The Fugitive Challenge

Started by EB February 24th, 2012 7:54 PM
  • 2321 views
  • 12 replies

EB

Re: World

Age 29
Florida
Seen December 7th, 2014
Posted December 27th, 2013
93 posts
11.2 Years
Hmm... This idea could have easily been more thorough. I really do like the idea of adding outside elements to the games to make them alive again, though!

I might brainstorm more later.

=Introduction=


I've finally put forth the time to delve into my "more thorough" idea that I skimmed over in my head the other day, and I feel that this challenge is reasonably balanced. So here we go!

(A short story has been added for your enjoyment. ^-^ If you choose to read it, you'll get the gist of what the feel of the Fugitive Challenge is supposed to be. If you choose not to, that's perfectly fine as well; just thought I'd put on paper what was running through my mind at the time. Oh also, Red and Blue's roles are flipped; I'm blue-version-biased, sorry guys.)

Spoiler:
It's only a week before moving day. You're just about finished sorting through your Keep and Trash piles when you spot a long lost friend on the top shelf of your closet. It's your Gameboy! Your Pokémon Blue cartridge is even still inside! The feel of running the buttons beneath your thumbs, the weight of it in your hands... You're soon enveloped in flood of nostalgia, leaving you with no choice but to flip the power switch.

The next thing you see is, well, nothing. Not from the screen mind you, but everywhere else around. In fact, your Gameboy has seemed to have vaporized from within your grasp. Everywhere you look is pitch black and you start to shiver as the cold crawls up your limbs. Wherever this is, it's definitely not your bedroom closet. You begin to advance and while the path seems clear enough, but it doesn't seem to lead anywh--BAM! Your forehead hits something solid, the opposing force pushing you from your feet. Rubbing your head, you rise in a fit of coughs. What's with all this dust? You don't have long to question your next move before a beam of blinding light shoots down from an unknown source. Unbelievably, nothing around you is illuminated. The only thing the light gives evidence to is the fact that you're half-naked, wearing only a single pair of blue boxers.

"Who's there!?" an elderly voice cracks, "You cursed Ratata, I thought I told you to never come back here! GET OUT OF MY HOU--! Oh? Who's this?"

That voice. It's so familiar... It isn't until the flip of a light switch, whisking away the surrounding darkness, that you remember who that familiar voice belongs to. It's Professor Oak--and he's holding a gun.


You try to shout some comforting words to help identify yourself, but nothing seems to come. Now you can't speak? Talk about perfect timing.

"Blue, is that you? Oh, my lord! Where have you been?" As the professor makes his way across what was now unmistakably his basement, something doesn't seem right. The strong figure that was once Professor Oak no longer seems so sure of himself as he begins to stumble over the clutter to reach you. "Oh my! Look how much you've grown!" Sure, you know who the professor is, but how does he know you? And why is he calling you Blue?

If wrapping his arm around your shoulder while handling a loaded weapon isn't bad enough, the stench is unbearable. The professor's attire is torn, his eyes bloodshot, and it doesn't look like he's shaved in weeks. "I'm sure by now you've noticed I'm not exactly in the best of shape," he gives a chuckle that gets interrupted by a hard cough. Professor Oak; still as level-headed as always, even if he may not exactly look it.


Your anxious glance at the firearm is noticed and the professor let's go, "Haven't done much cleaning this spring, either... If that really is the season." He turns motioning you to follow, tossing the gun among the junk next to the ascending stairs. "Surely you didn't think that was actually loaded," his mad cackle makes you question your previous assumption.

The upstairs tidiness is almost indistinguishable from that of the storage room below, aside from a small area around the center table. As you look further around, you notice the windows: smashed, the front door: broken in, and the majority of the walls: tattooed with scorch marks.

“What the hell happened here?” you try asking, but the sound never gets past your throat. “Blue. This way,” you awaken from your trance.

Glad that the table's distance deadens some of the stench, but guilty that this is the extent of your problems, Professor Oak lets out a long sigh brag-worthy even to some Exploud. “Things have gotten... pretty out of hand since you disappeared. Without someone with as unbiased views as you, Blue, the region has fallen into chaos; I haven't been able to muster the courage to even leave my laboratory.”

Out of hand? Disappeared? When did you ever show up? “After Team Rocket took over the Johto region two or so years back, it was only a matter of time before Giovanni came back to finish what he'd started. The Elite Four never saw it coming—they were no match without Red—he disappeared too, after you beat him all those years ago. And now as far as I've heard, every town has been ransacked, the region lit aflame, and the people are starving. Those who had the moral sense to refuse Team Rocket's invitation to join for pay have never been heard from again.” His fingers went up as if condensing the chaos onto each fingertip, “Pokémon centers across the region have been shut down, Pokémon have gotten desperate enough to kill for food... all of Kanto is in just in utter discord, Blue.”

Pressing a button on the table, opening the center cavity, the professor continued, “And we need your help. I haven't heard a word from anyone in Pallet since your mother's face showed up on the news... The Elite Four is holding your mother ransom, Blue. Team Rocket has brainwashed the region into believing that the only reason they're suffering is because your disappearance made it possible, and they've kidnapped Delia to coax you out of hiding. But you never came...” A hand met your shoulder to anticipate an onslaught of tears, but if the professor was expecting you to feel sympathetic towards someone you didn't even know, he was sadly mistaken. But perhaps the apathetic look in your eyes did more than any shed tear could have. “I know how you must be feeling, but I know better, Blue. Even if every person in the region turns against you, I'll always be here. This is the last Pokémon I have: the starter neither you nor Red took. You remember, don't you? I couldn't do anything about your other Pokémon, Blue. They came in the night and--” his voice cuts off as your hand snatches the Pokéball.

The childish grin that spreads across the professor's face confirms his prediction, "So you really will go through with it? Even with the entire region looking to kill you?? The nerve of the youth!"

No idea of what awaits, you sprint through the doorway and out through the darkness.



Believe me when I say that this version is much shorter than the unedited one. You should feel lucky. =p

Now for the ruleset.


=Rules and Explanations=


The ruleset found in the Fugitive Challenge was determined by taking the simple in-game limits found in most Pokémon RPGs and exaggerating them to make the game ridiculously difficult. The Nuzlocke Challenge did the same thing with a few of these in-game elements, but it left a bunch of them open for critique. That having been said, I think I've found a way to balance what was once stuffed under the category "Optional Nuzlocke Rules" and make them affect one another interchangeably.

Please enjoy my poorly-aligned images...


See a pattern? =3

Now before you call me out saying I've fallen off the deep end, allow me to explain the situations that arise when abiding by this ruleset and how the game is still completely doable, even with these seemingly OP elements.

Please Note:

I tried to avoid these kinds of issues when I made this ruleset--and it's a shame that there's no answer to this problem--but you will need to use an emulator for this challenge. The biggest flaw in the Fugitive's structure is that one would most definitely run out of PP early on in the game. To accommodate this, you will have access to an infinite supply of ether (via cheats) usable ONLY when your move is completely out of PP.

While this may spoil the availability of the Fugitive off of the computer, taking into consideration the hardcore nature this challenge implies, I find this crutch to be justifiable.

Another important note, ALL TMs, HMs, BERRIES, AND ALL OTHER MART ITEMS ARE AVAILABLE AS LONG AS THEY DO NOT BREAK ANY OF THE RULES BELOW. USE AT YOUR OWN DISCRETION.


=

Rule I - Release Upon Fainting & No Pokémon Centers

The first rule of this pair is a parallel to the Nuzlocke. As for the second portion, this also goes for your mom, PCs, and any other forms of healing your Pokémon. The "no Pokécenters" rule goes into effect immediately upon exiting the second town.

Rule II -Three Move Cutt-Off

You are only allowed to use three moves for each Pokémon. Go to Rule VI for more details and answers to your questions.

Rule III -Whiting/Blacking Out = Mugged of All $ and Items

Whiting/Blacking out would normally mean Game Over according to the Nuzlocke, but there's a redeeming quality I added to this that may or may not be beneficial, depending upon your current situation. If you're too far into the game to give up so easily and you think you can handle the challenge, you are allowed one do-over after you lose a battle. BUT, you must act as if your opponent just robbed you... of everything: toss every item you had prior to that battle and head to the nearest PokéMart immediately to spend your remaining cash. After doing this, toss all of the purchased items. (Any items found along the way to the Mart do not need to be tossed; do your best to keep track.)

No items to sell, no money for potions... could you do it?

Rule IV - Avoid Getting Caught (Fight as Few Trainers as Possible)

Your ultimate goal in the Fugitive Challenge is going to be how low you can make your trainer count. This is the only rule in each game run-through that can fluctuate--a personal record, if you will. There is no given limit to how low your trainer count has to be, but remember that this will be the factor that dictates the quality of your performance. (My suggestion is to keep from focusing too much on this aspect until you get a feel for the challenge as a whole. Discover your hardest obstacles, learn to prepare in advance, work strategies, and don't you DARE waste your savings.)

Rule V - First Encounters Only

You may catch only the first Pokémon you see in a given area; same as the Nuzlocke.

Rule VI - Enemy Critical Hits = Special Stun

A lot of you are probably asking what Rule VI is about. Put simply, anytime one of your Pokémon that knows a total of four moves gets stricken with a critical hit, it is stunned for exactly four turns (excluding the turn you got hit). You can't use any attacks from your Choice Three, you may not heal any Pokémon, and you cannot call back your stunned Pokémon during these four turns. So what does this leave you with? This is where your unavoidable Fourth slot comes in. This is the ONLY time you are allowed to use this move and there are certain rules that you must abide by when deciding which move will be your "Pocket Fourth."
  • The Pocket Fourth must be decided upon as soon as possible. This means that as soon as your Pokémon learns their fourth move, or immediately after you catch a Pokémon that already has four moves, you must make a choice--then and there--on which one of the current four moves will be your Fourth.

  • You may not overwrite this move at any point during your run. The move you decided upon initially will be stuck with that Pokémon for the rest of the game.

Do what you can to make sure your pocket Fourth is viable. Choose wisely.

Rule VII -5 Pokéballs

You are allowed five Pokéballs, and only five. If one of them you throw doesn't catch a target, tough luck. Make sure you know you can catch what you're after before you start chucking s*** at it.

Rule VIII - No Legendaries

Pretty self-explanatory.

Rule IX - Lv. 55

This was one of the hardest decisions I made when analyzing this ruleset and I still don't really know if it should be applied or not. But until I get hard evidence showing this is too game-breaking (especially when grinding and with the huge limit associated with healing), it will have to stay. The reason being that if you get too cocksure and raise one Pokémon as if it were a solo run, or grind a high-level Pokémon in a low-level grassy area where you're guarenteed OHKOs on all of the wild, you essentially have a Lv. 100 Pokémon--if you were patient enough.

These situations break the underlying purpose of this challenge and cannot be tossed under the rug. I do not wish to recreate another Solo Challenge thread. The rules for the Lv. 55 limit are as follows:
  • If a Pokémon reaches Lv. 56, they are to be either replaced with an egg of the convicted Pokémon's species. You are to re-level your partner starting from scratch.

  • If you are playing through Generation 1, you must release the Pokémon and must purchase one Pokéball. Use the ball however you like.

=


Fugitive Challengers:

Spoiler:

R/B/Y
earth boy

G/S/C


R/S/E
EarthWolfblade

FR/LG


D/P/Pt


HG/SS


B/W




Fugitive Champions:

Spoiler:

R/B/Y


G/S/C


R/S/E


FR/LG


D/P/Pt


HG/SS


B/W



This challenge is not meant to be available for spinoff games (i.e. Colleseum, XD, etc.)



=Final Thoughts=


Please note that this challenge is meant to encourage high-level thinking. By no means is this challenge one that is made to be done over and over with certain Pokémon to add to your signatures. (In the least derogatory sense possible.) Bring out your most hardcore trainer skills, put your best foot forward, and plunge tooth-and-nail into a world completely devoted to finding and exterminating you.

Happy stealthing!
Male
Seen October 24th, 2016
Posted October 24th, 2016
107 posts
13.4 Years
in my opinion,Rule IX - Lv. 55 should be active only until you battle the first member of elite four(except johto games)


when battling elite 4,it is garanted that you will gain a few levels.So you are truly limited to level 53-54,not 55.



also for HG/SS,I think lv 55 isnt enough to beat red(lv 80s),not sure about this trought







not sure version game I will join

Completed Challenges:


Poison,dark UMC
~Random Pokemon Challenge~-

(Nidoking,Venomoth,Mr.Mime,Pinsir - Leaf Green)


Nuzlocke Challenge(yellow,platinum)

Underleved challenge: HG

In progress:


Ultimate Solo Challenge(
Y C E D )

(FR HG E Pt)[/sig-reason]

psyanic

pop a wheelie on a zeitgeist

Age 26
Male
USA
Seen April 10th, 2023
Posted June 30th, 2018
1,284 posts
12 Years
This sounds so awesome. I'm already doing a grinding challenge, but I think that's starting to lose its spark since almost no one even does it anymore. Oh well.

I'll sign up with this on Sapphire. And one quick question, we can still teach Pokemon moves right? As long as it doesn't override the fourth move?

psyanic

pop a wheelie on a zeitgeist

Age 26
Male
USA
Seen April 10th, 2023
Posted June 30th, 2018
1,284 posts
12 Years
I've never been much for updates. It's a big deal, but I'm just so darn lazy. This challenge wasn't much of an exception. I finished though, and that's an accomplishment. With a combination of luck and "brains", I conquered Hoenn. Kinda.

And no screenshots! I've been using some new emulator for this, just in case I wanted to catch an Abra and evolve it. Which totally happened.

Spoiler:

-I named my character May. I decided to be a girl this time. You know, for diversity or whatever.

-I first started with a Torchic and I nicknamed him Hershey. I noticed that we could use the Pokemon Center for the second town, so I began grinding like crazy. Because I could. Then I kicked Brendan around and got a PokeDex and ran away.

-Random grinding, beating kids up. Actually, I only battled one kid through to Rustboro. I'm not counting that stupid Team Aqua guy because that's mandatory. I did tally up all my trainer battles though, and I counted which were mandatory.

-Hershey evolved into Combusken before Rustboro, partially because I knew I had to EV train. I EV trained him in Speed outside Petalburg Forest. It was totally worth it. I then proceeded to spam Double-Kick and beat Roxanne. No, I didn't catch a single Pokemon yet.

-Went to Dewford. First few steps into Dewford Cave and I caught an Abra. I was saved! I got this Abra and nicknamed him Gardner. It sucked because his nature was Adamant, but it's a freaking Abra. So more grinding, but I went back to Petalburg for EV's, and he evolved into a Kadabra! So with my new, awesome emulator (it isn't that new...) I could trade and I got an Alakazam at level 16!

-You can guess I seriously beat Brawly down. Alakazam + Confusion was all it took and I did fine. His Makuhita was nothing compared to my awesomeness.

-Blah, blah, blah story stuff. Didn't battle any trainers near or at Slateport, except the Team Aqua. Again, that's mandatory. I did some grinding here too.

-Got to Mauville with my team of Alakazam and Combusken, both leveled around 27-28. Yeah, that's about average. I battled two trainers in the Gym I think, and beat Watson. Not too shabby.

-Went towards Verdanturf, tried very hard not to battle anybody, and caught a Zigzagoon for Rock Smash. Helped the other guy in the cave and got Strength. I didn't need it yet so I didn't teach it to Ziggy, but he can't learn it anyway. I never used Ziggy, just so you know.

-More stuff, got to Fallarbor, Meteor Falls, etc., and Mt. Chimney, etc., and got to Flannery. Didn't battle a single guy in the Gym. I did my research for this puzzle and I beat Flannery without much competition. Oh yeah, Ziggy and his Pick-up ability is so useful. I think I would have lost without it.

-And back to Petalburg! Beat Norman, though his Slaking were seriously hard. Battled three trainers here, but those were necessary. It was good training I guess. At least I could choose which Pokemon I wanted, specifically their EV's. Hershey evolved into Blaziken after I beat Norman. Hershey barley survived, but all's well that ends well.

-Taught Ziggy Surf and went across the weird body of water, through Mauville, avoided trainers like the plague, grinded for a few minutes so that my battling Pokemon were around 38-ish, and caught a Tropius. Perfect Tropius. Now I had two HM Slaves. So after the Weather Institute, the rival, and Steven, I got to Winona and beat her down. Oh, and I caught an Absol before I met Steven. Lucky, lucky, me.

-Had to EV train a bit more, especially the Absol. But there were quite a few Shuppets running amok so I killed them for their Attack EV's and that stuff. Tropius (didn't nickname... stupid slave) flew to Slateport, the submarine, and back to Lilycove.

-Beat one Team Aqua member and that was the last one, the admin. Most of them were avoidable, it just took a little time. I had three battlers so yeah. Not too shabby for now.

-So off to the ocean and I caught a Tentacool, again not nicknamed, for Waterfall/Dive. Beat Tate and Liza, but I had to battle all of their stupid gym trainers. But I had my trusty Absol and Alakazam sponged everything, so yeah. Easy battle, especially since I taught my Absol Shadow Ball and Swords Dance.

-Kyogre was ridiculous. I got lucky with Alakazam's Psychic and it survived, also lowering its Special Defense. I hit it one more time and it fainted. Win, win.

-Okay, more diving, more story, more battling. Stupid Wallace. He was actually hard because I was his level. But I had my brain and he's a stupid program! Gardner spammed Calm Mind for the first few Pokemon and after he had maybe 2 or 3, Psychic took everyone down and drowned the fish. Yes, he tricked them into drowning fish.

-Elite Four! Yay! Not really. Went through Victory Road, got some training done, and made it through. I was leveled about 45 overall, so I went back and grinded some more. Leveled my three battling Pokemon to 52. All of them were 52.

-Sydney was really easy. A quick run down is this: Double-Kick, Double-Kick, Blaze Kick, Double-Kick, Blaze Kick. Two were Grass, all of them were Dark, so he had a nice little advantage there.

-Phoebe was also really, really easy. Absol + Swords Dance + Shadow Ball. Whoo-hoo! Those Ghosts were scared out of their wits.

-Glacia was weird. Hershey did fine overall, until he got to Walrein. I switched out before and had Gardner use Recover, Calm Mind, and Psychic and eventually beat it. Then there was only one Glalie left, and Blaziken kicked that back to Jupiter or wherever snow comes from. Oh yeah, the sky.

-Oh Gardner saved my life here. He's a freaking tank. I used Calm Mind a lot here, had about maybe 3-4 under his belt and he went to work. It helped because Drake's Flygon didn't do crap. It kept doing Crunch except Gardner wouldn't take much damage, and his Flygon didn't no many good moves. Needless to say I had no casualties here. Or any trouble.

-Steven. Steven. Steven. I hit his Skarmory with a nice Blaze Kick, burning it in the process. It fainted after the single turn because of the burn. Aggron was next and I hit it with a Double Kick and it was down. And Metagross was sheer luck. I was hoping to use Absol and Perish Song, but I accidentally kept Blaziken in. So I used Blaze Kick, because I was pretty much sacrificing it here, but it got a critical hit and it fainted. 1-Hit KO! Afterwards, it was Armaldo, Cradily, and Claydol. Absol took down Claydol while Blaziken took out Armaldo, and the last battle was Alakazam hitting Cradily hard and flying.

-I won! Had some confetti, didn't need to run anymore, and finally could use a freaking healing machine, except it didn't matter anymore.

Okay so here are the totals:

0 deaths. No Pokemon fainted, partially because I only used three and the other three were HM slaves. I'd say Alakazam (Gardner) was my favorite of the three because he could use Recover and I could give him Elixirs so that it could go one for a while. I never used items in battle though, just not my style. And if I did, it would die.

50 trainers battled total. It should be noted that 41 of these were mandatory, whether it was an unavoidable Team Aqua member/boss, gym trainers, Gym Leaders, or an Elite Four Member + Champion. But these are just the ones I encountered. I didn't really go for any items at all, so that helped for sure.

29 Elixirs used total. I thought about using more, but I only took our 99 from my PC (from a gameshark code). You don't need more than that, but taking out one slot just in case is advised.

15:00, or 15 hours clocked total. That was perfect time and that's amazing. Most of the time was spent grinding more than anything. I didn't do any side quests.

55 was the maximum level I got, and that's what the challenge kind of predicted. Blaziken leveled to 55 after beating Steven, so yeah. I can't say this for other games though.

3 Pokemon EV trained, almost completely. I knew I had to EV train since I could only level to 55. For sure, this is a big thing. I think that EV training is necessary in this challenge.

8 total strategies used. Yeah, I counted them just to help any future challengers. Though keep in mind this was for three Pokemon, all caught at really wide intervals. Blaziken was really useful as mixed attacker and a finisher. His roles really switched around as I kept building my team. Alakazam had a lot of different things so it was flexible, but I used Calm Mind and Recover a lot whenever I went up against Special Attackers. It saved me from the usage of my limited supply of potions, but I was able to utilize my vast collection of PP Restoratives. Absol was just insane. Awesome Attack and so Swords Dance was perfect. I also used Perish Song, but that was a one-time occasion.

And finally, so many near deaths, I nearly lost the challenge. Surprisingly, or unsurprisingly, Flannery almost killed my Blaziken with her Torkoal. I couldn't use Alakazam or else face a loss, so I had to rely on Blaziken. It worked to an extent, except that Body Slam is nasty.


I liked this challenge. It was really freaking hard and made me grind my teeth. I think it was a miracle that I didn't have a Pokemon faint, nor did I waste any Poke Balls. Zigzagoon saved my life thanks to Pick-up, and you really want a Pokemon with one. Otherwise, there isn't a steady supply of potions coming your way. PP shouldn't be a problem if you hack it in, as the challenge dictates, so I did well in that aspect.

EV training is practically a necessity. This also goes hand in hand with choosing the right Pokemon. I thought that you really wanted to kill all your opponents with a single hit, two on very few occasions. The Elite Four is tough. They'll out level you, and since I only had three Pokemon, it was difficult. Anyway, EV training really helps since you want two things: High Attack/Special Attack and Speed. Defense will drag you down. You do not ever want to get hit. Actually, that's just my playstyle so you can take those words like a grain of salt. I got OCD if one single HP bar mark was down and it annoyed me, adding on to the fact that I couldn't heal at a PC so I wasted a few potions making sure my Pokemon were at full HP.

The grinding limitation is decent, I guess. But this is just for RSE. The Elite Four is probably the lowest of the series, so the level jump isn't so big. My biggest level differential was a -4, and that was against Steven's level 58 Metagross on my level 54 Blaziken. You might want to raise the level cap at around 60ish, but that depends on the game. For GSC/HGSS, you might want to raise it higher for Red. Red has an 81, so combatting them with a 55 would take nothing short of a miracle, combined with EV training and some serious competitive battling on hand.

Oh yeah, one more thing. Planning is a big deal. Of course, since you can only catch the first Pokemon from each route, it's harder than it looks. Have backups. I thought that if I couldn't catch an Absol, I wanted a Medicham. It can learn Shadow Ball so I could easily counter the Elite Four. It never went down to that, but yeah. I really wanted an Aggron because it's a monster and its typing is great (for me anyway), but I got an Alakazam and that's a good substitute.

My singular update is getting ridiculously long and tedious. I'll experiment with a few other games so I might give back to the thread, but this challenge was fun. I might do Fire Red next, just to see the level cap differences.

BlissyMKW

Rawr

Age 28
The Shadow Realm
Seen 3 Days Ago
Posted 4 Weeks Ago
1,151 posts
12.7 Years
"A world out to kill me. Things are far different here in Hoenn. Team Magma teamed up with Team Rocket inKanto, so now there's them to deal with. Even worse, Team Aqua got involved, dispite the fact that they're still rivals with Team Magma. I will escape Hoenn. I will reach Kanto to stop Team Rocket. I am a master thief. I am known as Sly Cooper. With Professer Birch and my Treecko on myside, I'll sneak my way out of Hoenn, and I will take out Team Rocket. Hoenn Region, meet Sly Cooper, master thief on the run..."

Feraligatr13

Male
Seen March 18th, 2021
Posted February 8th, 2017
417 posts
11.5 Years
Hey, this sounds kinda fun, I'll try it. I'm gonna do Pokemon emerald on the GBA (not VBA). Question, how am I supposed to heal my pokemons' PP with only like five Ethers/Elixirs in the whole game? They will get used. Oh, and I have no GameShark.

Feraligatr13

Male
Seen March 18th, 2021
Posted February 8th, 2017
417 posts
11.5 Years
Well, the thing with using the VBA is, my laptop is broken, and I can't download anything on either desktop. Am I allowed to ignore Rule #1, where it says no Pokemon Centers? I won't, like, spam Pokemon Center use, and I will still acknowledge the "Release upon Fainting" part, but I will need to use Pokemon Centers because I have no access the the VBA on my laptop. I will probly update in a few minutes. Anyway, cya!

EDIT: Here, I will start my quest. (Now I have to fix my signature)

Part 1:
-----------------------------------------------------------------------------------------------------
They are coming for me. I am in the year 2020. Team Magma has started up again. Team Aqua, to which I am an ex-member of, is chasing me. Team Magma simply wishes to capture anyone who does not favor the Fire type. I favor the Water type. I call myself the Samu-Man, but my trusty Samurott was captured several years ago. I have not seen him since. I live in the small town of Littleroot. I was forced to leave five months ago. But, I had realized something. I have no Pokemon. Samurott was my only Pokemon. So, I have been planning a heist. I will attempt to steal ex-Professor Birch's last five Pokeballs, as Poke Marts have been banned, and a Pokemon from him as well, most likely a Mudkip. Luckily, I was successful in stealing the Pokemon at night. However, Team Magma saw me. They are following me as I speak. My fate, my entire life, lies in the hads of Mudkip and these five Pokeballs. I will defeat the Gym Leaders, whom have become Team Magma spies, in order to weaken Team Magma's defence. It is starting to get lighter. I must be on the run now.
-Samu-Man
Age 24
Male
Seen July 19th, 2013
Posted December 28th, 2012
234 posts
11.4 Years
I'm not sure if we're supposed to update,so sorry about that.

Anyway, I finished emerald, with my final team being

Blaziken
Wailord
Linoone
Manectric
Venusaur(traded from leaf green)
Gardevoir(traded from ruby)

Pokemon that died during the playthrough:

Camerupt
Blastoise
Lapras
Snorlax
Beautifly
Nidoking

R.I.P