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View Poll Results: Anyone have any features that they think I should add?
Yes, you should... (comment) 3 60.00%
Nope, I have nothing. 2 40.00%
Voters: 5. You may not vote on this poll

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  #26    
Old August 1st, 2011 (2:43 AM). Edited August 1st, 2011 by NikNaks.
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NikNaks NikNaks is offline
     
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    Quote:
    Originally Posted by classiccartoonsftw View Post
    For the pure list: Shellos (West Sea), Nidoran Female, Blitzle, Rufflet, Budew, Pidgey, Bidoof, Staryu, Heracross, Gligar, Mr. Mime, Sewaddle, Jigglypuff, Trapinch, Aron, Dratini, Deino, Geoudude, Exeggcute, Surskit, Litwick, Kling, Munna, Horsea, Hippopotas, Snover, Ponyta, Tangela, Abra, and Tauros

    For the corrupt list: Shellos (East Sea), Nidoran Male, Electrike, Vullaby, Bellsprout, Starly, Rattata, Shellder, Pinsir, Scyther, Jynx, Venipede, Clefairy, Gible, Larvitar, Bagon, Axew, Rhyhorn, Foongus, Joltik, Duskull, Beldum, Koffing, Spheal, Cubone, Sneasel, Slugma, Lickitung, Gastly, and Bouffalant

    Those are my current suggestions
    Adding these to the other list, Pure has only one Ice, Electric and Dark, while Corrupt has only one Fighting and Steel. In contrast, Corrupt has seven Poison types, Pure has five Grass and Water, and both sides have five Flying and seven Normal (although that does include the birds). I think a little more balance is required. xD
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      #27    
    Old August 1st, 2011 (11:06 AM).
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    classiccartoonsftw classiccartoonsftw is offline
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      Quote:
      Originally Posted by NikNaks View Post
      Adding these to the other list, Pure has only one Ice, Electric and Dark, while Corrupt has only one Fighting and Steel. In contrast, Corrupt has seven Poison types, Pure has five Grass and Water, and both sides have five Flying and seven Normal (although that does include the birds). I think a little more balance is required. xD
      The current Pure list (without my suggestions) has two Fighting types (not counting Riolu) and two Electric types, whereas the Corrupt list has two Poison types, three Fire types and five Dark types (not counting Zorua).

      But if you want a little balance, then we'll swap Heracross and Pinsir, Surskit and Joltik, Sewaddle and Venipede, and Mr. Mime and Jynx.
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        #28    
      Old August 1st, 2011 (11:22 AM). Edited August 1st, 2011 by NikNaks.
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      NikNaks NikNaks is offline
         
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        It's still missing Darks from the Pure list, but that does make sense. As there's only 3 Electric lines in the entire list, I added Stunfisk opposite Dunsparce and left Joltik where it was (that leaves 2 each) and then I also added Cubchoo opposite Teddiursa (2:3 Ice types). I've also put Pawniard on the Corrupt side, but we need something to go opposite it for Pure. Also Machop and Timburr to add a Fighting type to each. Here's how it adds up on my list (I think this is accurate now):

        Code:
        7	9	Normal
        3	3	Fighting
        5	5	Flying
        3	7	Poison
        5	4	Ground
        2	2	Rock
        5	6	Bug
        2	2	Ghost
        2	2	Steel
        3	4	Fire
        5	4	Water
        4	3	Grass
        4	3	Electric
        6	2	Psychic
        2	3	Ice
        2	3	Dragon
        1	8	Dark
        I'll see how it looks with the complete lines.

        EDIT: Here it is with the lines:

        Code:
        15	18	Normal
        6	5	Fighting
        14	11	Flying
        9	18	Poison
        12	11	Ground
        6	7	Rock
        11	13	Bug
        5	6	Ghost
        6	6	Steel
        7	9	Fire
        11	9	Water
        9	8	Grass
        7	5	Electric
        12	4	Psychic
        4	7	Ice
        8	8	Dragon
        3	16	Dark
        I'd made a mistake with the original calculations (derp), but if we take the Psychic/Dark disparity as read, considering how they represent good and bad, that doesn't look too shabby. Could still lose a poison on the Corrupt side, though.
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          #29    
        Old August 6th, 2011 (4:13 PM).
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        Looking good, bro. I like the fact that you don't have to use pokeballs, but, will the staves need to be charged or something like that? Also, there are more pokemon you can catch than what you showcased, correct?
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          #30    
        Old August 7th, 2011 (1:52 PM).
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          You forgot to credit me for the logo o.o
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            #31    
          Old August 7th, 2011 (3:50 PM).
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            Quote:
            Originally Posted by Evil Arms View Post
            Looking good, bro. I like the fact that you don't have to use pokeballs, but, will the staves need to be charged or something like that? Also, there are more pokemon you can catch than what you showcased, correct?
            Yeah, the staffs run on aura sparks. You think of them as Pokeballs, I guess.

            Quote:
            Originally Posted by tylerab01 View Post
            You forgot to credit me for the logo o.o
            Sorry!
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              #32    
            Old August 7th, 2011 (5:02 PM).
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            PMD Puzzle!
               
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              Great ideas you have here!

              (I'm so going Pure :P)
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                #33    
              Old August 7th, 2011 (5:26 PM).
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                Quote:
                Originally Posted by Starry Night View Post
                Great ideas you have here!

                (I'm so going Pure )
                Thank you so much! I'll be posting a lot more soon.
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                  #34    
                Old August 8th, 2011 (3:50 PM).
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                May I suggest something? How would an enemy trainer work? Does someone or something else have the other aura to what you picked?
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                  #35    
                Old August 8th, 2011 (5:59 PM).
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                  Quote:
                  Originally Posted by Evil Arms View Post
                  May I suggest something? How would an enemy trainer work? Does someone or something else have the other aura to what you picked?
                  Actually, I was just talking to my friend about this.
                  Trainers won't be in most of this game. There will be, however, powerful wild Pokemon on the overworld, and they like run out at you and commence a wild battle. They'll often be alone, but have higher levels.
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                    #36    
                  Old August 8th, 2011 (6:08 PM).
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                    You should make those pokemon unescapable, so that you can't run from them, so they're more like trainers.
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