Create an ability!

Started by Golden Warrior July 3rd, 2011 10:09 AM
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  • 34 replies

Golden Warrior

Pokemon Professor

Age 25
Male
Hoenn
Seen August 30th, 2014
Posted May 30th, 2014
375 posts
12 Years
We all know that each ability does something useful. Whether inside, or outside of battle. Things like Levitate and Mold Breaker that create useful battle effects. But, down to the point! If YOU could create an ability- what would it be and what would it do?

EX: Iron Body
Causes the Pokemon with the ability to be stuck to the ground. BUT, as an upside: ground type moves cause more damage.

Stuff like that.
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Superjub

Pokémon Aureolin

Age 28
Male
Hoenn
Seen August 23rd, 2022
Posted November 5th, 2014
2,288 posts
15.7 Years
Here are some ideas. Some may be already done (apologies if they have) and they aren't the best. But I just felt like contributing. ^^

Trepidation
  • Occasionally causes the opposing Pokemon to get scared and miss a turn (to avoid it being over-powered, the percentage of it happening is 10%)

Leaf Blower
  • Makes grass-type moves not very effective.

Heavy Armour
  • Increases the Pokemons defence while decreasing its speed. Ability loses effect when the Pokemon's health is below 25%.
Male
That planet next to Mars
Seen July 3rd, 2013
Posted April 27th, 2012
192 posts
11.9 Years
Devious
Dark and Ghost-type moves are powered up

Plushy
Physical moves do 25% less damage, despite defense stat of any kind

Freaky Body
Attacker has a 10% chance of being confused after physically attacking

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Age 27
Male
Unova's Kantotown
Seen March 30th, 2016
Posted June 17th, 2014
263 posts
13.9 Years
Traitorus-Pokemon with Ability takes 10% damage each turn. (for overpowered Pokemon)

Loudmouth-Ability causes 1.5 more damage when sound-related moves are used by the Pokemon with said Ability.

Peacekeeper-Occasionally stops opposing Pokemon from attacking. (5% chance)

Machoist-HP is halved when the Pokemon enters battle for maximized Attack.

Annoyance-Opposing Pokemon is occasionally forced out of battle.

Bookworm-Ability randomly changes to another Ability.

Disabeler-Erases all stat boosts for all Pokemon in battle.

Antagonist-Dark and Ghost-type moves do 1.5 times damage when health is lower than 50%.

Fever Pitch-Normal-type moves do 1.5 times damage when health is lower than 50%.

Narcan-Poison-type moves and the status heal instead of doing damage.

Swordsmaster-Blade-related moves do more damage.

Sensitive-If attacked with a direct move, Pokemon with this ability have their Defense and Speed sharply halved on the turn of the attack, but causes a 4X boost on Attack and Special Attack on the next turn.

Sadist-All Dark-type moves do double damage on Pokemon with health lower than 50%.

Ice Force-All direct moves are blocked in Hail.

Primal Instinct-Pokemon with this Ability cannot be controlled in battle, but have maximized Attack and Special Attack.

Idiotic-Pokemon with this Ability cannot be controlled in battle, but have maximized Defense and Special Defense.

Falcon Feet-Pokemon with this Ability may attack twice a turn. (3% chance)
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2Cool4Mewtwo

Pwning in Ubers since 1996.

Age 29
Male
Cerulean Cave
Seen February 1st, 2013
Posted February 13th, 2012
1,182 posts
12.1 Years
Invincibility - Immune to any direct attacks. Only mewtwo and arceus can have this ability. Pfft. I wish.

Unsanitary - Disallows usage of healing moves.

Provoked - Raises Sp. Atk when hit by physical move

Athletic - Raises Speed and Attack when opponent doesn't use attacking move


OminousMix

"Show me whatcha got."

Age 26
Male
"Hehehehe... So your here to pick a fight with a legend..."
Seen September 8th, 2011
Posted September 6th, 2011
163 posts
11.8 Years
Overkill - When the pokemon is at 1 HP all it's stats get boosted up 100%.
Vampire Aura - When the pokemon uses a physical move on its opponent it will refill it's health with all the damage it did.
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Male
My house
Seen February 11th, 2012
Posted January 7th, 2012
1,016 posts
13.7 Years
Aikido: If the Pokemon is hit by the opponent's physical attack, it rebounds half the damage to the opponent.

Capoerialist: Increases the power of kicking moves by 30% (Iron Fist double).

Escape Artist: The Pokemon is capable of switching, regardless of its condition in battle or opponent's abilities.

Pride: The Pokemon cannot be switched, or run from battle. Moves like Whirlwind and Roar fail to make it switch.

Envious: If the opponent uses a stat-boosting move, this Pokemon receives a random stat boost by 1 stage.

Warrior's Will: The Pokemon's Attack and Defense are increased by 2 stages when its HP reaches 1/3rd or less.

Frigid Armor: If the opponent makes physical contact with the Pokemon, there's a 15% chance of the opponent becoming Frozen.

Defensive Specialist: The Pokemon is protected from super-effective damage, but cannot deliver super-effective hits. (Basically, the Pokemon won't take super-effective damage, it'll just take regular damage. Same for the opponent who is hit by this Pokemon with a super-effective move.)


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deoxys121

White Kyurem Cometh

Age 31
Male
Flat Rock, MI, United States
Seen September 25th, 2016
Posted May 27th, 2012
1,254 posts
12.4 Years
Quick Recovery: Able to move immediately after using a variation of Hyper Beam.

Parasite: 50% chance of stealing 1/8 of the opponent's max HP when hit by a contact move.

Gigantic: Only abnormally large Pokemon have this ability. Contact moves get a 50% power boost when used on Pokemon smaller than 2 feet high.

Keen Hearing: The Pokemon's hearing is extremely keen, allowing it to closely hear its opponent's movements, giving it +1 evasiveness.

Hikamaru

Age 30
Female
Australia
Seen January 24th, 2019
Posted September 4th, 2018
50,214 posts
12.2 Years
Mind Boost: Pokemon's Speed and Sp. Atk increase by 1 stage if hit by a Psychic-type attack.

Paralyze Rush: This Pokemon's Speed increases if paralyzed.

Damage Heal: Pokemon recovers health if struck by contact moves.

Dazzle: Opponent's Accuracy is reduced when this Pokemon is sent into battle.

Ignoration: If Pokemon is confused, it cannot attack itself.
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MisterBlue92

I don't want your damn lemons!

Age 31
Male
United Kingdom
Seen April 20th, 2013
Posted December 29th, 2012
39 posts
11.7 Years
Transparency - This Pokemon is immune to physical attacks, but takes double damage from special attacks.
Shield Spell - This Pokemon is immune to special attacks, but takes double damage from physical attacks.
Male
Your darkest nightmares. Kinda like Freddy Kruger! :)
Seen January 28th, 2012
Posted October 3rd, 2011
49 posts
11.7 Years
Shinobi Dash- Steals opponent's Item at start of battle. Fails if user is holding an item.

Concealed Weapon- Deals 1/8 Max HP to opponent if either Attack Stat is decreased.

Melody- Boosts accuracy of moves like Sing, Grasswhistle, etc.

Germophobe- Water moves recover 1/2 HP. However, takes double damage from Poison moves.

Dramatizer- Sharply lowers Defense at start of battle, but halves opponents accuracy.

Microsize- Sharply boosts Evasiveness at start of battle, but lowers Attack.

Macrosize- Sharply raises Attack at start of battle, but lowers Speed.

Copy Gaurd- Halves damage taken from attacks that are the same type as the opponent.

Data Stream- Reflects damage taken from Electric- and Steel-Type moves.

Rinse- May removes status effect. (Like Shed Skin for Water-Types)

Optimism- Boost a random stat if hit by a Physical Attack.

Hacker- Reverses ANY of the opponent's stat boosts.

Mind Wipe- Randomly disables one of the opponents moves when sent out.

Scavenger- Picks up a random Item at start of battle

Mythic Aura- Greatly boosts the power of Dragon, Fire, and Flying type moves

Barb Wired- May release Spikes if hit by a Physical Attack

Soul Transfer- Keeps user's Item, Stat Changes, and Type when switching out. (This would be ridiculously overpowered)

Impatient- Boosts the power of Priority Moves

Vaccination- Doubles power of moves used against Poison-types

Insecticide- All the stats of Bug-Type Pokemon are halved



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