Draga's Sprites~ :3

Started by Draganera July 20th, 2011 2:54 AM
  • 1393 views
  • 5 replies
Female
Potato Land
Seen June 3rd, 2012
Posted July 20th, 2011
17 posts
11.8 Years

Hihu. :3
I make Pixel-Sprites since July 2010. ^^
And I am still not the best Spriter, that's why I am showing my Sprites here:
I want to get critic so I can get better. :3

Please don't steal my art, ok?
If you want to use some of my Pixel Art -> Ask me.
If you want a Sprite from me (Request) -> Also ask me.

Scratch Sprites(Real Pokémon):






Scratch Sprites(No Pokemon):




Fusions:





Other Sprites:

Age 31
Female
Bronx, New York
Seen September 4th, 2014
Posted September 4th, 2014
12,048 posts
17.3 Years
These are simply amazing, I love the shading and coloring of all of them. But the one that looks kind of weird is the Shadow Celebi (maybe because i just can't imagine it as shadow Pokemon). The Cyndaquil picture is so cute and yes the Cyndaquil is lazy ;). I am more amazed at the how should you say it the animated ones that are outlined, that mut have taken quite some time to do.


:t354:TG

Friend Code: 3136-6961-3807 Friend Safari:Steel: Metang, Magneton and Klefi

Spherical Ice

Age 25
Leicester, UK
Seen 1 Hour Ago
Posted February 20th, 2022
5,251 posts
15.5 Years
These are good sprites, but unfortunately your shading seriously lets you down. You use pillow shading, which is a general no-no when pixelling. It looks bad and shouldn't even be done when shading a pillow. :/ Try to stick to the canonical style of layered shading with some anti-aliasing that the Pokémon sprites use (before you use the "its my style" card, it's still bad. regardless of style, it looks bad).

The 100 Mega Shock

Male
Seen March 10th, 2013
Posted March 23rd, 2012
1,234 posts
12.7 Years
It'd probably be more worthwhile just to start understanding light and shadow than just blindly copying what the real sprites do.

To put it simply, light does not converge into the centre of a shape unless you're implying that there's a light behind the camera being shone onto it, and illuminated areas don't become darker around the edges. Light comes down from a direction, usually to the top-left or top-right to portray sunlight, and it illuminates the things in that direction first, leaving areas that facing away from the light stuck in shadow.

There is no need to have every single shade of colour surrounding each other because it creates the blurry, 'pillowed' shading effect. Having too many similar shades of colour also tends to create a poor blurring effect when you're working with pixels so small.