I really like it, but make sure to make the tiles on top of the factory lighter than the sides. Also, make sure to have some purpose to your buildings; for example, the building with the long staircase can't really fit in with other tiles and looks awkward with other building tiles. This also goes for the first house. Try to make them have a purpose, but I love how stylistic you get with the designs on them.
Your saturation is very interesting because it doesn't fit well with other people's tilesets, but works really well with each other.
Try to make your shadows a little darker; they look weird to me. Also, if you want, try to differentiate. Don't make Pallet Town the same old square! Try to add your own spin to it. After all, you're the one making the tiles, make what you want.
Finally a comment! Thanks for the crits man. I suppose I could do what you did to the crits I left in your thread and just blow them off (jkjk) but I'll actually give a few explainations for things.
As for the designs I've been trying to have a more contemporary style with my houses and have been simply running out of ideas and motivation because no one bothers to comment anymore. Also I believe your referencing the blue on the lab/factory correct? Those would be windows and sadly can only be made so realistic with a pallet of 3 colors. And the saturation worked with tiles made by several pixel artists back whenever this section was still active. (like a year or so ago.. Good times, lol)
As for the pallet town stuff, that's a project I ended when I came back recently and that image is merely a prototype, which was improved on and put in the first post, but removed when I remodeled. Also, I've removed shadows on the ground all together because they're hard to implement correctly into a game.
And you're right these are my tiles, but I adjust them as people deem fit otherwise no one would use them. Again, thanks for the post.