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  #1    
Old January 4th, 2017 (5:56 AM).
luuma luuma is offline
     
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    This is more like an opinion piece to be honest! since art is art, there's no way I can categorically say any one of these styles looks better than the others. Instead of deciding which ones are good an bad, I'm just going to talk about the environment; how fire red does it, then how emerald does it, then how my earliest romhack did it!


    A rule of thumb for firered is that if every geographical feature looks like a set of rectangles, you're on the right track. Grass is no exception! It feels unnatural, but retro, and really clean.

    Patches of grass in Emerald are made up of blobs and curves, and the grass loops round and tries to look as much like an ellipse as possible.

    Then there's the classic romhack look (TM), which looks quirky and unique, and a little bit like TV intererence. The empty squares in the middle of this grassy patch tell me there are hidden items to be found here, more than anything.

    The path on the ground is actually more important than it looks! it's telling you where to go to progress. You should pretty much always put a path on the floor, they drag anyone playing the game onto the right track. They also show you which path is a secret side-quest to get an item and which path is important to carry on the plot. This gives you the information to choose between them, so you don't feel cheated by winding up on the wrong one.

    Paths are also important because they break up clear empty space. If ever my screen is virtually filled with the same tile, it's time to remake the route.



    Firered again looks a lot like an international rectangle festival but man does it look artsy. Turning everything into a solid straight line again does the trick

    Emerald has a lovely little path down the right hand side that clearly contains an item somewhere within it. When I 'm surfing and hit a little niche crack like this one, I'll expect an item not to be too far away! The river is made up of steady curves, but it's rare that two corner tiles wind up next to each other on rivers. The curve on the water's edge is really made up of 2x2 blocks!

    The first thing you will do with your coastline in a rom hack is make it waay too complex! Look at all those corner tiles. There's also these random 1x1 tiles dotted everywhere that you inevitably surf into, land on, find nothing, and have to surf off again! The right hand edge of the river as a repeating pattern down it which just looks nasty! rivers that are thinner than 2 blocks in width look bad if you try to put corners in them.

    If you ever put in a small cutaway that leads to a dead end, no matter how short, players will specifically go down it and expect to find an item at the end. Try to avoid making these unless you plan on putting in just that!
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    Play Pokemon Emerald 2 at https://mega.nz/#!9gAQ0R7K!aC9C-9Up_tmreklsoTDHc_k3f0GaVgRddY3lWPEfUGs
    Thanks to DizzyEgg, lu-ho, gamer2020, YAPE, darthatron's numerous tools, that one tutorial, hackmew for xse, and yall for playing this low difficulty blazeblack/voltwhite mod for Pokémon Emerald.
    LATEST PATCH:
    -Dizzy Egg's incredible emerald battle engine. Battles are fully updated to gen 7.
    -new victory road floor 3, featuring some sneaky, interesting twists on ice puzzles
    -new route!: fray manor isle, featuring haunted house and giant spiders
    -new route 2!: Pa'i canyon, featuring ancient runes, ancient ruins, and some devilish strength puzzles

    also:
    Spoiler:
    -Resueable Max repel key item
    -You can fly to most of hoenn's land routes, and also route 108, 129 (I think it's route 129, the one near victory road) and 133)
    -new move tutors (marked out by a white post) for volt switch, trick room, wish, flower guard, sticky web, and more
    -new items! weakness policy (from an insurance pokenav call on route 119), life orb, sticky barb, light clay, metronome, choice scarf, terrain extender, safety goggles, and more!
    -TMs for Aromatherapy, Spikes, and Gravity.
    -Fur coat/Snow Warning piloswine, pickpocket persian, prankster Skiploom, Fluffy Jigglypuff, Illusion Mr. Mime, Dancer Ludicolo, Psychic Surge Stantler, and 300 more
    -15 or so new moves! Armor break, Power Proc (awesome move), Cable Whip, Electroplate, Constellate, Plunder, and more!
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      #2    
    Old January 5th, 2017 (8:06 PM).
    BlackWhiteRobin's Avatar
    BlackWhiteRobin BlackWhiteRobin is offline
       
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      This tutorial has a charm that works for me. I like this kinds of tutorial since I'm a bad mapper. But I'd like to see more. :D
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        #3    
      Old January 5th, 2017 (8:17 PM).
      Trev's Avatar
      Trev Trev is offline
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        Emulating FireRed's style is almost always bad thing, so to anyone reading this: do not emulate FireRed's style.

        Emerald has a really nice natural style to it that is pretty much the goal of what to emulate, save for a small need for more natural looking features. It does a great job of tucking things away for litte scavenger hunts though, like you said.
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          #4    
        Old January 6th, 2017 (2:49 PM).
        luuma luuma is offline
           
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          Quote:
          Originally Posted by Trev View Post
          Emulating FireRed's style is almost always bad thing, so to anyone reading this: do not emulate FireRed's style.
          See I used to absolutely hate how unnatural and electronic firered's style feels but honestly now I'd recommend it to beginners over emerald's. It's much harder to mess up than emerald's, looks polished with very little effort, and has a unique and clear cut style (even if it's not a popular one). I think it's kind of charming in it's own rectangular way. If taste is subjective, why not take it easy and copy cubism lmao

          Although, obviously, emerald looks nicer to me!
          __________________
          Play Pokemon Emerald 2 at https://mega.nz/#!9gAQ0R7K!aC9C-9Up_tmreklsoTDHc_k3f0GaVgRddY3lWPEfUGs
          Thanks to DizzyEgg, lu-ho, gamer2020, YAPE, darthatron's numerous tools, that one tutorial, hackmew for xse, and yall for playing this low difficulty blazeblack/voltwhite mod for Pokémon Emerald.
          LATEST PATCH:
          -Dizzy Egg's incredible emerald battle engine. Battles are fully updated to gen 7.
          -new victory road floor 3, featuring some sneaky, interesting twists on ice puzzles
          -new route!: fray manor isle, featuring haunted house and giant spiders
          -new route 2!: Pa'i canyon, featuring ancient runes, ancient ruins, and some devilish strength puzzles

          also:
          Spoiler:
          -Resueable Max repel key item
          -You can fly to most of hoenn's land routes, and also route 108, 129 (I think it's route 129, the one near victory road) and 133)
          -new move tutors (marked out by a white post) for volt switch, trick room, wish, flower guard, sticky web, and more
          -new items! weakness policy (from an insurance pokenav call on route 119), life orb, sticky barb, light clay, metronome, choice scarf, terrain extender, safety goggles, and more!
          -TMs for Aromatherapy, Spikes, and Gravity.
          -Fur coat/Snow Warning piloswine, pickpocket persian, prankster Skiploom, Fluffy Jigglypuff, Illusion Mr. Mime, Dancer Ludicolo, Psychic Surge Stantler, and 300 more
          -15 or so new moves! Armor break, Power Proc (awesome move), Cable Whip, Electroplate, Constellate, Plunder, and more!
          Reply With Quote
            #5    
          Old January 6th, 2017 (2:53 PM).
          Trev's Avatar
          Trev Trev is offline
          starting my comeback tour
             
            Join Date: May 2012
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            To each their own haha. It can be easier, but to me it always just feels kind of lackluster.
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              #6    
            Old February 23rd, 2017 (3:18 PM).
            lilbluedemon's Avatar
            lilbluedemon lilbluedemon is offline
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              FireRed has a nice style, it perfectly replicates the RBY mapping style, but also has it's own style if you look at Sevii Island maps, they're all less square and bland.
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