The PokéCommunity Forums Fan Games Game Development Resources
Pokemon B/W music redone for RMXP

Resources Everything you need to help make your game can be found in here. You can also post your own resources. Remember to give credit!
The thread revival limit does not apply here.

Reply
 
Thread Tools
  #1    
Old March 20th, 2012 (7:36 PM).
pokefan41 pokefan41 is offline
RMXP Game Developer
     
    Join Date: Jun 2010
    Gender: Male
    Posts: 73
    Lately I've been attempting to reignite my game idea for a fanmade pokemon game, and while i'm working on the idea, i realized the stock pokemon music that came with pokemon essentials is not music i like very much. So I decided to see if i can successfully edit the music in such a way that it will loop successfully without an akward cut or break in between.

    After two days of cutting and shaping, i finally got my favorite tune from black and white edited enough so it plays flawlessly in XP without akward breaks.

    Before i started this, i was searching through the forums for anyone who might've made an RMXP compatible pack of the game's music, and seeing that i didn't find any, i've decided to do it myself. right now, only one tune is finished, but i plan on doing much more. Hopefully in a couple weeks, i'll have a starter set of B/W music to give out.

    I am writing this to let you guys know i am in the process of working on a game music pack. I expect to have the first set done before the end of the month.
    Reply With Quote

    Relevant Advertising!

      #2    
    Old March 21st, 2012 (7:19 AM).
    pokemonmasteraaron's Avatar
    pokemonmasteraaron pokemonmasteraaron is offline
    The blind Pokémon Master!
       
      Join Date: Jan 2011
      Location: In the forest of an undiscovered region
      Age: 20
      Gender: Male
      Nature: Relaxed
      Posts: 314
      so, where's the tune so we can see how you've done?
      __________________
      Game developer.
      Not nearly as active on here as I used to be.
      Still like meeting and talking to pokemon fanatics like myself.
      Reply With Quote
        #3    
      Old March 21st, 2012 (7:47 AM).
      pokefan41 pokefan41 is offline
      RMXP Game Developer
         
        Join Date: Jun 2010
        Gender: Male
        Posts: 73
        I wanted to release a bunch of them at once instead of one at a time.

        But here's the B/W Gym theme.

        http://www.mediafire.com/?48q4od57dv3dty3
        Reply With Quote
          #4    
        Old March 21st, 2012 (8:58 AM).
        pokemonmasteraaron's Avatar
        pokemonmasteraaron pokemonmasteraaron is offline
        The blind Pokémon Master!
           
          Join Date: Jan 2011
          Location: In the forest of an undiscovered region
          Age: 20
          Gender: Male
          Nature: Relaxed
          Posts: 314
          That's pretty cool, dude.
          Did you use audasity?

          Is ogg the only file format that will replay fast enough for no pauses?
          The reason is that my game has a lot of mp3s and they all suck in the fact that they have pauses in replaying.
          __________________
          Game developer.
          Not nearly as active on here as I used to be.
          Still like meeting and talking to pokemon fanatics like myself.
          Reply With Quote
            #5    
          Old March 21st, 2012 (10:14 AM). Edited March 21st, 2012 by pokefan41.
          pokefan41 pokefan41 is offline
          RMXP Game Developer
             
            Join Date: Jun 2010
            Gender: Male
            Posts: 73
            Right now, ogg files are the only one's i've tested and worked. MP3 kept messing up and cutting at bad times. Since this one works, i'll try mp3 next. if it works just as well, i will use it since i kinda want to give this out in mp3 anyway, but if it doesn't work, then i'll have to stick with ogg.

            yes i did use audacity. It also has a loop play feature that allows me to hear how it sounds looped. I'll try mp3 and see how it works.

            EDIT: I was afraid of this. It seems ogg files are the only file type that will loop flawessly. MP3 just won't loop without the pause. I've decided with the first pack that i plan to release with these optimised, i will include a few route tracks, the gym theme at leader theme, wild pokemon theme, and trainer theme. I'll figure out how i'm going to loop the battle themes no thanks to the 3-6 second intro that is only heard once.
            Reply With Quote
              #6    
            Old March 21st, 2012 (10:19 AM).
            Heart's Soul's Avatar
            Heart's Soul Heart's Soul is offline
            Hey, look, I was gone.
               
              Join Date: Nov 2007
              Age: 21
              Gender: Male
              Posts: 2,534
              Why not ju-- never mind, this is RMXP.

              Now on topic. Never use MP3 files when developing games and wanting it to loop perfectly. Only WAVE or OGG files work nicely here. You CAN use MP3 files, though- I'm not stopping you.

              Although finding a loop point should be simple, isn't it defined in the SDAT of BW?
              __________________
              "No calendar today. Oh, that's a shame. What day is it today? It is no day. The calendar does not exist anymore. Today does not exist." - Professional Idiot
              Reply With Quote
                #7    
              Old March 21st, 2012 (11:01 AM).
              pokefan41 pokefan41 is offline
              RMXP Game Developer
                 
                Join Date: Jun 2010
                Gender: Male
                Posts: 73
                Quote:
                Originally Posted by Heart's Soul View Post
                Although finding a loop point should be simple, isn't it defined in the SDAT of BW?
                Can this be done in audacity? I can't find anything in it that would allow this.

                I will be exporting these in ogg file format.

                I am not ripping these directly from the game, i have the soundtrack files from a cd.
                Reply With Quote
                  #8    
                Old March 21st, 2012 (11:05 AM).
                Heart's Soul's Avatar
                Heart's Soul Heart's Soul is offline
                Hey, look, I was gone.
                   
                  Join Date: Nov 2007
                  Age: 21
                  Gender: Male
                  Posts: 2,534
                  Ah, then screw it. An SDAT is the Sound Data file from a DS, you can only see the points with a HEX editor.
                  __________________
                  "No calendar today. Oh, that's a shame. What day is it today? It is no day. The calendar does not exist anymore. Today does not exist." - Professional Idiot
                  Reply With Quote
                    #9    
                  Old March 21st, 2012 (11:09 AM).
                  pokefan41 pokefan41 is offline
                  RMXP Game Developer
                     
                    Join Date: Jun 2010
                    Gender: Male
                    Posts: 73
                    Does that mean i'm attempting to do this the hard way?
                    Reply With Quote
                      #10    
                    Old March 21st, 2012 (6:29 PM). Edited March 21st, 2012 by Heart's Soul.
                    Heart's Soul's Avatar
                    Heart's Soul Heart's Soul is offline
                    Hey, look, I was gone.
                       
                      Join Date: Nov 2007
                      Age: 21
                      Gender: Male
                      Posts: 2,534
                      No, my way is the hard way. But it's also the only way to get it right to .001th of a second.

                      Never mind my previous posts, just keep using Audacity. Besides, I've done that with music that wasn't meant to loop, so you got it simple.

                      No, my way is the hard way. But it's also the only way to get it right to .001th of a second.

                      Never mind my previous posts, just keep using Audacity. Besides, I've done that with music that wasn't meant to loop, so you got it simple.
                      __________________
                      "No calendar today. Oh, that's a shame. What day is it today? It is no day. The calendar does not exist anymore. Today does not exist." - Professional Idiot
                      Reply With Quote
                        #11    
                      Old March 21st, 2012 (6:45 PM).
                      pokefan41 pokefan41 is offline
                      RMXP Game Developer
                         
                        Join Date: Jun 2010
                        Gender: Male
                        Posts: 73
                        thanks. right now i'm finding the battle music the hardest to figure out. Not because of having trouble finding the loop point, but because of a multi-second intro that doesn't repeat with the rest of the music. I was trying to figure out how to implement it into RMXP, but all i was able to do so far was send the event into an endless loop thus freezing my character and the game.

                        I don't know what to do except take out the intro and leave the rest of it alone. That works fine for the route and town music, but not the battle music. And delaying a battle for almost 15 seconds just for a musical intro is probably not a good idea. I'll figure something out.
                        Reply With Quote
                          #12    
                        Old March 21st, 2012 (6:50 PM).
                        Heart's Soul's Avatar
                        Heart's Soul Heart's Soul is offline
                        Hey, look, I was gone.
                           
                          Join Date: Nov 2007
                          Age: 21
                          Gender: Male
                          Posts: 2,534
                          Quote:
                          Originally Posted by pokefan41 View Post
                          thanks. right now i'm finding the battle music the hardest to figure out. Not because of having trouble finding the loop point, but because of a multi-second intro that doesn't repeat with the rest of the music. I was trying to figure out how to implement it into RMXP, but all i was able to do so far was send the event into an endless loop thus freezing my character and the game.

                          I don't know what to do except take out the intro and leave the rest of it alone. That works fine for the route and town music, but not the battle music. And delaying a battle for almost 15 seconds just for a musical intro is probably not a good idea. I'll figure something out.
                          Well, in the game industry, it's a very simple fix. You just take out the intro and have it as a separate file and once it ends (I really hope RMXP has this), it plays the next file, which is the endless loop while the battle is processed. To make it smoother, both files are loaded into memory when the battle starts (if you're going that method with memory use).

                          ...

                          I've got to stop thinking like a programmer here.
                          __________________
                          "No calendar today. Oh, that's a shame. What day is it today? It is no day. The calendar does not exist anymore. Today does not exist." - Professional Idiot
                          Reply With Quote
                            #13    
                          Old March 22nd, 2012 (2:22 AM).
                          Awkward Squirtle Awkward Squirtle is offline
                          ,@,e .ºoO
                             
                            Join Date: Jul 2011
                            Gender: Male
                            Posts: 110
                            Split the file into two sections - the intro and the main loop. If you simultaneously play the intro as an ME and the loop as a BGM, the ME will play first, then immediately switch to the (looping) BGM when it's done playing. A bit hackish, but it works perfectly.
                            Reply With Quote
                              #14    
                            Old March 22nd, 2012 (4:57 AM).
                            pokefan41 pokefan41 is offline
                            RMXP Game Developer
                               
                              Join Date: Jun 2010
                              Gender: Male
                              Posts: 73
                              Quote:
                              Originally Posted by Awkward Squirtle View Post
                              Split the file into two sections - the intro and the main loop. If you simultaneously play the intro as an ME and the loop as a BGM, the ME will play first, then immediately switch to the (looping) BGM when it's done playing. A bit hackish, but it works perfectly.
                              Thanks. I'll try that. Of course i may have to give instructions for how to do this for those members that don't know what that means. Once i found something that works, i'll write down how i did it. However, while RMXP by itself seems to support this idea, Pokemon essentials seems to run on a different method together. I say that because nearly all music cues under the system tab in the database are blank. either that means they won't play when essentials is run, or some other reason that i can't think of right now.

                              As for the route and town music which has the same problem, i determined some of the route music sounds just as good without it's intro than with it. But i haven't finished all the work on it yet.
                              Reply With Quote
                                #15    
                              Old March 22nd, 2012 (9:29 AM).
                              pokemonmasteraaron's Avatar
                              pokemonmasteraaron pokemonmasteraaron is offline
                              The blind Pokémon Master!
                                 
                                Join Date: Jan 2011
                                Location: In the forest of an undiscovered region
                                Age: 20
                                Gender: Male
                                Nature: Relaxed
                                Posts: 314
                                Quote:
                                Originally Posted by pokefan41 View Post
                                Thanks. I'll try that. Of course i may have to give instructions for how to do this for those members that don't know what that means. Once i found something that works, i'll write down how i did it. However, while RMXP by itself seems to support this idea, Pokemon essentials seems to run on a different method together. I say that because nearly all music cues under the system tab in the database are blank. either that means they won't play when essentials is run, or some other reason that i can't think of right now.

                                As for the route and town music which has the same problem, i determined some of the route music sounds just as good without it's intro than with it. But i haven't finished all the work on it yet.

                                The only audio comand that doesn't work for me is change battle end ME.
                                Everything else works.
                                So I don't understand what you ment?
                                __________________
                                Game developer.
                                Not nearly as active on here as I used to be.
                                Still like meeting and talking to pokemon fanatics like myself.
                                Reply With Quote
                                  #16    
                                Old March 22nd, 2012 (11:22 AM). Edited March 22nd, 2012 by pokefan41.
                                pokefan41 pokefan41 is offline
                                RMXP Game Developer
                                   
                                  Join Date: Jun 2010
                                  Gender: Male
                                  Posts: 73
                                  Quote:
                                  Originally Posted by pokemonmasteraaron View Post
                                  The only audio comand that doesn't work for me is change battle end ME.
                                  Everything else works.
                                  So I don't understand what you ment?
                                  I wasn't trying to explain a problem, considering i haven't tried anything yet with the default settings, i was only making an observation.

                                  EDIT: The first pack of music is done. the next one will likely have a lot more music tracks.

                                  http://www.mediafire.com/?8bkb522lpaavd0n

                                  Included in this are:

                                  The Day I Became King
                                  A new Adventure
                                  Title Music
                                  Route 1
                                  Battle Wild Pokemon
                                  victory against Wild Pokemon
                                  Karakusa Town Music (sorry not english name)
                                  Gym Music
                                  Battle Gym Leader music
                                  Victory against gym leader

                                  Enjoy
                                  Reply With Quote
                                  Reply
                                  Quick Reply

                                  Sponsored Links
                                  Thread Tools

                                  Posting Rules
                                  You may not post new threads
                                  You may not post replies
                                  You may not post attachments
                                  You may not edit your posts

                                  BB code is On
                                  Smilies are On
                                  [IMG] code is On
                                  HTML code is Off

                                  Forum Jump


                                  All times are GMT -8. The time now is 1:41 AM.