Quote:
Originally Posted by Syndrome
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 172 Def / 84 Spe or 252 HP / 252 Def / 6 SpD
Calm Nature (+SpD, -Atk) / Bold Nature (+Def, -Atk)
- Scald / Surf
- Recover
- Taunt / Shadow Ball / Ice Beam
- Toxic / Will-o-Wisp / Taunt
Hope it helps some.
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What's with the Speed EV's? Wasn't that supposed to be Sp Def? It won't try to outspeed anything since it has low Speed.
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Why have TTar with Sassy Nature? If you want it to have a SpDef boost, why not use Careful Nature? Also, Fire Punch is a better option that Fire Blast. Rather than Stealth Rock, use Stone Edge.
Forry seems to be a better Lead than Ttar in some aspects. It can lay down both SR and Spikes and can give a Gyro Ball scare and has access to Rapid Spin, or if you want, explosion when it fulfills its usefulness. Nonetheless, TTar can cripple leads too, but an Azelf/Deoxys-S lead will have TTar crippled before it could lay down anything.
From what I've tried:
Forretress @ Leftovers
Relaxed - Sturdy
252 HP 252 Def 4 SpDef or
~Stealth Rock
~Spikes
~Rapid Spin
~Gyro Ball / Payback
You have the option of Payback for those who try to spin block you.
Will-O-Wisp is a better option for Jellicent to weaken Physical threats with a burn. A burnt Conkeldurr with Payback doesn't even harm Jellicent that much, even if it has 252 Attack stat, and can be easily healed with Leftovers + Recover.
Scrafty's good with it's balanced stats, but Moxie seems a better trait for it. It has 65 base HP and you can't expect it to Dragon Dance more than 3 times. It does have 2 main weakness, Flying and Fighting that is, so Zen Headbutt can also be an option.
Draco Meteor is a must for Hydreigon, and U-Turn to negate the SpA loss.
Dark Pulse has less coverage than Surf and Fire Blast, so it's not really needed.