Originally Posted by Barrage
I fear most Pokemon with high defensive base stats would be a little bit shunned by Pokemon with high base attack since defensive Pokemon rely on type advantages to take hits well.
Well the stats could be tweaked and exaggerated to more accurately represent this. For example, a Steelix's defence would be something in the region of 10 times higher than a Gyarados', but it's special attack would be close to zero because it doesn't magically control any elements like fire or water - it's a purely physical Pokemon. I might be completely wrong with these estimations but if they're way off, they could always be changed. It's the possibility that interests me.
Another idea, while I'm on it - how about Pokemon with higher speed not only get their turn in battle before Pokemon with lower speed, but get more turns overall? So the turn based system would become based upon chance. For example, in a battle between Snorlax and Hitmonlee, for every turn, there would be a 65% chance that the turn would be given to Hitmonlee, and a 35% chance that the turn would be given to Snorlax, but Snorlax would be have higher HP, so it could withstand more of the attacks.
Why for starters are these following types 'stupid' in your opinion?
I don't think they're as well thought out as they could be, for the following reasons:
1. Fighting - I think it's unneccessary to make a distinction between normal type moves such as 'tackle' and fighting type moves such as 'mega kick' - are they not both physical attacks that should depend directly on the physical attack stat of the Pokemon? Then again, I'm glad you've raised the issue, because you could say that fighting types should be better at performing those moves and resisting them, as they are more well practiced at executing them. But maybe that could be reflected with fighting types having higher attack and defense stats than the other normal-type Pokemon, without having to separate them into different types. My point is, if a guy came up to you and headbutted you, would you not say he was fighting you?
2. Flying - Well. There's the 'wing attack' kind of flying type, that really should be normal type in my opinion, for the same reasons that I think 'mega kick' should be normal type. And then there's the 'gust' kind of flying type, which makes more sense, as the air is kind of like an element that can be controlled. I just think this difference could be made more apparent, at least. Something to think about. There's certainly no reason why 'pecking' at grass should be twice as effective as 'biting' it.
3. Bug - the lack of bug type moves says it all really. It's a thing to be rather than an element to control. It's like having a cat type or a fish type. And, to be honest, bug types are really hard done by in Pokemon. If you took a spider and made it the size of a bird, it would be a great deal stronger, but in Pokemon, a Pidgey is 'super effective' against a Spinarak.
4. Dragon - as above.
5. Dark - as above above above above. I don't see the need for Pokemon that aren't so friendly to have their own type, it's not like hitting someone angrily is any different to hitting someone happily... or is it? I can kinda see why Psychic types might not like them, given that they can read minds. Their feelings would probably get hurt when hit by a dark type Pokemon. But I don't like the idea that a dark type can't become nice and friendly lol.
This'd effectively make only Pokemon of that typing 'worth using' which'd be weird imo, to put only those typings on a pedastal, and basically force the player to have to use those types in battles otherwise they'd lose. Seems too narrow an idea really.
Yes, I didn't explain that very well.
In my hypothetical world, Psychic types would be the only types that would be able to interact with Ghost types at all. In other words, you could only fight against Ghost types if you had a Psychic type. They just wouldn't appear to any other type, and neither would they be catchable with any kind of Pokeball, because they exist outside of the physical world as we know it.
I love the sense of mystery that comes with 'Ghost' in Lavender Town before you obtain the Silph Scope in the RBY games, and I think that's the way it should be. Ghost types should be left to find their peace and rest, that's what I'm saying.