This project is very similar to Jambo51's project, in a sense that we're adding more Pokemon to a 3rd Gen game. However, mine is a bit different for these reasons:
The features it will contain:
*649 Pokémon
*Every Pokémon will have a new sprite in the DS art style, but perfectly cleaned up. Sprites are taken from
my Sprite Resource Project
*A few new items that work as evolutionary stones to handle forme changes
*Lowercase everything instead of HAVING EVERYTHING IN ALL CAPS LOL
So far I've done:
*Re-point Pokémon names table
*Re-point Base stats table
*Re-point front sprites table
*Re-point back sprites table
*Re-point normal palettes table
*Re-point shiny palettes table
*Re-point TM-compatibility table
*Re-point evolution table
*Re-point moveset table
*Re-point Icon table
*Re-point Icon Palette table
*Re-point battle positioning tables
*Re-point footprint table
Screenshots (some of these are outdated):
I would like to thank the people who mainly posted in this thread:
http://www.pokecommunity.com/showthread.php?t=185257&highlight=65536&page=2
namely HackMew, thethethe, Wichu, and a couple others, for contributing VERY helpful information on getting things to work. Also special thanks for Jambo51 for helping find the move animation table offset.
Tools used so far:
*Gold Finger hex editor
*Pokemon Game Editor
*Wichu's Sprite Editor
*a calculator
*Paint
Credits:
*Me - for doing all this stuff
*everyone that posted & contributed helpful information in that thread I linked to
*Jambo51 - for helping me with stuff, and for his original 649 project that inspired me, for telling me about the secondary cry table, for fixing some problems with cries, and for just being awesome in general
I have successfully figured out how to add new working evolutionary stones, and thus here is how I will handle all evolutions and forme changes: (list might be a bit outdated)
TO-DO LIST:
*Pokedex entries
*Add movesets for 4th and 5th Gen Pokemon
*Finish my 64x64 sprite project (roflmao this will take a while)
*Possibly start a separate project based off of this one where I work on 4th Gen moves, items, and abilities