Aversa is my favorite enemy from Awakening. But as one of your units she only had one niche and that's the skill no one else can get. But yeah I really wished that they were given more support than just the avatar.
Yeah, DLC characters and those don't have too many supports generally don't get much love from me, which is sad, because I did use Marth a little in the beginning. It bothers me, because I like the characters from other games and want to use them, but it comes down to me "not being bothered" to do so.
Also, Insane Classic is hard. Very, very, very hard.
Out of the ones who get little support I use Anna the most because I actually married her both times. I just love the hair color she gives Morgan and that luck inheritance is insane. Morgan becomes quite an unit who rarely gets hit even when being targeted by arrows while being a Dark Flier.
FE's always been like that. There's never really been different types of mages or any sort of Rock-Paper-Scissors in that sense. Rather, electricity is stronger but less accurate, Wind is more accurate and weaker, and fire is a balance of the two.
20. That ain't true, machomuu!! In the GBA series, Light magic was super effective against Dark magic, while failing against Elemental magic. (You can figure out the rest of the triangle yo'self). And it wasn't like every magic user could use each type of magic. Out of the base class units, only Monks had acces to light magic, while Mages had access to elemental and Shamans access to dark.
In Path of Radiance, Fire > Wind > Thunder.
The problem is, the differences between the types of magic in Awakening makes fire a bit underpowered. Use wind to counter flying types, and stick with thunder to damage the rest.
I thought you meant like the unit classes not the spells themselves haha. Guess that is what happens when all I have played is Sacred Stones and Awakening.
But I do get what you mean. I find myself rarely using fire magic unless I'm building someone's tome rank up since fire is normally the first one given to them when you 'optimize' your units. Other than that thought they normally have either wind or thunder.
No I don't believe Fire and Thunder have something Wind has with flying units. Just the units that all tomes are good against I think. But I could be wrong.
I actually don't have my tactician use magic much because of his namesake haha. Silly reason but hey I have other magic users (like his daughter ... when she is in a class that can use magic) that I can use instead.
Tactician is pretty much the only class I have that uses both tomes and physical weapons, since I don't like how either the dark knight or dark flier classes look. They just had to be black blobs on black horses.
Yes, looks is all that matters to me in this game, okay.
...I wish a class that used tomes and bows were a thing. :(
Yeaah. All of the potential Dark Knights look better in other classes which is a shame. I still make Dark Knights temporary for the skills though. Which reminds me that I really ought to start working on Henry and Tharja's skills for Noire.
haaa that sounds like an amazing combo. I don't know what I'll be giving her at all but maybe Tomebreaker for one of 'em. Not sure about the other! Meanwhile I've given all the kids I can Galeforce so they wander around killing everything in their path and it's such a blast.
I should've thought about Galeforce before I started getting the kids.
...Actually no I shouldn't have, because it'd take bloody forever.
I sooooort of want to use Noire's superb magic. She'd probably make a murderous sorcerer.
But eh. Do you know if there's a magic-dealing bow? Considering there's a magic version of the other three physical weapons. >3>
Oh wow, Astra actually only uses up one weapon use. Did not know that. Suddenly it doesn't seem as terrible any more.