The PokéCommunity Forums Fan Games ROM Hacking Tools, Tutorials & Resources
Tutorial Pokemon Gold/Silver: Editing Moves/Evo Data

Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.

Reply
 
Thread Tools
  #1    
Old November 9th, 2012 (12:36 PM). Edited November 16th, 2012 by -Cygnus-.
-Cygnus-'s Avatar
-Cygnus- -Cygnus- is offline
It's an odyssey
     
    Join Date: Feb 2011
    Gender: Male
    Nature: Mild
    Posts: 86
    Hey everyone:

    I just wanted to write up a quick tutorial for those of you interested in fooling around with gen II ROMs. I recently started Silver again on my phone, and ran into a shiny Graveler, but was disappointed that I couldn't evolve him! So instead of downloading some tool to trade him over to another game, I did what any responsible gamer would do... I changed the game! Here's what I've learned:

    You will need:
    • Pokemon Gold/Silver ROM
    • An emulator
    • A hex editor
    • Basic understanding of hex/decimal conversions
    • To be comfortable around long strings of hex digits!

    Now... open up the ROM in your hex editor, and jump to the offset 0x000429B3. From here until 0x00043E56 (an area 5,284 bytes long) is where every Pokemon's move and evolution data is located. It seems like a lot, but it follows a very simple and easy-to-understand pattern. Let's start at the beginning, with Bulbasaur:

    Code:
    01 10 02 00 01 21 04 2D ... 00
    The first few bytes represent the Pokemon's evolutionary data. The first byte (01) signals what kind of evolution the Pokemon will have. 01 is code for standard, level-up evolution, so the remaining bytes until the 00 (the end of the evo data) tell the game what the conditions for the Pokemon's evolution are. In the case of a standard evolution, the second byte (10) tells the game what level the Pokemon evolves at, and the third (02) is the species that the Pokemon will evolve into. 16 in hexadecimal is 10, so Bulbasaur will evolve into Ivysaur (Pokemon index # 2) at level 16! The game then reaches the 00 byte, telling it that the Pokemon has no more evolutions.

    If that was a little confusing, don't worry- moves are much easier to understand. The next bytes up until the final 00 (signifying the end of the moves and the end of that Pokemon's move/evo data) should be looked at 2 at a time. The first byte represents the level the Pokemon learns a move, and the second byte represents what move will be learned. So, for the four bytes after the evo data, we see that Bulbasaur learns move number 21, which is tackle, at level 01, and move number 2D, Growl, at level 04! The ellipsis just represents the remainder of Bulbasaur's moves, following the same format, until the 00 at the end of its data.

    The Pokemon go in order from here until the end of this section, but it should be noted that they are NOT designated by their index number before their data. You kind of have to figure out based on move and evo data where each Pokemon starts and ends (or use the pointers in the section before).





    Standard evolution is designated by the byte 01, so let's see the other evolution codes:
    Spoiler:

    00 = no evolution
    00 ...
    end

    01 = standard level up
    01 10 02 00 ...
    code, level, species, end

    02 = item evolution (17 = thunder, 18 = water, 16 = fire, 08 = moon, A9 = sun)
    02 17 87 00 ...
    code, item #, species, end

    03 = trade
    03 FF 5E 00 ...
    code, item (FF is none), species, end

    04 = happiness (01 = anytime, 02 = day, 03 = night)
    04 01 19 00 ...
    code, time of day, species, end

    05 = stat (01 = atk > def, 02 = def > atk, 03 def = atk)
    05 14 03 ED 00 ...
    code, level, condition, species, end



    There are several examples of each code in the ROM except condition number 05, which applies only to Tyrogue. The 00 code is most common, as it signifies there is no evolution data, thus the movelist begins immediately thereafter. Let's look at one more example:

    Exeggcute and Exeggutor's Evo Data and Moves:

    0 x 0004322F , 0 x 00043252
    02 22 67 00 01 8C 01 5F 07 73 0D 49 13 5D 19 4E 1F 4D 25 4F 2B 4C 00 00 01 8C 01 5F 01 5D 13 17 1F 79 00


    The red is the evolutionary data, and the blue is the move data. As we can see, Exeggcute evolves via item evolution (02), using a leaf stone (item 22), into Exeggutor (species 67). As for its moves, at level 1 (01), Exeggcute learns Barrage (8C) and Hypnosis (5F). At level 7 (07) it learns Reflect (73), level 14 (0D) Leech Seed (49) and so on... The move data signifies its end with an empty byte (00), and preps the game for the next Pokemon's data. Exeggutor is a final form pokemon, and as such, it's doesn't evolve. The 00 byte simply signals the end of the evo data and the start of the move data, which we can see is similar to Exeggcute's.





    I hope that everyone learned something from this, and thanks for reading! Even if you're not planning on doing a full-scale ROM hack, it's nice and interesting to know how the game works. Who knows, it may even come in handy one day when you catch a shiny Onix, but want a shiny Steelix

    * Thanks to Coolboyman's Gold ROM map for locations!
    __________________
    Spinning, whirling, still descending
    Like a spiral sea unending
    Reply With Quote

    Relevant Advertising!

      #2    
    Old November 13th, 2012 (11:13 PM).
    miksy91's Avatar
    miksy91 miksy91 is offline
    Dark Energy is back in action! ;)
       
      Join Date: Oct 2008
      Location: A small country in the North
      Gender: Male
      Nature: Relaxed
      Posts: 1,435
      Tutorials such as this have been created already but this one seems the most beginner-friendly by far. Well done!

      You might want to add in the end that there is a pointer table which "evo/moves" data is followed with and originally, the pointer table points to them in an order that Bulbasaur is the first in the list, immediately followed by Ivysaur, then Venusaur, ..., until Celebi's data is reached and blank space in that rom bank begins.
      Basically, the datas wouldn't have to be that way but are located in a simple way indeed.
      __________________
      My Rom Hack



      Fixing bugs in a ROM hack
      CP of encountered pokemon in GO

      Learn how to hack GB/C games:

      Check my GameBoy/Color hacking videos in Youtube
      -The video set uses Pokemon Silver (U) rom for demonstrations
      Reply With Quote
        #3    
      Old November 15th, 2012 (1:52 PM).
      esperance's Avatar
      esperance esperance is offline
      • Moderator
      • Platinum Tier
       
      Join Date: Mar 2010
      Location: Ohio
      Age: 20
      Gender: Male
      Nature: Relaxed
      Posts: 3,806
      Very nice tutorial.
      It is very beginner-friendly, and easy to understand.

      Too bad nobody will really care about it, though.
      __________________

      A Pokemon that is discriminated!
      Support squirtle and make it everyone's favourite.
      Reply With Quote
        #4    
      Old November 16th, 2012 (11:02 AM).
      -Cygnus-'s Avatar
      -Cygnus- -Cygnus- is offline
      It's an odyssey
         
        Join Date: Feb 2011
        Gender: Male
        Nature: Mild
        Posts: 86
        Thanks for the support, guys.

        @misky: Good idea. I hope it doesn't make it confusing, but I'll certainly draft up a little endnote to put in there.
        __________________
        Spinning, whirling, still descending
        Like a spiral sea unending
        Reply With Quote
          #5    
        Old February 3rd, 2013 (8:54 AM).
        xutrik xutrik is offline
           
          Join Date: Feb 2013
          Gender: Male
          Posts: 4
          nice tutorial i do this few monts ago ,GREAT MAN
          Reply With Quote
          Reply
          Quick Reply

          Sponsored Links
          Thread Tools

          Posting Rules
          You may not post new threads
          You may not post replies
          You may not post attachments
          You may not edit your posts

          BB code is On
          Smilies are On
          [IMG] code is On
          HTML code is Off

          Forum Jump


          All times are GMT -8. The time now is 2:33 AM.