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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old December 13th, 2004 (10:02 PM). Edited December 14th, 2004 by klducks.
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klducks klducks is offline
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Ninjask (M) @ Liechi Berry ** Recruit #1
Trait: Speed Boost
EVs: 8 HP / 252 Atk / 250 Spd
Adamant Nature (+Atk, -SAtk)
- Baton Pass
- Silver Wind
- Substitute
- Swords Dance

boring

Dusclops (M) @ Leftovers ** Recruit #2
Trait: Pressure
EVs: 252 HP / 68 Def / 190 SDef
Impish Nature (+Def, -SAtk)
- Pain Split
- Seismic Toss
- Shadow Ball
- Will-O-Wisp

uhhh yah... HT and i discussed this and shadow ball OHKO's kazam and 73% damage to gar... pain split is fun

Ludicolo (M) @ Leftovers ** Recruit #3
Trait: Rain Dish
EVs: 208 HP / 96 Def / 58 SAtk / 148 SDef
Calm Nature (+SDef, -Atk)
- Leech Seed
- Rain Dance
- Surf
- Toxic

self explanitory?

Metagross @ Liechi Berry ** Recruit #4
Trait: Clear Body
EVs: 140 HP / 252 Atk / 100 Spd / 18 SDef
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Explosion
- Meteor Mash

meteor mash is missing for me lately =\

Flygon (M) @ Leftovers ** Recruit #5
Trait: Levitate
EVs: 252 Atk / 252 Spd / 6 SAtk
Lonely Nature (+Atk, -Def)
- Earthquake
- Flamethrower
- Hidden Power [Ghost]
- Rock Slide

2kos skarm.... 4kos zing even if i give it 76 more sp attack evs =\

Sceptile (M) @ Petaya Berry ** Recruit #6
Trait: Overgrow
EVs: 6 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Dragon Claw
- Hidden Power [Fire]
- Leaf Blade
- Substitute

yes i know, "y d claw?" "d claw is useless!" sup kingdra, salamence, flygon...

other jasks **** up this team =(
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Old December 13th, 2004 (11:38 PM).
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If you're against other Ninjask, then the best chance is to go Jask vs Jask "let's see who's the one with the better skill and call regarding when to baton pass?" So yes... >>;

I'll shift Metagross's sp.def to hp... hp is just so much more useful than defenses when you're talking about a small amount of EV. I didn't check the numbers but just make sure that Metagross's speed is on 198 with your current EV setup, and things should be fine then. I prefer lum berry on Metagross as I'll let Ninjask do the stat buff instead, and take the lum berry to block Weezing's evil WoW. Use HP Steel if you think that the accuracy is not usable.

Try Fire Blast instead of flamethrower if you're against Weezing... that should change things to 3HKO instead or even faster? Also, against Skarmory sometimes it's better to just use rock slide to flinch it instead of using your fire attacks right away... don't want to scare the poor thing off... weaken it (with possible flinching) then Fire Blast it to KO =D

Another major concern is how Heracross can also destroy this team pretty well. No way to block reversal except Dusclops, and it's evident by now that HP Ghost is one of the most frequently used type out of all HPs? I considered placing quick attack on Flygon, but then that means taking out HP Ghost which can hurt the team pretty badly too... =/
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Old December 14th, 2004 (6:46 AM).
Demonion Demonion is offline
 
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Ah dusclops can always WoW heracross, maybe that works.
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Old December 14th, 2004 (9:13 AM).
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Ninjask - standard

Dusclops - rather have Rest over Pain Split for Dusclops, I commonly find people using Toxic on him.

Ludicolo - Rain Dish Ludicolo is dead:

[email protected]/Lum Berry (Note: Swift Swim)
EV: 252 Speed, 252 Sp Att, 6 Sp Def
Nature: + Sp Att, - Att
Rain Dance
Surf/Hydro Pump
Giga Drain/HP Grass/Toxic
Ice Beam/Toxic

Ludicolo > Omastar > Kingdra

Flygon - I would put Quick Attack somewhere, otherwise you're just asking for Reversal/Flail users to sweep your team.

Metagross - I prefer HP Steel over Meteor Mash.

Sceptile - consider Crunch over Sub, and I use Dragon Claw myself for Sceptile, remember he can survive a non-STAB Ice Beam at full health so you can just laugh at Kingdra as he goes Rain Dance + Ice Beam while you 2HKO with Dragon Claw as well as getting the Overgrow + Petaya.

Lack of hazer/pseudohazer is a problem for this team
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Old December 14th, 2004 (11:58 AM).
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I'd take out Ninjask because most people will send in a P/Hazer. Put in a P/Hazer of your own.

Also, I told you so. :D

-HT
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Old December 14th, 2004 (1:28 PM).
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I think the Ninjask should have 252 Attack, 252 Speed, and only 6 HP.
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Old December 14th, 2004 (2:43 PM).
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wow alot of rates... =D... this is going to be a long post...

Quote:
Originally Posted by frostweaver
If you're against other Ninjask, then the best chance is to go Jask vs Jask "let's see who's the one with the better skill and call regarding when to baton pass?" So yes... >>;
the only problem i have w/ jask is if its not the starter... if jask switches in when my jask isnt in, im screwed

Quote:
Originally Posted by frostweaver
I'll shift Metagross's sp.def to hp... hp is just so much more useful than defenses when you're talking about a small amount of EV. I didn't check the numbers but just make sure that Metagross's speed is on 198 with your current EV setup, and things should be fine then. I prefer lum berry on Metagross as I'll let Ninjask do the stat buff instead, and take the lum berry to block Weezing's evil WoW. Use HP Steel if you think that the accuracy is not usable.
meh... i already have 140 hp evs so some in sp def wont hurt... its speed is 201... and meta wont do **** to zing so y have lum when it can get a nice boom boost from liechi

Quote:
Originally Posted by frostweaver
Try Fire Blast instead of flamethrower if you're against Weezing... that should change things to 3HKO instead or even faster? Also, against Skarmory sometimes it's better to just use rock slide to flinch it instead of using your fire attacks right away... don't want to scare the poor thing off... weaken it (with possible flinching) then Fire Blast it to KO =D
if mm misses for me, how will fb hit? =(... and thats a nice strategy... ill keep that in mind ;-)

Quote:
Originally Posted by frostweaver
Another major concern is how Heracross can also destroy this team pretty well. No way to block reversal except Dusclops, and it's evident by now that HP Ghost is one of the most frequently used type out of all HPs? I considered placing quick attack on Flygon, but then that means taking out HP Ghost which can hurt the team pretty badly too... =/
hp ghost does around half to clops and like demonion said, hello wisp =)

Quote:
Originally Posted by Toothache
Dusclops - rather have Rest over Pain Split for Dusclops, I commonly find people using Toxic on him.
i had rest before but HT and P. suggesting pain split and i tried it out and helped ALOT so im sticking w/ pain split

Quote:
Originally Posted by Toothache
Ludicolo - Rain Dish Ludicolo is dead:
no sp tank if i make ludicolo a sweeper =(

Quote:
Originally Posted by Toothache
Flygon - I would put Quick Attack somewhere, otherwise you're just asking for Reversal/Flail users to sweep your team.
reversal? flail? sup meta... meta can take a hit from adamant + max attack hera's reversal and flail is crap

Metagross - I prefer HP Steel over Meteor Mash.

Quote:
Originally Posted by Toothache
Sceptile - consider Crunch over Sub, and I use Dragon Claw myself for Sceptile, remember he can survive a non-STAB Ice Beam at full health so you can just laugh at Kingdra as he goes Rain Dance + Ice Beam while you 2HKO with Dragon Claw as well as getting the Overgrow + Petaya.
iv nv had a situation where i needed crunch so no thnx =P

Quote:
Originally Posted by Toothache
Lack of hazer/pseudohazer is a problem for this team
none of these pokes can p/haze so meh...

Quote:
Originally Posted by Mullet
I think the Ninjask should have 252 Attack, 252 Speed, and only 6 HP.
what will giving it more speed do? it cant outrun the fast uu pokes like electabuzz and electrode anyways... but it can still outspeed kazam, starmie, gar, jolt, and aero so i dont see a problem

ty for the rates... more will be awsome
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Old December 14th, 2004 (2:48 PM).
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Spike Razzor Spike Razzor is offline
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Quote:
Originally Posted by Mullet
I think the Ninjask should have 252 Attack, 252 Speed, and only 6 HP.
"Ninjask is too weak to make a substitute!", it has a messed up HP, so you need to add more HP to even use Substitute, 265 I think.
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Old December 14th, 2004 (3:25 PM).
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Quote:
Originally Posted by Spike Razzor
"Ninjask is too weak to make a substitute!", it has a messed up HP, so you need to add more HP to even use Substitute, 265 I think.
k, i made it 265... it was 281 before but i guess it doesnt need 20 more HP...

edited jask w/ evs
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Old December 14th, 2004 (3:33 PM).
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[QUOTE=klducks]Ninjask (M) @ Liechi Berry ** Recruit #1
Trait: Speed Boost
EVs: 8 HP / 252 Atk / 250 Spd
Adamant Nature (+Atk, -SAtk)
- Baton Pass
- Furry cutter
- Swords Dance
-Slash/Areal ace Try that on Ninjask.
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Old December 14th, 2004 (4:06 PM).
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klducks klducks is offline
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[QUOTE=GYM LEADDER A]
Quote:
Originally Posted by klducks
Ninjask (M) @ Liechi Berry ** Recruit #1
Trait: Speed Boost
EVs: 8 HP / 252 Atk / 250 Spd
Adamant Nature (+Atk, -SAtk)
- Baton Pass
- Furry cutter
- Swords Dance
-Slash/Areal ace Try that on Ninjask.

you.have.got.to.be.kidding.me =\
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Old December 14th, 2004 (4:14 PM).
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for ninjask give alot of d evs and sp.d evs cause its not very strong. I gave mine double team and two oters i cant think of rigt now. First i double teamed my way up so attacks could not hit me and then baton passed.
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Old December 14th, 2004 (5:06 PM).
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Ninjask can't survive a hit, so it's worthless trying to give him Defence EV and Double Team - OHKO from so many things it's not funny or worth it to try. Besides Double Team automatically calls out a hazer/pseudohazer, which makes it worthless once again.
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Old December 14th, 2004 (5:13 PM).
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I just says that it takes 1/4 the users maximum HP, it should be able to make a even if it has "messed up HP."
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Old December 14th, 2004 (5:32 PM).
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If you tweak the HP right, you can get 4 subs instead of 3, is what they are trying to point out to you.
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Old December 14th, 2004 (5:41 PM).
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Quote:
Originally Posted by Mullet
I just says that it takes 1/4 the users maximum HP, it should be able to make a even if it has "messed up HP."
(Ninjask has 264 HP)

Ninjask used sub! (takes 66 HP)
~sub breaks~
Jask has 198 HP left
---
Ninjask used sub! (takes 66 HP)
~sub breaks~
Jask has 132 HP left
---
Ninjask used sub! (takes 66 HP)
~sub breaks~
Jask has 66 HP left
---
Ninjask used sub!
it failed!
cuz sub will take 66 hp and thats all it has left...
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