Reck's Sprite Expo Page 2

Started by Reck April 21st, 2011 7:23 PM
  • 10297 views
  • 51 replies

Reck

?????

Age 28
Male
Ohio
Seen July 22nd, 2016
Posted April 12th, 2012
310 posts
14.3 Years

Now this is what i call splendid reck..real nice..
I certainly love the their shadows, the building that is, real nice man..
nice..
I love if you use a darker outline for the outlines instead of like some of your other tiles which don't have a dark outline.
Thanks.

Most things look great, but the grass looks very blockish. The reason for this is that all the light spots form a column, and the dark spots form a column. You should probably try to scatter the dots around a bit more, or create four tile grass instead of one tile grass. I would suggest doing lighter outlines on the buildings, so that they match those of the trees, and don't look out of place. Lastly the border on the water doesn't look natural. It looks almost more like a pool with dirt edges that has motion. Once again the tiles are great, I just personally think that they need a tad of tweeking.
I'll get around to the grass thing one day and the outlines. But I did just fix the water the dirt simulates sand and the wore away grass btw.

I just added a few things like the gate house, another building and ledges, so some comments would be great.

Reck

?????

Age 28
Male
Ohio
Seen July 22nd, 2016
Posted April 12th, 2012
310 posts
14.3 Years
no one feel like commenting? lol well i updated and have an incomplete map of the first two towns and first route of Kanto which shrunk for some reason :/ I added some things to so comments on the new stuff would be great!

EDIT:
I fixed the size problem with the map

Reck

?????

Age 28
Male
Ohio
Seen July 22nd, 2016
Posted April 12th, 2012
310 posts
14.3 Years
Wow, thanks for all the comments... well i just added a few things, so maybe some comments?

Also, I am in need of someone to import my tilesets into pokemon firered with advance map. No need to map, just import. If you're interested PM me and we can talk about it.

Zadow

Pokemon Ebony Developer

Age 29
Female
Johto - Ilex Forest :)
Seen June 30th, 2021
Posted March 15th, 2014
82 posts
13.8 Years
Wow Reck, your tiles have come a long way from what I remember!
I'm really impressed, I'm saving your tilesets, I think some of your tiles may come in handy. I might change some palettes or colours up a bit to match the style of my game though, if you don't mind. ^^
(I'll remember to credit you, I have a list :P )
The only thing that sticks out in my mind as off, is the grass to rock transition on your water tile, it seems a little straight and unatural. Of course that's just my opinion, ^^
Overall, your tiles are awesome. Don't give up, people will come to you, you have great potential, and work here.

3DS Friend Code :: 3265 - 5554 - 2508
I am the creator of Pokemon Ebony.

Reck

?????

Age 28
Male
Ohio
Seen July 22nd, 2016
Posted April 12th, 2012
310 posts
14.3 Years
Your Pallet Town is missing the Fences.

Other then that really good maps and tiles congratz
Yeah i know lol i just hadn't sprited them yet when i made the map, they're in now though.

Wow Reck, your tiles have come a long way from what I remember!
I'm really impressed, I'm saving your tilesets, I think some of your tiles may come in handy. I might change some palettes or colours up a bit to match the style of my game though, if you don't mind. ^^
(I'll remember to credit you, I have a list :P )
The only thing that sticks out in my mind as off, is the grass to rock transition on your water tile, it seems a little straight and unatural. Of course that's just my opinion, ^^
Overall, your tiles are awesome. Don't give up, people will come to you, you have great potential, and work here.
Thanks. Ill probably get around to modifying it sometime, lol

-----

I just updated the tiles and map, a few redoes and some new things, comments if you all wouldn't mind would be great.

Reck

?????

Age 28
Male
Ohio
Seen July 22nd, 2016
Posted April 12th, 2012
310 posts
14.3 Years
Wow, i really like the tall houses, i might use them for my hack (pokemon Raging Fury, on progressing hacks) and i'll be sure to give credits to you. :)
Thanks man, ill be sure to check your hack out one of these days.

---

I just updated by adding another road, and the pokemon league building so comments please(it has a purple roof cause Kanto has the "indigo" league, get it? haha)

GFA

Mega Blastoise is my homeboy

Male
Seen September 7th, 2018
Posted August 29th, 2018
1,830 posts
14.8 Years
It helps if you put the newest sprites (updates or not) in your post. On that note, I really don't like the Pokemon Center. The colouring is too dull. It should be more vibrant. And I like the Museum for the exact same reason.

Reck

?????

Age 28
Male
Ohio
Seen July 22nd, 2016
Posted April 12th, 2012
310 posts
14.3 Years
I just would like to let you guys know that I might resume work on my tiles in a few weeks once my schedule lightens up. I'm assuming the forum rules have remained unchanged and I am able to revive this thread as I am the author. So, I would like to ask if you guys would like me to continue with where I left off or perhaps take a new approach?

Reck

?????

Age 28
Male
Ohio
Seen July 22nd, 2016
Posted April 12th, 2012
310 posts
14.3 Years
It appears that you still can revive threads, at least that part of the rules hasn't changed in a while. I currently like the style your tiles are/were in, so if it were up to me I'd say continue with that. Also welcome back!
Thanks! I'm probably going to continue on that style; however, I'm going to take my old tiles down and redo/modify a few of them before I put them all up again.

I would also like to say that I just added a new pokecenter and pokemart. They're based off of the old ones, but they have been edited, and, in my opinion, look better. What do you guys think?
Male
Pallet Town
Seen July 25th, 2016
Posted April 3rd, 2012
318 posts
14.9 Years


I really like it, but make sure to make the tiles on top of the factory lighter than the sides. Also, make sure to have some purpose to your buildings; for example, the building with the long staircase can't really fit in with other tiles and looks awkward with other building tiles. This also goes for the first house. Try to make them have a purpose, but I love how stylistic you get with the designs on them.
Your saturation is very interesting because it doesn't fit well with other people's tilesets, but works really well with each other.



Try to make your shadows a little darker; they look weird to me. Also, if you want, try to differentiate. Don't make Pallet Town the same old square! Try to add your own spin to it. After all, you're the one making the tiles, make what you want.
WATCH THE THRONE

Reck

?????

Age 28
Male
Ohio
Seen July 22nd, 2016
Posted April 12th, 2012
310 posts
14.3 Years


I really like it, but make sure to make the tiles on top of the factory lighter than the sides. Also, make sure to have some purpose to your buildings; for example, the building with the long staircase can't really fit in with other tiles and looks awkward with other building tiles. This also goes for the first house. Try to make them have a purpose, but I love how stylistic you get with the designs on them.
Your saturation is very interesting because it doesn't fit well with other people's tilesets, but works really well with each other.



Try to make your shadows a little darker; they look weird to me. Also, if you want, try to differentiate. Don't make Pallet Town the same old square! Try to add your own spin to it. After all, you're the one making the tiles, make what you want.
Finally a comment! Thanks for the crits man. I suppose I could do what you did to the crits I left in your thread and just blow them off (jkjk) but I'll actually give a few explainations for things.

As for the designs I've been trying to have a more contemporary style with my houses and have been simply running out of ideas and motivation because no one bothers to comment anymore. Also I believe your referencing the blue on the lab/factory correct? Those would be windows and sadly can only be made so realistic with a pallet of 3 colors. And the saturation worked with tiles made by several pixel artists back whenever this section was still active. (like a year or so ago.. Good times, lol)

As for the pallet town stuff, that's a project I ended when I came back recently and that image is merely a prototype, which was improved on and put in the first post, but removed when I remodeled. Also, I've removed shadows on the ground all together because they're hard to implement correctly into a game.

And you're right these are my tiles, but I adjust them as people deem fit otherwise no one would use them. Again, thanks for the post.

Reck

?????

Age 28
Male
Ohio
Seen July 22nd, 2016
Posted April 12th, 2012
310 posts
14.3 Years
After a while of reviewing my tiles, I saw some very minute errors here and there, and decided to fix them up a bit. Also, I deleted a few tiles which I no longer thought were up to par. I have also made a few more tiles which can be viewed below and in the first post. Comments would greatly appreciated.

Age 29
Male
Seen March 10th, 2023
Posted August 22nd, 2022
3,482 posts
15 Years
Ah Reck, you never fail to disappoint me, your tiles are still all works of art. Like said before, the tiles are indeed a bit bland, but that's what makes them yours. They all flow together so well, and we can't always have bright tiles can we?

The new mountains though have something that concern me. I guess it's the pattern on top. Compared to other patterns on mountains, yours allows for some bland bits. But that's something I'm being really picky about, they are still good! The shading on everything is good, though I feel that the glass roof on the building in this set:

just doesn't look right to me. It still looks like part of the wall, not the roof. I dunno how to make that look right though.


Temmie vibrates intensely.

awwAwa cute!! (pets u)

OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.

Reck

?????

Age 28
Male
Ohio
Seen July 22nd, 2016
Posted April 12th, 2012
310 posts
14.3 Years
Ah Reck, you never fail to disappoint me, your tiles are still all works of art. Like said before, the tiles are indeed a bit bland, but that's what makes them yours. They all flow together so well, and we can't always have bright tiles can we?

The new mountains though have something that concern me. I guess it's the pattern on top. Compared to other patterns on mountains, yours allows for some bland bits. But that's something I'm being really picky about, they are still good! The shading on everything is good, though I feel that the glass roof on the building in this set:

just doesn't look right to me. It still looks like part of the wall, not the roof. I dunno how to make that look right though.
Thanks! As for the pallets lack of brightness, I've gradually been increasing the saturation here and there. Maybe some day it'll actually be really bright, I don't know haha.

Also, I'll look into the mountain tile whenever I get some time, I just need to add some more texture probably, and I agree that the glass roof is... weird, to say the least. I'm not really sure how to fix it or if its even possible to do so. I'm just gonna have to play around with some colors I guess.

Thanks for the comment by the way. :)

Also, does anyone have any ideas as to what I should make next? I'm at a loss.