Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #126    
Old May 17th, 2012 (4:53 PM).
Pokemon 3000's Avatar
Pokemon 3000 Pokemon 3000 is offline
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    Thanks maruno, that work's fine. But i forgot to say, when you use the \sign textcommand on an event, then the same bug will appears. How can I fix that?
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      #127    
    Old May 23rd, 2012 (8:06 PM).
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      Waterfall and Dive cause the game to crash if you try to use them in Debug and don't have the badge for them. Kind of annoying since the earlier versions weren't like that. It is simple to work around it, but bothersome when testing the game, especially in the test maps since you can't really get the badges.
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        #128    
      Old May 23rd, 2012 (10:54 PM).
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      DarkGrey DarkGrey is offline
         
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        When you slide on ice, the camera is always offsetted when you stop sliding. It is a rather jarring effect
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          #129    
        Old May 24th, 2012 (11:11 AM).
        Maruno's Avatar
        Maruno Maruno is offline
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          Quote:
          Originally Posted by DarkGrey View Post
          Waterfall and Dive cause the game to crash if you try to use them in Debug and don't have the badge for them. Kind of annoying since the earlier versions weren't like that. It is simple to work around it, but bothersome when testing the game, especially in the test maps since you can't really get the badges.
          I can't replicate this. Can you provide as much information as you can about your problem?
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            #130    
          Old May 24th, 2012 (5:31 PM).
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          DarkGrey DarkGrey is offline
             
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            Quote:
            Originally Posted by Maruno View Post
            I can't replicate this. Can you provide as much information as you can about your problem?
            I start up a new game in Playtest and travel to the water map. I go to surf and can't by simply pressing C by the shore. I have to manually surf by going to a specific pokemon in the party menu and telling them to surf. That works fine. But then you try to repeat the procedure next to a waterfall (you can't simply press C next to a waterfall either) and selecting Waterfall from a pokemon and it crashes.
            Quote:
            ---------------------------
            Pokemon Essentials
            ---------------------------
            Exception: NameError

            Message: undefined local variable or method `pbAscendWaterfall' for nil:NilClass

            PokemonHiddenMoves:556

            PokemonHiddenMoves:552:in `call'

            PBEvent:150:in `trigger'

            PokemonHiddenMoves:39:in `triggerUseMove'

            PokemonHiddenMoves:968:in `pbUseHiddenMove'

            PokemonPauseMenu:181:in `pbStartPokemonMenu'

            PokemonPauseMenu:142:in `loop'

            PokemonPauseMenu:256:in `pbStartPokemonMenu'

            Scene_Map:188:in `call_menu'

            Scene_Map:159:in `update'
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              #131    
            Old May 25th, 2012 (3:50 AM).
            Maruno's Avatar
            Maruno Maruno is offline
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              Quote:
              Originally Posted by DarkGrey View Post
              I start up a new game in Playtest and travel to the water map. I go to surf and can't by simply pressing C by the shore. I have to manually surf by going to a specific pokemon in the party menu and telling them to surf. That works fine. But then you try to repeat the procedure next to a waterfall (you can't simply press C next to a waterfall either) and selecting Waterfall from a pokemon and it crashes.
              That's really not a bug. I was assuming you had read the change log.

              Quote:
              Originally Posted by Essentials v7 change log
              When using moves outside battle by interacting with something during Debug mode, Ctrl must be held to make it work if it otherwise wouldn't.
              As for using Waterfall from the party screen causing a crash, that one is a bug. I've fixed it for the next release.
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                #132    
              Old May 26th, 2012 (9:22 AM).
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                I updated my game to the newest version and now I seem to get this error.
                Code:
                Exception: RuntimeError
                Message: scss
                PokemonLoad:308:in `pbStartLoadScreen'
                DebugIntro:6:in `main'
                Main:37:in `mainFunctionDebug'
                Main:15:in `mainFunction'
                Main:15:in `pbCriticalCode'
                Main:15:in `mainFunction'
                Main:47
                Main:46:in `loop'
                Main:55
                This happens when the game loads (after the menu) and it seems to be trying to start the game load and new game options but failing.
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                  #133    
                Old May 26th, 2012 (9:35 AM).
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                Pokemon 3000 Pokemon 3000 is offline
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                  The new version requires a new savegame. Older savegames don't work properly.
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                    #134    
                  Old May 27th, 2012 (9:57 PM).
                  p.claydon p.claydon is offline
                     
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                    ok ive recently noticed that some pokédex entries are too long nd can not be flly seen (namely the unown) is there a way to sort this without reducing the pokédex entry?
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                      #135    
                    Old May 29th, 2012 (3:25 PM).
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                      Quote:
                      Originally Posted by p.claydon View Post
                      ok ive recently noticed that some pokédex entries are too long nd can not be flly seen (namely the unown) is there a way to sort this without reducing the pokédex entry?
                      The entries were generally taken from Emerald, and RSE entries are the longest of any game. The entry text box in Essentials is a couple of pixels narrower than the box in Emerald, but that is unlikely to make much of a difference. The main cause would be the font, which in Emerald is rather narrow but in Essentials is generally wider.

                      I would say the entries could stand to be rewritten so that they fit in the available space in any available font. I'm sure it's not difficult to do.
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                        #136    
                      Old June 4th, 2012 (1:27 PM).
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                      IceGod64 IceGod64 is offline
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                        Okay, there's something about the recent release of essentials that bugs me.

                        When you add a new Pokémon, you have to make a new save before it can be added. This is because of the way forms currently work.

                        My own game is currently set up in a fashion where the demo does not have the entire Pokédex, but in a fashion where I'll be adding more with each release.. Essentially, think of it as update patches to include new Pokémon.

                        That said, I want saves from the demo to carry over to the final(And any future patches/new content I release for it), but the way it is now, this isn't possible, as i any new species are created and then given to the player, it crashes the game when they receive it.

                        For reference, the error is:
                        Code:
                        Exception: NoMethodError
                        Message: undefined method `[]' for nil:NilClass
                        PokemonUtilities:1246:in `pbSeenForm'
                        PokemonUtilities:1221:in `pbAddPokemon'
                        PokemonDebug:403:in `pbDebugMenu'
                        PokemonDebug:299:in `loop'
                        PokemonDebug:610:in `pbDebugMenu'
                        PokemonPauseMenu:242:in `pbStartPokemonMenu'
                        PokemonPauseMenu:241:in `pbFadeOutIn'
                        PokemonPauseMenu:241:in `pbStartPokemonMenu'
                        PokemonPauseMenu:142:in `loop'
                        PokemonPauseMenu:256:in `pbStartPokemonMenu'
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                          #137    
                        Old June 4th, 2012 (3:47 PM).
                        Maruno's Avatar
                        Maruno Maruno is offline
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                          Quote:
                          Originally Posted by IceGod64 View Post
                          Okay, there's something about the recent release of essentials that bugs me.

                          When you add a new Pokémon, you have to make a new save before it can be added. This is because of the way forms currently work.

                          My own game is currently set up in a fashion where the demo does not have the entire Pokédex, but in a fashion where I'll be adding more with each release.. Essentially, think of it as update patches to include new Pokémon.

                          That said, I want saves from the demo to carry over to the final(And any future patches/new content I release for it), but the way it is now, this isn't possible, as i any new species are created and then given to the player, it crashes the game when they receive it.

                          For reference, the error is:
                          Code:
                          Exception: NoMethodError
                          Message: undefined method `[]' for nil:NilClass
                          PokemonUtilities:1246:in `pbSeenForm'
                          PokemonUtilities:1221:in `pbAddPokemon'
                          PokemonDebug:403:in `pbDebugMenu'
                          PokemonDebug:299:in `loop'
                          PokemonDebug:610:in `pbDebugMenu'
                          PokemonPauseMenu:242:in `pbStartPokemonMenu'
                          PokemonPauseMenu:241:in `pbFadeOutIn'
                          PokemonPauseMenu:241:in `pbStartPokemonMenu'
                          PokemonPauseMenu:142:in `loop'
                          PokemonPauseMenu:256:in `pbStartPokemonMenu'
                          Essentials works the way it's supposed to here. It's just not the way you want it to work.

                          To do what you want, go into PokeBattle_Trainer and find the last PBSpecies.maxValue in there. Change it to a big number (if you know how many Pokémon you'll end up having, use that number). That's it - new games created from then on will work properly even if extra species are then added (up to the number you used, of course).

                          If people are already playing your first demo and want to keep their saves, you should "patch" their $Trainer.formseen array immediately after loading a save to extend it to a new length if necessary. This isn't difficult to do.
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                            #138    
                          Old June 4th, 2012 (6:46 PM).
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                          zingzags zingzags is offline
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                            Quote:
                            Originally Posted by Maruno View Post
                            Essentials works the way it's supposed to here. It's just not the way you want it to work.

                            To do what you want, go into PokeBattle_Trainer and find the last PBSpecies.maxValue in there. Change it to a big number (if you know how many Pokémon you'll end up having, use that number). That's it - new games created from then on will work properly even if extra species are then added (up to the number you used, of course).

                            If people are already playing your first demo and want to keep their saves, you should "patch" their $Trainer.formseen array immediately after loading a save to extend it to a new length if necessary. This isn't difficult to do.
                            Not many know how to use it.
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                              #139    
                            Old June 5th, 2012 (6:58 AM).
                            Maruno's Avatar
                            Maruno Maruno is offline
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                              Quote:
                              Originally Posted by zingzags View Post
                              Not many know how to use it.
                              It uses itself. Unless you're doing something strange (like releasing demos before deciding which Pokémon are to be in your game), there shouldn't be any problems.

                              The Pokédex page on the wiki now has some information about recording the seen forms, including pointing out when you might need to do something special.
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                                #140    
                              Old June 9th, 2012 (2:04 PM).
                              RikuCrafter RikuCrafter is offline
                                 
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                                when i connect two maps in the vis. editor, they seemingly connect. when i go in game, there's black on the map, but i can walk there. its gets to a point and the map reappears, but returns to black when i repass!
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                                  #141    
                                Old June 17th, 2012 (3:59 PM). Edited June 17th, 2012 by Rayd12smitty.
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                                Rayd12smitty Rayd12smitty is offline
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                                  I just downloaded a new version of essentials and when I tried to start a game without changing anything, I got this.

                                  Spoiler:
                                  ---------------------------
                                  Pokemon Essentials
                                  ---------------------------
                                  Exception: RuntimeError

                                  Message: scss

                                  PokemonLoad:308:in `pbStartLoadScreen'

                                  DebugIntro:6:in `main'

                                  Main:37:in `mainFunctionDebug'

                                  Mainin `mainFunction'

                                  Mainin `pbCriticalCode'

                                  Mainin `mainFunction'

                                  Main:47

                                  Main:46:in `loop'

                                  Main:55



                                  This exception was logged in

                                  C:\Users\Administrator\Saved Games/Pokemon Essentials/errorlog.txt.

                                  Press Ctrl+C to copy this message to the clipboard.
                                  ---------------------------
                                  OK
                                  ---------------------------


                                  I also am having a problem with pokerus. I'm not sure what i changed that is affecting it. Whenever I try to see a pokemon's summary I get this:

                                  Spoiler:
                                  ---------------------------
                                  Pokemon Melanite Version
                                  ---------------------------
                                  Exception: NoMethodError

                                  Message: undefined method `pokerusStage' for #<PokeBattle_Pokemon:0x6dbf0c0>

                                  PokemonSummary:65:in `pbPokerus'

                                  PokemonSummary:170:in `drawPageOne'

                                  PokemonSummary:102:in `pbStartScene'

                                  PokemonSummary:991:in `pbStartScreen'

                                  PokemonParty:914:in `pbSummary'

                                  PokemonParty:1379:in `pbPokemonScreen'

                                  PokemonParty:1288:in `loop'

                                  PokemonParty:1753:in `pbPokemonScreen'

                                  PokemonPauseMenu:173:in `pbStartPokemonMenu'

                                  PokemonPauseMenu:172:in `pbFadeOutIn'



                                  This exception was logged in

                                  C:\Users\Administrator\Saved Games/Pokemon Melanite Version/errorlog.txt.

                                  Press Ctrl+C to copy this message to the clipboard.
                                  ---------------------------
                                  OK
                                  ---------------------------


                                  And whenever I defeat a wild pokemon I get this:

                                  Spoiler:
                                  ---------------------------
                                  Pokemon Melanite Version
                                  ---------------------------
                                  Exception: RuntimeError

                                  Message: Script error within event 15, map 5 (Dusk Forest):

                                  Exception: NoMethodError

                                  Message: Section068:875:in `pbEndOfBattle'undefined method `pokerusStage' for #<PokeBattle_Pokemon:0x6d25298>

                                  ***Full script:

                                  pbWildBattle(PBSpecies:PINARAK,
                                  2,28,false)


                                  Interpreter:243:in `pbExecuteScript'

                                  PokeBattle_Battle:874:in `each'

                                  PokeBattle_Battle:874:in `pbEndOfBattle'

                                  PokeBattle_Battle:759:in `pbStartBattleCore'

                                  PokeBattle_Battle:505:in `pbStartBattle'

                                  PokemonField:828:in `pbWildBattle'

                                  PokemonField:827:in `pbSceneStandby'

                                  PokemonField:829:in `pbWildBattle'

                                  PokemonField:826:in `pbBattleAnimation'

                                  PokemonField:826:in `pbWildBattle'



                                  Interpreter:276:in `pbExecuteScript'

                                  Interpreter:1599:in `command_355'

                                  Interpreter:494:in `execute_command'

                                  Interpreter:193:in `update'

                                  Interpreter:106:in `loop'

                                  Interpreter:198:in `update'

                                  Scene_Map:103:in `update'

                                  Scene_Map:101:in `loop'

                                  Scene_Map:114:in `update'

                                  Scene_Map:68:in `main'



                                  This exception was logged in

                                  C:\Users\Administrator\Saved Games/Pokemon Melanite Version/errorlog.txt.

                                  Press Ctrl+C to copy this message to the clipboard.
                                  ---------------------------
                                  OK
                                  ---------------------------
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                                    #142    
                                  Old June 18th, 2012 (5:10 AM).
                                  Pokemon 3000's Avatar
                                  Pokemon 3000 Pokemon 3000 is offline
                                  huh?
                                     
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                                    The last Version doesn't support special characters like ä, ö, ü or é. Example of this if i try to type a special character in a box name, I get this error:

                                    Spoiler:
                                    Code:
                                    Exception: RuntimeError
                                    Message: Script error within event 6, map 169 (Kandana):
                                    Exception: NameError
                                    Message: Section081:798:in `update'undefined local variable or method `codepoint' for #<Window_TextEntry_Keyboard:0xa915828>
                                    ***Full script:
                                    pbPokeCenterPC
                                    
                                    Interpreter:243:in `pbExecuteScript'
                                    PokemonTextEntry:795:in `each'
                                    PokemonTextEntry:795:in `update'
                                    PokemonTextEntry:788:in `each'
                                    PokemonTextEntry:788:in `update'
                                    PokemonTextEntry:958:in `pbEntry1'
                                    PokemonTextEntry:954:in `loop'
                                    PokemonTextEntry:967:in `pbEntry1'
                                    PokemonTextEntry:1017:in `pbEntry'
                                    PokemonTextEntry:1474:in `pbStartScreen'
                                    
                                    Interpreter:276:in `pbExecuteScript'
                                    Interpreter:1599:in `command_355'
                                    Interpreter:494:in `execute_command'
                                    Interpreter:193:in `update'
                                    Interpreter:106:in `loop'
                                    Interpreter:198:in `update'
                                    Scene_Map:103:in `update'
                                    Scene_Map:101:in `loop'
                                    Scene_Map:114:in `update'
                                    Scene_Map:68:in `main'


                                    Edit:

                                    @Rayd12smitty: Have you tried to start a new save file?
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                                      #143    
                                    Old June 18th, 2012 (6:37 AM).
                                    Maruno's Avatar
                                    Maruno Maruno is offline
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                                      Quote:
                                      Originally Posted by Pokemon 3000 View Post
                                      The last Version doesn't support special characters like ä, ö, ü or é. Example of this if i try to type a special character in a box name, I get this error:
                                      From what I can tell, this has never worked; it's not just the latest version.

                                      In the script section PokemonTextEntry, around line 800, find the instances of the word codepoint. Replace them all with buf[j] and see if that works.
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                                        #144    
                                      Old June 18th, 2012 (12:24 PM).
                                      Pokemon 3000's Avatar
                                      Pokemon 3000 Pokemon 3000 is offline
                                      huh?
                                         
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                                        That works, thank you. The only strange thing is when I type a "`" with my keyboard, a "{" appears sometimes instead of a "`". But sometimes it types correctly the "`".
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                                          #145    
                                        Old June 19th, 2012 (5:47 AM).
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                                        FL FL is offline
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                                          Quote:
                                          Originally Posted by DarkGrey View Post
                                          When you slide on ice, the camera is always offsetted when you stop sliding. It is a rather jarring effect
                                          After a big time I finally fix this!
                                          This bugs occurs because the way that movimentation and tile updates works. Example: If you move 10 pixel in time and the tile is 32 pixel, so you need to move by 10, 10, 10 and 2 pixel and by way that the game is refreshed, in some steps you goes some pixels out of screen center making the game incorrectly center you. There 3 ways of fix this: Changing the sprite update way on movement, center the player after the slide ends or making the event similar to move route (that haven't this problem).
                                          The first may unleash some side effects, if anyone wish to try, search for 'def refreshLayer0'. I tried the second way. After you centered, in some scenarios some sprites goes off player range without been correctly dispose, so its need to update all in map after the first update.

                                          In Scene_Map, before line 'def transfer_player(cancelVehicles=true)' put:

                                          Code:
                                           def updateSprites 
                                             for i in @spritesets.keys
                                               @spritesets[i].updateSprites
                                             end  
                                           end
                                          In Spriteset_Map, before line 'def in_range?(object)' put:

                                          Code:
                                           def updateSprites
                                             for sprite in @character_sprites
                                               sprite.update
                                             end
                                           end
                                          In PokemonField, after line 'end while pbGetTerrainTag(event)==PBTerrain::Ice' put:

                                          Code:
                                           $game_player.center($game_player.x, $game_player.y)
                                           $scene.updateSprites
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                                            #146    
                                          Old June 19th, 2012 (4:00 PM).
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                                          DarkGrey DarkGrey is offline
                                             
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                                            Thanks a lot. It works great. Only thing is that running will speed up the ice sliding which makes sense irl and is a cool "feature", but isn't quite faithful to the games which might bother some people.
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                                              #147    
                                            Old June 20th, 2012 (9:31 AM).
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                                            1ninjadude1701 1ninjadude1701 is offline
                                               
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                                              when i start the game in anyway it crashes upon loading the menu that shows new game and that stuff.


                                              ---------------------------
                                              Pokemon Essentials
                                              ---------------------------
                                              Exception: RuntimeError
                                              Message: scss
                                              PokemonLoad:308:in `pbStartLoadScreen'
                                              DebugIntro:6:in `main'
                                              Main:37:in `mainFunctionDebug'
                                              Mainin:15: `mainFunction'
                                              Main:15:in `pbCriticalCode'
                                              Main:15:in `mainFunction'
                                              Main:47
                                              Main:46:in `loop'
                                              Main:55

                                              This exception was logged in
                                              C:\Users\Josh\Saved Games/Pokemon Essentials/errorlog.txt.
                                              Press Ctrl+C to copy this message to the clipboard.
                                              ---------------------------
                                              OK
                                              ---------------------------
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                                                #148    
                                              Old June 20th, 2012 (9:36 AM).
                                              Zkweelur Zkweelur is offline
                                                 
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                                                At the end of a battle there come a main script error on line 47 help
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                                                  #149    
                                                Old June 20th, 2012 (9:53 AM).
                                                Maruno's Avatar
                                                Maruno Maruno is offline
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                                                  Quote:
                                                  Originally Posted by Zkweelur View Post
                                                  At the end of a battle there come a main script error on line 47 help
                                                  That really doesn't help. At least copy the error message you get and post it. Also tell us whether you've changed anything (if you have, this error doesn't belong in here but in its own thread).
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                                                    #150    
                                                  Old June 20th, 2012 (11:34 AM).
                                                  Zkweelur Zkweelur is offline
                                                     
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                                                    yes but when i not change it then this error come. I'm dutch

                                                    Exception: NameError

                                                    Message: undefined local variable or method `value' for #<PokeBattle_Battler:0xa4c8d68>

                                                    PokeBattle_Battler:91:in `type1'

                                                    PokeBattle_Move:90:in `pbTypeModifier'

                                                    PokeBattle_Battler:1125:in `pbSuccessCheck'

                                                    PokeBattle_Battler:1212:in `pbProcessNonMultiHitMove'

                                                    PokeBattle_Battler:1485:in `pbUseMove'

                                                    PokeBattle_Battler:1462:in `loop'

                                                    PokeBattle_Battler:1488:in `pbUseMove'

                                                    PokeBattle_Battler:1746:in `pbProcessTurn'

                                                    PokeBattle_Battler:1745:in `logonerr'

                                                    PokeBattle_Battler:1745:in `pbProcessTurn'



                                                    This exception was logged in errorlog.txt.

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