Game Development Your number one stop for anything related to creating games (except ROM hacks). You can even make your own!

Closed Thread
 
Thread Tools
  #701    
Old September 1st, 2013 (10:36 AM).
Ben.'s Avatar
Ben. Ben. is offline
Orange I s l a n d s~
  • Silver Tier
 
Join Date: Jun 2009
Location: England
Age: 20
Gender: Male
Nature: Quirky
Posts: 626
Quote:
Originally Posted by Unknown# View Post
Here is the first route of my game, with there intentionally being absolutely no tall grass at all!
Spoiler:
You really need to fill in the trees to be solid it's hard to tell where you can and can't actually go.
__________________



Relevant Advertising!

  #702    
Old September 1st, 2013 (1:54 PM).
Aamelo's Avatar
Aamelo Aamelo is offline
Reality Bender.
     
    Join Date: Sep 2010
    Location: Lisbon, Portugal
    Age: 20
    Gender: Male
    Nature: Quiet
    Posts: 49
    After some good thoughts and after have quit most of my old projects, I decided that it was time to make a new attempt at a Pokémon FanGame, and, for that, I picked up my old region, "Soularia" from time back at my old account and decided it would be the region where the whole game would set in.

    This is the first town, or, in other words, the starting town where the player will start his journey - with a beginning twist and an unexpected starter - and where the game's professor and player's house are located.


    In my opinion, the map is not as good as what I expected and as how I wanted to make my mapping skills better, as, in my eyes, its not that organized nor has the free space for the player to explore and due to that, I would like some comments on how this map could get better, as, for this project, I am devoted to make everything perfect, even if it means I have to remake the map thrice.

    Credits: ~WesleyFG ~Minorthreat0987 *Alucus ~EVoLiNa ~The-Red-eX ~Heavy-Metal-Lover ~Minorthreat0987
    __________________
    (Moved Account on 29th August to JorgeAamelo)
      #703    
    Old September 1st, 2013 (5:23 PM).
    Unknown#'s Avatar
    Unknown# Unknown# is offline
    'Cause why not?
    • Gold Tier
     
    Join Date: Dec 2010
    Location: Tejas
    Age: 19
    Gender: Male
    Nature: Relaxed
    Posts: 457
    Quote:
    You really need to fill in the trees to be solid it's hard to tell where you can and can't actually go.
    Actually, that is the effect I am going for. I noticed that when I'm testing the game, that effect makes the maps seem larger than they actually are.

    However, I agree that the map is probably a bit too compact, so I completely redid it.

    Spoiler:


    One thing to keep in mind about this map: you may notice that some of the tiles seem blurry. I promise that they do not look like that in game, but for some reason they got like that when I uploaded the screenshot to PC.

    Anyways, critique away!
    __________________
      #704    
    Old September 1st, 2013 (5:30 PM).
    SinfulGuroRose's Avatar
    SinfulGuroRose SinfulGuroRose is offline
    Ignore me, I'm socially inept.
       
      Join Date: Aug 2013
      Location: U.S.A.
      Age: 21
      Gender: Other
      Nature: Sassy
      Posts: 76
      @Aamelo: It seems that your starting town is in a cold area, right? I like the breaks in the snow, as it makes it more lively, but I'd think there wouldn't be so many, if any, flowers in such weather. And it might just be me, but I all the different types of trees are a bit disorienting.

      Can I get some critique on the map attached? It's a town set in the desert, so I can't use plants as decoration as I'd normally do, but the streets seem so bare to me, and I can't figure a way to fix that. Also, does anyone have any tips on making routes less straight forward? I don't like the idea of just having a fixed path, as that makes the way to the destination too easy.
      Attached Thumbnails
      pe12.PNG‎  
      __________________
      -shape.memory.music-

        #705    
      Old September 1st, 2013 (7:51 PM).
      pkmn.master's Avatar
      pkmn.master pkmn.master is offline
      Hobbyist Game Developer
         
        Join Date: Apr 2008
        Location: USA
        Gender: Male
        Nature: Brave
        Posts: 285
        Quote:
        Originally Posted by Aamelo View Post
        After some good thoughts and after have quit most of my old projects, I decided that it was time to make a new attempt at a Pokémon FanGame, and, for that, I picked up my old region, "Soularia" from time back at my old account and decided it would be the region where the whole game would set in.

        This is the first town, or, in other words, the starting town where the player will start his journey - with a beginning twist and an unexpected starter - and where the game's professor and player's house are located.



        In my opinion, the map is not as good as what I expected and as how I wanted to make my mapping skills better, as, in my eyes, its not that organized nor has the free space for the player to explore and due to that, I would like some comments on how this map could get better, as, for this project, I am devoted to make everything perfect, even if it means I have to remake the map thrice.

        Credits: ~WesleyFG ~Minorthreat0987 *Alucus ~EVoLiNa ~The-Red-eX ~Heavy-Metal-Lover ~Minorthreat0987

        I'm liking the simple layout of this map. It works well as a starting town. I also like the tiles you are using. I don't really see too much wrong with it. The details are nice, but would mushrooms or flowers grow in a wintery area?
          #706    
        Old September 2nd, 2013 (7:24 AM).
        WackyTurtle's Avatar
        WackyTurtle WackyTurtle is offline
        Developer
           
          Join Date: Jan 2011
          Location: England
          Gender: Male
          Nature: Relaxed
          Posts: 125
          I'm wondering if this map is too boring. It runs perpendicular to another route, which is why there are three entrances/exits to the route on the left hand side.

          Spoiler:
          __________________
            #707    
          Old September 2nd, 2013 (8:20 AM).
          Wootius's Avatar
          Wootius Wootius is offline
          Glah
             
            Join Date: Mar 2013
            Gender: Male
            Posts: 306
            Quote:
            Originally Posted by WackyTurtle View Post
            I'm wondering if this map is too boring. It runs perpendicular to another route, which is why there are three entrances/exits to the route on the left hand side.

            Spoiler:

            My only problem with it is if you're going to use "natural" treeline edges do so everywhere. A few honey trees(I use them as headbutt trees) helps break things up too. It's nice otherwise.
              #708    
            Old September 3rd, 2013 (8:31 AM).
            joeyhugg's Avatar
            joeyhugg joeyhugg is offline
               
              Join Date: Apr 2013
              Gender: Male
              Posts: 384
              Quote:
              Originally Posted by WackyTurtle View Post
              I'm wondering if this map is too boring. It runs perpendicular to another route, which is why there are three entrances/exits to the route on the left hand side.

              Spoiler:
              That looks WAY to straight. It needs some more curves, especially in the paths. At least, in my opinion.
              __________________
                #709    
              Old September 3rd, 2013 (11:38 AM).
              Esper's Avatar
              Esper Esper is offline
              • Silver Tier
               
              Join Date: Jun 2009
              Location: California
              Posts: 10,461
              Quote:
              Originally Posted by SinfulGuroRose View Post
              Can I get some critique on the map attached? It's a town set in the desert, so I can't use plants as decoration as I'd normally do, but the streets seem so bare to me, and I can't figure a way to fix that. Also, does anyone have any tips on making routes less straight forward? I don't like the idea of just having a fixed path, as that makes the way to the destination too easy.
              Maybe tighten up the map a little. There's a lot of space around the edges that doesn't really need to be there and that's probably making it seem more empty. I mean, theoretically it makes it easier to move around, but since it's a town you're not going to be having random battles or anything so keeping only a few avenues is probably enough.

              Spoiler:


              The pink areas are probably okay areas for you to push the mountains in. The top edge is, I'm assuming, the edge of another route or area and usually you connect those with narrower paths so you might want to define where that is. (I assumed it would be to the left where the path is.) The green areas you might want to consider adding some stuff: fences, small rocks, walls, other city/town tiles like trashcans or whatever you have access to. Not necessarily all of them, but putting something in some of them would help it feel less empty.
              __________________
                #710    
              Old September 4th, 2013 (7:11 PM).
              Peaverin's Avatar
              Peaverin Peaverin is offline
                 
                Join Date: Sep 2013
                Gender: Male
                Posts: 50
                @WackyTurtle
                Spoiler:
                [/QUOTE]
                I think all the Pokemon games have at least one of those maps. They're not boring at all when you're playing them. I think it's a good map, but you can do what joeyhugg said, and create some curves.

                @Aamelo
                Spoiler:

                I loved the map and the graphics. The only thing I would thing about changing is that square sign at the center of the map. I don't know what does it say but I would put it 2 squares to the left.

                @lauerolus
                Spoiler:

                It seems that the waterfall comes from an infinite water lake. I would quit the waterfall and let just the 2 lakes.

                Here's the map of my game's first town:

                Please, help me to make it look better. What would you add? And what would you quit/modify?
                Thanks
                __________________
                Click Here to enter my project's Webpage!
                Hey guys, Im a Spanish boy. It's hard for me to speak completely good in english, but I'll do my best. Please, don't be too bad with me
                  #711    
                Old September 4th, 2013 (7:32 PM).
                ImBlue's Avatar
                ImBlue ImBlue is offline
                dabbadeedabadai
                   
                  Join Date: Aug 2013
                  Location: Texas
                  Gender: Male
                  Nature: Quiet
                  Posts: 66
                  Mixing buildings with and without outlines looks a bit weird in my opinion. Also three corners are perfectly square, and the last corner is just another square. Finally you might want to add details to the grass, such as flowers. Right now it looks almost like a green sheet of ice because there is nothing to break up the pattern.
                    #712    
                  Old September 4th, 2013 (7:37 PM).
                  Radical Raptr's Avatar
                  Radical Raptr Radical Raptr is offline
                  #BAMFPokemonNerd
                     
                    Join Date: Mar 2011
                    Location: everywhere
                    Age: 22
                    Gender: Male
                    Nature: Sassy
                    Posts: 1,116
                    Quote:
                    Originally Posted by Peaverin View Post
                    Here's the map of my game's first town:

                    Please, help me to make it look better. What would you add? And what would you quit/modify?
                    Thanks
                    I can see why there would be a bench on a high ledge, its a nice place to look out and relax to see the town's beauty, but in that manner, it appears very out of place and awkward - to the point where it doesnt give off it's intended result
                    perhaps instead it should be an indentation of the land, rather than elevation of it, and you can make it a dirt patch with rocks and such - the rest of the map however is very nicely laid out, and very basic for a starting area/easy going town; but I have 2 problems. The first is the "pond" next to the house, as it serves no purpose and looks extremely out of place - if you are dead set on having it, make it extend into the tree border and block it off after a certain point with the sea rocks, you can make it like a river that extends into town or something - the next is the sand path, it goes all through town, but does not connect to the one that extends to and past the PC. I think it would look better and make more sense if you did it that way instead.
                    Overrall it is a very nice map, and I like it a lot
                    __________________

                    ~My Deviantart - Litharreon Wiki - Litharreon Game Download~

                      #713    
                    Old September 4th, 2013 (11:48 PM).
                    tImE's Avatar
                    tImE tImE is offline
                    It's still me, 44tim44 ;)
                       
                      Join Date: Mar 2007
                      Location: Somewhere in Scandinavia...
                      Nature: Relaxed
                      Posts: 685
                      Quote:
                      Originally Posted by Peaverin View Post
                      Here's the map of my game's first town:

                      Please, help me to make it look better. What would you add? And what would you quit/modify?
                      Thanks
                      You are tyring to make the map more interesting than it has to be, and it makes it look random instead.

                      Remove the mountain area behind the PC, and fill the entire area with trees.
                      Do the same with the hedged area in the lower right.

                      Next, having random trees, in the middle of the city just makes the town look abandoned, not more natural.
                      If you want to have trees as decorations or path-breakers, use them in larger groups of 2-3 trees, and make sure they aren't put in a place that someone would want to cut them down for being in the way.

                      Lastly, don't mix different types of houses in the same town. Use houses with the same designs, or same colored roofs.
                      And try using tiles that are outline OR no outlined, but please DO NOT MIX THEM. They clash horribly.

                      Still, I give this map in it's current state 6/10
                      __________________
                        #714    
                      Old September 5th, 2013 (5:06 AM). Edited September 6th, 2013 by Peaverin.
                      Peaverin's Avatar
                      Peaverin Peaverin is offline
                         
                        Join Date: Sep 2013
                        Gender: Male
                        Posts: 50
                        Thank you all for your feedback. I'm going to modify the map with all the things you said. After that I'm going to edit this post with the new map image.
                        EDIT: Here's the new map. Does it look better now?
                        __________________
                        Click Here to enter my project's Webpage!
                        Hey guys, Im a Spanish boy. It's hard for me to speak completely good in english, but I'll do my best. Please, don't be too bad with me
                          #715    
                        Old September 5th, 2013 (10:25 AM).
                        Aamelo's Avatar
                        Aamelo Aamelo is offline
                        Reality Bender.
                           
                          Join Date: Sep 2010
                          Location: Lisbon, Portugal
                          Age: 20
                          Gender: Male
                          Nature: Quiet
                          Posts: 49
                          Thanks for the comments and suggestions on the past map! I have given it some updates based on the comments and now I have to say it definitely looks much more better. Also, I will start soon to post in here with my new account of PokeCommunity (JorgeAamelo), as so far I still haven't got enough posts to post here. Well, today is my birthday, and, somehow, I decided to stick with finishing a map that I already had started. So here it is:

                          In the continuation of the new Soularia Region project I present to you the first route of all of the region: Route 601 that is directly connected to Lumitron Town located to the north of the route. And, as the route leaves the snowy town, as well as the snow slowly fades away and gives doors to a more greeny region.

                          In this first route you can expect the normal classic Pokémon that you would be able to catch in the other regions, probably including Ratatas and Pidgeys and even, maybe, some trainers in the mix, but not to high-level trainers, as for getting to the second town you also will need to pass though Route 602, which should be started right away!


                          In my opinion, the "open-space" is much better than in previous map, and a lot of people I spoke too while doing this map told me that they loved the way the snow slowly faded away, something my self also like. Some people might say that there's way too much grass, but if that is the case, I will try and remove some of it, or lower down the percentage of encounters.

                          Credits as DeviantART Names: ~WesleyFG ~Minorthreat0987 =Alucus ~EVoLiNa ~The-Red-eX ~Heavy-Metal-Lover ~Minorthreat0987 ~ThatsSoWitty
                          __________________
                          (Moved Account on 29th August to JorgeAamelo)
                            #716    
                          Old September 7th, 2013 (4:35 PM).
                          joeyhugg's Avatar
                          joeyhugg joeyhugg is offline
                             
                            Join Date: Apr 2013
                            Gender: Male
                            Posts: 384
                            Quote:
                            Originally Posted by Aamelo View Post
                            Thanks for the comments and suggestions on the past map! I have given it some updates based on the comments and now I have to say it definitely looks much more better. Also, I will start soon to post in here with my new account of PokeCommunity (JorgeAamelo), as so far I still haven't got enough posts to post here. Well, today is my birthday, and, somehow, I decided to stick with finishing a map that I already had started. So here it is:

                            In the continuation of the new Soularia Region project I present to you the first route of all of the region: Route 601 that is directly connected to Lumitron Town located to the north of the route. And, as the route leaves the snowy town, as well as the snow slowly fades away and gives doors to a more greeny region.

                            In this first route you can expect the normal classic Pokémon that you would be able to catch in the other regions, probably including Ratatas and Pidgeys and even, maybe, some trainers in the mix, but not to high-level trainers, as for getting to the second town you also will need to pass though Route 602, which should be started right away!


                            In my opinion, the "open-space" is much better than in previous map, and a lot of people I spoke too while doing this map told me that they loved the way the snow slowly faded away, something my self also like. Some people might say that there's way too much grass, but if that is the case, I will try and remove some of it, or lower down the percentage of encounters.

                            Credits as DeviantART Names: ~WesleyFG ~Minorthreat0987 =Alucus ~EVoLiNa ~The-Red-eX ~Heavy-Metal-Lover ~Minorthreat0987 ~ThatsSoWitty
                            I really like that. I can;t see anything wrong.

                            Now, here's my updated Starting Town with Kyle-dove's tileset.

                            __________________
                              #717    
                            Old September 8th, 2013 (1:58 AM).
                            tImE's Avatar
                            tImE tImE is offline
                            It's still me, 44tim44 ;)
                               
                              Join Date: Mar 2007
                              Location: Somewhere in Scandinavia...
                              Nature: Relaxed
                              Posts: 685
                              Quote:
                              Originally Posted by Peaverin View Post
                              Thank you all for your feedback. I'm going to modify the map with all the things you said. After that I'm going to edit this post with the new map image.
                              EDIT: Here's the new map. Does it look better now?
                              It looks a lot better now! :D

                              I still suggest changing the houses to have the same roof color, but it looks great!

                              8.5/10
                              __________________
                                #718    
                              Old September 9th, 2013 (6:48 AM).
                              Worldslayer608's Avatar
                              Worldslayer608 Worldslayer608 is offline
                              ಥдಥ
                              • Silver Tier
                               
                              Join Date: Mar 2008
                              Location: San Diego
                              Age: 28
                              Gender: Male
                              Nature: Calm
                              Posts: 892
                              Quote:
                              Originally Posted by tImE View Post
                              It looks a lot better now! :D

                              I still suggest changing the houses to have the same roof color, but it looks great!

                              8.5/10
                              Houses and trees. The trees looking different like that are abrupt and distracting. These are more along tile changes, but they do weigh in on your maps.
                              __________________



                              SMEARGLE SOLO CHALLENGE
                              HARDCORE EDITION
                              To vanquish without peril is to triumph without glory...
                              Voted Best Game Designer 2011 on PC
                                #719    
                              Old September 10th, 2013 (7:11 PM).
                              Whitney's Shaymin's Avatar
                              Whitney's Shaymin Whitney's Shaymin is offline
                              Creator Of Pokemon Grace
                              • Silver Tier
                               
                              Join Date: Apr 2012
                              Location: Goldenrod, Johto
                              Gender: Male
                              Nature: Timid
                              Posts: 600
                              I'm trying to get back into mapping for my game so here's route 403 (route 3)



                              Some of the trees on the bottom have been cut off but don't worry there are tree's down there/
                              __________________


                              "The Incredibly Pretty Girl"

                              Gym Leader Whitney
                              link | link | link

                              FC: 4699-7156-4669 IGN: Gavin
                                #720    
                              Old September 11th, 2013 (2:37 AM).
                              joeyhugg's Avatar
                              joeyhugg joeyhugg is offline
                                 
                                Join Date: Apr 2013
                                Gender: Male
                                Posts: 384
                                Quote:
                                Originally Posted by pokemoner2500 View Post
                                I'm trying to get back into mapping for my game so here's route 403 (route 3)



                                Some of the trees on the bottom have been cut off but don't worry there are tree's down there/
                                It seems a bit straight. Plus, you can go through without entering tall grass. You need some form of impassable grass and a way to avoid it on the way back.
                                __________________
                                  #721    
                                Old September 11th, 2013 (12:02 PM).
                                Whitney's Shaymin's Avatar
                                Whitney's Shaymin Whitney's Shaymin is offline
                                Creator Of Pokemon Grace
                                • Silver Tier
                                 
                                Join Date: Apr 2012
                                Location: Goldenrod, Johto
                                Gender: Male
                                Nature: Timid
                                Posts: 600
                                Here's a touch up of my map

                                __________________


                                "The Incredibly Pretty Girl"

                                Gym Leader Whitney
                                link | link | link

                                FC: 4699-7156-4669 IGN: Gavin
                                  #722    
                                Old September 11th, 2013 (2:43 PM).
                                Arma's Avatar
                                Arma Arma is offline
                                The Hyena
                                • Silver Tier
                                 
                                Join Date: Dec 2009
                                Location: The Hague
                                Age: 24
                                Gender: Male
                                Nature: Jolly
                                Posts: 1,256
                                Your changes don't really add much, as you can just take the three grass tiles around the ledges to get through the map...

                                avoid having long paved roads on routes, instead alternate between a patch of tall grass, a path and trees to make things more interesting.
                                __________________
                                  #723    
                                Old September 11th, 2013 (3:29 PM).
                                Radical Raptr's Avatar
                                Radical Raptr Radical Raptr is offline
                                #BAMFPokemonNerd
                                   
                                  Join Date: Mar 2011
                                  Location: everywhere
                                  Age: 22
                                  Gender: Male
                                  Nature: Sassy
                                  Posts: 1,116
                                  Quote:
                                  Originally Posted by pokemoner2500 View Post
                                  Here's a touch up of my map

                                  Spoiler:
                                  thats sad, it doesnt look like you tried at all

                                  the map has no significance, its flat, long, straight, and boring
                                  its so empty and everything looks the same - add curves, a forced way to go, several paths to be taken, an easy way back, and grass throughout it - after all that, adjust a space for the house, perhaps making it on an island in the small sea you have

                                  I see a lot of potential, and useful space in your map, and am saddened to see how it is put to use, keep trying and improving this map, the tiles you have are great but the way you use them do not fulfill their potential, your map is pitiful compared to how good it could be
                                  __________________

                                  ~My Deviantart - Litharreon Wiki - Litharreon Game Download~

                                    #724    
                                  Old September 11th, 2013 (5:58 PM).
                                  BadSamaritan BadSamaritan is offline
                                  Gone Fishin'
                                     
                                    Join Date: May 2009
                                    Gender: Male
                                    Nature: Rash
                                    Posts: 97
                                    Quote:
                                    Originally Posted by pokemoner2500 View Post
                                    Here's a touch up of my map

                                    I think people are being too harsh. All they can think about are how it looks from a birds-eye view and not how it will actually play.

                                    And they seem to forget that Kanto had around 50% of its maps with NO grass needing to be navigated.

                                    So when you consider that this is NOT a forest area and should have a navigatable road, and hopefully a clever trainer set-up, I really like the map.(Just please don't give in to making overcomplicated, and just plain ugly maps like a few of the others in the thread, simplicity has its place!)
                                      #725    
                                    Old September 11th, 2013 (11:40 PM).
                                    tImE's Avatar
                                    tImE tImE is offline
                                    It's still me, 44tim44 ;)
                                       
                                      Join Date: Mar 2007
                                      Location: Somewhere in Scandinavia...
                                      Nature: Relaxed
                                      Posts: 685
                                      Quote:
                                      Originally Posted by Rickyboy View Post
                                      Quote:
                                      Originally Posted by pokemoner2500 View Post
                                      Here's a touch up of my map

                                      I think people are being too harsh. All they can think about are how it looks from a birds-eye view and not how it will actually play.

                                      And they seem to forget that Kanto had around 50% of its maps with NO grass needing to be navigated.

                                      So when you consider that this is NOT a forest area and should have a navigatable road, and hopefully a clever trainer set-up, I really like the map.(Just please don't give in to making overcomplicated, and just plain ugly maps like a few of the others in the thread, simplicity has its place!)
                                      I think you are being way too soft. As someone who has remapped the entirety of Kanto for my game, I guarantee you, that none of Kantos maps are as ill-designed as this map. No offense, pokemoner2500.

                                      The problem with this map vs official Kanto maps is that in Kanto maps, the game forces you to either battle trainers or wild Pokémon. You can rarely avoid both.
                                      This map isn't greatly outfitted for that.

                                      At the same time, I agree we may be judging too harshly, as I think a lot of us are reacting to the fact that the ground is sand instead of grass. It makes the map look a lot emptier than it is.

                                      I recommend actually changing the ground to grass.
                                      You should also make the left tree area way less straight. Make it bulge in to the route a little.
                                      That will make it look less straight.

                                      You should also add decorations like flowers, etc.
                                      __________________
                                      Closed Thread
                                      Quick Reply

                                      Sponsored Links
                                      Thread Tools

                                      Posting Rules
                                      You may not post new threads
                                      You may not post replies
                                      You may not post attachments
                                      You may not edit your posts

                                      BB code is On
                                      Smilies are On
                                      [IMG] code is On
                                      HTML code is Off

                                      Forum Jump


                                      All times are GMT -8. The time now is 11:09 AM.