Quote:
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Originally Posted by Phlemingo
Yeah. And that handful who are (plant type) are weak to AA too. So my duggy has AA...
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HP Bug covers them (AA is only for the 2 OU's who are 4x weak to it)
Considering I'm more newbie than HT I probs shouldn't be bothering but 'Meh' bored:
Espeon (F) @ Leftovers
Trait: Synchronize
EVs: 120 HP / 252 Spd / 138 SAtk
Timid Nature (+Spd, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Substitute
Looks good, though I'm not a fan of only One offensive move ><, especially since not many pokes on your team will capitalise on CM's SA boost.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 6 Spd
Impish Nature (+Def, -SAtk)
- Counter
- Explosion
- Rapid Spin
- Spikes
244 HP EVs is better for lefties, put spare EV's in att (I guess) or Speed
Venusaur (F) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 104 Def / 6 SAtk / 148 SDef
Calm Nature (+SDef, -Atk)
- Hidden Power [Grass]
- Leech Seed
- Sleep Powder
- Substitute
Again, EV's with the lefties. 204 > 252, other EV's to wherever neccesery
Dugtrio (F) @ Choice Band
Trait: Arena Trap
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Rock Slide
- Sludge Bomb
Already mentioned, AA > SB IMO
Arcanine (F) @ Leftovers
Trait: Intimidate
EVs: 38 HP / 252 Atk / 92 Spd / 128 SAtk
Naughty Nature (+Atk, -SDef)
- Extremespeed
- Flamethrower
- Hidden Power [Fighting]
- Howl
No experience with this set, but again, my suggestion for HP is 60 HP EVs for Lefovers (you can probs take them out of Att or SAtt)
Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 6 SAtk
Bold Nature (+Def, -Atk)
- Haze
- Ice Beam
- Surf
- Wish
Meh, looks fine