Spriter's Showcase Thread Page 3

Started by Logiedan March 7th, 2012 7:05 PM
  • 59613 views
  • 369 replies

geoisevil

Evil Trainer

Male
WA
Seen January 19th, 2018
Posted July 23rd, 2013
38 posts
11.4 Years
dont get me wrong, it kinda does look like its looking left, but the thing is... when u look at it without any zoom or anything, it seems like the pupil is centered... maybe a pixel or so down and left wouldnt hurt it... but its not that much of a biggie...
Ok thanks I will try doing that ^^

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
I finished making the rest of the mugs, and I've taken into account some of the advice people have given about colour/anti-aliasing, tell me what you think.
I think you should experiment with anti-aliasing a little more. There's a certain level of 'blockiness' to some of your outlines.

Spoiler:




If you do a general comparison to one of the official sprites you see there is less black outlining than on your sprite.

Starting from the bottom, the outlines on the skin areas often use a variety of browns to help soften the look of the line. The skin is light enough that a medium brown is enough of a contrast. Compare that to your sprite in the chin area where you have a little bit of pillow shading going on (where you have shadows hugging the outlines. When you have the darker shade of skin next to the outline you force yourself to use a darker outline so that there is enough contrast to see the difference.

Moving up, the hair you made also uses a bit of pillow shading and, again, it forces you to use a darker outline. Now dark outlines are good and fine and I'm not saying you shouldn't use them, but if you want to have some anti-aliasing you limit how much you can use because that technique relies on being able to use an in-between shade of color.

On the top I think you might be using a bit too much anti-aliasing and creating more of a gradient that blurs the pink and white areas when you probably want them to be a little more distinct.

I think you did a nice job on the outlines and everything on the new girl's hair in the lower left side. I'd be careful of that pillow shading. I can see it in a few other places on other sprites and in general you get better results when you don't use it, especially when you're emulating pokemon style sprites.
Male
Seen October 27th, 2013
Posted December 23rd, 2012
38 posts
11.8 Years
I think you should experiment with anti-aliasing a little more. There's a certain level of 'blockiness' to some of your outlines.

Spoiler:




If you do a general comparison to one of the official sprites you see there is less black outlining than on your sprite.

Starting from the bottom, the outlines on the skin areas often use a variety of browns to help soften the look of the line. The skin is light enough that a medium brown is enough of a contrast. Compare that to your sprite in the chin area where you have a little bit of pillow shading going on (where you have shadows hugging the outlines. When you have the darker shade of skin next to the outline you force yourself to use a darker outline so that there is enough contrast to see the difference.

Moving up, the hair you made also uses a bit of pillow shading and, again, it forces you to use a darker outline. Now dark outlines are good and fine and I'm not saying you shouldn't use them, but if you want to have some anti-aliasing you limit how much you can use because that technique relies on being able to use an in-between shade of color.

On the top I think you might be using a bit too much anti-aliasing and creating more of a gradient that blurs the pink and white areas when you probably want them to be a little more distinct.

I think you did a nice job on the outlines and everything on the new girl's hair in the lower left side. I'd be careful of that pillow shading. I can see it in a few other places on other sprites and in general you get better results when you don't use it, especially when you're emulating pokemon style sprites.
Thanks for the advice, I'll take it into account.
When I made the first one (Homika) I went a bit overboard with the anti-aliasing, then got into the habit of not using it as much, probably where it needed to be used. I'll edit them sometime and add some anti-aliasing around the skin, etc.
I'll reduce that pillow shading too. :)

Edit: Haven't reduced the pillow-shading/anti-aliasing yet, but have added Shizui's mug. (I think I lacked shading on Shizui's body).
Female
Seen May 19th, 2012
Posted May 13th, 2012
27 posts
11.1 Years
Wow, this thread is great :D

Hey guys, this is the first sprite I've made for years! What do you think?
The anatomy is a little skewed, I think. Like the torso seems a little large for the bottom half. And maybe the...uh...skirt thing could be shaded a little more. But seriously love the concept. And the level of detail on the head and skirt is amazing @[email protected] so jealous.

I've done a minimum of pixel work before, but these are my ~very first~ fakemon sprites, so please concrit ^-^

Male
Seen April 5th, 2023
Posted August 21st, 2021
5,853 posts
17 Years
I've done a minimum of pixel work before, but these are my ~very first~ fakemon sprites, so please concrit ^-^

You've done a mostly good job on these. However, I do find that you have an issue with lighting/shading.

On the left sprite, there should be less black outline on the head, right ear (our right), and tail, since in Pokemon sprites, the light source is the top left.

On the left sprite, there should be more shadow on the head, mane and body on the side opposite of the light source. In addition, while you have done a nice job with the mane, you are a bit inconsistent with the outline on the right-hand side (our right). I'd say it needs more black in the outline.

It's been a while since I've critted anything, so I've might have missed stuff. I do quite like the lion design though, it's pretty neat.

Anyway, I myself have been dabbling in pixel art once again, but nothing too substantial. Have a look.


Based off some fanart that I saw of Ivory. Not really finished, but so I guess this is a preview.


House. Styled after Earthbound and Mother 3
Age 31
Female
California/New Mexico/Argentina
Seen July 14th, 2012
Posted May 1st, 2012
14 posts
11.1 Years
my first try at fakemon.his name is Psylir
I think there's a bit too much going on here design-wise. Good design, in my opinion, is just different enough to stand out yet still recognizable. Take the totodile line: they're all clearly crocodiles (or aligators or something similar) only blue and bipedal. They're very simple though. And I think the smaller your image is the simpler it needs to be. If you had a mural, you'd want it to be busy and full of details. Sprites are tiny though.

Again, I'd tweak their designs. Assuming the one on the left evolves into the one on the right, I'm not sure why the cheeks are so dramatized in the first stage. Since it's such a major aspect of its design, I would expect it to carry through the line and develop. Otherwise it calls into question what it's there for. I like the one on the right much better--cute mane--but its face looks like it's in pain.

I can't offer much other than that, but I see that a previous poster had something to say about shading, and I think it's a valid point.

Good luck! :)

Mind critiquing these? The animation was my first animation ever :D
I know this was posted a little while back, but I really like this little guy and so I wanted to comment. The one thing I found odd was the way that all other motions stops in the animation when it blinks, like the blinking takes all of its concentration. But it's super cute! I would train one for sure. Everything else looks solid from where I'm standing--I'd say it's looking in the correct direction, too.

#105 Ketzachil

Pokemon Oasis Version -- Coming (relatively) soon to computer screens near you!
Age 31
Female
California/New Mexico/Argentina
Seen July 14th, 2012
Posted May 1st, 2012
14 posts
11.1 Years
Forgive me for the double post... I mistakenly made a thread about this yesterday, but I asked the moderator to close it down. I'm posting it here where it's supposed to be. X)

I'm working on a ROM hack with fakemon, which means new sprites. I have exactly zero experience spriting (I'm a writer D: ) and I'm just learning as I go, so any advice from more experienced spriters would be extremely appreciated!

My first attempts at spriting:

Unteer
 
Yorolore
 
Ghost/water, based on the La Llorona myth. (Evolves with a water stone.)

I'm particularly concerned about Unteer's water trail...but I've been staring at both sprites for long enough that I can't tell if I like either of them anymore.

Thanks, guys!

#105 Ketzachil

Pokemon Oasis Version -- Coming (relatively) soon to computer screens near you!
Male
everywhere and nowhere
Seen August 14th, 2021
Posted July 19th, 2013
63 posts
13.3 Years
My first practice animation:

Litwick!
pretty good try using more then one slide to give the pic more movement
(look in my sigy for examples i have done)

This is one of my favorite sprites i have created
I bring you the Balrog:

Needed improvements?


Hacks I support:

mineox100

Hey.

Male
Canada, ON
Seen October 6th, 2013
Posted September 26th, 2013
355 posts
12.9 Years
Overall, your fakes are nice... but sprites size are 64x64, 80x80, and 96x96. I might be wrong though. The sprites has no highlight and the outline is not clean. The first one is better than the second one. And it seems like you saved them as a JPG instead of a PNG, which is a bad thing since JPG ruins your sprite. If you didn't save them as a JPG then maybe you used the Brush Tool instead of the Pencil Tool. Sorry for the wall of text by the way. :P

ClayFakemon

Need a spriter for fakemon

Male
Montana
Seen May 22nd, 2012
Posted May 17th, 2012
12 posts
11 Years
Overall, your fakes are nice... but sprites size are 64x64, 80x80, and 96x96. I might be wrong though. The sprites has no highlight and the outline is not clean. The first one is better than the second one. And it seems like you saved them as a JPG instead of a PNG, which is a bad thing since JPG ruins your sprite. If you didn't save them as a JPG then maybe you used the Brush Tool instead of the Pencil Tool. Sorry for the wall of text by the way. :P
My computer said i saved them as PNG... owell, and thx, no worries bout the wall lol. i have this one that i think i did waay better.
Hopeful yet glad.
Age 5
Male
battlefield
Seen September 28th, 2022
Posted January 9th, 2022
2,982 posts
14.2 Years
My computer said i saved them as PNG... owell, and thx, no worries bout the wall lol. i have this one that i think i did waay better.
You should try sketching your ideas out before spriting them. It's hard to tell what it is. (a cape?)

project ember

ClayFakemon

Need a spriter for fakemon

Male
Montana
Seen May 22nd, 2012
Posted May 17th, 2012
12 posts
11 Years
Hello! I was looking for critiques on these sprites. I'm most concerned about the shading, but any other critiques would be welcome!
Nice, very nice, maybe give the squid a little yellow? idk, jus a thought but i do like them.. if you are really good at spriting i'd love it if you PM'd me
Hopeful yet glad.

Kurui

Kageroza's Waifu

Female
In Kageroza's Arms
Seen January 28th, 2013
Posted January 23rd, 2013
285 posts
11 Years
My most recent sprites from my newest game that was in development (and put on hold for the moment).




I love teh style of that game though v.v
<3 PC's BARMY GIRL <3
//
Blog Lyric Art \\
"Yor barmy...."
"o.o What's that?"

"Tha' means yor nu's, yor froo' loops, yor BANANAS!"

R.I.P. KAGEROZA. </3 T_T
I am Shi-Orihime Inaba on FailFacebook.

Age 5
Male
battlefield
Seen September 28th, 2022
Posted January 9th, 2022
2,982 posts
14.2 Years
My most recent sprites from my newest game that was in development (and put on hold for the moment).




I love teh style of that game though v.v
Character design looks a lot like what Paul Robertson would sprite. Nice job and cool style.

project ember

Kurui

Kageroza's Waifu

Female
In Kageroza's Arms
Seen January 28th, 2013
Posted January 23rd, 2013
285 posts
11 Years
I had to google who that was but I found some and I agree it's similar XD. Oh well there goes my trying to be original.
<3 PC's BARMY GIRL <3
//
Blog Lyric Art \\
"Yor barmy...."
"o.o What's that?"

"Tha' means yor nu's, yor froo' loops, yor BANANAS!"

R.I.P. KAGEROZA. </3 T_T
I am Shi-Orihime Inaba on FailFacebook.

Ninja Paladin

Male
Northamptonshire, UK
Seen 4 Days Ago
Posted June 12th, 2018
146 posts
16.5 Years


It's an extensive cross gen fusion, with around 65%~ being scratch work to blend the styles and make the attire. He's also a revamp of an older design...



EDIT: Oh right and also he has his custom 'capsule' for all his pokeballs as well.


FC: 2122-7342-8697 IGN: Telrean