DS vs. PSP Page 10

Started by Spectrum December 9th, 2004 4:30 AM
  • 8770 views
  • 419 replies
  • Public Poll

Well, which one?

Seen March 13th, 2022
Posted December 28th, 2018
12,504 posts
19.7 Years
And yet here I am, working on a Pokmon message board. My room is lined with Pokmon stuff. It caught my interest. The PSP and DS have not. Furthermore, these threads cause me more time, grief, and work than any other single aspect of the board. As such, I have a little distaste for them
You were just BEGGING for a rebuttle. I never said you were aniti-pokemon....x_x I have an AWESOME solution for your problems: IGNORE THOSE THREADS! >>;
Age 35
War n' stuff
Seen October 2nd, 2006
Posted May 14th, 2006
8,290 posts
19.7 Years
You were just BEGGING for a rebuttle. I never said you were aniti-pokemon....x_x I have an AWESOME solution for your problems: IGNORE THOSE THREADS! >>;
Sometimes people like a little bit of argument, and you have no idea how hard it is to just ignore these kinds of threads when your the one that is being attacked.

basic, human, nature...
Age 32
Seen December 27th, 2012
Posted August 24th, 2008
591 posts
19.3 Years
Yay? You COULD relay on crappy voice recognition software (Sorry, the PS2 did it first with the Socom Headset) or you could press one button to reload.
The second screen has no purpose, really. Like I said, it's a feature great for when games couldn't scroll. But now? Pointless.
This is an innovation to the experience. WOW! Sony did it first with a Socom Headset. What handheld do you see being used on a handheld? *looks around* I don't see any... NOW the second, touch screen.

OF course on San Andreas we will eliminate the need to wear glasses to actually see the points in that little circle at the bottom of the screen and put this below you so you won't have to pause for useless things such as this. How about being able to spray paint your low-rider or car to your liking of design. This can also be done with graffitti on the tags and tattos that you get. You could design your own haircut instead of just buying the designs they give you.
How about being able to touch the screen on the enemies gangs to see their current stats like the percentage of territory they own and etc... How about when you try a home invasion mission, the microphone can pick up sounds that are being made around the console. This engage you more in the game and well as make it more challenging. When swimming, the microphone could make it so that you actually had to breath with the game in order to keep your lung capacity going good. The wardrobe, when you go into a store or your safe house you have to wait until the graphics load to see Carl in the appearance you want. Using the bottom touch screen once Carl walks in the closet you can customize from there and then walk out satisfied without spends a whole day in a clothing store. How about putting extra strategy into the game? Once you complete a task you have to make an escape route using the touch screen and map on the bottom screen; and if that route plan fails then you lose the mission. This would make prima books craved for the best escape routes and etc.

There are tons of possibilities...
England
Seen April 8th, 2011
Posted October 13th, 2006
642 posts
19.7 Years
from GameSpot
According to dozens of forum posts and lower-end game sites, many of the first batch of PSPs suffered from a variety of defects, including "dead pixels, dead drives, analog sticks not working and even falling off, and even screens with dust and 'air bubbles'," according to Engadget. A more spectacular alleged problem was the so-called "Master of the Flying UMD Guillotine Trick." According to reports--one of which even featured video evidence--if you twist the PSP a certain way, the UMD drive opens, causing the disc to come flying out like a throwing star. Luckily, GameSpot can address both these rumors head on. While in Japan last weekend, GameSpot editors did observe some PSPs with dead pixels, but did not see any evidence of the other defects. As to the flying-disc glitch, we were brave enough to use one of our precious PSP units to test the theory. Amazingly, with just the right touch, out it popped.
Looks like Sony are true to form.
Age 35
In a box, where do you think?
Seen December 4th, 2006
Posted November 26th, 2006
4,294 posts
18.9 Years
Wow, I avoid this thread for a few days, and this is what I have to work with?

Anyway, to Lucifer, we'll always expect for a few systems to have defects. That article didn't specify any ratio, nor does it say if a warrenty can cover for those problems. Until more information is obtained then the majority of those problems are just rumors, as stated in the article itself.

And for the 'twist the PSP problem', they had to have 'just the right touch'. And who knows how many times they tried to do it while abusing that poor handheld :P
Why the heck would you spend your time twisting it anyway?

It is still a shame that all of those problems might be true, but 'might' only goes so far.
Age 35
War n' stuff
Seen October 2nd, 2006
Posted May 14th, 2006
8,290 posts
19.7 Years
Why can't sony make their Game Systems as good as their TV's or MP3 players? If the iPod were a game system *drools*

But Sony has had the horrendous rep of having poor hardware mileage. Now before 3 of you come in with the "I've had my playsation1 since it came out and it still works." Well, good for you. Tell that to the millions more of other kids with the complete opposite situation.

Though they are just rumors, and I'm not saying I believe them right away, they are rumors coming from the company with that rap sheet.
England
Seen April 8th, 2011
Posted October 13th, 2006
642 posts
19.7 Years
Poor battery life is a big no-no for me. Most of the time I lose track of the time and end up playing handhelds for ages and ages. So a low battery life isn't going to work in my favour. I don't see why you should have to sacrifice screen brightness and sound to decrease battery usage either.

Saying that though, I'm a Final Fantasy junkie, so I'll be buying the PSP regardless.
Age 35
Playing Games With Winona
Seen September 29th, 2011
Posted November 2nd, 2006
5,370 posts
19.4 Years
Battery life meaning it takes more batteries? (I have a battery recharger so my question may not be relevant)

I'll be taking the DS then >.>
Icer is back! YAY! :shocked:

-=You won't see me much here, now @ Gaia=-
Age 35
In a box, where do you think?
Seen December 4th, 2006
Posted November 26th, 2006
4,294 posts
18.9 Years
We'll just go with that,Tig.XD

But,no your question is relevent.

Sycther5,you belive IGN?Ever heard"You cant spell ignorant without IGN"?
?
IGN says that battery life is kinda weak, just as you are all saying. Which confuzzles the heck outta me with what you just said.
Age 35
In a box, where do you think?
Seen December 4th, 2006
Posted November 26th, 2006
4,294 posts
18.9 Years
IGN always lies."Cant spell ignorant without IGN"

They all hate the DS.They get payed by sony,I think.
They said PSP has low battery life. Calling them ignorant would mean that PSP has high battery life. You're not really setting a statement with what you just said...

And about the battery life.
It weighs in at Sony's 4-6 hour estimation, with speakers and screen brightness at 100%, and one test with WiFi?

Also keep in mind, Ridge Racers is a with comparable graphics to PS2(thats why they did tests with this), which means heavy processor usage, and that's exactly what Sony said would drain it quickly.

Play a game with a tad bit less quality(FF7 anyone?), without the full screen brightness and speakers at max, and we'll expect more out of it.

It all depends on what you buy. If you're buying a game that uses all of that UMD space to pump out extreme graphics, then draining the battery shouldn't be much of a suprise to you. Get a game that uses all of that UMD space for a longer game, with not-so-extreme graphics, and expect it to not drain so quickly.
England
Seen April 8th, 2011
Posted October 13th, 2006
642 posts
19.7 Years

Also keep in mind, Ridge Racers is a with comparable graphics to PS2(thats why they did tests with this), which means heavy processor usage, and that's exactly what Sony said would drain it quickly.

Play a game with a tad bit less quality(FF7 anyone?), without the full screen brightness and speakers at max, and we'll expect more out of it.
Well if that's the case, then why did they bother implementing PS2-esq visuals in the first place? If it's going to drain the battery faster then surely they weren't ready to design a machine this powerful.

Also, like I said above - you shouldn't have to sacrifice screen brightness or volume to lower battery usage. If you want a fully-lit screen then you should be able to have it with the bare minimum loss of batt. power.
Age 35
In a box, where do you think?
Seen December 4th, 2006
Posted November 26th, 2006
4,294 posts
18.9 Years
Well if that's the case, then why did they bother implementing PS2-esq visuals in the first place? If it's going to drain the battery faster then surely they weren't ready to design a machine this powerful.

Also, like I said above - you shouldn't have to sacrifice screen brightness or volume to lower battery usage. If you want a fully-lit screen then you should be able to have it with the bare minimum loss of batt. power.
Because some developers want that kinda power for thier game. And also, remember that some games will need great processing power at some points, but not the whole way through. A great example is an RPG. I'm sure that there are different things happening under the hood of your system while your walking around, compared to watching an fmv or battling. Or how-about games like FF7 or 8 where you walk around with one playing in the background?

Thats why they used a game like Ridge Racers, because graphics and power usage is high throughout all of gameplay.

And for Brightness and Sound-
If you need max brightness, then it's obviously night, or you're in a badly lit area. In either of those situations, a power supply is more than likely around. I don't think many kids go out to play at night and bring their gameboys with them.

Sound- ehh, I was basing this off of myself. I don't like people advertising thier handhelds in public when they do this. Thats what headphones and low volume settings are made for. Playing it in private? Then you more than likely have a power supply near.


Btw, is it okay if I call you Lucy? :P

TRIFORCE89

Guide of Darkness

Age 33
Male
Temple of Light
Seen November 25th, 2017
Posted October 21st, 2016
8,122 posts
19.1 Years
In my opinion, neither system is better than the other is. I think it's all personal taste. What one thinks is gimmicky (for either system); another may think is pure genius. The games on the two systems will no doubt be very different, but again what you like depends on yourself. For example, nothing on the PlayStation consoles has ever appealed to me. Nothing has ever made me say, "I want that" except for Kingdom Hearts (note, KH is the only game I want from PS2, but it is not enough of a reason for me to buy the system.). But I love all the Nintendo franchises and they appeal to me, so I buy Nintendo. So, everything boils down to personal taste. All opinion, even if it is based on fact. Everything has pros and cons, both systems have lots of potential.

So, since my post has been about opinions...here's another person's opinion. He's reviewed both systems based on the actual hardware itself. I think I read somewhere in the thread that the PSP has a cover (I've only glanced at this thread really), but the author seems to have ignored that fact. So, there may be some negative feedback in there that can easily be solved with the use of the cover.

PSP
DS

And, I'm not supporting either article. They are merely there for you to read. I have DS, and don't plan on buying PSP (if the PS2 didn't appeal to me, why would I buy the pocket version?), but that doesn't mean I think the DS is better or that I agree with the articles I supplied. For instance, in PSP article it says, "Sony has officially encouraged ports for the new hardware to minimize development time and costs. Same games, new media; a curse we as gamers seem unable to shed." I don't see the point in that criticism as Nintendo's doing the exact same thing (Super Mario 64 DS) and has been with the GBA too. :\