Quote:
Originally Posted by TheDekuTree242
I'm planning on making this my competitive Pokemon team. Any suggestions or criticism is welcome.
Let me know what you think.
1. Dragonite -Adamant Nature
IVs maxed: Attack & Speed
-Roost
-Brick Break
-Outrage
-Aqua Tail
Fly is like all 2-turn moves bad in competitive play as it gives your opponent a free turn of switching or setting up. With a moveset of Thunder Punch, Outrage and Aqua Tail, you are completely walled by Ferrothorn. Fly wouldn't help much against him either, since it would give him more leech life recovery and free turns for spikes.
2. Tyranitar -Adamant Nature
IVs maxed: Attack & Speed
-EarthQuake
-Crunch
-Thunder Fang
-Brick Break
I can't help to wonder what your thought behind the maxed Defense. I feel that the moveset is lacking a rock type move. Stone Edge is really strong on Tyrannitar.
3. Snorlax -Sassy Nature
IVs maxed: Attack & Special defense
-Rest
-Body Slam
-Curse
-Crunch
If a ghost switches in, you're dead. No matter how many stockpiles you get up, you still cant do anything with your normal move. I like the thought behind Stockpile, but since you already have high spD, curse could be a better option. 2 healing moves in Rest and Swallow feels like a waste of moveslots. Giga Impact also gives your opponent a free turn to do whatever. Body Slam is a much better option here, with the chance on paralysis. Return also works well if you just want power.
4. Bastiodon -Sassy Nature
IVs maxed: Defense & Special Defense
-Fissure
-Iron Defense
-Metal Burst
-Stealth Rock
Not much to comment really other than you should be aware of Bastiodons 4x weaknesses to ground and fighting, two really common offensive move types. In my opinion, get rid of him altogether. Ferrothorn is much better as bulky steel with entry hazards.
5. Porygon-Z -Modest Nature
IVs maxed: Special Attack & Speed
-Tri Attack
-Psychic
-Recover
-Dark Pulse
Solar Beam.. It starts to feel like I'm repeating myself. Zap Cannon's 50% accuracy isn't really good. This set also have problems with steels, so Hidden Power Fighting would be good if you can get it.
6. Crobat -Jolly Nature
IVs maxed: Attack & Speed
-Roost
-Toxic
-Hypnosis
-Brave Bird
Double status can be all well and good, but with no recovery move you have no means of using Toxic to it's fully potential. Crobat in general are a little too squishy to really be able to pull it of, but Roost certainly helps. U-Turn and Taunt are good alternatives over the status moves and will help you with prediction.
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My comments and changes are in bold.
Also think a little bit about what items they should have.