Dalton draws for ya

Started by godo156 November 19th, 2011 11:39 PM
  • 1605 views
  • 8 replies

godo156

All Hail the Glow Cloud

The Night Vale Car Lot
Seen February 2nd, 2015
Posted December 11th, 2013
69 posts
12.7 Years
I am Dalton (whoot! Captain Obvious is here XD), and I can draw for any of ya if ya want me to.
Umm... I'm not sure what would be considered a appropriate opening post here, so I'm just gonna tell y'all what I can do and show some pictures.

I can:
-sketch
-shade
-color, both digitally and traditionally
-line
-animate (though I just begun)
And that's about it there.

Here are some examples of my work* (*my art may or may not have improved since these pictures):
Spoiler:


Just a picture for someone on Bulbagarden

A Fakemon request on bulbagarden
* (*before I got my tablet)
A banner for somebody's Nuzlocke on Nuzlocke Forums
* (*after I got my tablet )
A gajinka of one of the Pokémon on my nuzlocke comic.

http://www.youtube.com/watch?v=2xApA2qrgqk&feature=feedu
A short two second video testing what I could do in Plastic Animation Paper (PAP), starring the main character from my nuzlocke (one could also say Hilbert). Yes, ya can request short animations.



Request anythin' that could fall under what I could do or throw somethin' unexpected to test me.

Go ahead y'all, start requstin'!

Filled spots
_______________
_______________
_______________

A sidenote: this'll also be my art dump thread.

Wolf lineless:
Spoiler:

I asked someone what to draw, and they said a wolf, and I wanted to try makin' somethin' lineless, so this is the result.

Kura

twitter.com/puccarts

Age 33
Female
London, UK (orig. Toronto, Canada)
Seen August 30th, 2021
Posted August 24th, 2021
10,993 posts
18.7 Years
I don't have any requests, per say.. but as a professional traditional animator, I would say that it's really valuable for you to draw with structure. Something you can do to improve your sense of animation, if you REALLY want to be an animator, is the bouncing ball animation.



Just get some regular 8.5 by 11 paper, holepunch it.. and flip your drawings to animate. You can also try it in flash.. then set up your cam to shoot your animation and upload the frames. I use digicel flipbook but you can use other programs.
Here's an example this one isn't mine though:



Once you have the basics, then you can move onto character animation. I do not recommend going straight to character animation until you've found them out. If you really want to give your characters life, you need to focus on hitting those tone beats and breaking down your dialogue properly.

I'm not BSing you. I know doing the technical stuff is boring, but I had to do it. Once you do, you can start having a better understanding of how to incorporate spacing and timing into your later animations, for example, even with stick figures you can really get a sense of character:



This little animation was done by my friend Nik, and he's now working at Capcom as a character designer. The basics are important with anything. Professionals who see this know you'll have the talent to apply to their style, and you're more likely to be hired by them.

I am not sure if you're just animating for fun, but I figured I could at least help you out and give you some perspective on the professional world of animation. (Since you are offering your skills to other people.)


If you're practicing lip sync only.. you need to get your mouth shapes correct. Right now your transitions are off:


"HOWDY" would translate to "A-O-D-EE" which is 4 mouth shapes. You need to plan it properly before you start, otherwise others won't pick it up and it wont match properly.

I recommend you try the exercise again. Look in the mirror and see what mouth shapes you make when you say "HOWDY" but don't over-move your mouth. Say it normally and see. "OW-DEE" is what you'd say if you were talking fast, so use that as per example.. remember that sometimes less it more.

Good luck! If you need more help or simplification, feel free to VM me.
~Yuugiou Fan~
~Kamen Rider Fan~
♡(´・ω・`)LOVE! ☆

godo156

All Hail the Glow Cloud

The Night Vale Car Lot
Seen February 2nd, 2015
Posted December 11th, 2013
69 posts
12.7 Years
Thank's ma'am, as always. I'll start usin' these tutorials. Like I said, the animation was just a test, I was tryin' my best to mimic my mouth saying "howdy", and I don't have flash ^^;
But I've drawn some more pics
Spoiler:

Spoiler:

A practice speedpaint of a Ninetales

Spoiler:


A character for a Homestuck fan-comic I'm gonna work on.


Kura

twitter.com/puccarts

Age 33
Female
London, UK (orig. Toronto, Canada)
Seen August 30th, 2021
Posted August 24th, 2021
10,993 posts
18.7 Years
As ya suggested Kura, I did the bouncin' ball animation:
http://www.youtube.com/watch?v=PYFhkwMsODU&context=C253dfADOEgsToPDskJFmSWtrHEB4RJ3hve2z4l4
It's not bad for a first attempt! You have the squash and stretch priciples down, however, your ball looks more like it's floating more than bouncing. The fact that it doesn't convey weight has to do with both your timing and spacing. I think that with your timing, it seems that you have it on either 12 frames per second one 1s, or 24 frames per second on 2s, am I correct? (At 24fps, you have the drawing held for 2 frames, or for 12fps you have the drawing held for 1 frame.)

Therefore, since your timing is even, we need to focus on your spacing.
I'm willing to bet that you did all your shapes approximately evenly spaced apart, am I correct? It seems so as I watch this video.

I'm guessing this exercise didn't take you too long, yes? So I'd recommend doing it another time, only this time.. draw more "frames" at the top of the arc, closer together, (maybe 4-5) and then as the ball is dropping down, draw only 1 or 2 of those positions. Then on the hit, draw maybe 3. Experiment with the spacing of these drawings.. instead of having them evenly spread apart.

You can watch this to see what I mean about spacing:



Try that out, it'll help you a bunch <3 Other than that, it was a good first attempt! Keep at it!
~Yuugiou Fan~
~Kamen Rider Fan~
♡(´・ω・`)LOVE! ☆

godo156

All Hail the Glow Cloud

The Night Vale Car Lot
Seen February 2nd, 2015
Posted December 11th, 2013
69 posts
12.7 Years
Is this better?
I just realized how much I hate Windows Live Movie Maker XD.
http://s1213.photobucket.com/albums/cc463/Godo-kun/Animations/?action=view&current=BouncinBall2.mp4
I linked this to photobucket because I thought it was usesless to upload another Ball animation. WMM made everything rough. On PAP, it looked good -_-'.
I don't know where to buy software for animating, and I think I don't have enough money for something good. (And saving for a laptop kinda leaves nothin' for anythin' to buy)

Kura

twitter.com/puccarts

Age 33
Female
London, UK (orig. Toronto, Canada)
Seen August 30th, 2021
Posted August 24th, 2021
10,993 posts
18.7 Years
It is better!! Good stuff Dalton!
Your spacing is much improved! Now to work on your timing! As you see, the last bounce your ball accelerated, yes? In reality and with physics, it should be decelerating. If you look at the preview image on my post above, you can see that not only are the drawings closer together at the points where the ball goes slower.. but that there are a lot more drawings there, too.
In basic sense, if we're going by all drawings being on twos (held 2 frames every 24 frames per second) then yes, the more drawings you have in a certain place, the longer your elapsed time will be.. therefore making the ball move slower.

I PMed you about premiere and after-effects programs.. and also with using flipbook, too! try those out! With flipbook it is awesome, because you can remove drawings on new layers, and also change the timing and order of your drawings to play around with how fast or slow you want it to go.


I also recommend you get this book:


You dont need to get the expanded edition or anything (I have the regular edition) but it'll reeally visually show you how stuff works, and I think it might also come with a DVD too that you can watch and learn.


Just really good at explaining arcs of movement and all the principles and different variations you can take with your animation too!
It's also very good for 3D animators, since it talks about breakdowns <3

:3 Good luck, Dalton!
~Yuugiou Fan~
~Kamen Rider Fan~
♡(´・ω・`)LOVE! ☆