Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #176    
Old July 10th, 2012 (12:02 PM).
Maruno's Avatar
Maruno Maruno is offline
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    Quote:
    Originally Posted by Pokemon 3000 View Post
    A few bugs, that I found in the latest release (Version 8):

    Castform doesn't change his form. I tried it with the weathertype rain and storm. When the battle was starting, it simply says "Castform transformed", but nothing happenes. Neither his sprite nor his type is changing.

    If you defeat a foe pokémon, your pokémon doesn't gain exp. (Both battle against a wild pokemon and against a trainer)

    During a trainer battle, the foe trainer doesn't call the next pokemon (sometimes), if you defeat the previous pokémon. Your pokémon is attacking "nothing" and the message "But there's no target" will appear. I testet it with the magma traier, next to the water.

    If you change the weather type with an event, e.g on the "Test Map" map, the weather will continue if you entering a non Outdoor Map.

    Of course i startet a new game before, so an error due to an old savegame is so be excludet from it. I'm not sure, if this are really bugs or if I'm doing something wrong (Or if anyone here understand my miserable english)
    What, you wanted a version that worked?

    Your first two bugs (non-changing sprite, no Exp gain) were legitimate, and I've fixed them.

    I've never experienced the "foe doesn't send out a Pokémon" bug. If it's new, it might possibly be related to the Exp gain bug and thus also be fixed.

    The weather bug is a known problem, and is solved by defining weather for the same map (with a probability of 0). However, such a situation (using an event to change the weather) would never occur in a real game, so it doesn't matter that it's a bit buggy.

    I've fixed version 8, so you should download it again.
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      #177    
    Old July 11th, 2012 (12:59 AM).
    Tiago_Uchiha Tiago_Uchiha is offline
       
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      Please if someone can help me
      in my project when I was moving in and setting up the metadata
      [HealingSpot] put the map of the city's pokemon center and the exact coordinates of where it would appear so was defeated.
      but when dying on the map that was set to return to the pokemon center of the city he always returned the last pokemon center and not recovered expecificamente I selected the back.
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        #178    
      Old July 11th, 2012 (5:44 AM).
      Nickalooose Nickalooose is offline
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        HealingSpot is the front door of the PokéCenter, to show when this building is entered, this is where you would go if all your Pokémon feint... You should then have the nurse with switch 5 (or whatever your starting over switch is) set on another page, to trigger automatically, with the exact same page as the original healing "transaction", then turn switch 5 off at the end.
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          #179    
        Old July 11th, 2012 (1:55 PM).
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        Ratty524 Ratty524 is offline
           
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          Quote:
          Originally Posted by Maruno View Post
          Delete your save file and try again.
          It's strange. I don't have any save files in the folder of the latest release, yet I'm still receiving this error.
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            #180    
          Old July 11th, 2012 (3:54 PM).
          Maruno's Avatar
          Maruno Maruno is offline
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            Quote:
            Originally Posted by Ratty524 View Post
            It's strange. I don't have any save files in the folder of the latest release, yet I'm still receiving this error.
            Make sure you're looking in the correct folder.

            C:\Users\Ratty524\Saved Games\Pokémon Essentials
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              #181    
            Old July 11th, 2012 (5:15 PM).
            Pokemon 3000's Avatar
            Pokemon 3000 Pokemon 3000 is offline
            huh?
               
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              When I try to start a double trainer battle, this error will appear:

              Code:
              Interpreter:276:in `pbExecuteScript'
              Interpreter:788:in `command_111'
              Interpreter:320:in `execute_command'
              Interpreter:193:in `update'
              Interpreter:106:in `loop'
              Interpreter:198:in `update'
              Scene_Map:103:in `update'
              Scene_Map:101:in `loop'
              Scene_Map:114:in `update'
              Scene_Map:68:in `main'
              Exception: NoMethodError
              Message: undefined method `itemRecycle=' for nil:NilClass
              PokeBattle_Battle:328:in `initialize'
              PokeBattle_Battle:327:in `each'
              PokeBattle_Battle:327:in `initialize'
              PokemonTrainers:239:in `new'
              PokemonTrainers:239:in `pbDoubleTrainerBattle'
              PokemonDebug:603:in `pbDebugMenu'
              PokemonDebug:285:in `loop'
              PokemonDebug:628:in `pbDebugMenu'
              PokemonPauseMenu:242:in `pbStartPokemonMenu'
              PokemonPauseMenu:241:in `pbFadeOutIn'
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                #182    
              Old July 11th, 2012 (5:28 PM).
              Rayd12smitty's Avatar
              Rayd12smitty Rayd12smitty is offline
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                Ok. Last time I downloaded essentials (7) I got an error as soon as I opened the test game, without changing anything. I already had a file, so I ignored it. I just downloaded version 8, and I think it is the same error. I haven't changed anything. What does this mean? How do I fix it?

                Spoiler:
                ---------------------------
                Pokemon Essentials
                ---------------------------
                Exception: RuntimeError

                Message: scss

                PokemonLoad:308:in `pbStartLoadScreen'

                DebugIntro:6:in `main'

                Main:37:in `mainFunctionDebug'

                Mainin `mainFunction'

                Mainin `pbCriticalCode'

                Mainin `mainFunction'

                Main:47

                Main:46:in `loop'

                Main:55



                This exception was logged in

                C:\Users\Administrator\Saved Games/Pokemon Essentials/errorlog.txt.

                Press Ctrl+C to copy this message to the clipboard.
                ---------------------------
                OK
                ---------------------------
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                  #183    
                Old July 11th, 2012 (5:52 PM).
                Nickalooose Nickalooose is offline
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                  Quote:
                  Originally Posted by Maruno
                  delete your saved game
                  Quote:
                  Originally Posted by Nickalooose
                  delete your saved game
                  Quote:
                  Originally Posted by The Wiki
                  delete your saved game
                  Quote:
                  Originally Posted by Every Page Since The Release Of Essentials 7
                  delete your saved game
                  Quote:
                  Originally Posted by Burger King's Meal 5 Fine Print
                  delete your saved game
                  Quote:
                  Originally Posted by God Himself
                  delete your saved game
                  Quote:
                  Originally Posted by Arnold Schwarzenegger
                  We need to get to the chopperrrr
                  Quote:
                  Originally Posted by Your Fart Bubble In The Bathtub
                  delete your saved game
                  I can do this all day...

                  Quote:
                  Originally Posted by Ratty524 View Post
                  It's strange. I don't have any save files in the folder of the latest release, yet I'm still receiving this error.
                  Yes you do, we wouldn't make it up and say you do when you don't... And I'm gonna take a stab and say Maruno isn't going to lie to you!

                  Quote:
                  Originally Posted by Maruno View Post
                  Make sure you're looking in the correct folder.

                  C:\Users\username\Saved Games\Pokémon Essentials
                  I'll quote this because it's as simple as ABC... Copy and paste this into a URL bar, anywhere, but replace username with YOUR USERNAME for YOUR laptop or PC:

                  C:\Users\username\Saved Games\Pokémon Essentials

                  Quote:
                  Originally Posted by Rayd12smitty View Post
                  Ok. Last time I downloaded essentials (7) I got an error as soon as I opened the test game, without changing anything. I already had a file, so I ignored it. I just downloaded version 8, and I think it is the same error. I haven't changed anything. What does this mean? How do I fix it?
                  I think you need to read a lot more... Where did you download Essentials... If it's from the only place Maruno leaves a download link, then you would have seen a nice big warning sign saying what you'd have to do upon downloading any Essentials after version 6...

                  I'm beginning to think WARNINGs are useless to the simplest of breed... And it's becoming such a neusence to keep repeating the same thing to the same question, to the same error every day...
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                    #184    
                  Old July 11th, 2012 (6:19 PM).
                  Rayd12smitty's Avatar
                  Rayd12smitty Rayd12smitty is offline
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                    Quote:
                    Originally Posted by Nickalooose View Post
                    I can do this all day...



                    Yes you do, we wouldn't make it up and say you do when you don't... And I'm gonna take a stab and say Maruno isn't going to lie to you!



                    I'll quote this because it's as simple as ABC... Copy and paste this into a URL bar, anywhere, but replace username with YOUR USERNAME for YOUR laptop or PC:

                    C:\Users\username\Saved Games\Pokémon Essentials



                    I think you need to read a lot more... Where did you download Essentials... If it's from the only place Maruno leaves a download link, then you would have seen a nice big warning sign saying what you'd have to do upon downloading any Essentials after version 6...

                    I'm beginning to think WARNINGs are useless to the simplest of breed... And it's becoming such a neusence to keep repeating the same thing to the same question, to the same error every day...
                    I'm sorry i feel really bad now. I can't believe I didn't see that warning. Ive been on the page about 100 times. I saw it said to everyone else, I didn't realize it applied when downloading a new folder too. Sorry but thank you
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                      #185    
                    Old July 12th, 2012 (3:22 AM).
                    seeker's Avatar
                    seeker seeker is offline
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                    Quote:
                    Originally Posted by Nickalooose View Post
                    I can do this all day...



                    Yes you do, we wouldn't make it up and say you do when you don't... And I'm gonna take a stab and say Maruno isn't going to lie to you!



                    I'll quote this because it's as simple as ABC... Copy and paste this into a URL bar, anywhere, but replace username with YOUR USERNAME for YOUR laptop or PC:

                    C:\Users\username\Saved Games\Pokémon Essentials



                    I think you need to read a lot more... Where did you download Essentials... If it's from the only place Maruno leaves a download link, then you would have seen a nice big warning sign saying what you'd have to do upon downloading any Essentials after version 6...

                    I'm beginning to think WARNINGs are useless to the simplest of breed... And it's becoming such a neusence to keep repeating the same thing to the same question, to the same error every day...
                    Hey, watch it. I know it can be frustrating but people who are new to Pokemon Essentials aren't necessarily going to notice everything. Remember how daunting it was the first time you stepped into Game Development? Watch the tone you take with members in future. If you're not going to be kind with your answer, then don't post at all.

                    As I say, I know it can be frustrating, but consider the fact that there's actually some people who don't pick up on every detail, no matter how obvious. We've all made simple mistakes. So cut new members some slack.

                    Anyway, don't reply to this here, but just be kind to one another guys okay? This isn't the first instance I've seen. I don't want to have to come in here more times, I defiantly don't want to be handing out warnings or infractions.
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                      #186    
                    Old July 12th, 2012 (5:51 AM).
                    FL's Avatar
                    FL FL is offline
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                      This error is too frequent. Maruno really need to use a begin/rescue clause that show this alert or even automatic delete (caution on this) the save file.
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                        #187    
                      Old July 12th, 2012 (6:57 AM).
                      Nickalooose Nickalooose is offline
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                        Quote:
                        Originally Posted by FL . View Post
                        This error is too frequent. Maruno really need to use a begin/rescue clause that show this alert or even automatic delete (caution on this) the save file.
                        The error is too frequent and it's an unneccasary error to come across.
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                          #188    
                        Old July 12th, 2012 (7:07 AM).
                        Maruno's Avatar
                        Maruno Maruno is offline
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                          Quote:
                          Originally Posted by FL . View Post
                          This error is too frequent. Maruno really need to use a begin/rescue clause that show this alert or even automatic delete (caution on this) the save file.
                          There is already code that does that, but the game quits before it can do so. I've now rearranged things so that, if the save file is corrupt or incompatible, it will say so and then offer the player the chance to delete the save file and start anew. If they refuse, then the game closes with the scss error.

                          After the next release, we will instead be flooded with questions asking why the save file is corrupted. People just won't learn, particularly if what they need to learn is "how to read", so there's no way we can actually stop these questions.
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                            #189    
                          Old July 12th, 2012 (11:28 AM). Edited July 12th, 2012 by TACHAN.
                          TACHAN TACHAN is offline
                             
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                            Move Relearner don't works:

                            Spoiler:
                            ---------------------------
                            Pokemon Essentials
                            ---------------------------
                            Exception: RuntimeError
                            Message: Script error within event 29, map 25 (Test Map 2):
                            Exception: NameError
                            Message: Section116in `pbEachNaturalMove'undefined local variable or method `k' for #<Interpreter:0x3f80140>
                            ***Full script:
                            pbChoosePokemon(1,3,proc{|p|
                            pbHasRelearnableMove?(p)
                            },true)
                            Interpreter:243:in `pbExecuteScript'
                            PokemonMoveRelearnerin `each'
                            PokemonMoveRelearnerin `pbEachNaturalMove'
                            PokemonMoveRelearnerin `pbGetRelearnableMoves'
                            PokemonMoveRelearnerin `pbHasRelearnableMove?'
                            (eval)in `pbExecuteScript'
                            (eval)in `call'
                            PokemonParty:1261:in `pbChooseAblePokemon'
                            PokemonParty:1260:in `each'
                            PokemonParty:1260:in `pbChooseAblePokemon'
                            Interpreter:276:in `pbExecuteScript'
                            Interpreter:1599:in `command_355'
                            Interpreter:494:in `execute_command'
                            Interpreter:193:in `update'
                            Interpreter:106:in `loop'
                            Interpreter:198:in `update'
                            Scene_Map:103:in `update'
                            Scene_Map:101:in `loop'
                            Scene_Map:114:in `update'
                            Scene_Map:68:in `main'


                            Move Deleter bug:
                            Spoiler:

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                              #190    
                            Old July 12th, 2012 (12:50 PM).
                            Pokemon 3000's Avatar
                            Pokemon 3000 Pokemon 3000 is offline
                            huh?
                               
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                              When a foe pokémon has the ability Prankster, you can not battle this pokémon. If you choose a move, you will return to the command menu instead of using the move.
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                                #191    
                              Old July 13th, 2012 (12:03 AM).
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                              DarkGrey DarkGrey is offline
                                 
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                                Just seconding that the game crashes when double battles start.
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                                  #192    
                                Old July 14th, 2012 (1:58 PM).
                                FL's Avatar
                                FL FL is offline
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                                  Quote:
                                  Originally Posted by Maruno View Post
                                  After the next release, we will instead be flooded with questions asking why the save file is corrupted. People just won't learn, particularly if what they need to learn is "how to read", so there's no way we can actually stop these questions.
                                  So put after the corrupted message something like "Please note that you need to delete your save when updating Essentials. Your save can be found in C:\Users\yourusernamenamehere\Saved Games\Pokémon Essentials" when the debug is on or even when it is off.

                                  Quote:
                                  Originally Posted by DarkGrey View Post
                                  Just seconding that the game crashes when double battles start.
                                  I also find this error in Multi Battles.
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                                    #193    
                                  Old July 14th, 2012 (2:58 PM).
                                  Rayd12smitty's Avatar
                                  Rayd12smitty Rayd12smitty is offline
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                                    Quote:
                                    Originally Posted by FL . View Post
                                    So put after the corrupted message something like "Please note that you need to delete your save when updating Essentials. Your save can be found in C:\Users\yourusernamenamehere\Saved Games\Pokémon Essentials" when the debug is on or even when it is off.

                                    I also find this error in Multi Battles.
                                    I third the double battle error. Just tried it.
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                                      #194    
                                    Old July 14th, 2012 (3:13 PM).
                                    Maruno's Avatar
                                    Maruno Maruno is offline
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                                      Okay, I get it! Double battles don't work! Stop reporting it!

                                      For those who want a fix, go into PokeBattle_Battle to line 315. Change the following code like so:

                                      Code:
                                          for i in 0..3
                                            battlers[i]=PokeBattle_Battler.new(self,i)
                                          end
                                          for i in @party1
                                            next if !i
                                            i.itemRecycle=0
                                            i.itemInitial=i.item
                                          end
                                          for i in @party2
                                            next if !i
                                            i.itemRecycle=0
                                            i.itemInitial=i.item
                                          end
                                          @decision=0
                                          @opponent=opponent
                                          @weather=0
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                                        #195    
                                      Old July 14th, 2012 (3:22 PM). Edited July 14th, 2012 by Pokemon 3000.
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                                      Pokemon 3000 Pokemon 3000 is offline
                                      huh?
                                         
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                                        Well, I found two more bugs:

                                        1. If I create an event, that has the command "pbSet(64,pbEnterText("Deine Meinung?",1,14))" and afterwars it has the conditional branch that checks if the variable 64 has a particular value (In this case, a word), the conditional branch doesn't work.

                                        eg.: You type the word "biarr" and the cinditional branch checks this input:

                                        Conditional Branch: Script: $game_variables[64] == "Bizzar"

                                        Even if variable 64 has the value "Bizarr" (without the quote sign), the script goes to the else-section instead.

                                        2. If you use the "Input Number"-Command, the game will crash with this error:

                                        Code:
                                        Exception: ArgumentError
                                        Message: comparison of String with 0 failed
                                        PokemonMessages:851:in `<'
                                        PokemonMessages:851:in `clamp'
                                        PokemonMessages:807:in `initialNumber'
                                        PokemonMessages:872:in `pbChooseNumber'
                                        PokemonMessages:1087:in `pbMessageChooseNumber'
                                        PokemonMessages:1086:in `call'
                                        PokemonMessages:1575:in `pbMessageDisplay'
                                        PokemonMessages:1088:in `pbMessageChooseNumber'
                                        PokemonMessages:660:in `command_101'
                                        Interpreter:304:in `execute_command'
                                        In the previous version both things has been working.

                                        An another minor bug: The move "Flame Charge" doesn't increase the user's speed. And some pokémon, that have a particular move, can not attack, eg. if they have the move "Punishment". There is more moves, that prevend pokemon to attack, but I don't know whichever.

                                        Edit: An another bug: A scenario:
                                        Your pokémon choose a move (e.g Flame Burst)
                                        Foe pokémon fainted, before your pokémon use the choosen move.
                                        You're switching your pokémon out, the trainer is calling his next pokémon.
                                        Your switched pokemon uses the move of the previous pokémon (Flame Burst)

                                        The bug is that the new pokémon uses the move from the previous pokémon.
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                                          #196    
                                        Old July 14th, 2012 (5:27 PM).
                                        Maruno's Avatar
                                        Maruno Maruno is offline
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                                          Quote:
                                          Originally Posted by Pokemon 3000 View Post
                                          Well, I found two more bugs:

                                          1. If I create an event, that has the command "pbSet(64,pbEnterText("Deine Meinung?",1,14))" and afterwars it has the conditional branch that checks if the variable 64 has a particular value (In this case, a word), the conditional branch doesn't work.

                                          eg.: You type the word "biarr" and the cinditional branch checks this input:

                                          Conditional Branch: Script: $game_variables[64] == "Bizzar"

                                          Even if variable 64 has the value "Bizarr" (without the quote sign), the script goes to the else-section instead.

                                          2. If you use the "Input Number"-Command, the game will crash with this error:

                                          Code:
                                          Exception: ArgumentError
                                          Message: comparison of String with 0 failed
                                          PokemonMessages:851:in `<'
                                          PokemonMessages:851:in `clamp'
                                          PokemonMessages:807:in `initialNumber'
                                          PokemonMessages:872:in `pbChooseNumber'
                                          PokemonMessages:1087:in `pbMessageChooseNumber'
                                          PokemonMessages:1086:in `call'
                                          PokemonMessages:1575:in `pbMessageDisplay'
                                          PokemonMessages:1088:in `pbMessageChooseNumber'
                                          PokemonMessages:660:in `command_101'
                                          Interpreter:304:in `execute_command'
                                          In the previous version both things has been working.
                                          Neither of those features is broken. I've attached a picture of two events which use them perfectly. I've no idea what you did for the number input in order to get that error, though.


                                          Quote:
                                          Originally Posted by Pokemon 3000 View Post
                                          An another minor bug: The move "Flame Charge" doesn't increase the user's speed. And some pokémon, that have a particular move, can not attack, eg. if they have the move "Punishment". There is more moves, that prevend pokemon to attack, but I don't know whichever.
                                          Flame Charge isn't defined properly in moves.txt (its additional effect chance needs to be 100 rather than 0). Fiery Dance is the same, except with a chance of 50. There may be others.

                                          Punishment's effect is incorrect. Here's the working version:

                                          Code:
                                          class PokeBattle_Move_08F < PokeBattle_Move
                                            def pbBaseDamage(basedmg,attacker,opponent)
                                              multiplier=0
                                              for i in [PBStats::ATTACK,PBStats::DEFENSE,PBStats::SPEED,
                                                        PBStats::SPATK,PBStats::SPDEF,PBStats::ACCURACY,PBStats::EVASION]
                                                multiplier+=opponent.stages[i] if opponent.stages[i]>0
                                              end
                                              ret=20*(multiplier+3)
                                              ret=200 if ret>200
                                              return ret
                                            end
                                          end
                                          The old code tried checking the HP's stage value, which didn't exist, so this method was exited without defining a base damage (resulting in the rest of the move not working).


                                          Quote:
                                          Originally Posted by Pokemon 3000 View Post
                                          Edit: An another bug: A scenario:
                                          Your pokémon choose a move (e.g Flame Burst)
                                          Foe pokémon fainted, before your pokémon use the choosen move.
                                          You're switching your pokémon out, the trainer is calling his next pokémon.
                                          Your switched pokemon uses the move of the previous pokémon (Flame Burst)

                                          The bug is that the new pokémon uses the move from the previous pokémon.
                                          That's been reported previously (quite a while ago, I think), although I haven't looked into it yet.
                                          Attached Thumbnails
                                          pic.png‎  
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                                            #197    
                                          Old July 14th, 2012 (6:32 PM).
                                          Pokemon 3000's Avatar
                                          Pokemon 3000 Pokemon 3000 is offline
                                          huh?
                                             
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                                            Quote:
                                            Originally Posted by Maruno View Post
                                            Neither of those features is broken. I've attached a picture of two events which use them perfectly. I've no idea what you did for the number input in order to get that error, though.
                                            Hm, I will take a look on my event later. I've changed many scripts, so one of the changes could be the wrongdoer (btw I'm not sure if wrongdoer is the correct translation for that what I mean, dict.leo gave me five words for the german word "übeltäter").

                                            As always, thank you very much.
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                                              #198    
                                            Old July 15th, 2012 (4:14 AM).
                                            TACHAN TACHAN is offline
                                               
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                                              Chilan Berry, Passho Berry and all other types berries don't work.

                                              Also I found another bug. When an attack is done by animation, the sprites disappear.
                                              Spoiler:
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                                                #199    
                                              Old July 15th, 2012 (4:20 AM).
                                              FL's Avatar
                                              FL FL is offline
                                              Pokémon Island Creator
                                                 
                                                Join Date: Sep 2010
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                                                I predict several people calling "Double battles don't work!" before the next release.
                                                Quote:
                                                Originally Posted by Pokemon 3000 View Post
                                                Hm, I will take a look on my event later. I've changed many scripts, so one of the changes could be the wrongdoer (btw I'm not sure if wrongdoer is the correct translation for that what I mean, dict.leo gave me five words for the german word "übeltäter").

                                                As always, thank you very much.
                                                In some events scripts the Essentials change '$game_variables[64] == "Bizzar" ' to 'pbGet(64) == "Bizzar" '. Try this change.
                                                Before a number input try to make the variable that you will put the number equals a fixnumber,
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                                                Old July 15th, 2012 (4:24 AM).
                                                Maruno's Avatar
                                                Maruno Maruno is offline
                                                Lead Dev of Pokémon Essentials
                                                   
                                                  Join Date: Jan 2008
                                                  Location: England
                                                  Posts: 5,173
                                                  Quote:
                                                  Originally Posted by TACHAN View Post
                                                  Chilan Berry, Passho Berry and all other types berries don't work.

                                                  Also I found another bug. When an attack is done by animation, the sprites disappear.
                                                  Spoiler:
                                                  The sprites disappearing has never happened to me. What move/animation did you use, and have you mucked around with anything?


                                                  I'll think about releasing version 8.1 with a bunch of bug fixes. It would help if everyone tried out all the new effects and things that were added in version 8, and reported them if they're incorrect.
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