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[Gen V] Rate my ALL GHOST team. BOOOOO!!!!!

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  #1    
Old July 7th, 2011 (11:36 AM).
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Silverman Silverman is offline
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    Gen V made it possible to have an all ghost team... well, a decent one anyway. Now that there are more elemental ghosts. Tell me what you think. I am also thinking about Dusknoir and Cohagrigus too, but I am happy with the team below.

    Gengar ♀ (Jessica) Ghost/Poison
    Choice Scarf
    Timid - 4 HP / 252 SpA / 252 Spe
    Levitate
    Trick, Shadow Ball, Focus Blast, Hidden Power Ice
    Spe IV 30 (for Ice)

    Jellicent ♂ (Jim) Water/Ghost
    Leftovers
    Calm - 252 HP / 4 Def / 252 SpD
    Water Absorb
    Surf, Pain Split, Ice Beam, Toxic

    Chandelure ♂ (Vincent) Ghost/Fire
    Life Orb
    Bold - 252 HP / 252 Def / 4 Spe
    Shadow Tag
    Pain Split, Calm Mind, Flamethrower, Shadow Ball
    I know he is considered Uber with Shadow Tag!

    Golurk ♂ (Marshall) Ground/Ghost
    Choice Band
    Adamant - 208 HP / 252 Atk / 48 Spe
    No Guard
    Earthquake, Stone Edge, Dynamic Punch, Shadow Punch

    Froslass ♀ (Sophia) Ice/Ghost
    Focus Sash
    Timid - 252 SpA / 4 SpD / 252 Spe
    Cursed Body
    Spikes, Taunt, Ice Beam, Destiny Bond

    Spiritomb ♀ (Lester) Ghost/Dark
    Lum Berry
    Careful - 252 HP / 252 SpD / 4 Def
    Infiltrator
    Rest, Dark Pulse, Will-o-Wisp, Curse

    What do you think?
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      #2    
    Old July 7th, 2011 (11:52 AM).
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    Generally monotype teams are ineffective as they have common weaknesses etc but I guess Ghost isn't that bad of a type to pick. Firstly lead with Froslass and set up Spikes - they'll help you much more than leading with a Scarf Gengar (plus your whole team is made of spinblockers n___n). I don't think Cursed Body is released on Froslass.

    I'd rather use Cohagrigus > Spiritomb with a Rest + CM + Shadow Ball + HP Fighting set, with max EVs invested in Defense and HP. Tomb just is ineffective this gen (as is Cohagrigus, but at least it does a job better than Tomb.

    Don't use Shadow Tag Chandelure. Not only is it looked down upon/banned, it doesn't even exist yet.

    Jellicent has a reliable recovery move in Recover. Use that rather than Pain Split.

    ...yeaaah, too lazy to think of anything else. Good luck with your team. :)
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      #3    
    Old July 8th, 2011 (3:25 PM).
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    No Guard Golurk doesn't exist yet either; use Iron Fist for now. Change up DynamicPunch for Hammer Arm.

    Also, Gengar can use Hidden Power (Ice) with a 31 Speed IV (31/30/30/31/31/31 or 31/31/30/31/31/31). With a 30 Speed IV, you can use Hidden Power (Fire) for Ferrothorn, Forretress and Scizor without using Focus Blast.
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    Old July 9th, 2011 (7:40 PM).
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      Quote:
      Originally Posted by PlatinumDude View Post
      No Guard Golurk doesn't exist yet either; use Iron Fist for now. Change up DynamicPunch for Hammer Arm.

      Also, Gengar can use Hidden Power (Ice) with a 31 Speed IV (31/30/30/31/31/31 or 31/31/30/31/31/31). With a 30 Speed IV, you can use Hidden Power (Fire) for Ferrothorn, Forretress and Scizor without using Focus Blast.
      When No Guard Golurk does exist I imagine Hammer Arm should be replaced with Dynamic Punch? Or does Hammer Arm count under the Iron Fist?
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        #5    
      Old July 9th, 2011 (8:02 PM).
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      Quote:
      Originally Posted by Silverman View Post
      When No Guard Golurk does exist I imagine Hammer Arm should be replaced with Dynamic Punch? Or does Hammer Arm count under the Iron Fist?
      Yes, Hammer Arm does benefit from Iron Fist. When No Guard Golurk comes out, that's when you can use DynamicPunch to its fullest.
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        #6    
      Old July 18th, 2011 (8:27 AM).
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        Okay guys, how does this look?

        ----------------------------------------

        Gengar ♀ (Jessica) Ghost/Poison
        Choice Specs
        Timid - 4 HP / 252 SpA / 252 Spe
        Levitate
        Shadow Ball, Focus Blast, Thunderbolt, Hidden Power Ice
        Spe IV 30 (for Ice)

        Chandelure ♂ (Vincent) Ghost/Fire
        Life Orb
        Bold - 252 HP / 252 Def / 4 Spe
        Flame Body
        Pain Split, Calm Mind, Flamethrower, Shadow Ball

        Golurk ♂ (Marshall) Ground/Ghost
        Choice Band
        Adamant - 208 HP / 252 Atk / 48 Spe
        Iron Fist
        Earthquake, Stone Edge, Hammer Arm, Shadow Punch

        Jellicent ♂ (Jim) Water/Ghost
        Leftovers
        Calm - 252 HP / 4 Def / 252 SpD
        Water Absorb
        Surf, Ice Beam, Toxic, Recover

        Cohagrigus ♀ (Cleopatra) Ghost
        Chesto Berry
        Bold - 252 HP / 252 Def / 4 Sp
        Mummy
        Calm Mind, Shadow Ball, Hidden Power Fighting, Rest
        Will-O-Wisp?

        Spiritomb ♀ (Lester) Ghost/Dark
        Lum Berry
        Clam - 252 HP / 252 SpD / 4 Def
        Pressure
        Rest, Dark Pulse, Will-o-Wisp, Curse
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          #7    
        Old August 4th, 2011 (2:24 PM).
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          If you wanted to be really aannoying, you could swap spiritomb out for Prankster Sableye, although I can't remember if that one is released yet. I have seen that thing stall and annoy many teams w/ priority WoW, Recover, Calm Mind, etc.
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            #8    
          Old August 6th, 2011 (9:28 PM).
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            Chandelure ♂ (Vincent) Ghost/Fire
            Life Orb
            Bold - 252 HP / 252 Def / 4 Spe
            Shadow Tag
            Pain Split, Calm Mind, Flamethrower, Shadow Ball
            I know he is considered Uber with Shadow Tag!


            hes actually considered a hack with Shadow Tag because it doesnt exist yet lol
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              #9    
            Old August 7th, 2011 (4:13 AM).
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            You are probably going to want a wild card i.e something not ghost to beat Tyranitar and even something like Weavile or your whole team is literally <dark move> bait lol. Even something relatively useless like Bisharp 6-0's you so yeah covering those dark types is a priority imo.
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              #10    
            Old August 7th, 2011 (12:49 PM).
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            Quote:
            Originally Posted by Dark Azelf View Post
            You are probably going to want a wild card i.e something not ghost to beat Tyranitar and even something like Weavile or your whole team is literally <dark move> bait lol. Even something relatively useless like Bisharp 6-0's you so yeah covering those dark types is a priority imo.
            ^I'd like to second this.

            But it does kind of defeat the purpose of having a Monotype team. don't you think? However, from a competitive perspective, you definitely want something that can check you team's serious shortcomings. I mean, you've got Spiritomb, so that's a good place to start. But Sucker Punch is going to wreck everything. I mean, following D_A's example, a Bisharp with Swords Dance and Sucker Punch... ;( But, something like Lucario on your team, that resists Dark and deals Super effective damage back to them, is going to be a great asset if you plan on using this team competitively.

            That being said, if you have a team of 5 Ghost type Pokemon and 1 Pokemon to check weaknesses, you might as well build a non-Monotype team, you know? It's really up to you and whatever expectations you have for this team. One of the things I always liked about Monotype battling is having an overwhelming weakness and using your Pokemon to overcome it. But, no matter how glorious that sounds, there isn't (always) a place for it in a competitive environment, sorry to say. :(
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