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  #101    
Old March 13th, 2012 (2:06 PM).
Dizzyed Dizzyed is offline
     
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    The download on your site is still 2.0.1 I believe. Or else I am clicking the wrong button. Which I wouldn't put past me xD

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      #102    
    Old March 13th, 2012 (2:26 PM).
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    esperance esperance is offline
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    Quote:
    Originally Posted by link12552 View Post
    In your opinion, how hard was making a plugin using the provided libraries?
    It was actually quite easy. :D Plus, the only reason it takes so long to load is because it has to read the Pokemon names from the game.
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      #103    
    Old March 13th, 2012 (3:32 PM). Edited March 14th, 2012 by link12552.
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    link12552 link12552 is offline
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      Quote:
      Originally Posted by Dizzyed View Post
      The download on your site is still 2.0.1 I believe. Or else I am clicking the wrong button. Which I wouldn't put past me xD
      lol, your right let me fix that for you, now
      -seems my server has cached the zip, so I have to clear the cache, shouldn't take 5 min

      Edit: well it turns out that even though the server has the correct file on it, it still serves the old cached version even though I've cleared the cache.
      So I'll attach the zip here

      Edit: Okay renaming the zip seems to have done the trick, the website now has the correct version as well
      Attached Files
      File Type: zip NSE 2.0.zip‎ (139.3 KB, 29 views) (Save to Dropbox)
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        #104    
      Old March 15th, 2012 (4:31 AM).
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      MrElephant MrElephant is offline
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        I didnt mean to appear rude to you link12552, it was that I was excited about something that happened at the time.(My hack was not approved at the time and I was kind of mad since I spent a long effort on it) Thanks for the help!
          #105    
        Old March 28th, 2012 (3:19 PM). Edited March 28th, 2012 by ShadowGrey.
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        ShadowGrey ShadowGrey is offline
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          Not sure if this will get answered, if it's already been answered, or if this is just the wrong place to ask, but i'm having a little trouble. Is it possible to edit trainer back sprites using NSE? I know they are in bookmarks, I know how to import image + palette. My problem being that the back sprites all use the same palette offset, and though my images have been compressed (16 colors) when they are inserted into NSE the colors still mess up. What I think the problem is, is that each images palette is in a different order, so reds are swapped with greens and such. Is there anyway to remedy this? Or is there a simpler way of editing the back sprites altogether?

          Also when tested the sprites are the wrong colors altogether xD please help.
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            #106    
          Old March 29th, 2012 (11:47 AM).
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          link12552 link12552 is offline
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            Quote:
            Originally Posted by ShadowGrey View Post
            Not sure if this will get answered, if it's already been answered, or if this is just the wrong place to ask, but i'm having a little trouble. Is it possible to edit trainer back sprites using NSE? I know they are in bookmarks, I know how to import image + palette. My problem being that the back sprites all use the same palette offset, and though my images have been compressed (16 colors) when they are inserted into NSE the colors still mess up. What I think the problem is, is that each images palette is in a different order, so reds are swapped with greens and such. Is there anyway to remedy this? Or is there a simpler way of editing the back sprites altogether?

            Also when tested the sprites are the wrong colors altogether xD please help.
            What ROM are you using? NSE may not be writing the palettes in compressed format, and as such the junk colors you are seeing may be NSE loading the junk data.

            Post the NSLx file of the resulting "bugged" sprite, as well as the sprite image file/NSLx you are trying to insert; I'll try to insert it and see if I have the same problem.
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              #107    
            Old March 29th, 2012 (7:30 PM).
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            PsychoToxin PsychoToxin is offline
               
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              I'm also, having a problem... I'm trying to edit the trainer bags in Emerald (US) back to their original palettes from Ruby Sapphire, I change the palette, save the data, It shows the offset save thing, I save it, I go to the game and they stay the same... I go back to NSE and check the sprites and they turned back to green.
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                #108    
              Old March 30th, 2012 (4:44 AM).
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              ShadowGrey ShadowGrey is offline
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                I've been studying the sprite and what I believe the problem is, is that the rom loads the old trainer palette rather than any than I have inserted. The rom is Fire Red.

                Sprite in NSE (pre-loaded)


                Resulting sprite (in-game)


                Any help you could provide would be greatly appreciated. Is there a generic way people have been getting around this without the use of NSE? etc.

                Many thanks,
                Shadow.
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                  #109    
                Old March 30th, 2012 (11:46 AM). Edited March 30th, 2012 by link12552.
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                link12552 link12552 is offline
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                  Quote:
                  Originally Posted by PsychoToxin View Post
                  I'm also, having a problem... I'm trying to edit the trainer bags in Emerald (US) back to their original palettes from Ruby Sapphire, I change the palette, save the data, It shows the offset save thing, I save it, I go to the game and they stay the same... I go back to NSE and check the sprites and they turned back to green.
                  Quote:
                  Originally Posted by ShadowGrey View Post
                  I've been studying the sprite and what I believe the problem is, is that the rom loads the old trainer palette rather than any than I have inserted. The rom is Fire Red.

                  Sprite in NSE (pre-loaded)


                  Resulting sprite (in-game)


                  Any help you could provide would be greatly appreciated. Is there a generic way people have been getting around this without the use of NSE? etc.

                  Many thanks,
                  Shadow.
                  Okay... so your pictures don't show, so I'll just have to guess what's going on lol

                  After you import a palette, in order to save it to the ROM, you must open the palette editor, and click "Save Palette to ROM"


                  You can either click the palette icon in the toolbar, and click the '+' or go Edit>Palette

                  Hope this helps

                  P.S. Don't be afraid of using NSE, it can do almost anything when you learn how use it to work with it

                  Edit:
                  I guess it may seem a bit counter intuitive to think that the "Save" button doesn't also save the palette.
                  In the next update I'll add a "Save Palette" button right in the menu!
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                    #110    
                  Old March 30th, 2012 (1:02 PM).
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                  PsychoToxin PsychoToxin is offline
                     
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                    That solved my problem, thanks! It seemed a little inconvenient having the Save feature not save the palette.
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                      #111    
                    Old March 30th, 2012 (5:43 PM).
                    link12552's Avatar
                    link12552 link12552 is offline
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                      Quote:
                      Originally Posted by PsychoToxin View Post
                      That solved my problem, thanks! It seemed a little inconvenient having the Save feature not save the palette.
                      Cool

                      Yeah, I guess it is a little strange... The reason it works that way is because I always imagined the image and palette data as two independent objects.
                      ie: You can load any 16 color sprite with any 16 color palette.

                      I guess I'll either make the current save button check for palette changes, or add a "save palette" button to the file menu.
                      I'm really too busy right now: between school and working on my game, I have no time!
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                        #112    
                      Old April 1st, 2012 (7:44 AM).
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                      rune_reaper rune_reaper is offline
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                        I'm having a palette trouble too with the Pokemon icons (the ones you see in the party). I've imported them, saved the image + palette, clicked on Save Palette to ROM, and when I go to the next one, the colors for that one get messed up. Then when I fix that one, the one I just did gets messed up. Is it the rom I'm using or is there a certain order?

                        I'm using a FireRed (U) rom (BPRE).
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                          #113    
                        Old April 1st, 2012 (10:25 AM).
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                          Quote:
                          Originally Posted by rune_reaper View Post
                          I'm having a palette trouble too with the Pokemon icons (the ones you see in the party). I've imported them, saved the image + palette, clicked on Save Palette to ROM, and when I go to the next one, the colors for that one get messed up. Then when I fix that one, the one I just did gets messed up. Is it the rom I'm using or is there a certain order?

                          I'm using a FireRed (U) rom (BPRE).
                          There are only a handful of palettes that all of the icons share. If you edit one palette it'll effect many other icons that also used that palette. The Pokemon plugin that is shipped with NSE does not have the ability to change the palette index an individual Pokemon uses (although the function is really straight-forward and could be implemented in like 10 minutes)

                          The best thing you can do is to work with the default palettes. If Nintendo could do it, so can you!

                          P.S. I'm far too busy right now to add the function to the plugin. Next week when I'm in spring break I may look at it
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                            #114    
                          Old April 1st, 2012 (10:43 AM).
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                          rune_reaper rune_reaper is offline
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                            Okay, thanks a bunch. I'll try working with that till then.
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                              #115    
                            Old April 4th, 2012 (7:36 PM).
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                              What a stylish thread layout for a nameless tool! But seriously good job, can't wait to use this tool.
                              Thanks for making sprite editing easy!
                              ~Victory
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                                #116    
                              Old April 5th, 2012 (12:05 PM).
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                              link12552 link12552 is offline
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                                Quote:
                                Originally Posted by rune_reaper View Post
                                Okay, thanks a bunch. I'll try working with that till then.
                                My spring break has started TODAY! so hopefully I can make the addition soon.

                                Quote:
                                Originally Posted by Victory! View Post
                                What a stylish thread layout for a nameless tool! But seriously good job, can't wait to use this tool.
                                Thanks for making sprite editing easy!
                                ~Victory
                                You're welcome
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                                  #117    
                                Old April 6th, 2012 (7:22 AM).
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                                rune_reaper rune_reaper is offline
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                                  Oh yay~! Now this function would work with the pokemon sprites, icons, and trainer sprites, right?
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                                    #118    
                                  Old April 6th, 2012 (8:31 AM).
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                                  link12552 link12552 is offline
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                                    Quote:
                                    Originally Posted by rune_reaper View Post
                                    Oh yay~! Now this function would work with the pokemon sprites, icons, and trainer sprites, right?
                                    Umm.. I don't think you understand...
                                    The reason that the mini-sprites were getting messed was because the game only has 3 palettes to use for all of them. I've updated the plugin so you can switch the palette that the Pokemon's mini sprite uses.
                                    I do not recommend actually editing the palettes.
                                    Switch to the palette that you think will best fit your sprite, and use the colors it provides.


                                    Anyways attached is the updated plugin.

                                    P.S. I've decided today will be an NSE work day, so expect an NSE update in the next couple days!

                                    P.S.S What would you or other's think if I implemented a "recycle bin" into NSE?
                                    Elaboration: Currently, when you re-point a sprite, the old sprite remains in your ROM.
                                    The "recycle bin" would flag these certain portions of your ROM as able to be recycled. You could then open a window and choose which regions, with a preview of their content, you want to delete. Thus freeing up ROM space!

                                    Now if I do this I'll have to come up with a "Project" file type, I'm thinking It'll just be XML, anyone have any ideas?

                                    P.S.S.S
                                    I"ll probably get a plugin manager added while I'm at it...
                                    Attached Files
                                    File Type: zip PokemonPlugin.zip‎ (9.1 KB, 59 views) (Save to Dropbox)
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                                      #119    
                                    Old April 6th, 2012 (11:54 AM).
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                                    rune_reaper rune_reaper is offline
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                                      Oh okay! That would be great! Thank you so much!
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                                        #120    
                                      Old April 6th, 2012 (11:21 PM).
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                                      Hacker Bisharp Hacker Bisharp is offline
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                                        how do I make plugins work on rom ita?
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                                          #121    
                                        Old April 7th, 2012 (10:55 AM).
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                                        rune_reaper rune_reaper is offline
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                                          Ah, I have another inquiry. Are trainer sprite palettes individual or are they all shared?
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                                            #122    
                                          Old April 8th, 2012 (5:26 AM).
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                                          link12552 link12552 is offline
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                                            Quote:
                                            Originally Posted by Hacker Bisharp View Post
                                            how do I make plugins work on rom ita?
                                            The plugin has to be programmed to work with that type of ROM.

                                            Quote:
                                            Originally Posted by rune_reaper View Post
                                            Ah, I have another inquiry. Are trainer sprite palettes individual or are they all shared?
                                            Trainer sprites each can use their own individual palettes.
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                                              #123    
                                            Old April 8th, 2012 (5:33 AM).
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                                            rune_reaper rune_reaper is offline
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                                              Okay, so I'm free to edit their palettes so long as they're 16 colors?
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                                                #124    
                                              Old April 8th, 2012 (5:54 AM).
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                                              link12552 link12552 is offline
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                                                Quote:
                                                Originally Posted by rune_reaper View Post
                                                Okay, so I'm free to edit their palettes so long as they're 16 colors?
                                                Yep, any 16 color palette will work fine.
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                                                  #125    
                                                Old April 8th, 2012 (6:02 AM).
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                                                rune_reaper rune_reaper is offline
                                                Black Rock Shootah
                                                   
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                                                  Awesome, this is the best tool ever!
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