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[Gen V] [BW OU] Team Stunfisk Sweep

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Old July 1st, 2011 (2:47 PM). Edited July 6th, 2011 by lionrt60.
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lionrt60 lionrt60 is offline
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Hey everyone I just constructed this team and I think it may work, it is my first team I have made and I am fairly pleased with it. I know it's not really that good though. Well, without further ado lets have a look at the team.

At a Glance

Team Building Process
[spoiler]So from the title you can tell who this is
going to be. I don’t know why, I just wanted
To use him and after consulting bulbapedia
I decided on a trick room special sweeper.

I searched for a pokémon that resists most
of stunfisk’s weakness’ and one of the
options was Grass / Psychic and it just so happens
I recently obtained a female harvest Exeggutor so I
just gotta use this also usefully sets up Trick
room. I'd be cheating myself not using Exeggutor

Now I want to trap and kill steels so
obviously Magnezone goes here. Gonna
save the surprise of its moveset. It also resists all
of Exeggutor’s weaknesses bar fire. [Note: is no longer important]

About that fire weakness… Well, I guess I
ought to use something like Jellicent It
also sponges Ice attacks aimed at Stunfisk. On
top of that it is a back up trick roomer.

At this point I did a team weakness analysis
and found that I had at least one 0.5 resist to every
type so I decided to try and put some more
sweepers here. What is slow but amazingly
powerful? Perhaps this was an odd choice
but I chose Guts Ursaring.

I thought I would try Curse Emboar with
reckless here works quite well.
And that's my current team

After Suggestions made from Vrai and Anti (Thanks guys) I decided to put Reuniclus here over Exeggutor

Up close and personal

Stunfisk @ Choice Specs
Trait: Static
Evs: 224 Hp / 32 Def / 252 SpA
Quiet Nature (+ SpA, - Spd)
Earth Power
Sludge Wave

Simple, Evs to maximize defenses while still doing massive damage and as less speed as possible. All of stunfisk's moves together have perfect coverage.

Reuniclus @ Life Orb
Ability: Magic Guard
Nature: Quiet (+SpA, -Spe)
EVs: 252 HP / 252 SpA / 4 Def
- Trick Room
- Recover
- Shadow Ball
- Focus Blast

What do I say about this, it's great! Trick room to set up obviously, recover to...well, recover, Shadow ball & Focus blast have perfect coverage, this set is the one vrai suggested with recover over psychic, however I don't think this was a good decision as it leaves Reuni without stab, I put it here until someone tells me whether to replace shadow ball or focus blast instead.


Exeggutor @ Sitrus Berry
Trait: Harvest
Evs: 160 Hp / 252 SpA / 96 SpD
Sassy Nature (+ SpD, - Spd)
Giga Drain
Trick Room
Leaf Storm

Usually leads, this Exeggutor 2HKOs Deoxys-s and many other common rock leads. Normally sets up trick room first and yeah, this is my exeggutor He also resists all of stunfisk's weaknesses bar Ice.

Magnezone @ Air Balloon
Trait: Magnet Pull
Evs: 252 Hp / 8 Def / 136 SpA / 108 SpD
Ivs: Def: 30 / SpA: 30 / Spd: 2
Sassy Nature (+ SpD, - Spd)
Hidden Power [Fire]
Volt Switch

Yup, that's right, recycle. Rather a strange set the Special Attack Evs allow you to OHKO Standard CB Scizor, obviously the Ivs are to obtain HP Fire. Normally when using this you'll just attack and recycle if necessary. Fairly Simple. Magnezone also resists all of Exeggutor's weaknesses bar Fire which is why I have...

Jellicent @ Leftovers
Trait: Water Absorb
Evs: 252 Hp / 224 Def / 32 SpD
Relaxed Nature (+ Def, - Spd)
Trick Room

Quite easy to comprehend, Jellicent sponges Fire and Ice attacks for the team, replenishes trick room and spreads toxic and burns [Note: I replaced Toxic with Ice beam]

Ursaring @ Flame Orb
Trait: Guts
Evs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Brave Nature (+Atk, - Spd)
Swords Dance

Ursa SDs while flame orb activates multiplying damage by 300%! Consider that his attacks are coming off of a base 130 Attack stat and Ursa is nothing to be scoffed at! Facade is the obvious move of choice as it's base power doubles while burned. Crunch for those Ghosties and EQ for coverage I haven't used Close Combat because Emboar has a fighting type move and I don't really want the defence drops of Close Combat.

Emboar @ Life Orb
Trait: Reckless
Evs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Brave Nature (+ Atk, - Spd)
Flare Blitz
Head Smash
Hammer Arm

Reckless Emboar is a rather underrated threat in my opinion. The Evs are for maximising defenses and attacking prowess. Curse for lowering (and therefore raising) speed and raising attack and defense. Flare Blitz and Head Smash take advantage of Reckless and Life orb with the former being a rather powerful STAB. Hammer arm for coverage, STAB & team utility.



Abomasnow – Really? Emboar.
Alakazam – Ursaring.
Alomomola – Magnezone probably
Amoonguss – Emboar?
Ampharos – Stunfisk.
Azumarill – Magnezone, watching out for superpower D:
Blissey – Emboar?
Bouffalant – Emboar.
Braviary – A possible problem, probably my best bet is Jellicent.
Breloom – Magnezone.
Bronzong – Magnezone.
Carracosta – Hrmm...
Chandelure – Probably Emboar’s Head smash.
Cloyster – Magnezone?
Cobalion – Emboar?
Cohagrigus – umm…I might toxic then switch to Stunfisk? (Idk now Jelli has Ice Beam D
Conkeldurr – Jellicent.
Crobat – Stunfisk / Magnezone
Darmanitan – Stunfisk?
Deoxys-D – hrmm…Ursaring?
Deoxys-s – Ursaring?
Donphan – Jellicent.
Dragonite – would probably switch to emboar :/
Dusclops – Could try to beat down with Ursaring.
Dusknoir – Could try to beat down with Ursaring.
Electivire – Ursaring / Stunfisk
Empoleon – Ursaring.
Escavalier – Magnezone ftw
Espeon – Ursaring.
Excadrill – Magnezone was sorta made to check this
Feraligatr – Magnezone / Stunfisk
Ferrothorn – Magnezone.
Flygon – Spam scald?
Forretress – Emboar.
Gallade – Some stab attack
Gardevoir – Ursaring.
Genesect – Magnezone
Gengar – Ursaring.
Gigalith – Jellicent.
Gliscor – Stunfisk?
Gorebyss – Stunfisk / Magnezone
Gyarados – Magnezone
Haxorus – Oh fuuuu…
Heatran – Stunfisk
Heracross – Emboar
Hippowdon – Jellicent
Hitmontop – Jellicent
Hydreigion – Hopefully Emboar will work… or Jellicent.
Infernape – Jellicent
Jellicent – Ursa 2HKOs
Jirachi – Ursa or Stunfisk
Jolteon – Stunfisk
Kabutops – Jellicent?
Keldeo – Unreleased
Kingdra – Jellicent?
Krookodile – Stunfisk
Kyurem – Emboar
Landorus – Jellicent?
Lanturn – Ursa?
Lapras – Magnezone
Latias – Major weakness!
Latios – Major weakness!
Lilligant – Emboar
Lucario – Magnezone
Ludicolo – Ursa?
Machamp – Reuniclus Psychic.
Magnezone – Emboar I assume
Mamoswine – Magnezone?
Mandibuzz – Magnezone / Stunfisk
Meganium – Emboar
Metagross – Magnezone
Mew – Kinda hard to predict, most likely Jellicent unless I know something.
Mienshao – Jellicent
Milotic – Magnezone
Nidoking – Stunfisk
Nidoqueen – Stunfisk
Ninetales – Stunfisk
Ninjask – Emboar
Omastar – Stunfisk
Politoed – Magnezone
Porygon2 – Emboar?
Quagsire – umm...
Raikou – Stunfisk
Regice – Emboar
Regirock – Stunfisk / Jellicent
Registeel – Magnezone / Stunfisk
Reuniclus – Major weakness!
Roserade – Ursa
Rotom-H – Emboar
Rotom-W – Magnezone?
Salamence – Magnezone?
Sawsbuck – Emboar
Sceptile – Emboar
Scizor – Magnezone, Period.
Scrafty – Emboar
Sigilyph – Emboar
Skarmory – Magnezone
Slowbro – Magnezone?
Smeargle – Emboar
Snorlax – Emboar
Staraptor – Emboar
Starmie – Magnezone
Suicune – Magnezone
Swampert – ermm...
Swellow – Emboar
Tentacruel – Ursaring
Terrakion – Jellicent
Thundurus – Emboar
Tornadus – Emboar
Toxicroak – Ursaring
Typhlosion – Stunfisk
Tyranitar – Emboar
Umbreon – Emboar
Vaporeon – Toxic from Jellicent? (Jellicent now has Ice Beam so idk D
Venusaur – Ursa
Virizion – Emboar
Victini – Ursa
Volcarona – Emboar
Whimsicott – Would probably switch in magnezone
Xatu – Stunfisk
Yanmega – Emboar
Zapdos – Emboar


Overall I believe my team is pretty good but could still do with some tweaking please help thanks for your time. Also i'm really sorry for my rubbishy pokémon comments, its soo late and it's been a really long day D:


I really need some Ice D: I decided to try Ice beam over Toxic on Jellicent as I wasn't using it.

Current In-Game Team

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Old July 2nd, 2011 (10:17 AM).
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Vrai Vrai is offline
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Well, you're going for the glory here, huh? I applaud you.

I personally have never been able to run Trick Room effectively, ever. Why? Well, to be honest with you, it's just really really hard to use. First, you have to assume you can get Trick Room off. Any kind of lead (think: Thundurus, Deo-S) is going to try to Taunt you. You might want to try Xatu or something to help stave off the huge Taunt weak and hopefully get Trick Room up more... easily. And once you've got Trick Room up, you've only got about four turns (right? I think so) to manuever and smash the opponent's team as much as you can. But once your time is up, they're basically free to retaliate. The thing that I don't like about Trick Room is that yes, you can get everything rolling in your favor, and then Trick Room ends and you really can't do anything about them counter-sweeping you at that point. You could carry tons of checks for really fast Pokémon, but that'd detract from your offensive synergy that you -need- to get your team to function well. You could carry really fast Pokémon to work well outside of Trick Room, but then when your team is doing what it's supposed to do (ie keep TR up) they're dead weight. Like, for example, once Magnezone is down (or its Balloon is just popped - you rely on it for so many threats that there's literally no way its Balloon will be salvaged through the whole match), Excadrill nabs an easy clean sweep. You could try to carry Conkeldurr which is slow and holds priority, but it has its own weaknesses that you'll have to take into consideration too. Plus, fast offense isn't the only thing that TR has difficulty against - heavy stall/strongly defensive mons are really hard to break, especially considering that TR attackers are generally very one-sided. I dunno, I just believe that TR is at a disadvantage to every other kind of team style because you can't run Pokémon that set up (or else you'll waste TR turns) and you only have that limited time when your team is really usable.

.......aside from me ranting why I don't like Trick Room, here's a little bit of advice: why not use what's literally the best Trick Room user: Reuniclus? Bulk and power and coverage all come into one, with Magic Guard to prevent status and LO recoil and you really have an amazing abuser of Trick Room.

Reuniclus @ Life Orb
Ability: Magic Guard
Nature: Quiet (+SpA, -Spe)
EVs: 252 HP / 252 SpA / 4 Def
- Trick Room
- Psychic / Psyshock
- Shadow Ball
- Focus Blast
Old July 5th, 2011 (5:56 PM).
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Where does everyone get those cool animations from?
Old July 5th, 2011 (6:09 PM). Edited July 5th, 2011 by Vrai.
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Vrai Vrai is offline
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Send a message via Windows Live Messenger to Vrai is my preferred site though I dislike the stupid random ads they have now. There are probably better sites out there but that's the one I use.

edit: totally just realized this is -not- the simple questions thread, owell. :(
Old July 5th, 2011 (6:24 PM).
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Anti Anti is offline
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I definitely agree with Vrai, Reuniclus is awesome and should probably go over Eggy. It's really just much more effective overall...more power, more it's "faster" (under Trick Room) and has much better coverage. It also doesn't struggle with common stuff like Ferrothorn and Latios.
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Old July 6th, 2011 (11:00 AM).
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lionrt60 lionrt60 is offline
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Join Date: Apr 2010
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Thanks guys ^^ I appreciate it :P

- I will go ahead and replace Exeggutor with Reuniclus

- Should I replace Magnezone with Eviolite Magneton? It would have the same bulk as what i'm running, air balloon won't really work and it frees up more evs for SpA, downside is 10 base points higher in speed but really, is that a downside, it outruns everything anyway. (Obviously in Trick Room)

Also, vrai. I have just realised how right you are about how trick room really doesn't work D:, This team won't be seeing a lot of use likely.
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Old July 6th, 2011 (2:27 PM).
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Brolywrath Brolywrath is offline
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Interesting coverage. I want to test your team. Care for a battle?
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