Team Galamyth (recruiting) Page 4

Started by Darkliferful September 23rd, 2011 12:33 AM
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niven

Leader of Team LegendaryTrio

Age 24
Male
Where I'm sittin'
Seen February 15th, 2014
Posted April 21st, 2012
109 posts
11.8 Years
@blaq I think that that idea isn't too bad. It shouldn't be to hard to script. Just a yes/no message, movement\remove sprite(get the character "in" the taxi), applymovement (taxi and character(if you just do the taxi then the character won't move)), movement/show sprite(get character "out" of the taxi), message, and remove money.
Leader of Team LegendaryTrio


____________________________________________________________________

"We cannot do everything for
Africa, but doing nothing is not
an option" - Lee H. Hamilton
Male
Netherlands
Seen January 16th, 2012
Posted October 24th, 2011
24 posts
11.6 Years
@Dark Thanks ;)
And another question:
How are we gonna see things over, like who does what and where we send it in and stuff like that?

Edit:
Oh and Dark you mispelled my name at the main topic, you wrote frist191 instead of frits191 :D




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Male
Seen September 20th, 2016
Posted January 14th, 2013
220 posts
13.7 Years
How's everybody doing?? Sorry, I've been out for awhile due to some school work.

Dark, if you would like me to do/start on something just say so. I'm currently developing the Mythology(back story) of the game. Maybe, you should show us the 8 deities you're working on. I would like to see them.
Male
Seen September 20th, 2016
Posted January 14th, 2013
220 posts
13.7 Years
I currently have a big headache. And the scratches I have been working on didnt worked out right. For now ill stick to the deities that I currently have until I can make them better
Haha! ^^ Good luck then! Spriting Pokemon is pretty much hard..
Male
Netherlands
Seen January 16th, 2012
Posted October 24th, 2011
24 posts
11.6 Years
Nah,it is fine,frits
I will see if I can manage on myself first
Alright I'l do some other things ;)

EDIT:
Actually I think I will look in that script of a taxi/transport system, even if we aren't gonna put it in there anyway :)




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Male
Netherlands
Seen January 16th, 2012
Posted October 24th, 2011
24 posts
11.6 Years
Seeing as I have nothing to do I went and started on ray's script idea with the taxi.
Now I know Dark didn't want to use it but I have nothing to do anyway.
But when I was making it I encounterd a problem.
for some reason the guy who says it all appears somewhere else on the map which is weird.
So maybey somebody can look at it and tell me what I am doing wrong.
So here it is:
(not completely finished but for the most part)
Spoiler:
#dyn 0x740000
#org @main
lock
faceplayer
message @talk1
callstd MSG_YESNO
compare LASTRESULT YES
if == jump @yes //Jumps to the commands in "Yes"
jump @no //Jumps to the commands in "No"
release
end

#org @yes
checkmoney 100 0 //Checks if the player has 100 pokedollars, sets LASTRESULT to 1 if he/she does
compare LASTRESULT 0x1 //Compares LASTRESULT to containing 1
if 0x1 jump @continue //Jumps to #org @continue if LASTRESULT had one in it
jump @notenough //Jumps to the script saying that the player did not have enough money

#org @talk1
= Hello, do you wish to travel to .../nIt will only cost you 100 pokédollars!

#org @no
message @notekst
Callstd MSG_NORMAL

#org @notekst
= Very well, Come back if you change your mind.

#org @continue
Message @enoughmoneytekst
Callstd MSG_NORMAL
paymoney 100 0 //Makes player loose 100 pokedollars
applymovement 0x1 @move1 //makes the guy get in the taxi
pauseevent 0x0
disappear 0x1
applymovement PLAYER @move2 //makes you get in the taxi
pauseevent 0x0
disappear PLAYER
fadescreen FADEOUT_BLACK

#org @notenough
message @notenoughtekst
Callstd MSG_NORMAL

#org @notenoughtekst
= Hmm, it seems that you don't have/nenough money yet,/ncome back when you have enough.

#org @enoughmoneytekst
= All right, Get in!

#org @move1
m look_up end

#org @move2
m walk_up_slow walk_up_slow end




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Male
Seen September 27th, 2014
Posted February 24th, 2012
151 posts
11.8 Years
K,here are the line ups for Galamyth

Jobs
Edogg is in charge of making the routes/caves/forests
Lolwhet is in charge of making cities and town
Niven is in charge of making the Advanced scripts this includes
Team Unigend scripts
Gym Leader/E4 scripts
Scripts that play a role in the story example a tour around the first town and after that you will get a Town Map
Frits191 is in charge of the simpler scripts
Trainer Battles
Giving items
Giving pokemons
Leachim helps frits with the scripts and Leachim is in charge of making the OW sprites of the Deities.And work together with me to develop the story and the plot

Gameplay

I have maybe finished the concept of Leachim.Every route got a warp on both the start and finish.This will gives the mappers a more variety and freedom for making bigger and prettier maps.So we can use all the original Firered tiles without making bugs and glitches if you walk through routes in and out that my current game had.I also had a idea for the elite four.It will be like the B/W E4.You will have to battle E4 but not in one building but on five different islands on the Djanu Islands.This will give more challenges for it.But this is just one idea

Pokemon itself

Ive thought about it for a long time now and I have decided to none of the Kanto pokemon will be catchable except for
  • Mankey
  • Primeape
  • Jynx
All the other kanto pokemon are bye bye.This is because I couldnt make any good pokedex with all the other lines.
Also the evo of Eevee will only evolve in Espeon and Umbreon.
This would mean I need to get rid of three other pokemons in another region just to make all the pokemon fit.
The pokemon I will get rid off are.
  • Delibird
  • Unown
  • Luvdisc
If people got questions about this PM me.
All the Johto pokemon that evolve from Kanto pokemon will be catchable.But will have -5 stats lowering.In contradiction with Espeon and Umbreon who will get a +5 stats increase due to a high balanced stats of the Eevee Evo.

This is what I currently have.If people have complaints/question/suggestions post or PM me