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  #1    
Old May 26th, 2012 (5:38 PM). Edited August 15th, 2012 by Prof Oakley.
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Prof Oakley Prof Oakley is offline
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    Quote:
    I'm done with this game until I learn more about the program and such. It will be completely redone again, for hopefully the last time. So people can stop saying how "awful" the purposeful clash of tiles looks. I'll just have to find a new way to make it so the buildings don't look like they fit without making people repeat the same adjective over and over. I'm working on a new game that is actually going smoothly since I got most of the basics from this first game.

    I would appreciate some help with sprites as mine are pretty awful if you played the game.
    Created with:
    RPG Maker XP with Pokemon Essentials Kit (currently version 7)

    Summary/Story Line:
    Quote:
    Explore the newly discovered Lunar Region, an island filled with unique Kanto pokemon. Characterized by their oldies look and blocky physique, these pokemon are yours for the catching. Professor Oak has entrusted you to document all 151 pokemon of the Lunar Region so don't let him down. Take your pokemon through the small forest of your hometown, battle your way through grasslands, a beautiful sandy beach, and a huge mountain, until you reach a desert coast that will lead you to the last section of your Lunar Region exploration. The more entries you place into your pokedex, the more information Professor Oak has to help him discover the real reason why these pokemon appear as they do. But beware, as there is a criminal group who wishes to capture these rare pokemon sights to sell them in other regions for high profit. They are known as Team Eclipse and you must do everything in your power to stop them before it's too late.

    This journey isn't all about catching pokemon to learn the secrets to their look and stopping bad guys from stealing people's pokemon for profit. There are gyms to defeat, secrets places to discover, and lessons to be learned. In fact, each Gym will teach you a wise lesson about what it takes to become the Pokemon Champion. Remember these lessons along the way and you will easily progress to the next region and go after those pokemon. If you happen to forget the lessons you learned you may not be able to proceed onto the next region, letting Oak and the rest of the Pokemon Professors down. This is a very important journey for you to embark on, make sure you are ready for all it's challenges.
    Screenshots:

    Spoiler:

    Maps:
    Spoiler:


    Battles:
    Spoiler:

    Misc:
    Spoiler:



    Credits:
    Quote:
    ~pkmn.net for the sprites that I altered for the game and trainer sprites
    ~Pokemon Essentials for making the game possible to create
    ~Also some people off of pokecommunity that help me when I'm in need of assisstance.
    ~My friends for giving me great feedback already
    ~Pokemon is owned by Nintendo, not me.
    (below aren't in-game but I'm adding them for the next beta)
    ~Dragoon- HG/SS overworlds
    ~GamenerdAdvance- G/S/C Tileset
    ~874521- HG/SS Tilesets
    ~Thurpok- HG/SS Indoor Tileset

    ~Unova Pack Credits: (not in-game, but will be eventually)
    FL for the pack, pokemon.txt, tm.txt edited back battlers and special form sprites.
    Venom12 for the icons, cries, abilities.txt, moves.txt and some tm (in tm.txt).
    help-14 for the original battlers.
    IceGod64 for some help with pokemon.txt Abilities.
    dannyboy601 for regional numbers.
    Download History:
    Beta 3.0
    ~Third Gym is added, Up till May town, so 5 towns. Another Rival Battle. Two more routes (joined though). Custom overworld/sprites are in play except for a couple.
    Beta 2.2
    ~New look and name, so a new game will have to be made unfortunately but I fixed the rival and grunt walking away and everyone has an overworld now plus Rocky Pass is added for cave exploration.
    Beta 2.1
    ~fixed the Auto tiles so random water wasn't inside the buildings
    Beta 2.0:
    ~Four Towns (two new) Four Routes (3 new) 2 Gyms (1 new) new Rival battle, new grunt battle, bicycle added, cut and flash added, first room maps for a couple caves added.
    Beta 1.1:
    ~First town, first route, bugs are fixed and there's a healer in the hometown
    Beta 1.0:
    ~Includes the first two towns, hometown and 'viridian city', the first route, and the first gym.
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      #2    
    Old May 28th, 2012 (12:42 PM).
    Lord Varion's Avatar
    Lord Varion Lord Varion is offline
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      Y'know, the Title 'Retro' gave me the wrong impression, I thought it would be GBC Styled.
      Not that there is anything wrong with it not being so, I'll just say it may confuse other folks.

      All in All not much is seen from the screenshots, the revamps are good (the only two i see).
      As for the only map shot, There is a Overworld Style Clash. You've got a R/S/E Youngster, and the FR/LG Heroine.
      Also, You've used a heavy grass tile repeatively, there is four different tiles for the grass, which should be used accordingly to improve scenery.

      I won't try this beta though, until it's gotten to a better stage and I have more to do in game.

      Good Luck with this anyway.
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        #3    
      Old May 29th, 2012 (4:32 PM).
      Prof Oakley's Avatar
      Prof Oakley Prof Oakley is offline
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        Quote:
        Originally Posted by Nintendork15 View Post
        Y'know, the Title 'Retro' gave me the wrong impression, I thought it would be GBC Styled.
        Not that there is anything wrong with it not being so, I'll just say it may confuse other folks.

        All in All not much is seen from the screenshots, the revamps are good (the only two i see).
        As for the only map shot, There is a Overworld Style Clash. You've got a R/S/E Youngster, and the FR/LG Heroine.
        Also, You've used a heavy grass tile repeatively, there is four different tiles for the grass, which should be used accordingly to improve scenery.

        I won't try this beta though, until it's gotten to a better stage and I have more to do in game.

        Good Luck with this anyway.
        The sprites are gameboy color styled that's the whole story plot, why are they like that.
        There's only a few screen shots because I've been working on it two weeks, the sprites clash because that's what they gave me and I am saving the changes like that till I have more done with it. It's just a tiny little taste so I could get a little feedback before I did a lot on it and people said it sucked. There will be more, this is only the start of the third week of production.
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        My official Website, my Etsy Shop (in progress), my Blog, my FB Page
        My Website has cosplay, etsy shop, youtube channel, writing, game information, and more.
        The blog is the place for where I update in more blog form about those topics and my personal life as well.
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          #4    
        Old August 2nd, 2012 (9:09 AM).
        Prof Oakley's Avatar
        Prof Oakley Prof Oakley is offline
        JourneyofPossibilities Creator
           
          Join Date: May 2012
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          Age: 24
          Gender: Female
          Nature: Quiet
          Posts: 75
          Beta 3.0 is now up. That makes 3 gyms, 5 towns, 6 routes, 1 grunt battle, 2 rival battles, lots of pokemon to catch, and oodles of fun to be had.

          Some sprites have to be tweaked and resized but I'm not exactly awesome at spriting So yea, Hopefully someone likes it
          __________________
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          My official Website, my Etsy Shop (in progress), my Blog, my FB Page
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          The blog is the place for where I update in more blog form about those topics and my personal life as well.
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            #5    
          Old August 2nd, 2012 (10:02 AM).
          danaxe's Avatar
          danaxe danaxe is offline
          I long for kyurem powerz
             
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            yes that grass stings my eyes if i stare at it for a while

            edit
            i am going to download it soon
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              #6    
            Old August 2nd, 2012 (11:08 AM).
            khkramer's Avatar
            khkramer khkramer is offline
               
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              I'm sorry but the mix of these tile styles is horrible
              I recommended you to stick to one style.
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                #7    
              Old August 3rd, 2012 (11:05 PM).
              danaxe's Avatar
              danaxe danaxe is offline
              I long for kyurem powerz
                 
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                hey what game is this a hack of or is this scratch

                any way i shall downlod it tonight
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                  #8    
                Old August 4th, 2012 (2:34 AM).
                Prof Oakley's Avatar
                Prof Oakley Prof Oakley is offline
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                  it's not a hack so I suppose 'scratch' although the starter kit does a lot of the work for me.
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                  My official Website, my Etsy Shop (in progress), my Blog, my FB Page
                  My Website has cosplay, etsy shop, youtube channel, writing, game information, and more.
                  The blog is the place for where I update in more blog form about those topics and my personal life as well.
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                    #9    
                  Old August 9th, 2012 (12:48 AM).
                  RaulCortez's Avatar
                  RaulCortez RaulCortez is offline
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                    Hmmm...

                    I think this would be better if i split my opinion in parts:

                    A) The Story:

                    Spoiler:
                    I couldn't get anything from that story. Let's see...Lunar Region, newly discovered...yet it has houses and cities and gyms? Shouldn't it be way less...civilized, if people just became aware it existed?

                    So Pokémon on that region are special because of their "oldies look and blocky physique"...? What would be an "Oldies look" if the world of Pokémon was real?

                    "This journey isn't all about catching pokemon to learn the secrets to their look and stopping bad guys from stealing people's pokemon for profit."

                    It's also about the classic Pokémon storyline, with a game of guessing thrown in. The idea isn't bad, though, to have to guess things or to discover misteries in order to be able to actually go further in the game...but come on.

                    I'm not against classic Pokémon storylines at all, but try to develop the idea further and write an appealing storyline.

                    A) The Maps:

                    Spoiler:
                    I'm truly sorry to say it like this, but they look horrible. And they do because you're mixing up stuff like crazy without even stopping to think if what you're doing makes any sense.

                    Why Gen 2 grass and tree tiles with Gen 4 buildings? The mix of styles isn't even attractive, quite to the contrary, is an eyesore. You could revamp the GSC tiles to match Gen 4, or devamp Gen 4 buildings to match GSC tiles. That at least would be make them bearable. But don't make those bizarre mixes, people won't even look at it. Stick to one style.


                    Also they look way too open, and things look to be just thrown everywhere. Why is there a cave in the middle of a map?

                    Think about each town first. Its people, the places you'll find, even the theme of the city/town against the type of the Gym in there is important in order to give some logic to the game.

                    C) The Sprites:

                    Spoiler:
                    They actually look nice, and they would look better if their surroundings matched the style they have. If something is in one style, things should be on that same style to keep a visual consistency.


                    All in all...keep working on it. I saw your game blog and apparently you're working hard on this. Then take advices and work harder. Reinvent everything if necessary.
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                      #10    
                    Old August 9th, 2012 (4:19 AM).
                    Prof Oakley's Avatar
                    Prof Oakley Prof Oakley is offline
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                      Quote:
                      Originally Posted by RaulCortez View Post
                      Hmmm...

                      I think this would be better if i split my opinion in parts:

                      A) The Story:

                      Spoiler:
                      I couldn't get anything from that story. Let's see...Lunar Region, newly discovered...yet it has houses and cities and gyms? Shouldn't it be way less...civilized, if people just became aware it existed?

                      So Pokémon on that region are special because of their "oldies look and blocky physique"...? What would be an "Oldies look" if the world of Pokémon was real?

                      "This journey isn't all about catching pokemon to learn the secrets to their look and stopping bad guys from stealing people's pokemon for profit."

                      It's also about the classic Pokémon storyline, with a game of guessing thrown in. The idea isn't bad, though, to have to guess things or to discover misteries in order to be able to actually go further in the game...but come on.

                      I'm not against classic Pokémon storylines at all, but try to develop the idea further and write an appealing storyline.

                      A) The Maps:

                      Spoiler:
                      I'm truly sorry to say it like this, but they look horrible. And they do because you're mixing up stuff like crazy without even stopping to think if what you're doing makes any sense.

                      Why Gen 2 grass and tree tiles with Gen 4 buildings? The mix of styles isn't even attractive, quite to the contrary, is an eyesore. You could revamp the GSC tiles to match Gen 4, or devamp Gen 4 buildings to match GSC tiles. That at least would be make them bearable. But don't make those bizarre mixes, people won't even look at it. Stick to one style.


                      Also they look way too open, and things look to be just thrown everywhere. Why is there a cave in the middle of a map?

                      Think about each town first. Its people, the places you'll find, even the theme of the city/town against the type of the Gym in there is important in order to give some logic to the game.

                      C) The Sprites:

                      Spoiler:
                      They actually look nice, and they would look better if their surroundings matched the style they have. If something is in one style, things should be on that same style to keep a visual consistency.


                      All in all...keep working on it. I saw your game blog and apparently you're working hard on this. Then take advices and work harder. Reinvent everything if necessary.

                      Thanks but I'm probably just going to give up on this one. I think the maps look fine because they aren't supposed to look like they go together. The natural items are supposed to be like the old gen II games, where the buildings are newer because the people just came to the Island in the last decade or two. The same explanation for the empty, thrown everywhere look. I didn't know I had to plan out every little detail before I started, so I don't have a very good story line and just have an idea.

                      I'd have to completely start over again and I don't really want to do that just to have everyone say it looks awful, again. I'm just going to work on a new one with mashed ideas from this and pmd.
                      __________________
                      Check out my other sites/profiles below, I have more hobbies than just pokemon
                      My official Website, my Etsy Shop (in progress), my Blog, my FB Page
                      My Website has cosplay, etsy shop, youtube channel, writing, game information, and more.
                      The blog is the place for where I update in more blog form about those topics and my personal life as well.
                      ~~~
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                        #11    
                      Old August 9th, 2012 (7:36 AM).
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                      RaulCortez RaulCortez is offline
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                        Quote:
                        Originally Posted by Prof Oakley View Post
                        Thanks but I'm probably just going to give up on this one. I think the maps look fine because they aren't supposed to look like they go together. The natural items are supposed to be like the old gen II games, where the buildings are newer because the people just came to the Island in the last decade or two. The same explanation for the empty, thrown everywhere look. I didn't know I had to plan out every little detail before I started, so I don't have a very good story line and just have an idea.

                        I'd have to completely start over again and I don't really want to do that just to have everyone say it looks awful, again. I'm just going to work on a new one with mashed ideas from this and pmd.
                        Ah! i understand now. The idea is good, nonetheless. I find it original, i've never seen something like that before. But anyways, good look with your new project then!
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                          #12    
                        Old August 14th, 2012 (2:43 PM).
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                        Nimphious Nimphious is offline
                           
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                          To be honest your choice of mixing the different art styles together really just looks tacky and off-putting. I think you should either choose one or the other.

                          Also, scaling sprites up by a value other than 2x, 3x, 4x etc, ends up distorting certain pixels and ruining the look of the sprite. This looks terrible.

                          Other than those two you're making some fine progress here. Keep it up.
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