert it. HELP.
                                  What did you use to convert it? I use r8brain, which is a lovely and free tool.

                                  As for the emerald problems, I'll try and fix those. I'm not entirely sure why it does that, but I'll look into it.
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