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Tool [Release] AdvanceMap 1.95 Open Beta

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  #51    
Old March 22nd, 2011 (8:12 PM).
MikeMatt15 MikeMatt15 is offline
     
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    I can't load the beta version. When I start it up it tells me to select a language, but there isn't a language on the list to select, so I end up closing the window and the program stops loading... I was reading through the comments, and well I guess I'm the only one this happened to?
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      #52    
    Old March 23rd, 2011 (8:01 AM).
    Complans Complans is offline
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    Quote:
    Originally Posted by MikeMatt15 View Post
    I can't load the beta version. When I start it up it tells me to select a language, but there isn't a language on the list to select, so I end up closing the window and the program stops loading... I was reading through the comments, and well I guess I'm the only one this happened to?
    Try opening the program while it is in the .zip

    Wait till it fully loads up, then close it. It should tell you that new files have been added/extracted etc, do you wish to save them? Select yes.

    Then extract the files, it should work normally.
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      #53    
    Old March 25th, 2011 (8:50 AM).
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      Quote:
      Originally Posted by agentgeo View Post
      Exactly what it says. Instead of just new blocks, you can insert a whole new tileset.

      would we still have to do the whole tile inserting thing?
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        #54    
      Old March 25th, 2011 (9:24 AM).
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      Of course. Though if you had a tileset ready you could just import it straight from there.
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        #55    
      Old March 25th, 2011 (10:02 AM).
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        Quote:
        Originally Posted by Spherical Ice View Post
        Of course. Though if you had a tileset ready you could just import it straight from there.
        so you can have a tileset with more than 16 colours,and then it'll automatically put it in different palletes?
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          #56    
        Old March 25th, 2011 (11:05 AM).
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        Quote:
        Originally Posted by r0bert View Post
        so you can have a tileset with more than 16 colours,and then it'll automatically put it in different palletes?
        No, because if you do try to load something like that, it will reject it because it doesn't have a palette file for one, and two is that it won't do what you suggested anyways. What you do is first, set up the paletes, export the new, blank tileset, then add the tiles just like any other with just the 16 of colors of whatever palette was exported.
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          #57    
        Old March 26th, 2011 (1:36 PM).
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          Quote:
          Originally Posted by Spherical Ice View Post
          Of course. Though if you had a tileset ready you could just import it straight from there.
          i see, at least it's a tad bit easier... Though i wish there wasn't the tile inserting process... i suck at that lol
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            #58    
          Old March 26th, 2011 (2:21 PM).
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            Good job Lu-Ho, the program does run more swiftly however I do miss the more organized sidebar in AM 1.92, nothing is perfect though and I can live without the more organized sidebar. Thank you Lu-Ho once again, and keep up the good work!
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              #59    
            Old March 27th, 2011 (11:18 AM).
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              this is great but it is gonna take me some time to get used to the new layout of everything.
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                #60    
              Old March 27th, 2011 (11:35 AM).
              Complans Complans is offline
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              I would suggest an undo/redo feature, sometimes when I finish using the greatblock feature I forget to select the normal mode and I right click (pipette) spot and the greatblock appears on it.
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                #61    
              Old March 27th, 2011 (11:51 AM). Edited March 27th, 2011 by Quilava's Master.
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                Oddly enough I cannot run this anymore. I downloaded it on the first day and it worked fine. I accidentally erased it and redownloaded it today and now my Norton pops up with a Suspicious.Cloud.2 warning and immediately removes the .exe file. Does anyone have the same problem or a solution? I still have 1.92 so it isn't too much of a big deal, just wondering if I'm alone on this one?

                Edit: I'm still not sure why this program set off my Norton but I've got it running now. For everyone who still has A-Map 1.92 it's a good idea to keep it around. 1.95 is awesome but in the last few days I've encountered quite a few bugs (mainly related to pointers) that are easily remedied using A-Map 1.92. I'm currently using 1.95 in conjunction with 1.92 in order to fix whatever problems I run into.
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                  #62    
                Old March 28th, 2011 (11:49 AM).
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                  Quote:
                  Originally Posted by RHIOne View Post
                  Good job Lu-Ho, the program does run more swiftly however I do miss the more organized sidebar in AM 1.92, nothing is perfect though and I can live without the more organized sidebar. Thank you Lu-Ho once again, and keep up the good work!
                  You mean becouse there is no "from ini" anymore?
                  I deactivate this function, so you will start to use the "header sort" option.
                  The "Combobox in the Toolbar", there you can change the sort / group of the "from Header".
                  If you select "Mix Mapname + Tileset" you will get EXACTLY what you have bevore under "From ini".
                  An more, this view will also been updated, if you insert new maps.
                  The "From Ini" was static...

                  Quote:
                  Originally Posted by Quilava's Master View Post
                  Oddly enough I cannot run this anymore. I downloaded it on the first day and it worked fine. I accidentally erased it and redownloaded it today and now my Norton pops up with a Suspicious.Cloud.2 warning and immediately removes the .exe file. Does anyone have the same problem or a solution? I still have 1.92 so it isn't too much of a big deal, just wondering if I'm alone on this one?

                  Edit: I'm still not sure why this program set off my Norton but I've got it running now. For everyone who still has A-Map 1.92 it's a good idea to keep it around. 1.95 is awesome but in the last few days I've encountered quite a few bugs (mainly related to pointers) that are easily remedied using A-Map 1.92. I'm currently using 1.95 in conjunction with 1.92 in order to fix whatever problems I run into.
                  It would be nice if you report me the errors you get. and best way also with the Error logs form the ErrorLogs directory, so I can Analyse what exactly happen.

                  If every one say, there was errors in it, but don't say what the error was exactly I cannot fix them.

                  PS: I had verified right now, the file on download page is the same now, as I uploaded it bevore. So the "Virus Alert" must be a "False Positive".
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                  It's finally here, AdvanceMap 1.95 (Open Beta).
                  get it: [Release] AdvanceMap 1.95 Open Beta
                  Questions about AdvanceMap, found bugs, problems on using it? => contact me.

                  All versiones of Advance Map are available on ampage.no-ip.info.
                  The newest version of AdvanceMap is AM 1.95 get it.

                  Greetz goes to:
                  Mastermind_X, Tutti, Scizz, Darkmaster01, Tauwasser, F-Zero, Jiggly, Filb, Lugia2000, Mulle, Philb, Jay, TraX, Spacy, Mikaron, Coolman, CrazyNebulak, Arty und Serwe.

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                    #63    
                  Old March 28th, 2011 (2:10 PM). Edited March 28th, 2011 by Quilava's Master.
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                    Quote:
                    Originally Posted by LU-HO View Post
                    You mean becouse there is no "from ini" anymore?
                    I deactivate this function, so you will start to use the "header sort" option.
                    The "Combobox in the Toolbar", there you can change the sort / group of the "from Header".
                    If you select "Mix Mapname + Tileset" you will get EXACTLY what you have bevore under "From ini".
                    An more, this view will also been updated, if you insert new maps.
                    The "From Ini" was static...



                    It would be nice if you report me the errors you get. and best way also with the Error logs form the ErrorLogs directory, so I can Analyse what exactly happen.

                    If every one say, there was errors in it, but don't say what the error was exactly I cannot fix them. -_-

                    PS: I had verified right now, the file on download page is the same now, as I uploaded it bevore. So the "Virus Alert" must be a "False Positive".
                    The error i got first was similar to Spherical Ice's. When you try to remove Pokemon data on a map it looks as if it's done and continually prompts you to save the wild Pokemon dataa, even if you haven't changed it. Then I get an error stating that there is an invalid pointer and doesn't allow me to change anything on the map. Another error I got what is when you try to import maps and insert them. A-map acts as if your map has been inserted but when you try to enter said map in the program you get an invalid footer message. Also I inserted a map using A-Map 1.92 and when I try to add connections the connections don't stick in-game. This may be an isolated incident as it's only happened with one of the two maps I inserted.

                    Edit: Also everytime I open the program I get the error "error created while creating backup, backup not created" or something to that effect.
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                      #64    
                    Old April 1st, 2011 (2:00 PM).
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                      Nice work. I only have one issue with this though.
                      How come it lets you view the seasons and times of day, but doesn't let you make things different?
                      For instance, if I go to Winter and try to make the weather snow, it'll be snow for all seasons, and if I try to make Dustox appear only at night, it'll appear all times in the day.
                      What's the actual purpose of viewing time/seasons? seriously...
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                        #65    
                      Old April 1st, 2011 (4:50 PM).
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                        Very good job! this is the best program to edit tiles and scripts, or make an entire hack xD

                        If it isn't much problem, I'd like to make a suggestion... would you PLEASE change the amount of Overworlds than the Advance Map accepts?? I beg you, if you can, please, that would make it even better, I mean, the best tool of all the times (although it is xD),

                        So, think about it, I'll be waiting for your answer =)

                        Yalah!
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                          #66    
                        Old April 6th, 2011 (11:12 PM). Edited April 8th, 2011 by ~Poke~.
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                          Quote:
                          Originally Posted by MikeMatt15 View Post
                          I can't load the beta version. When I start it up it tells me to select a language, but there isn't a language on the list to select, so I end up closing the window and the program stops loading... I was reading through the comments, and well I guess I'm the only one this happened to?
                          I got this error because I had it in a folder called "Pokéhacks". When I renamed it to "Pokehacks" it worked.


                          EDIT:

                          Also, not so much a bug as a complaint, but when I set things to double view size they get smoothed or blurry. Could you change this to crisp, sharp pixel lines?
                          Screenie:

                          I'd like all the tiles to look how they do in the big block selection, otherwise I feel like I need glasses :/
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                            #67    
                          Old April 7th, 2011 (7:20 AM).
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                          Quote:
                          Originally Posted by Skara View Post
                          Nice work. I only have one issue with this though.
                          How come it lets you view the seasons and times of day, but doesn't let you make things different?
                          For instance, if I go to Winter and try to make the weather snow, it'll be snow for all seasons, and if I try to make Dustox appear only at night, it'll appear all times in the day.
                          What's the actual purpose of viewing time/seasons? seriously...
                          Have you inserted a RTC into firered?
                          If you haven't, Try this: http://www.pokecommunity.com/showthread.php?t=246089
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                            #68    
                          Old April 8th, 2011 (5:58 AM). Edited April 8th, 2011 by Ray Laé Àlfori.
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                            This is a wonderful tool Really, thank you very much for it. What would we do without Advance Map? xD

                            I like the improvements of the new version. I only had a disappointment, though: I expected you to implement the tile animation editor in the block editor, so it'd be easier and faster to use. But well... no problem.

                            What annoys me the most about A-Map 1.95, however, is the lack of transparency =/ When you edit the maps, you can only see the "top layer" of the tiles (and that's annoying, because you don't see if the tiles look alright together or not), and the same with the overworlds in the events editor. I suppose that you don't know yet how to do the transparencies in the new programming system you're using, or something. I hope you fix it in the definitive version =)

                            Quote:
                            Originally Posted by Skara View Post
                            Nice work. I only have one issue with this though.
                            How come it lets you view the seasons and times of day, but doesn't let you make things different?
                            For instance, if I go to Winter and try to make the weather snow, it'll be snow for all seasons, and if I try to make Dustox appear only at night, it'll appear all times in the day.
                            What's the actual purpose of viewing time/seasons? seriously...
                            That's exactly what I thought =/ Maybe we need to do something else in order to be able to use the season system?

                            We'll, those are all the issues I had with this new version (apart from the bugs, but it's a beta, so I won't complain). Keep working on it!

                            Good luck.

                            Ray Laé Àlfori (Rayku Rayquaza)


                            Edit: ignore my problems with the season system xD I've just discobered how to do it: Tools menu-> Season editor.
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                              #69    
                            Old April 8th, 2011 (1:01 PM).
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                            LU-HO LU-HO is offline
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                              @Ray Laé Àlfori:
                              I do the transparency correct, and it do also work on many other Testers.
                              What kind of System do you have?
                              WinXP / Vista / 7, or older/other one?
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                              It's finally here, AdvanceMap 1.95 (Open Beta).
                              get it: [Release] AdvanceMap 1.95 Open Beta
                              Questions about AdvanceMap, found bugs, problems on using it? => contact me.

                              All versiones of Advance Map are available on ampage.no-ip.info.
                              The newest version of AdvanceMap is AM 1.95 get it.

                              Greetz goes to:
                              Mastermind_X, Tutti, Scizz, Darkmaster01, Tauwasser, F-Zero, Jiggly, Filb, Lugia2000, Mulle, Philb, Jay, TraX, Spacy, Mikaron, Coolman, CrazyNebulak, Arty und Serwe.

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                                #70    
                              Old April 8th, 2011 (1:50 PM).
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                                This is great, I still have been using the older version, but this one looks more user friendly with all the little thumbnails and stuff, I was wondering if you plan on making a version to work with the pokemon black and white versions?
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                                  #71    
                                Old April 10th, 2011 (12:35 AM). Edited April 10th, 2011 by mew².
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                                  Wow, 1.95. I always thought it would never come. I can't wait to try it out.
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                                    #72    
                                  Old April 10th, 2011 (11:14 AM). Edited April 10th, 2011 by Crimson5M.
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                                  What happened to the colour selecter in the palette viewer? Doesn't seem to be there.

                                  Some bugs with the season editor (I'm using Ruby):

                                  This happened when I exited a house. If I run around it fixes though.


                                  And this happened when I entered a new map. The palette 1 reverts back to the Summer Palette.
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                                    #73    
                                  Old April 10th, 2011 (9:08 PM).
                                  Meta Paradox Meta Paradox is offline
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                                    Quote:
                                    Originally Posted by Skara View Post
                                    Nice work. I only have one issue with this though.
                                    How come it lets you view the seasons and times of day, but doesn't let you make things different?
                                    For instance, if I go to Winter and try to make the weather snow, it'll be snow for all seasons, and if I try to make Dustox appear only at night, it'll appear all times in the day.
                                    What's the actual purpose of viewing time/seasons? seriously...
                                    That's right. I updated my Day, Night and Seasons app (by prime-dialga) and installed the RTC, Seasons, and DAN in my FireRed ROM. I opened Advance Map 1.95, went to Route 1 [Day] and changed the wild Pokémon. When I scrolled to the Night time period, I checked the wild Pokémon and there were the same changes I had made in Day! How come? I don't get it.
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                                      #74    
                                    Old April 11th, 2011 (4:24 PM).
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                                      I thought 1.92 is the last one but I am really surprised to see new and improve 1.95 a-Map.
                                      Thanks for a Great tool.
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                                        #75    
                                      Old April 13th, 2011 (1:22 AM).
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                                        Do you think you can make the big block feature like RPG maker where you can
                                        Use more then one tile at once.
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