5th Gen But I wanted to see a lion!

Started by Nihilego April 26th, 2011 2:19 PM
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Nihilego

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scotland
Seen September 28th, 2018
Posted March 16th, 2018
8,874 posts
12.1 Years
Excuse the title, and apologies if this thread already exists.

So I'd like to talk about the Safari Zone, or in this case, the lack of it. Is anyone really bothered that this generation, so far, has excluded the Safari Zone? Did you even notice it was gone, and do you think that it's made up for by the new features?

Personally I was pretty unaware of this feature's absence through the game. But then, I never really used it very much. x)

Discuss away!
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Age 29
Male
Mt. Silver
Seen July 3rd, 2014
Posted July 23rd, 2013
579 posts
13.3 Years
i don't see the point in a safari zone when we have the dream world.
it's kinda like the same thing (even though you can only get one pokemon per visit)
but the cool abilities make up for that. and the more you use it, the rare the pokemon you can find.
so i don't miss the safari zone.
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Canada
Seen November 10th, 2012
Posted November 3rd, 2012
705 posts
12.3 Years
i don't see the point in a safari zone when we have the dream world.
it's kinda like the same thing (even though you can only get one pokemon per visit)
but the cool abilities make up for that. and the more you use it, the rare the pokemon you can find.
so i don't miss the safari zone.
You need so many points to see better Pokemon though. I think you need 10 000 to unlock all.

Volroc

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Seen July 20th, 2015
Posted April 2nd, 2012
1,880 posts
13.1 Years
ya i miss the safari zone, dream world sucks,they shouldve made a safari zone that had the dream world abilities.

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mikey

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14.1 Years
Doesn't bother me, I never really even used the Safari Zone in any games anyway.

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Zelda

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Posted February 3rd, 2017
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14.6 Years
I guess there are both pros and cons with the lack of a Safari Zone in the games. However I think the good thing about not including the Safari Zone this gen was the chance of finding a shiny Pokémon in it. If there's a high chance this Pokémon is going to flee, then you might as well throw a fit because that is just upsetting I'll say. >:<

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Vrai

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I still liked the idea of the Safari Zone as like a collection of rarer Pokémon. To be honest, I prefer to have a variety of rarer Pokémon like Tauros, Scyther, Kangaskhan etc (in the Kanto Safari Zone) rather than to have like one rare-ish Pokémon for each area like it seems like in B/W. I just kinda liked the fact that it seemed like a rare Pokémon hunting ground more than anything else. :(

btw your title made me think we need more lion pokémon imo
Male
Stuck in Generation 3 :(
Seen July 23rd, 2017
Posted June 9th, 2017
1,761 posts
14.8 Years
I dislike that the Safari Zone was removed in BW. :( It's been in the games since the days of Generation 1. Dream World kind of seems like a shoddy replacement, IMO, due to having to use Berries as currency, and the numerous restrictions associated with it. The Safari Zone felt like the true test of a Trainer's Pokemon capturing skills, especially as wild Pokemon could flee (humorously inducing many moments of ragequitting if said Pokemon happened to be shiny XD). No Pokemon, no moves - just you and your tools (Bait, Rock, PokeBlocks, etc.). I admit, the place was very frustrating at tims, but the feeling once you bag a rare Pokemon that has a high tendency to flee in there is just amazing - you actually worked for that capture, and you didn't even need your Pokemon to do it. This sensation increases multifold when you manage to catch a shiny Pokemon in the Safari Zone, especially one with a high fleeing tendency. Come to think of it, I actually did encounter a shiny in Sapphire's Safari Zone - Shiny Natu! ^_^ At the time, I was following some CheatCode tip that said if you bunny-hop with the Acro Bike in a certain location, then your likelihood of encountering a Shiny Natu is increased - I wonder if that's true..?



I didn't even thought about it, but now that you mention it, I would have liked B/W to contain one. Maybe "Gray" will? I prefer the Safari Zone over the Dream World, since only one Pokemon can be tucked in each day in the latter.
Only one Pokemon allowed to be collected per day in the Dream World? What a ripoff!

I still liked the idea of the Safari Zone as like a collection of rarer Pokémon. To be honest, I prefer to have a variety of rarer Pokémon like Tauros, Scyther, Kangaskhan etc (in the Kanto Safari Zone) rather than to have like one rare-ish Pokémon for each area like it seems like in B/W. I just kinda liked the fact that it seemed like a rare Pokémon hunting ground more than anything else. :(

btw your title made me think we need more lion pokémon imo
This. The Safari Zones of the past conjured up a sense of exoticism with the many rare species of Pokemon that were featured - with many of them even being imported from other regions. It actually felt like a wide-open-sandbox zoo, which fits it perfectly with the dominating animal theme of Pokemon. I can only hope that the Safari Zone triumphantly returns in Gray Version and future Pokemon generations. Not to mention RS3DS remakes - if the Safari Zone of RSE gets axed for some stupid Dream World substitute implementation, me and my Blaziken are gonna RAGE.

Also, I was previously told that the White Forest acted as BW's "Safari Zone", and then I found out that that wasn't really the case... T_T
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Cerulean Cave
Seen February 1st, 2013
Posted February 13th, 2012
1,182 posts
12.1 Years
I've always thought safari zone was frustrating to catch pokemon in so I never used it much (that means I would not have cared anyways), but I've grown to actually hate it ever since I encountered a shiny kangaskhan in firered safari zone and it FREAKIN' RAN AWAY AFTER 1 SAFARI BALL >( Just that one time I decided to look for some "rare" pokemon :(

That being said, I'm actually glad that safari zone's outta the game. I'll never forget that moment.. GRRRR D:<


Rai

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Age 31
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Sinnoh
Seen January 4th, 2017
Posted January 4th, 2017
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18.1 Years
I still liked the idea of the Safari Zone as like a collection of rarer Pokémon. To be honest, I prefer to have a variety of rarer Pokémon like Tauros, Scyther, Kangaskhan etc (in the Kanto Safari Zone) rather than to have like one rare-ish Pokémon for each area like it seems like in B/W. I just kinda liked the fact that it seemed like a rare Pokémon hunting ground more than anything else. :(

btw your title made me think we need more lion pokémon imo

I agree.

The Safari Zone is classic. I am really surprised there isn't one in this generation. I think it would have come in handy. I had fun placing items in the Safari Zone in HGSS. It won't really feel like a full Pokemon game without it imo.


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Soul Eater

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Seen December 4th, 2012
Posted November 22nd, 2012
74 posts
12.6 Years
Black and White have no Safari Zone..?



Now that I think about it, I guess they don't.

Though, I'm not surprised that I didn't notice. With other games, I'd go into the Safari Zone for a bit the first time I arrived in whatever town it was in, and then once I left I'd rarely go back. So it didn't get much of my attention.


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NamelessGuy

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Seen July 26th, 2011
Posted May 22nd, 2011
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12.4 Years
The Safari Zone was one of the best ways to fill up one's Pokedex before Gen V.

I personally think that while the Dream World can be more tedious than the Safari Zone, it's also more interactive.


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Age 29
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Posted May 8th, 2011
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15.1 Years
I think after Generation II lacked a complete Safari Zone, I didn't really mind the part of a Safari Zone in Black/White. I had my appetite fed from Safari Zones anyway with scouting for Rare Pokémon in the many routes, so I dare not want to find something exceedingly rare in that zone under a time limit throwing bait and rocks.

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Age 32
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Seen December 13th, 2019
Posted February 27th, 2019
2,163 posts
14.8 Years
I generally hate the Safari Zone. Thing is about B&W is that we've now got the Dream World, and although not that similar, it still fills that same purpose of "catching" Pokemon in a different manner than the usual. I see it as almost being the evolution of the Safari Zone. With all that in mind, there's no real purpose in having a Safari Zone anymore. I'd say that if we do see them again, it'll be for the remakes of Ruby and Sapphire (if they're made that is... lol) and who knows, maybe they'll decide to add one in the third title.
Age 31
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Posted November 7th, 2013
100 posts
12.1 Years
The original concept for the zone was good, with well intentions. Though I really loathed the execution. The lack of any way to catch Pokemon without using almost only luck based play is really not what I really enjoy. I enjoy the strategy of catching Pokemon, a lot, so I always avoid going there as the best of my ability.
I like that it gives a very easy way to have foreign Pokemon in an otherwise nonsensical locations, but the catching mechanics of it really aren't all that fun, to me personally.

bobandbill

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15.2 Years
Sure we have the DW... but why not both tbh? After all, the DW is only a website addition (so it's not in the game itself) and is limited to one hour a day and one Pokemon a day assuming your internet or it doesn't lag when you're trying to send a Pokemon over, something that was never the case for the Safari Zone. Although I'd say B/W is rather lacking in extra stuff like the Safari Zone as a whole - musicals are lacking and don't take up anywhere near as much time or entertainment as Contests or the Pokealthon did, or even the Game Corner imo.

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Posted June 9th, 2017
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14.8 Years
The original concept for the zone was good, with well intentions. Though I really loathed the execution. The lack of any way to catch Pokemon without using almost only luck based play is really not what I really enjoy. I enjoy the strategy of catching Pokemon, a lot, so I always avoid going there as the best of my ability.
I like that it gives a very easy way to have foreign Pokemon in an otherwise nonsensical locations, but the catching mechanics of it really aren't all that fun, to me personally.
Well, it's not like regular Pokemon catching (outside of the Safari Zone) isn't luck-based, either. It typically boils down to: whittle wild Pokemon's HP down to 1 HP, inflict major status problem (usually Sleep or Paralysis), start chucking Poke Balls and hope for the best. In the post-game, if you have something like a Level 100 Smeargle that can False Swipe and afflict the foe with a status problem, it usually only takes a maximum of 2-3 turns from the battle's beginning until you can start randomly throwing Poke Balls each turn, where you can only hope that the catch rate calculation works out in your favor.

Roaming Pokemon add a tad bit more of strategy in that you have to prevent escape (usually via the means of Mean Look or Shadow Tag/its variants) or prevent forced switching (usually via Taunt or Suction Cups); but after making sure those two safeguards are in place, it typically runs like any other wild Pokemon battle attempt at capture. :\

An Unova Safari Zone would not seem so bad, IMO, and it might even be enhanced since the Critical Capture mechanic has been added to the games, which would likely provide immense benefits in the Safari Zone.
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