Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #101    
Old April 24th, 2012 (10:06 AM).
MaTe9usz6 MaTe9usz6 is offline
     
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    Where can I quickly edited sprites postion in animation, because chagne this in Editor is too very long? Because in move animation, every sprites change their postions. Screenshot:

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      #102    
    Old April 25th, 2012 (3:40 AM).
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    DamianLeonhart DamianLeonhart is offline
       
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      Quote:
      Originally Posted by tolis View Post
      i downloaded and extracted the kit but it doesn't work...it gives me an error saying something about an invalid path...see the image Attachment 63342
      Since no one answered you and I had this same problem I have your answer. The problem is with the folder name. Just change the é to an e and you should be good to go.
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        #103    
      Old April 27th, 2012 (3:08 PM). Edited April 28th, 2012 by Pokemon 3000.
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      Pokemon 3000 Pokemon 3000 is offline
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        When i try to plant a berry, i get this error:

        Spoiler:
        Exception: RuntimeError
        Message: Script error within event 27, map 11 (Test Map):
        Exception: NameError
        Message: Section086:249:in `pbBerryPlant'uninitialized constant BERRYVALUES
        ***Full script:
        pbBerryPlant

        Interpreter:243:in `pbExecuteScript'
        (eval):1:in `pbExecuteScript'
        Interpreter:1593:in `eval'
        Interpreter:243:in `pbExecuteScript'
        Interpreter:1593:in `command_355'
        Interpreter:494:in `execute_command'
        Interpreter:193:in `update'
        Interpreter:106:in `loop'
        Interpreter:198:in `update'
        Scene_Map:103:in `update'

        Interpreter:276:in `pbExecuteScript'
        Interpreter:1593:in `command_355'
        Interpreter:494:in `execute_command'
        Interpreter:193:in `update'
        Interpreter:106:in `loop'
        Interpreter:198:in `update'
        Scene_Map:103:in `update'
        Scene_Map:101:in `loop'
        Scene_Map:114:in `update'
        Scene_Map:68:in `main'


        Edit:
        @AmethystRain: Ah, haven't see it. Thanks!
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          #104    
        Old April 27th, 2012 (4:23 PM).
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        AmethystRain AmethystRain is offline
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          Maruno mentioned in the release topic that the game will crash on berry planting. I believe he also said that a fix for that has been published on the Essentials Wiki.
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            #105    
          Old April 30th, 2012 (11:06 AM).
          TACHAN TACHAN is offline
             
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            Knock Off bug:
            The Pokemon does not recover the item after the battle.

            It is possible that also it happens with Trick and Thief

            PD: In the original game it recovers the item.
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              #106    
            Old April 30th, 2012 (1:19 PM). Edited April 30th, 2012 by KingRazor.
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            KingRazor KingRazor is offline
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              Upon running "game.exe" using a fresh install of essentials, before reaching the new game screen, the game crashes and I receive this error message:

              --------------------------- Pokemon Essentials ---------------------------
              Script 'PokemonLoad' line 308: RuntimeError occurred.

              scss

              --------------------------- OK ---------------------------



              When attempting to play test the game using the editor, the game crashes and I receive this error:

              --------------------------- Pokemon Essentials ---------------------------
              Exception: RuntimeError
              Message: scss
              PokemonLoad:308:in `pbStartLoadScreen'
              DebugIntro:6:in `main'
              Main:37:in `mainFunctionDebug'
              Main:15:in `mainFunction'
              Main:15:in `pbCriticalCode'
              Main:15:in `mainFunction'
              Main:47
              Main:46:in `loop'
              Main:55

              This exception was logged in C:\Users\Razor\Saved Games/Pokemon Essentials/errorlog.txt.
              Press Ctrl+C to copy this message to the clipboard.

              --------------------------- OK ---------------------------
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                #107    
              Old April 30th, 2012 (2:02 PM).
              udivision udivision is offline
                 
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                Find and delete your old save, i think.
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                  #108    
                Old April 30th, 2012 (2:08 PM).
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                KingRazor KingRazor is offline
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                  Quote:
                  Originally Posted by udivision View Post
                  Find and delete your old save, i think.
                  Ah that explains it, I have a different save from another copy of essentials since I'm working on two different projects.

                  Is there a way I can change what folder essentials saves games to?
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                    #109    
                  Old April 30th, 2012 (2:51 PM).
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                    Quote:
                    Originally Posted by KingRazor View Post
                    Ah that explains it, I have a different save from another copy of essentials since I'm working on two different projects.

                    Is there a way I can change what folder essentials saves games to?
                    Call your two projects different things. The folder the save file goes into is named after the game. In RMXP, go to Game>Change Title.
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                      #110    
                    Old April 30th, 2012 (3:58 PM).
                    AmethystRain's Avatar
                    AmethystRain AmethystRain is offline
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                      The game may sometimes crash while using the Running Shoes while a Pokemon is poisoned. I have received the following error three times now when a Pokemon survived Poisoning as I was running, however this error does not happen every time.

                      Quote:
                      Exception: NoMethodError
                      Message: undefined method `hp' for 0:Fixnum
                      PokemonField:1077
                      PokemonField:1064:in `each'
                      PokemonField:1064
                      PokemonField:1059:in `call'
                      PBEvent:54:in `trigger'
                      PBEvent:49:in `each'
                      PBEvent:49:in `trigger'
                      PokemonField:1231:in `pbOnStepTaken'
                      Game_Player_:446:in `update_old'
                      Walk_Run:74:in `update'
                      I have yet to see this message when walking as opposed to running. But, this seems sporadic. It may be difficult to recreate...
                      It happened in the old version of Essentials as well, and before I had changed any of the scripts.
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                        #111    
                      Old April 30th, 2012 (4:16 PM).
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                      KingRazor KingRazor is offline
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                        Quote:
                        Originally Posted by Maruno View Post
                        Call your two projects different things. The folder the save file goes into is named after the game. In RMXP, go to Game>Change Title.
                        Alright, got it. Thanks for the help.
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                          #112    
                        Old April 30th, 2012 (7:06 PM).
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                          Im haveing issues with the Trainers intro music overlapping the battle music. i fixed it before. i dont remember how to fix it.
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                            #113    
                          Old May 1st, 2012 (5:31 AM).
                          Maruno's Avatar
                          Maruno Maruno is offline
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                            Quote:
                            Originally Posted by AmethystRain View Post
                            The game may sometimes crash while using the Running Shoes while a Pokemon is poisoned. I have received the following error three times now when a Pokemon survived Poisoning as I was running, however this error does not happen every time.



                            I have yet to see this message when walking as opposed to running. But, this seems sporadic. It may be difficult to recreate...
                            It happened in the old version of Essentials as well, and before I had changed any of the scripts.
                            I've just tried it about a dozen times, but don't get that error. I can't see anything in the scripts that could possibly cause this. Please provide every single bit of information you can (where you were, which Pokémon were poisoned, etc.).
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                              #114    
                            Old May 1st, 2012 (7:59 AM).
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                            AmethystRain AmethystRain is offline
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                              Bluh, let's see.

                              Twice it happened when I was on the overworld of my game, which is a series of maps connected with the Visual Editor. Once it happened in a smaller, non-connected map. Each time I was on the same autotile (just because that tile/map network is the majority of the city-overworld).

                              I'm designing my game on two computers simultaneously (desktop and netbook)- transferring files back and forth (i <3 homegroups). I've received this error using both machines.

                              When I posted that message, it was a Pachirisu. I know the first time it happened, it was a Woobat, but I can't remember what was in my party the second time.
                              This last time it happened, I had three Pokemon in my party, and the other two were fainted- Pachirisu was the last standing and poisoned (rough battle. >>)
                              When I had Woobat, I had a full part of six, and there may have been one or two fainted Pokemon in the party, but Woobat was definitely not the only one alive.

                              I'll post full details and a screenshot if possible if/when it happens again. There's a lot of poison in my early game, so it's quite likely- I sometimes just make a note to myself to never run while poisoned, for this reason.
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                                #115    
                              Old May 1st, 2012 (12:24 PM). Edited May 7th, 2012 by Pokemon 3000.
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                              Pokemon 3000 Pokemon 3000 is offline
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                                I changed the textspeed from 2 to 3 in PokemonOptions. It works fine, but when a battle against a trainer starts and the message "X would like to battle" appears, you can press enter before the animation with the team pokeballs (The animation with the ballempty, ballstatus, ballnormal and ballfainted graphics, i can't describe it correctly) is done. As a result of this the game will hang up and display the message, that the script is taking too long and the game will restart.

                                I don't want to undone the change of the textspeed, so has someone a solution maybe? Thanks.

                                Edit: Well, I found some more bugs...

                                When you save at a map that has a weather effect (e.g rain) and start your game, the map has lost his weather effect (Even in the battle) until you refresh the map.

                                The game ignores when you choose "(None)" as the BGS of the map. It will continue play the bgs from the map before. Plus the bgm of a map with a bgs will beginning from the stratch when you are warping to a new map, even both maps has the same bgm.

                                Has two maps the self nightly-bgm, then the bgm starts from the beginning when you teleport between the maps.

                                When you call a trainer via the phone, the message show the textformats e.g \wt[10] etc. In other words, it ignores the formatting.

                                If you add two EndSpeech-Comments to a trainer, the trainer will say the second EndSpeech-Phrase instead the first after adding him to the phone. I'm not sure whether this is a purpose.

                                It's some of bugs i found and i think some of them are RPG Maker-related and not Essentials-related, but better too much reports than to little.
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                                  #116    
                                Old May 7th, 2012 (12:58 PM).
                                titiy titiy is offline
                                   
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                                  I downloaded the lasted version, instaled it and decided to test it and everytime I try to open the game.exe I get:

                                  Script 'spriteresizer' line 149: Nomethoderror occured
                                  Undefined method '*' for nil:nilclass
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                                    #117    
                                  Old May 8th, 2012 (5:43 PM).
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                                  KingRazor KingRazor is offline
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                                    Getting an error after installing a "starter kit" with the kanto and johto region maps.

                                    When I click play test, it asks if I want to add the trainer Bug_Catcher. Whether I say yes or no, the game crashes and I receive this message:

                                    ---------------------------
                                    Exception: NoMethodError

                                    Message: undefined method `map_interpreter' for Game_System:Class

                                    PokemonMessages:125:in `pbMapInterpreter'

                                    Compiler:2878:in `pbTrainerTypeCheck'

                                    Compiler:2890:in `pbTrainerBattleCheck'

                                    Compiler:3819:in `pbConvertToTrainerEvent'

                                    Compiler:2932:in `pbCompileTrainerEvents'

                                    Compiler:2927:in `each'

                                    Compiler:2927:in `pbCompileTrainerEvents'

                                    Compiler:2922:in `each'

                                    Compiler:2922:in `pbCompileTrainerEvents'

                                    Compiler:4038:in `pbCompileAllData'

                                    ---------------------------
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                                      #118    
                                    Old May 9th, 2012 (5:48 AM).
                                    Nickalooose Nickalooose is offline
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                                      If I were you I would remove pbTrainerChecker, I have and the different errors I had are gone... Its tottaly up to you though. X
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                                        #119    
                                      Old May 10th, 2012 (7:12 AM). Edited May 12th, 2012 by Pokemon 3000.
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                                      Pokemon 3000 Pokemon 3000 is offline
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                                        Quote:
                                        Originally Posted by Pokemon 3000 View Post
                                        I changed the textspeed from 2 to 3 in PokemonOptions. It works fine, but when a battle against a trainer starts and the message "X would like to battle" appears, you can press enter before the animation with the team pokeballs (The animation with the ballempty, ballstatus, ballnormal and ballfainted graphics, i can't describe it correctly) is done. As a result of this the game will hang up and display the message, that the script is taking too long and the game will restart.

                                        I don't want to undone the change of the textspeed, so has someone a solution maybe? Thanks.

                                        Edit: Well, I found some more bugs...

                                        When you save at a map that has a weather effect (e.g rain) and start your game, the map has lost his weather effect (Even in the battle) until you refresh the map.

                                        The game ignores when you choose "(None)" as the BGS of the map. It will continue play the bgs from the map before. Plus the bgm of a map with a bgs will beginning from the stratch when you are warping to a new map, even both maps has the same bgm.

                                        Has two maps the self nightly-bgm, then the bgm starts from the beginning when you teleport between the maps.

                                        When you call a trainer via the phone, the message show the textformats e.g \wt[10] etc. In other words, it ignores the formatting.

                                        If you add two EndSpeech-Comments to a trainer, the trainer will say the second EndSpeech-Phrase instead the first after adding him to the phone. I'm not sure whether this is a purpose.

                                        It's some of bugs i found and i think some of them are RPG Maker-related and not Essentials-related, but better too much reports than to little.
                                        In addition to these bugs I found an other bug:

                                        In a double battle, when you want to use Potion from the bag to heal a pokémon, this screen happenes:



                                        A simple black screen, who you can choose the common commands (Battle, Bag, Pokémon, Run).

                                        Edit: An another bug I found: On a wild double battle, you only hear the cry of one wild pokémon, not of the second too.

                                        Edit2: A new bug: When a pokemon was caught and was automatically stored in the storage, his hp doesn't regenerate.
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                                          #120    
                                        Old May 15th, 2012 (2:55 AM).
                                        MikauSchekzen MikauSchekzen is offline
                                           
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                                          Quote:
                                          ---------------------------
                                          Pokemon Essentials
                                          ---------------------------
                                          Exception: SystemStackError

                                          Message: stack level too deep

                                          PokeBattle_BattlePeer:21:in `pbGetStorageCreator'

                                          PokeBattle_BattlePeer:21:in `pbGetStorageCreator'

                                          PokeBattle_BattlePeer:21:in `pbGetStorageCreator'

                                          PokeBattle_BattlePeer:21:in `pbGetStorageCreator'

                                          PokeBattle_BattlePeer:21:in `pbGetStorageCreator'

                                          PokeBattle_BattlePeer:21:in `pbGetStorageCreator'

                                          PokeBattle_BattlePeer:21:in `pbGetStorageCreator'

                                          PokeBattle_BattlePeer:21:in `pbGetStorageCreator'

                                          PokeBattle_BattlePeer:21:in `pbGetStorageCreator'

                                          PokeBattle_BattlePeer:21:in `pbGetStorageCreator'

                                          That's the error message I get after getting the option to choose a name for the new Pokemon I caught during a Safari session.
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                                            #121    
                                          Old May 16th, 2012 (4:51 PM). Edited May 16th, 2012 by AmethystRain.
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                                          AmethystRain AmethystRain is offline
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                                            Here's a weird one, current to version 7.

                                            tl;dr: In a double battle (alongside a registered partner) the enemy became frozen, and my partner ALSO stopped taking turns.

                                            Exact conditions:
                                            Player's Pokemon was Finneon (Swift Swim ability, and Rain Dance attack was in effect). Partner Pokemon was Lotad (unsure of the ability), and was the second Pokemon in his party.
                                            Opponents' Pokemon were Magby (fainted) and Elekid, frozen from Lotad's (Nature Power) Tri-Attack.
                                            After Elekid was Frozen, Lotad stopped taking any turns either despite being in good condition. No "___ is frozen solid!" messages were displayed for either Elekid or Lotad. It just kept giving Finneon turns, and eventually Rain wore out.

                                            Minor oddity, but still a bug, methinks.

                                            --------------------------------

                                            EDIT: Got the poison/running error again.
                                            Tonight's log:
                                            Quote:
                                            ---------------------------
                                            Pokemon Reborn
                                            ---------------------------
                                            Exception: NoMethodError
                                            Message: undefined method `hp' for 0:Fixnum
                                            PokemonField:1104
                                            PokemonField:1091:in `each'
                                            PokemonField:1091
                                            PokemonField:1086:in `call'
                                            PBEvent:54:in `trigger'
                                            PBEvent:49:in `each'
                                            PBEvent:49:in `trigger'
                                            PokemonField:1253:in `pbOnStepTaken'
                                            Game_Player_:446:in `update_old'
                                            Walk_Run:71:in `update'
                                            I failed to get the screenshot, derp, but here's my team at last save (only difference at crash was probably +1 level on Woobat/Poochyena)
                                            Team:
                                            Poochyena- Level 13 (Tackle/Howl/Sand Attack/Bite) <- This is what was poisoned, by a Wild Trubbish (Poison Gas attack)
                                            Woobat- Level 15 (Confusion/Heart Stamp/Gust/Assurance)
                                            Finneon- Level 15 (Pound/Water Gun/Rain Dance/Attract)
                                            Bayleef- Level 18 (Razor Leaf/Tackle/Synthesis/PoisonPowder)
                                            Grimer- Level 15 (Pound/Disable/Mud Slap/Poison Gas)

                                            Was running on the same autotile as usual... In a fairly laggy map (I say lag, because I'm on a netbook- Most maps run fine, but if there are lots of water tiles/events or if it's near a connection, it'll lag. In this case, all three of those conditions were true.) I wasn't quite to the connection yet though.

                                            ...That's all I can think to say as far as details... I had been playing a while. Maybe that makes a difference...
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                                              #122    
                                            Old May 17th, 2012 (5:45 AM).
                                            Maruno's Avatar
                                            Maruno Maruno is offline
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                                              Quote:
                                              Originally Posted by AmethystRain View Post
                                              Here's a weird one, current to version 7.

                                              tl;dr: In a double battle (alongside a registered partner) the enemy became frozen, and my partner ALSO stopped taking turns.

                                              Exact conditions:
                                              Player's Pokemon was Finneon (Swift Swim ability, and Rain Dance attack was in effect). Partner Pokemon was Lotad (unsure of the ability), and was the second Pokemon in his party.
                                              Opponents' Pokemon were Magby (fainted) and Elekid, frozen from Lotad's (Nature Power) Tri-Attack.
                                              After Elekid was Frozen, Lotad stopped taking any turns either despite being in good condition. No "___ is frozen solid!" messages were displayed for either Elekid or Lotad. It just kept giving Finneon turns, and eventually Rain wore out.

                                              Minor oddity, but still a bug, methinks.
                                              I can somewhat replicate that, using Finneon/Lotad versus Magnemite/Geodude. Magnemite was fainted, and Geodude frozen. Both Finneon and Lotad can move, but there's no message saying Geodude is frozen solid (I don't know why, and that's a bug). The trainer could use a Full Restore instead of trying to attack with Geodude, though, so it's not that Geodude's move is being skipped.

                                              What happened in the last turn when everyone could move? Had Magby been fainted for a while, or could it be because it was fainted (and the freezing was just a coincidence)?


                                              Quote:
                                              Originally Posted by AmethystRain View Post
                                              EDIT: Got the poison/running error again.
                                              I really don't know what's causing the problem. The poison-checking script is too simple to botch things up - as far as I can tell, it would only happen if the Pokémon was deleted when it survives poisoning with 1 HP (i.e. the Pokémon was set to the value 0, not its status). Have a look in PokemonField, line 1100, and see if you can spot anything unusual. If you can't, PM me the entire Events.onStepTakenTransferPossible procedure there.
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                                                #123    
                                              Old May 17th, 2012 (6:01 AM).
                                              FL's Avatar
                                              FL FL is offline
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                                                Quote:
                                                Originally Posted by Maruno View Post
                                                I can somewhat replicate that, using Finneon/Lotad versus Magnemite/Geodude. Magnemite was fainted, and Geodude frozen. Both Finneon and Lotad can move, but there's no message saying Geodude is frozen solid (I don't know why, and that's a bug). The trainer could use a Full Restore instead of trying to attack with Geodude, though, so it's not that Geodude's move is being skipped.

                                                What happened in the last turn when everyone could move? Had Magby been fainted for a while, or could it be because it was fainted (and the freezing was just a coincidence)?
                                                The turns ends after the Geodude move? If this ends, try to replicate freezing a pokémon with more speed that the others in battle.
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                                                  #124    
                                                Old May 17th, 2012 (11:00 AM).
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                                                Pokemon 3000 Pokemon 3000 is offline
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                                                  Sometimes (e.g you use the player's pc) the speechframe-textbox doesn't appear correctly. But only at the diamond/pearl-textboxes.

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                                                    #125    
                                                  Old May 17th, 2012 (2:40 PM).
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                                                  Maruno Maruno is offline
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                                                    Quote:
                                                    Originally Posted by AmethystRain View Post
                                                    Here's a weird one, current to version 7.

                                                    tl;dr: In a double battle (alongside a registered partner) the enemy became frozen, and my partner ALSO stopped taking turns.

                                                    Exact conditions:
                                                    Player's Pokemon was Finneon (Swift Swim ability, and Rain Dance attack was in effect). Partner Pokemon was Lotad (unsure of the ability), and was the second Pokemon in his party.
                                                    Opponents' Pokemon were Magby (fainted) and Elekid, frozen from Lotad's (Nature Power) Tri-Attack.
                                                    After Elekid was Frozen, Lotad stopped taking any turns either despite being in good condition. No "___ is frozen solid!" messages were displayed for either Elekid or Lotad. It just kept giving Finneon turns, and eventually Rain wore out.

                                                    Minor oddity, but still a bug, methinks.
                                                    tl;dr: Fixed it.

                                                    The problem has been around since version 3, when I added a move flag that denotes whether that move will thaw the user before using it (Sacred Fire/Flame Wheel/etc.). The code in the AI scripts that says "don't use a move that won't thaw yourself if you know one that will" is a bit wrong, and throws a wobbly, thereby skipping its turn and any later battlers.

                                                    To solve, go to PokeBattle_AI to line 1480. Make that say (move.flags&0x40)==0, and 3 lines further down, make that line say (m.flags&0x40)!=0.

                                                    It's my fault, as usual, for not checking what I do.

                                                    I just found out that the AI doesn't behave differently depending on the ownership of the Pokémon, when it should. That's something to do.


                                                    Quote:
                                                    Originally Posted by Pokemon 3000 View Post
                                                    Sometimes (e.g you use the player's pc) the speechframe-textbox doesn't appear correctly. But only at the diamond/pearl-textboxes.

                                                    As far as I can tell, this effect will only occur in some of the PC menus (namely the ones where there's a description of the selected option).

                                                    I spent ages trying to fix that same effect in the Options screen text box. I ended up using a necessary evil to force it to redraw properly. The same solution applies here.

                                                    Go to PokemonMessages to line 926 (msgwin.text=blah). Add a line immediately after that saying msgwin.width=msgwin.width. While this looks like it'll do nothing, the very act of changing the width (even to the same value) forces the window to properly redraw itself.
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