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after taking some of your suggestions into consideration and reworking the team until it works alot more consistantly, this is what i've come up with.
Politoed lead @ Focus Sash
Ability: Drizzle
Nature: Quiet
252 HP
252 Sp.A
6 Sp.D
- Focus Blast
- Hypnosis
- Hydro Pump
- Ice Beam
Politoed isn't much, but this build has a few things on his side: 1) Drizzle. 2) Unusual build, combining bulk with power and forgetting speed. 3) survivability. he'll always get at least one hit in. This murders anything that tries setting up as a lead, and it uses hypnosis on anything else. I've had this guy take out cloysters, blazekins, and sometimes goes on to take out 1 or two other pokes. His high HP and raw power mean he's gonna go down fighting.
Dragonite @ Choice scarf
Ability: Multiscale
Nature: Modest
252 Sp.A
252 Spe
6 HP
-Thunder
-Hurricane
-Draco Meteor
-Ice Beam
standard scarfer. this thing is a beast in the rain, and cover's this team's main weaknesses: grass types. a contrary serperior would rip my team to shreds before I brought dragonite onto this team. a great addition.
Rotom-W @ Choice Scarf
Ability: Levitate
Nature: Modest
252 Sp.A
252 Spe
6 HP
-Thunder
-Hydro Pump
-Hidden Power Fighting
-shadow ball
This along with draonite create a suite of revenge-killing machines to make sure my walls killers don't go unpunished. Volt switch was removed in favor of hidden power instead of shadow ball for the sake of coverage, and I never found a time when i'd rather have volt switched.
Lapras @ Leftovers
Ability: Hydration
nature: Careful
252 HP
98 Atk
160 Sp.D
-curse
-waterfall
-rest
-avalanche
I must say. I was quite skeptical to this. but when I finally decided to give it a try, it swept up at the end so many times that I just fell in love with it. just like your standard curselax, except it has more coverage and its finishing moves are stab'd. I can't really think of anything that's immune to both ice and water, so it won't be walled except in very special circumstances. the high special defense natural and the high defense gained by curse means this thing is here for the count, and rest + hydration is just simply broke.
Gorebyss @ Leftovers
Ability: Hydration
Nature: Bold
252 HP
252 Def
6 Sp.A
-Hidden Power Fighting
-Toxic
-Rest
-Scald
physical wall up the wazoo. toxic, rest. rest. rest. rest. rest. gg. barring that, two moves. one can burn, the other helps take out ferrothorn in a pinch. Gorebyss has killed many opponents, all who never saw it coming. (this thing survives stab'd high jump kick at just above half health for god's sake)
Vaporeon @ Leftovers
Ability: Hydration
Nature: Calm
252 HP
6 Sp.A
252 Sp.D
-Rest
-Roar
-Toxic
-Scald
Just like gorebyss, but special. same rules apply to vaporeon's endurance against stabbed special moves that it just shrugs off and laughs at.
All in all... i've been liking this team. playing with it online often has helped me better understand how this game works, and my team has improved because of it.
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