Huh.
I generally frown on gimmicks in writing in general, but I do have to say this made for an interesting read. It's definitely nothing I've seen before, and the thing with the time running backwards after the Teleport, though it takes liberties with the extent of Abra's abilities, was especially amusing and wasn't too paradox-tastic. Thing is though, even though you've done nicely by putting it all together into one image file, if I hadn't already printed out the story so I could read it in the cafeteria, I would have been twitching with rage at how you expected anyone to read upside down text on a computer. I'd rather not have to either mess with my monitor settings or download the image and rotate it manually. On a print-out it's better, but I'm afraid you can't escape the fact that your structure is pretty frustrating to handle.
Which is a shame, because you constructed this thing awfully well; much better than I expected. The lines match up great, and it makes for some pretty good humor at times. But again, reading it is a chore by necessity, and that's going to turn people off. I enjoyed it for the most part, but not everyone's as patient as I am.
As for the story itself, I thought it got off to a strong start. You did a good job of establishing that this would be a not-very-serious kind of Ocean's Eleven meets Pokemon thing, with some nice little in-jokes thrown in to boot. (The hands-in-the-middle then "Getto da ze" in particular was delightfully silly.) The problem, though, is that you take this nice start, go through some nice complications, and then kinda stop. I don't know, but just ending with Team Rocket showing up didn't really do much for me. (Also, the way you have it laid out Jessie and James say their bits simultaneously, instead of in succession.) The weird thing though, is that I can't think of how else the story would really end. This is probably because everything was shown in parallel and our brains aren't built like that, but I couldn't feel any real kind of climax, and all of the rising action felt vague. Oddly enough, it makes the entire experience feel kind of homogeneous, in that I don't feel much different between different parts of the story; just the same kind of moderately interested and amused.
I'm rambling. At any rate, it's a neat experiment, but ultimately I don't think it holds up as far as telling a good story. Don't take this wrong, I applaud your efforts; but the restrictions you put upon yourself are caustic in terms of immersing the reader in the story, even though they make the reader interested. Basically, by necessity the structure you've chosen makes the reader think their way through the story, but at the cost of allowing them to really feel it. Maybe other readers will disagree with me on that, but I think your story's main asset is keeping it from being anything more than just interesting. If you think you can revise this a bit and prove me wrong, go for it. I'd love to see something great come out of this idea, but I'm not sure anyone can do it.
P.S.
Pokemon money is based on the Yen, so the fine for being on the roof is something like fifty cents.
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