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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old December 14th, 2004 (4:05 PM).
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Strawberry Delcatty Strawberry Delcatty is offline
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Same as my last team, except this one's for Tokyo Mew Mew (http://www.animenewsnetwork.com/encyclopedia/anime.php?id=829).

Chimecho (F) @ Shell Bell ** Masha
Trait: Levitate
EVs: 252 HP / 129 Spd / 129 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Safeguard
- Yawn
First Safeguard, then Yawn, and finally switch out to someone else. Psychic and Calm Mind are there in case this is my last Pokemon.

Delcatty (F) @ Leftovers ** Ichigo
Trait: Cute Charm
EVs: 252 HP / 129 Def / 129 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Heal Bell
- Shadow Ball
- Wish
Heal Beller in case someone is poisoned/paralyzed/sleep (exception: Mint)/whatever. DE and SB for attacking.

Altaria (F) @ Leftovers ** Mint
Trait: Natural Cure
EVs: 129 HP / 129 Spd / 123 SAtk / 129 SDef
Calm Nature (+SDef, -Atk)
- Dragon Claw
- Flamethrower
- Ice Beam
- Rest
I've got this from a moveset guide and seemed like a good idea.

Whiscash (F) @ Leftovers ** Lettuce
Trait: Oblivious
EVs: 129 HP / 129 SAtk / 252 SDef
Gentle Nature (+SDef, -Def)
- Amnesia
- Earthquake
- Ice Beam
- Surf
Amnesia to fend off Grasses, then Ice Beam. Surf and Earthquake for STAB.

Primeape (F) @ Salac Berry ** Pudding
Trait: Vital Spirit
EVs: 252 HP / 129 Atk / 129 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Hidden Power [Ghost]
- Revenge
- Rock Slide
Physical attacker.

Mightyena (F) @ Leftovers ** Zakuro
Trait: Intimidate
EVs: 252 HP / 129 Atk / 129 Spd
Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Hidden Power [Fighting]
- Shadow Ball
- Yawn
I've also seen this from a moveset guide. Seemed strong in my eyes.
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Old December 14th, 2004 (4:34 PM).
Vagabond Aeon Vagabond Aeon is offline
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Lemme see.

Chimecho: For what it is it's decent, but shouldn't Chimecho be the cleric?

Delcatty: omgwtfbbq. Uh, sure, why not.

Altaria: If you ask me it might be better as a DDer. DD/EQ/HP Fite/Aerial Ace, Brave nature, 252 Attack, rest as you wish. UU and... that's about it.

Whiscash: 252 HP, 64 in both attack stats, 125 in one defense and 5 in the other, Relaxed/Brave. IB/EQ/Surf/Rest.

Primeape: Sub/Rev/Rock Slide/HP Ghost. 252 Attack, 264 Speed, rest in HP. Adamant. Salac Berry.

Mightyena: no comment.
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Old December 14th, 2004 (6:12 PM).
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Ice demon Ice demon is offline
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leftovers > shell bell
anyway i would put in one of the screens in place of safeguard for chimecho.
i would strongly recommend rest in place of amnesia for whiscash
cross chop > revenge
especially when u are using salac.
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Old December 14th, 2004 (6:24 PM).
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Strawberry Delcatty Strawberry Delcatty is offline
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Quote:
Originally Posted by Vagabond Aeon
Lemme see.

Chimecho: For what it is it's decent, but shouldn't Chimecho be the cleric?
So I should switch Safeguard for Heal Bell then and have Delcatty use Safeguard? That's a good idea.

Delcatty: omgwtfbbq. Uh, sure, why not.
Okay.

Altaria: If you ask me it might be better as a DDer. DD/EQ/HP Fite/Aerial Ace, Brave nature, 252 Attack, rest as you wish. UU and... that's about it.
I wanted to try something like that, but I wasn't sure.

Whiscash: 252 HP, 64 in both attack stats, 125 in one defense and 5 in the other, Relaxed/Brave. IB/EQ/Surf/Rest.
I'd say "no" to Rest, but with a Heal Beller/Safeguarder on the team, I guess it's okay...unless they faint.

Primeape: Sub/Rev/Rock Slide/HP Ghost. 252 Attack, 264 Speed, rest in HP. Adamant. Salac Berry.
I guess I should make a note of this: I don't like Substitute or anything that requires it to work. I tried the Supunch with my other team, and it just didn't feel like something I use, so no more Sub for me. I'm not too sure about Reversal either since someone might poison me (especially after losing Chiemcho and Delcatty) and I might be close to fainting before I get the chance to use it.

Mightyena: no comment.
Okay.
Quote:
Originally Posted by Ice demon
leftovers > shell bell
Don't they work similar to each other to an extent?

anyway i would put in one of the screens in place of safeguard for chimecho.
I'm not sure about that.

i would strongly recommend rest in place of amnesia for whiscash
Okay...but what about my defense against Grasses?

cross chop > revenge
especially when u are using salac.
CC is too low in PP. 10 or more for me (there are exceptions, though).
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Old December 14th, 2004 (6:55 PM).
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Ice demon Ice demon is offline
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Quote:
Okay...but what about my defense against Grasses?
nothing
the fact is that rest would be more useful in the long run.
if u do run into a grass type then u could OHKO it with ice beam if u r faster
and if ur slower then....bye bye
if ur going to use amnesia i would recommend having rest with it.
no tank can last without rest.
so that would leave u with
Whiscash[+Att,-Sp]
EVs - SpAtt,Att,hp
earthquake
surf
amnesia
rest

then what is going to happen if a grass type does come along?
you would have no ice beam [off course u could remove a STAB for it]
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Old December 14th, 2004 (7:00 PM).
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Phlemingo Phlemingo is offline
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Oh yeah, btw, leftovers are better than shell bell because for shell bell, you have to attack the opponent for it to work. And it might not be that much damage anyway, and the healing wouldn't be that much.
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Old December 14th, 2004 (7:32 PM).
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Strawberry Delcatty Strawberry Delcatty is offline
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Quote:
Originally Posted by Phlemingo
Oh yeah, btw, leftovers are better than shell bell because for shell bell, you have to attack the opponent for it to work. And it might not be that much damage anyway, and the healing wouldn't be that much.
I never thought of it like that.
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Old December 14th, 2004 (7:37 PM).
Vagabond Aeon Vagabond Aeon is offline
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Holy crap, I missed Chimecho with Shell Bell? Shows my level of reading comprehension :/

About your refusal to use Substitute: whether you realize it or not, it's one of the best moves in the Advanced Generation. I mean, it can provide all sorts of advantages... but, hey, it's your choice whether or not to use it.

As for Salac + Reversal, at 1 HP you're using a STABed 200 BP move with a Speed of 395, faster than Jolteon, Aerodactyl or... Crobat XD. Pretty powerful stuff, ask Heracross. The only thing you have to watch out for is the odd Dodrio or Flygon, as they usually carry Quick Attack for Subrevvers and Subflailers. And Arcanine, but that goes without saying.

Anyway, an alternate MS for your Primeape: Cross Chop or Brick Break/Rock Slide/HP Ghost/Earthquake and slap a Choice Band on him. Jolly, max Attack and Speed, 6 HP. Should be doing some decent damage. And base 95 Speed is not shabby in the slightest.
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Old December 15th, 2004 (5:02 AM).
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andii56 andii56 is offline
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i think i battled this team on NB a last night... won 6-0 i believe @[email protected]

that whiscash is tough to take down tho
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Old December 15th, 2004 (5:31 AM).
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Phlemingo Phlemingo is offline
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Heh, I believe me too. Don't feel bad, theme teams are generally weak. =/
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Old December 15th, 2004 (5:35 AM).
Frozzen Frozzen is offline
 
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Chimecho: Yawn, Reflect, Psychic, Heal bell might work, 252 hp, 44 spd, 50 sp.atk, 164 sp.def calm [email protected]

Delcatty: T-wave, Wish, Ice beam , protect or sumthing. Ice beam for Salamences etc.. 252 hp 136 def, 122 sp.atk bold [email protected]
Delcatty sucks really, i guess Chimecho is a better beller =P

Altaria: Go with the DDer

Wishcash: EQ, Ice beam, Rest, Surf, 156 hp, 149 def, 88 sp.def, 69 atk, 48 sp.atk, Mixpert [email protected]

Primeape: Revenge sucks, atleast on Primeape, Sub, CC/Brick break, Hp ghost, EQ, Adamant/Jolly, 252 atk 252 spd 4 [email protected]/salac/Liechi

Mightyena: Sucks... but i guess ure set works =P
 

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