[Gallery] Cello's Pixel... Dump. (Oh god)

Started by Cello February 25th, 2012 9:18 AM
  • 826 views
  • 4 replies

Cello

Tonight!

Age 32
Male
get the mascot involved
Seen May 12th, 2012
Posted April 17th, 2012
1,498 posts
13.8 Years
CELLO'S PIXEL DUMP



INTRODUCTION:

Hey guys! Cello here, just dumping some pixel art from an indie game project i'm working on called GRYM. It's currently in hiatus, as I don't have a lot of free time between school and other personal projects, but the project is far from abandoned.

This thread will likely not be updated frequently, as I don't work on my pixel art frequently. I just mainly wanted to show my progress off.



SPRITES:

Spoiler:
Jack Young Idle (New)



This is just the main sprite for the main character from GRYM in his idle animation. It's the newer version that will be used in the game.


Spoiler:
(WIP) Jack Young Run



This is just a WIP on Jack Young running. I still have to fix a couple of things such as making the animation more fluid/less choppy in certain places, but I thought i'd share the progress on what i'm currently working on.


Spoiler:
Jack Young Living Idle Stance (Old)



This is the old sprite for the main character. I downsized the sprite dimensions as it takes way too long to animate for an indie project. Still, it's kinda cool to hold on to!





MAPS:

Spoiler:
Holloway Map



Just a map from the game. The clouds are horrible, I know, they're just a placeholder so I could program them to scroll/program the parallax controls within the camera.


Spoiler:
Classroom Map (OLD)



This is an old map i'm no longer using. It was back before I lowered the sprite resolution. The windows were going to be replaced with trees and a sky. Just showing it to everybody, because I still like it!


Spoiler:
School Hall (OLD)



Here's another old map I no longer use. Not my favorite as it's rather bland, and I was planning on adding more things within the map, such as markings/stickers on the lockers.




CLOSING:

Like I said, this wont be updated too often.
I'll have a thread in the main section soon featuring my other artwork that will be updated very often.

Programs used were Graphics Gale and Photoshop for animation.

Thanks for viewing!

Spherical Ice

Age 25
Leicester, UK
Seen 59 Minutes Ago
Posted February 20th, 2022
5,251 posts
15.5 Years
gaah pillow shading. Yeah, you might want to have a look at your shading, google some tutorials or something as it's my least favourite aspect of your work, along with the outlines. But the lineart is really great, especially on Jack (how thin are his legs? @[email protected])

It's some great work though! :D

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
The pillow shading on the trees works really well, I think. It helps give it a dark, spooky feel as if there isn't much light around. Actually, that whole image is rather nice. Not having everything at 90 degree angles like your older backgrounds really helps it not look boring.

The running is a little stiff. It looks like there is a belt or something hanging beside his hip which only appears for one frame and then disappears. Not sure if it's meant to look like something that's flopping around because of the running or if it's just something you haven't fixed yet, but it's a bit awkward. The arms though look pretty fluid.

Spherical Ice

Age 25
Leicester, UK
Seen 59 Minutes Ago
Posted February 20th, 2022
5,251 posts
15.5 Years
The pillow shading on the trees works really well, I think. It helps give it a dark, spooky feel as if there isn't much light around. Actually, that whole image is rather nice. Not having everything at 90 degree angles like your older backgrounds really helps it not look boring.
It does actually work well on the trees, I agree, but the stones look tacky with it in my opinion.

Cello

Tonight!

Age 32
Male
get the mascot involved
Seen May 12th, 2012
Posted April 17th, 2012
1,498 posts
13.8 Years
gaah pillow shading. Yeah, you might want to have a look at your shading, google some tutorials or something as it's my least favourite aspect of your work, along with the outlines. But the lineart is really great, especially on Jack (how thin are his legs? @[email protected])

It's some great work though! :D
Thanks for the feedback mang! I'll be sure to look into some the next time i'm jumping into pixel work.
I actually prefer the pillow shading. I thought it looked flat otherwise. Maybe i'm doing it all wrong. x_x
I am a pretty stubborn learner, always trying to take shortcuts hahaha.

And yeah, Jack's legs are a little skinny. I wanted to go for something a little different with the sprites. I actually got my inspiration from another sprite artist, though I can't remember his name off the top of my head.

The pillow shading on the trees works really well, I think. It helps give it a dark, spooky feel as if there isn't much light around. Actually, that whole image is rather nice. Not having everything at 90 degree angles like your older backgrounds really helps it not look boring.

The running is a little stiff. It looks like there is a belt or something hanging beside his hip which only appears for one frame and then disappears. Not sure if it's meant to look like something that's flopping around because of the running or if it's just something you haven't fixed yet, but it's a bit awkward. The arms though look pretty fluid.
Thanks for the feedback as well! Yeah, I changed the angle in order to use a parallax effect while playing, meaning the higher you go, the foreground and background shift so you'll be able to see more the background, and vice-versa. Not to mention everything moves with you while you navigate around the map.

The running animation definitely does need a lot of work. The thing that appears in only one frame is something I need to fix. It's just a cut in the legs where I adjusted his body position in the frame.
There is a chain flopping behind him, though. I'm surprised you didn't say something about how stiff the hair is! :P